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1 yr ago
1 yr ago
"no" - Cauldron guy from Getting Over It.
2 yrs ago
Prepare for the holly jolly impact, boys. Grab your stockings and pull because christmas is immanent!
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Bio


Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.

Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.

Personality: Ambiguously ?????????????????.

Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.

Hate kanaya and Jade.

My Homestuck class: Bard of Void

Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.

Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.

Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.

my 1 x 1 IC

Most Recent Posts

It sort of a bad post. I admit, after writing so many rules that I sort of got knocked out of my creative writing senses a little.

I also didn't think of many ways to continue it without going over phoenix's actions which seemed unfair. The original idea was that Gin get taken in for debt but is offered a chance to go after this stone, maybe with phoenix and jayni as a part of a slap together group because they're so desperate for search parties.

I was going to say the state charged Gin as well. Because the state technically owned the slums a whole or something but decided that it would be disrespectful to have your character come and get him out of a fine only for me to write him back into a one.

Excuse me. I need to meditate a little on a better direction and slap some emotional energy back into me. My deal is still on.


The black smiths latched his marble joints around the shield as phoenix handed it to him from trash heap it formally was, the wrinkles on the side of his eyes spread out as his cheeks lifted up high when looking down at the shield in a long and careful inspecting gaze. He stayed silent for a moment as he slowly flipped it from one side to another and then set his eyes upon him "Why.." he started off meekly, his voice weak with his face still giving a static stare at him before muttering "Yes. Thank you, you don't know what this means to my nephew...and me" The middle aged black smith look up to the selection of guards that had slowly encircled the three of them while he was drawing the chalk.

"I think we should respect his wishes. Since he solved the issue" he said softly before smiling at Gin and Phoenix. Gin had long risen from his submissive bow when the boy had stepped in, now standing with the same stoic gaze that only reek of rage from the cracks of his forehead "Yes. I think I won't push any charges" he meekly commented as he started to crack under the constant glare of not only gin but the crowd of officers and guards who had an unfeeling inspection down at them all "Very well. The smiths charge are dropped" said one of the uniformed officers towards phoenix before turning his eyes to the stone faced, gin "You should thank this, man. Crooked, He just saved you from going back to the cells with Clairford" one of the guards commented with a nod to the young man as he did.

The old man turned his veiny face towards him and drunk him deep in a slow nod up and down with his tar pit pair of eyes before letting churning out a crackled and stern "thank you" that weighed as heavy as bricks and sounding just as artificial towards him as the rummage of enforcers and people finally left the scene with just the two of them and the splintered mess that was once a wooden stool.
Good day, ladies.

I know you've all been waiting on me and just want to let you know that I'm writing my post now. Because I've taken so long, I'll make a special deal. I will write a post tonight for every post after my own.
Definitely interested in this.


and I'm definitely interested in having you on board. Thanks for reading the tidal wave of text. It's a book and a half, I know.


OOC Q: Do I have to read all of this!?

A: No, besides from the "lore and world" that answers some creation questions and your class for some clarifications. Even then, please do it at your leisure. It's meant to be a cheat sheet not a reading essay.

Q: will this start even if you can't get a co- gm.

A: yes. It will but a co-gm will help us out alot. Especially me as I'm, frankly. Looking for work and might need to evaporate sometimes.

Q: What exactly is going to be like?

A: Effectively. I want to run it like a DnD party. Travelling, encountering other plots and chasing a unified issue. You can break the "don't split the party rule" due to personalities and even be enemies later on but it will hard to manage this without a co-gm to manage split teams. This will start in the mains lands with the group getting together very early on.

Q: WHEN ARE WE STARTING THIS?

A: Well. I'd prefer we have at least 3 players, not including me who might just be a sort of gm. Depends. Once We see who's on board and who thinks this just too overwhelming will determine if I decide to start it or not.

Lore and world.
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Q: Where will this all start. Are we bound to the world definition of organisations and culture?.

