Avatar of River Goblin
  • Last Seen: 4 yrs ago
  • Joined: 6 yrs ago
  • Posts: 69 (0.03 / day)
  • VMs: 2
  • Username history
    1. River Goblin 6 yrs ago

Status

Recent Statuses

5 yrs ago
Current like i give a fuck
6 yrs ago
river goblin complaint #1328 if your character is named jack, you picked the first cool name you thought of
2 likes
6 yrs ago
why does everyone on roleplayerguild still listen to butt rock
6 likes
6 yrs ago
look at me. i am de admin now.
3 likes
6 yrs ago
Major performance issues. I am on vacation and cannot address the site's performance issues until I get back. -- River Goblin
2 likes

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Most Recent Posts

@SearatPost length will depend on post subjects. Some will be a few paragraphs, some will be many. Availability will wax and wane with player schedules, so it feels very arbitrary to add a "post this often or else grrr" rule when posts will only come when people are free and feeling creative. What other clarifications were you thinking of?
@BrokenPromise it is more beautiful than i could have imagined
Also, for those of you who got this far but want to know more about the world you're in before committing to a group writing project (which is what a roleplay is any way you cut it) here are some hiders with in-world info.









Before Ardall the Great arrived, Ardacia was a secret to the world, known as "Nokulikulk" to the hut-dwelling natives that called it home. It meant "Dirt Which is Precious" in their harsh tongue, a fact Ardall would only learn as an old man after conquering their precious dirt, appointing scholars and pacified natives to the task of translating his subject's language. Ardall's conquest was a relatively quick ordeal -- The natives of Nokulikulk, while having tales boasting of troll-slayers and dragon-chasers among their rank, had never seen the steel, formations, or horses Ardall brought with him, and were smashed in every engagement until Ardall's forces had reached the frozen northern shores. Since this conquest, the sons and grandsons of Ardall have been the emperors of Ardacia, maintained through the imperial house of Arda, stewards of Verania. So it has been for five hundred years.

The Ardacians, as they are now known, are comprised of many kingdoms under the banner of an empire. While more or less the same in culture, following the faith brought to the continent by Ardall and following the same social conventions from coast to coast, there are still a great number of differences from kingdom to kingdom. In the imperial city, lords drink spiced wine out of crystal goblets while they gaze out at the Conqueror's Sea, while clans on the northern coasts past the Valley of Tears tell thousands-year old stories in Oldtongue in torchlit caves. It is not the similarities or alliances between kingdoms that has held Ardacia together for half a millennium -- kingdoms come and go in marriage alliances, petty feuds blown into wars, or trifle arguments over acres of land. It is the power of the House of Arda that has maintained the Empire, and the times they have used this power to serve its people.





Welcome! Gonna turn off the narrative GM voice for a second to give those who scrolled down a TL;DR: There's a continent with knights, castles, and kingdoms. I've already got all the players who wanted to be in a Nation Roleplay, now I'm looking for knights, petty lords, pettier ladies, filthy foreigners, clergymen, mercenaries, and other such solo characters. Here's a map.
221
In MAHZQUEST 6 yrs ago Forum: Spam Forum


>You are Mahz
>Long ago, you left the land of sentient crystal heads and created your own land
>You don't know why, but you need to go on a quest.
>What will you do first?

@Majoras Endi await its use with bated breath and tingling toes

edit: i love it. toes: tingled.
>i like colors
@River Goblin

Beautiful.


i wish it were usable 🤔
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