Leander let out yet another long groan as he leaned back against his seat on the bus. Of all the things he had been expecting for this place, he certainly hadn't expected the heat. Good lord, the heat. Leander also didn't think to bring a water bottle with him or anything, which meant he was getting rather thirsty as well. Leander shifted slightly so that he wasn't always on the same spot on his seat, although it was now getting a little difficult to find a spot that wasn't slightly covered in sweat.
Fortunately, the bus finally came to a stop, and Leander made his way off as quick as he could. Finding his luggage among the rest of everyone else's, he began making his way into the Duel Tower, where his academic Dueling life would begin. Now that he was here, Leander was a bit nervous about the whole thing. He had no idea what was going to happen now. Still, that was perhaps part of the charm, and Leander began rushing in even faster.
Unfortunately, Leander missed the first group for the elevator to go up and had to wait for the next. At least the inside of the Duel Tower wasn't as hot as the outside though.
Making his way up on the elevator with the second group, he then made his way to a table where Structure Decks were being handed out. Leander took a moment to admire the boxes. It wasn't every day that he was able to see such a sight. Unfortunately, people were already choosing Decks left and right, and it wouldn't be long before Leander might lose a Deck to someone else. Leander quickly made his choice, saying, "I'll take the, uh... Knights of Light Structure Deck." The deck was handed to him, and Leander walked away while examing the artwork on the box.
Finally, he made his way to a table where there were some forms for him to fill out. Leander gave the matter a bit of thought. After all, he didn't want to end up in a place where he might regret his choice later on. This was supposed to be a fun place, after all. At least, that's what he wanted to think. Standard Dueling was great and all, but he wanted to see what else was around. Turbo Dueling... what was that? Card games on motorcycles? Interesting, but also seeming incredibly dangerous. Finally, Action Dueling. That looked like the best choice for him, so he wasted no further time putting that down.
He also took the time to admire the Duel Disks. It also wasn't every day he could do something like that. Leander gave each one a good examination, and he ultimately decided to pick the lightweight folding Duel Disk. Leander looked around, then realized all the important stuff was out of the way for now. Leander then walked over to the seating area and got himself a comfy spot, then began to look over his Duel Disk and Deck.
Personality: Leander is a happy-go-lucky guy. He almost always has something good to say about any situation. However, there are times when he can act like an idiot, and there are times that he is clueless about blatantly obvious things, but that just adds to his charm. In Duels, his happy personality is expressed even more than usual as he tries to make everyone laugh.
History: Leander was a pretty average guy at home. He had his group of friends, a normal family, etc. The only change in that life of his is when he discovered Duel Monsters. As he learned about the cards and the rules, he discovered that he liked it. A lot. So, he thought it would be great if he used it with his usual antics to make people laugh. Fortunately for him, Leander had decent skills for Dueling, so whether he won or lost, Leander was usually capable of giving his friends both a challenge and a laugh. As time passed, Leander also discovered Duel Academies, schools that taught people how to play Duel Monsters. Natually, Leander couldn't resist and his parents eventually sent him to the Duel Tower to fulfill his wish.
