Avatar of Scarifar

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9 yrs ago
Current 乇乂ㄒ尺卂 ㄒ卄丨匚匚
5 likes
10 yrs ago
A sentence you wasted 5 seconds to read.
5 likes
10 yrs ago
Who came up with the idea to make our statuses quotes from philosophers, anyway?
1 like
11 yrs ago
We could be doing something productive with our lives... instead, we're here.
3 likes
11 yrs ago
A random quote from some philosopher that we'll forget in a few moments.
5 likes

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Most Recent Posts

I could be up for this as well.
Same.
75
The tournament has begun, everyone go hog wild with duels. Pick anyone you want to duel, players and NPC's alike.
"Plasma, direct attack with Blood Fears!" Megumi declared, knocking Alexander down and sending his Life Points down to 0. Megumi cheered, having won against Alexander for the 5th time.

Alexander sighed as he got back up, taking his Arcanite Magician off his Duel Disk and examining it. Arcanite Magician was a fine monster, but perhaps he would need something better than her if he would stand a chance in the upcoming tournament.

"What's wrong, Alex?" Megumi asked cheerfully, going over to Alexander and tilting her head playfully.

"It's nothing important," Alexander dismissed Megumi. "Let's go home. It's starting to get dark."

"Okay!" Megumi agreed, and the two walked off.

"What a match, though! If I didn't draw Plasma at that moment, I might have lost!" Megumi said. "It's all thanks to you for helping me with my deck!"

"Yeah, mm-hmm," Alexander said, still in thought about how to make his own deck stronger. Perhaps he would go to a nearby card shop and purchase a few packs. There might not be anything in them, but it was worth a shot.

"Alex, you sure you're ok? Maybe a little salty?" Megumi teased.

"Hush, you," Alexander replied curtly, rubbing Megumi's head.

Megumi giggled as the two walked.


The next day...


Alexander put together his last minute deck and inserted it into his Duel Disk. The packs he bought yesterday had a few interesting cards, but only time would tell if they were any good. Speaking of time, the time for the tournament was here. Alexander left his room and began wandering, intending to do his absolute best in the tournament.
Anyone still here?
I've been waiting for @Ryuzaki to make his post, but I'll move things along by tomorrow if he doesn't.
Name: Duncan Rust

Age: 23

Country of Origin: Atlas

Family: Nobody of importance (Father, Mother, younger brother).

Relationships: Michelle Kine (best friend since childhood), Daniel Dalton (other best friend), Lilith Kennway (Huntress instructor at Atlas).

Affiliations: N/A

Appearance: This guy.

Broad Personality: Duncan has a "half full glass" personality. He's always willing to see the best side of life whoever he can, even when things don't exactly go according to plan. Duncan is quite talkative, and isn't afraid to speak his mind, although he may not always sugarcoat his words. Duncan is also quite ambitious, and willing to believe he can overcome any challenge as long as he put his mind to it. Duncan is rather intelligent, having spent much of his life studying various subjects, particularly those on robotics and medicine.

Ethics: Duncan has a strong sense of justice. He can't refuse a cry of help, and will go to great lengths to ensure that cry is answered.

Goals/Aspirations: To prove to the world that anyone can do anything.

History: Duncan was a fairly normal kid, apart from being in a family that was a bit well-off compared to usual families. One day, Duncan was in an accident, resulting in the loss of his right arm. His family made sure Grayson was well accommodated for even with his disability. Of course, Duncan was glad for the support, but also annoyed that he needed it. So, Duncan got to work studying up, learning how to create his own robotic arm. With all the technological support, it was only a matter of time until Grayson succeeded.

That success did come to pass, though not for a few years. Eventually, though, Duncan managed to get his prototype arm made and attached. It was rather heavy and unwieldy, but it was working. Duncan continued his work, and made an arm that proved to be much lighter and easier to control. With that arm, though, Duncan saw potential. Potential to become something of value, but where? Grayson searched for that answer, then came across it as Michelle and Daniel went on their paths: the path to become Hunters.

Duncan quickly learned that it was not easy to simply become a Hunter, but Duncan prevailed. He was quickly noticed as a hard worker, both in physical and intellectual classes, and was transferred to Vale, where he entered Signal Academy, then transferred again to Beacon, where he passed with flying colors.

Non-Combat Skills/Interests:
-Ambidextrous: originally left-handed, but his new right arm allowed for better control and precision than his old one.
-Machinery: Duncan is always open to new ideas on how to improve his arsenal, and will take note of things he finds interesting.
-Medicine: Duncan has learned quite a bit about the human body, and is capable of performing a basic diagnosis and even apply basic first aid.

Combat Style: Using his wrench and pistol, when fighting at range, he exhibits a run-and-gun style combat. He won't stay still for very long, and will often try to close the gap between his opponent(s) while firing his weapon to distract them. Once in melee range, however, blows from his wrench will quickly take down his opponent(s).

Using his Mr. Invincible, he will usually remain a safe distance away while he fires his rocket launcher, then use its shield form to move safely as he reloads.

Note, he holds either Mr. Invincible or Bloodseeker in his left hand as he fights. The other he keeps in his Pocket.

Strengths:
-Versatile: with multiple weapons at his disposal, he can quickly change his fighting style.

Weaknesses:
-Fragile: he's not the most durable Hunter out there. If it wasn't for his aura and his weapons protecting him, he probably wouldn't have survived a few close calls in his time.
-No Middle Ground: he either has too little firepower (wrench and pistol) or too much (rocket launcher).

Semblance: Pocket: Duncan is able to store an item within some form of space, and deposit or extract items. Exactly how it works is generally unknown, but some facts have been revealed. The space can only hold one item, regardless of sizes up to about 3 ft. x 3 ft. x 4 ft., althoughs items designed to hold other items (backpacks, gun magazines, etc) count as one item even if filled with other items. Exchanging items, whether taking out or putting in, uses up his aura, while keeping an item within the space uses up a miniscule amount. When aura is depleted, the item will appear in front of Duncan, having been kicked out of the space, and aura must be fully recovered before being able to utilize his Semblance once more.

Weapons:
-Grapple: His robotic right arm. It's not really a weapon in the traditional sense, though. However, it does serve its purpose in battle. The hand can be launched by gas, attached by a highly durable metal string that extends for up to 30 feet. The hand, of course, is still under Duncan's control, so he can move the fingers as he pleases, allowing him to either pull himself to a new location or pull things towards him in a "Get over here!" fashion. Within the palm of his hand lies a mechanism to fire a round ball-like flare, either for use as a weapon or a means of calling for assistance.
-Hospitality: the pistol he keeps in his holster. Contains 14 shots at a time, and is capable of single-shot and auto fire. Other than that, though, there's nothing special about it.
-Bloodseeker: a modified monkey wrench, built to dish out damage and withstand the stress of battle. Despite its small size, it deserves the name it was given.
-Mr. Invincible: a rocket launcher/shield hybrid weapon. The rocket launcher is rather small, allowing for one to wield it with only one hand. It holds a maximum of 3 shots, each one capable of locking on to a target. The shield is rectangular in shape, 5 ft. x 2 1/2 ft.
I'm still here. You could also turn off ghost mode so we know when you're online or not. Would really help so we know when to tell you to get in here and do stuff.
I think we can. It's just a matter of initiating contact.
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