A: The main lands. No, the main land is created specifically to allow for any group, even if that group has ties to the East/ Lillies.

Q: Can we be tied to the builders?

A: No. You can be tied to the descendants of Riu. The people that lived on the houses by the road of Ruin. A cast of solders and services/merchants who sometimes left to the east or main lands to settle. They were a sub culture and disconnected to the builder cities. Romances of builder land marks would be high.

Q: How common is magical people here?

A: Very rare. Full blown villages that house up to hundreds of people may not even contain 1 Manifest but the sheer numbers in main assure there are handfuls of them about.

Q: Do artifacts exist?

A: yes. But it is in extreme rarity. Mage may only use artifacts to recharge to full power once a day, eventually destroying it. Manifest may use an artifact of their own element indefinitely and without cost. No others may activate an artifact, to them it's just trash.

Mages
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Q: Do Mages have any sense spells or see magic?

A: No. Mages can gauge magic by siphoning it but they would have to go around doing it to everyone to see if they're magical. Which would be exhausting and unrewarding if they are siphoning an element they don't use.

Q: What can Mages siphon from and how effective is it?

A: Mages can siphon from people, actions, current events and deeds that relate to their element. However, magic not drawn by rituals will degrade within an day. Big events like mass forest fires may restore you your full level. Manifest restores 1 of your highest spell, 2 if you knock them out via siphoning.

mages get 6 spells uses a day. 2 for their highest level(dosen't count for mages only at level 1 in skill) without siphoning you must do your rituals, meditations and standard elemental life style to restore them all the next day.

Q: Do mages have religions/ organisations and masters?

A: yes. However they are rare. Many will be too unhealthy to be active, either being brooding isolated monks or under funded schools in dark places. Mage apprentices are typically abused relating to the element in order for the master to siphon from them. Lone master/apprentice ships are morose things. You, are free to make a faction of your liking though.

Q: Can mages siphon from Enemies, martyr and puppets?

A: Yes, no and yes. Puppets are sensitive to the siphoning ability however and unlike a manifest will "feel" something they rely on being disturbed. Their reactions can be hysterical. Martyr are black holes and inert. Enemies are the easiest to siphon from but also, attract the element back. You would degrade all your magic in an hour into their "cloud" of negative element that may eventually harm you too.

Q: Can a mage use more than one element?

A: Yes. This is called a leech mage. They rely almost entirely on siphoning, as there is not enough time in a day to practice contradicting life styles that would attract an element. As such, they have no recharge time. Many leech mages are warlocks who harm others and themselves constantly to siphon their desired element. They die young due to their mischief and those alive rarely match up to the power of a dedicated mage.

Q: Manifest mages. How much danger are they in and can they adopt other elements?

A: No. A manifest mage can only practice their own element and they face a very real risk of suicide with each spell, however a Manifest will never go below level 1 magics.

Mage Levels:

ONE= Basic moves such as throwing small fire balls. A blight may be able to concentrate on a small plant and rot it away. Renew could close up minor wounds. Typically all level 1 spells take a few seconds to activate and focus. A mage will stare at something, with their fingers all pointing at it.

TWO= At this level a mage may cast level 1 spells instantly. They may focus on a person and do much more abstract powers such as a fire mage making someone feel very passionate or angry. A water may make someone more inclined to think more logically all for a brief period. Mages focusing on this level may influence their element in the real world with extreme concentration such as making small bodies of water split apart or casting a "blight" bubble to stop the party getting infected.

THREE = You may cast 1 or 2 instantly. At this level you can funnel your element into something in the form of spells. Fire mages can make someones brain boil, a blight can curse someone with a sickly ichor in their lungs. Renew may be able nestle a colony of bugs in someone flesh.
Cones of an ability may be launched in large radius or even compel an element to be attracted to someone such as making a flaming house fire all suddenly leave in pursuit of a single man.