Favorite Card/Archetype or theme: LIGHT-type monsters
Chosen courses: Synchro Summoning / Standard Dueling
Current Dorm: Light
Chosen Structure Deck: Knights of Light (custom)
Chosen Pack: None
Current deck:
-Monsters: 21 Neo-Parshath, the Sky Paladin x 2 Archlord Kristya x 1 Nova Caller x 1 Hecatrice x 1 Nova Summoner x 3 Airknight Parshath x 3 Tethys, Goddess of Light x 1 Gellenduo x 1 Trust Guardian x 2 Counselor Lily x 1 Freya, Spirit of Victory x 2 Gellenduo x 1 Zeradias, Herald of Heaven x 2
-Spells: 7 The Sanctuary in the Sky x 3 Valhalla, Hall of the Fallen x 1 Court of Justice x 1 Solidarity x 2
Traps: 12 Negate Attack x 2 Graceful Revival x 1 Divine Punishment x 2 A Hero Emerges x 1 Trap Jammer x 1 Pain Reception x 1 Lightforce Sword x 1 Dark Bribe x 1 Divine Wrath x 2
Extra: Avenging Knight Parshath x 3 Soaring Knight Parshath x 3 Ancient Sacred Wyvern x 1
Collection:
Neo-Parshath, the Sky Paladin x 2 Meltiel, Sage of the Sky x 1 Harvest Angel of Wisdom x 1 Hecatrice x 2 Nova Summoner x 4 Gellenduo x 1 Zeradias, Herald of Heaven x 3 Freya, Spirit of Victory x 2 Airknight Parshath x 4 Trust Guardian x 2 Counselor Lily x 1 Archlord Kristya x 2 Bountiful Artemis x 2 Darknight Parshath x 2 Tethys, Goddess of Light x 2 Nova Caller x 2 The Ancient Pharaoh x 2 Gravekeeper's Assailant x 2 Gilasaurus x 1 Thousand-Eyes Idol x 1 Yata-Garasu x 1 (banned) Buster Blader x 2 Asura Priest x 1 Neo Bug x 1 Metal Armored Bug x 1 Big Koala x 1 Stealth Bird x 1 Arcane Archer of the Forest x 1 Rocket Jumper x 1 Pharaoh's Servant x 1 Absorbing Kid from the Sky x 1 Master Hyperion x 1 The Agent of Mystery - Earth x 1 The Agent of Miracles - Jupiter x 1 The Agent of Judgment - Saturn x 1 The Agent of Wisdom - Mercury x 1 The Agent of Creation - Venus x 1 The Agent of Force - Mars x 1 Mystical Shine Ball x 1 Splendid Venus x 1 Victoria x 1 Marshmallon x 1 Shining Angel x 1 Soul of Purity and Light x 1 Honest x 1 Hanewata x 1 Consecrated Light x 1
Valhalla, Hall of the Fallen x 3 Court of Justice x 2 Solidarity x 3 Photon Lead x 1 Terraforming x 2 Cestus of Dagla x 2 The Sanctuary in the Sky x 5 The Fountain in the Sky x 1 Premature Burial x 1 (banned) Photon Sanctuary x 1 Celestial Transformation x 2 Cards from the Sky x 2 Burial from a Different Dimension x 1 Mausoleum of the Emperor x 1 Smashing Ground x 1 Necrovalley x 2 Book of Moon x 1 Chaos Emissary Sanctuary x 1 Axe of the Berserker x 1 Earth Chant x 1
Beckoning Light x 2 Negate Attack x 2 Solemn Warning x 1 Magic Jammer x 1 Dark Bribe x 2 Divine Punishment x 3 Miraculous Descent x 2 Lightforce Sword x 1 Pain Reception x 1 Trap Jammer x 2 Skull Invitation x 1 Bottomless Trap Hole x 1 Magical Hats x 1 Magic Drain x 1 Misdirection! x 1 A Hero Emerges x 1 Wall of Revealing Light x 1 Dora of Fate x 1 Begone, Knave! x 1 Labyrinth of Nightmare x 1 Return from the Different Dimension x 1 (Banned) Solemn Judgment x 1 (Banned) Torrential Tribute x 1
Avenging Knight Parshath x 3 Soaring Knight Parshath x 3 Ancient Sacred Wyvern x 1
Points: 8
Name: Michelle Kine
Age: 16
Gender: Female
Personality: Michelle can seem a bit cold to other people. She often wears an expressionless face, and speaks in an emotionless to cold tone, if at all. Truthfully, she is just bad at expressing her emotions. She also tends to have a lot on her mind, which often makes it harder for her to express herself, and she is a bit shy. All of that adds up to what she is now. However, Michelle is a complete Duel Monsters enthusiast. She remembers the names and main cards of every successful Duelist to have shown up in the world, and possesses a decent bit of skill at the game herself.
