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    1. Romero 11 yrs ago
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They don't so much swim as float along, for the lesser ones, and the more powerful ones pirates of the Caribbean style walk along the seabed.

Couldn't make it too easy for you guys!
Update is up! There are quite a few defense battles people need to fight, so most of you should expect a PM about that.
Winter of the Year 2717

The icy winds frost armour and freeze swords into their scabbards. Yet despite the biting chill, war continues to engulf Alria. As the nations fight among themselves, the Darkness launches a devastating surprise strike, foul creatures dragging themselves from the seas and falling upon the defenders of Province 31, butchering the defenders to a man. Not only that, but frightened rumors from sailors in the west tell of a shadow coming across the sea.

Fighting against fearsome monsters of metal, the likes of which New Engelica had never seen, beneath the black, stormy skies that hung over Limgar, magical prowess once again won the day. Another Province flew the colours of New Engelica, but a final bastion of Limgar still remained, and it's strength was formidable.

The armies of Tushienia march to war once more against the Holy Empire, but the news sent back to homeland is very different. The province was abandoned. There was no bitter fight as was expected, and so the generals were left to attempt to understand how an entire nation just disappeared, and more importantly where it would reappear.

Launching two full-frontal assaults, the Broken Empire engages in war against two different nations. Marching north, the metal and the undead drive away the machines of their enemies, the Dwarves using their incredible understanding of Mechanical forces to find weak points and exploit weaknesses. And to the East, with aid from their sworn allies Bripiak, they brush aside the last pocket of the Iastuf Republic

The Kingdom of Zakol does not march to war, but they are far from idle, spreading out their influence to try and understand the new threat arising in their surrounding nations, namely the ever-aggressive and expanding Lagosami Tribes, and preparing to combat those threats they cannot peacefully resolve.

Marching with their allies once more, the Republic of Andinon are also shocked at the deserted Province 16, and join Tushienia in trying to understand where the zealous nation has vanished too. Now that the Pualirian Empire has fallen, the Republic must brace itself against the inevitable tide of the Darkness against their borders.

Pankra once again sails to war, and again inflicts a devastating defeat on the Union of Blaris, pushing the aggressive nation further and further back, and coming closer to achieving piece in the islands, although ominous reports from the west suggest that there is a darker threat approaching.



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Getting up any post is good! Better than sitting idle.

I've got two more battles to resolve with the appropriate nations so watch out for the update once I'm finished. I can give you a hint as to the big plot twist of the update, The Darkness can swim...
Everyone try and get their posts up as soon as they can please
No worries, it was a pleasure having you
I'm thinking of doing a crusade style thing, so there's a great general and he leaves a campaign for the empire, and then when the empire is defeated, he's too far away to get back so must become a loyal isolated string of systems. Something like that!
Consider me interested. I'll look into coming up with a Nation Sheet
I'll go through all the scouting and diplomatic results tomorrow, but that's the update up
Autumn of the Year 2717

Death walks through Alria, and none are safe from its ice cold touch. As the Great Shadow pushes ever further into the land, the nations are still at war with each other. Whether they will exhaust their men and weapons on each other and be easy prey for the Darkness is yet to be seen, but winter will bring with it yet more death and blood and war.

New Engelica has rested for the summer, licking its wounds and preparing for the next war. But they have not been idle, mastering the art of Air-Bending; proving that even though war threatens to engulf Alria, the great minds are still at work.

Eerily silent after their resounding victory against their enemy in the Summer, the Confederacy of Sawl sit idle.

Tushienia utilise their full military strength; not only liberating the lands of their allies from the Pualirian Empire but also launching sudden and brutal strikes on the Holy Empire of Quaris. They find many things that surprise them, but claim drive the Holy Empire from two Provinces.

The Broken Empire too licks their wounds and remains relatively idle, no doubt poised to strike as the seasons change.

The fire can be seen for leagues around as the Kingdom of Zakol pays a staggering cost for the defence of their lands against the Holy Empire, but they hold resolute, and new friends found in Iparis see them gain another Province peacefully in the south.

The Republic of Andinon too pays a bloody price for the defence of their borders, but they also join Tushienia in a strike on the Holy Empire that results in an arguably pyrrhic victory.

Seized by a thirst for vengeance, Pankra launches a full-scale and brutal assault on the Union of Blaris, reclaiming their lost land and becoming a nation to be feared.



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