History: For as long as Michelle could remember, she had always been a recluse. She made very few friends, sometimes none at all, and she rarely spoke with anyone. Instead, she poured her efforts into schoolwork and studies, and spent the majority of her time in libraries. She liked the peace and quiet. Her grades, of course, were exemplary. She didn't need anything else. Why would she, when she had everything she needed?
Even so, she felt unhappy. She believed she had everything she needed, but not necessarily everything she wanted. She felt like there was a void in her, something that was missing, but she didn't know what. As time passed, the feeling only grew, until even her regular locations didn't give her comfort anymore. Finally, she couldn't take it anymore. She decided to go outside and see what it was she was missing. She began walking around her town for a while, taking in the sights for once. Eventually, she came upon a Duel Monsters card shop. Curious, she went inside, seeing people with smiles on their faces, playing the card game known as Duel Monsters. The shop manager offered her a card pack to borrow for the time being, noticing she was new and all, which Michelle soon took an interest in.
Time passed, and Michelle became a regular at the shop. She was never the best Duelist, but she was... having fun. It was a feeling she hadn't experienced before, and finally felt the void in her disappear. She also began looking up various cards, as well as various Duelists. Duel Monster events, merchandise, etc, she was in love with the game. However, what really caught her interests was the Duel Academies. Schools dedicated to Duel Monsters, or at least teaching it. She did her research on the subject, wondering if it was alright for her to go to one. She liked Duel Monsters, but she also had to consider her studies. She asked her parents on the matter, and they encouraged her to follow her interests. Convinced that it was right choice, Michelle chose to apply for a Duel Academy after all.
Favorite Card/Archetype or theme: None; she likes all cards and archetypes equally.
Chosen courses: Standard, Synchro
Current Dorm: Wind
Chosen Structure Deck: Realm of Light
Chosen Pack: None
-Monsters: 19 Arcanite Magician/Assault Mode x 2 Arcane Apprentice x 2 The Tricky x 1 Defender, the Magical Knight x 2 Breaker, the Magical Warrior x 2 Crusader of Endymion x 1 Skilled Dark Magician x 1 Magical Exemplar x 2 Frequency Magician x 1 Apprentice Magician x 2 Oracle of the Sun x 1 Magical Something x 2
-Spells: 14 Magical Citadel of Endymion x 2 Terraforming x 1 Assault Teleport x 1 Spell Power Grasp x 2 Bound Wand x 1 x 1 Mystical Space Typhoon x 1 Spellbook of Power x 2 Spellbook of Wisdom x 2 Book of Moon x 1 Magical Dimension x 1
-Traps: 9 Assault Counter x 1 Assault Mode Activate x 2 Magician's Circle x 2 Pitch-Black Power Stone x 1 Tower of Babel x 1 Draining Shield x 1 Breakthrough Skill x 1
-Extra: Arcanite Magician x 1 Arcanite Witch x 1
-Monsters: Alexandrite Dragon x 1 Minerva, Lightsworn Maiden x 1 Raiden, Hand of the Lightsworn x 1 Judgment Dragon x 1 Gragonith, Lightsworn Dragon x 1 Celestia, Lightsworn Angel x 2 Jain, Lightsworn Paladin x 3 Lyla, Lightsworn Sorceress x 2 Garoth, Lightsworn Warrior x 1 Wulf, Lightsworn Beast x 1 Ehren, Lightsworn Monk x 1 Lumina, Lightsworn Summoner x 3 Aurkus, Lightsworn Druid x 1 Shire, Lightsworn Spirit x 1 Ryko, Lightsworn Hunter x 2 Honest x 1 Lightray Diabolos x 1 Lightray Daedalus x 1 Vylon Prism x 1 Fabled Raven x 1 The Fabled Cerburrel x 1 Blackwing - Zephyros the Elite x 1 Necro Gardna x 1 Cloudian - Storm Dragon x 1 Jinzo - Lord x 1 Arcana Force VI - The Lovers x 1 Diskblade Rider x 1 Arcanite Magician/Assault Mode x 1 Sorcerer of Dark Magic x 1 Dark Magician x 1 Arcane Apprentice x 2 The Tricky x 1 Defender, the Magical Knight x 2 Breaker, the Magical Warrior x 2 Dark Red Enchanter x 1 Crusader of Endymion x 1 Skilled Dark Magician x 1 Magical Exemplar x 2 Magical Something x 2 Frequency Magician x 1 Apprentice Magician x 2 Damage Mage x 1 Mathematician x 1 Night Wing Sorceress x 1 Oracle of the Sun x 1
-Spells: Lightsworn Sanctuary x 1 Realm of Light x 3 Solar Recharge x 1 Charge of the Light Brigade x 1 Monster Reincarnation x 1 Foolish Burial x 1 Quick Charger x 2 Hero Mask x 1 Spell Gear x 1 Mystical Cards of Light x 1 Short Circuit x 1 Magical Citadel of Endymion x 2 Assault Teleport x 1 Spell Power Grasp x 2 Magical Blast x 1 Bound Wand x 1 Magical Dimension x 2 Mystical Space Typhoon x 1 Book of Moon x 1 Synchro Blast Wave x 1 Terraforming x 1 Spellbook of Power x 2 Spellbook of Wisdom x 2
-Traps: Glorious Illusion x 1 Lightsworn Barrier x 1 Vanquishing Light x 1 Beckoning Light x 1 Skill Successor x 1 Breakthrough Skill x 1 D - Fortune x 1 Sanguine Swamp x 1 Arcana Call x 1 Summon Limit x 1 Raging Cloudian x 1 Assault Counter x 1 Assault Mode Activate x 2 Magician's Circle x 2 Pitch-Black Power Stone x 1 Tower of Babel x 1 Draining Shield x 1 Rivalry of Warlords x 1
-Extra: Michael, the Arch-Lightsworn x 1 Arcanite Magician x 1 Arcanite Witch x 1
Personality: Leander is a happy-go-lucky guy. He almost always has something good to say about any situation. However, there are times when he can act like an idiot, and there are times that he is clueless about blatantly obvious things, but that just adds to his charm. In Duels, his happy personality is expressed even more than usual as he tries to make everyone laugh.
History: Leander was a pretty average guy at home. He had his group of friends, a normal family, etc. The only change in that life of his is when he discovered Duel Monsters. As he learned about the cards and the rules, he discovered that he liked it. A lot. So, he thought it would be great if he used it with his usual antics to make people laugh. Fortunately for him, Leander had decent skills for Dueling, so whether he won or lost, Leander was usually capable of giving his friends both a challenge and a laugh. As time passed, Leander also discovered Duel Academies, schools that taught people how to play Duel Monsters. Natually, Leander couldn't resist and his parents eventually sent him to the Duel Tower to fulfill his wish.
Favorite Card/Archetype or theme: LIGHT-type monsters
-Monsters: 19 Neo-Parshath, the Sky Paladin x 1 Meltiel, Sage of the Sky x 1 Harvest Angel of Wisdom x 1 Hecatrice x 1 Nova Summoner x 2 Gellenduo x 1 Zeradias, Herald of Heaven x 1 Freya, Spirit of Victory x 1 Shining Angel x 2 Airknight Parshath x 2 Trust Guardian x 1 Archlord Kristya x 1 Bountiful Artemis x 2 Squire Parshath x 2
-Spells: 11 Calling of the Sky x 2 Valhalla, Hall of the Fallen x 2 Parshath Armaments x 1 Photon Lead x 1 Terraforming x 1 Cestus of Dagla x 1 The Sanctuary in the Sky x 2 Photon Sanctuary x 1
Traps: 10 Aegis of Gaia x 1 Negate Attack x 2 Solemn Warning x 1 Magic Jammer x 1 Dark Bribe x 2 Seven Tools of the Bandit x 1 Divine Punishment x 2