Martyr:
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Q: Are martyr skilled at anything naturally?

A: No. Martyr are effectively highly suicidal individuals with self worth issues. A healthy martyr would understand that just because his death has importance that it dosen't mean his life isn't important, even if only to himself.

Q: Can martyr stop being martyrs?

A: no. Nothing can stop magic being drawn into them, not even master mages or being near enemies.

MANIFESTS:

Q: Outside of natural skills in their element, can manifest do anything actually magical without mage hood?

A: Yes. Manifest are the only class that can use an artifact of their element. For a mage it would just be another battery. A manifest can use actual magical powers from an artifact and in some cases manifest mages make use of this by having flame wands never run out.

Q: If my manifest dies by an enemy, would they still die by their element?

A: Yes. Even if you are currently being decapitated, somehow. Someway. Something will happen to make sure that the final blow is done by your element. Maybe you'll be set aflame by freak lightening or run away and drown in a well.

Q: What is an unhealthy manifest?

A: An unhealthy manifest becomes an extreme of their element: Water into ice. Fire into magma. Blight into void. These people are so absorbed into their personalities that they over do it. A magma manifest would be ANGRY about every thing and never simmer down. He will eventually destroy himself by burning anyone who simply tries to comfort him. They destroy any offering such as love and give nothing back.
Baths: Phaedra

I have no idea if this is meant to be happy or sad. I do know however, it goes well with baths.


The Update


The World:

Road of Ruins: Deep in the east lies the scattered remains of the strange statues and forgotten homes. Wind chimes dangle on the wrist of old idols as a way to alert any travelers may who get strayed from the roads so they may see civilization again. Here the wind is always fierce, launching rocks from the floor in arcs like careless children. Gray clouds spiral in mourning across the plains, occasionally crying at the grave sites of builder cities. In the distance away from the roads grand structures that put some of the finest empires to shame waves over the horizon, tempting those to leave the cobble path into the unknown, never to return in their chase of the land marks infinitely away.

The Road is some times called the Alleyway of secrets. Before the rise of magic 30 years ago it was a wet land filled with marshes that required strong infrastructure. Inch by inch the foot solders of ingenuity artificially turn around a festering bog into a place of order. The road started to decay in previous generations, once each statue saluting a village that controlled the trade and travel between Main Land towards the East, then empty. Then disrepair and now ruins. Those who stray don't always die of starvation, most fall into pills of muddy tar, diseases ridden marshes cloaked with algae like grass and the occasional predator.

"The road was always a passage to the east. The cities always a home to those now dead. That it shall remain, for us and any other "

Main Lands:

or sometimes known as the Green Land. Hills prop out of the ground, pregnant with flowers and trees that blossom yearly, a bounty of nature flourish out of the back of the dirt and yet turning around all you'd see are endless fields of plain grass and looming hills. The sounds of water babbling to itself hides seeming behind each new corner yet most of the time will never there. The main lands is the seat of the human population and always stood as the biggest threat to the east and the builders to its sheer abundance of people, fortunately for them 90% of the people are all split up into minor factions. It is also one of the biggest lands to date with even advanced and wealthy societies here paying cartographers and scouts to mark locations for over 200 years straight.

The Main Land are a hated power, especially for a league of empires barely seen on ships out at the seas from other regions. Wars and invasion in the past all failed simply due to the attrition of never ending land and factions. It's not known how many powers reside here, many lurk within the wild forests that have terrain that drove skilled trackers mad, requiring a team of survivalist to enter and eventually leave with them. Skirmishes and political enemies are common here to such an extent that normal people barely react to a new forces claiming to hate them from inside.

"I built a hut a top a hill and looked around this morning. I built a out house at the bottom and a foreign army came without warning"

The Eastern Woes:

Thoroughly blocked by the mysterious builders, the land has been pressed against eastern sea. Despite the 7 powers unifying to build a navy force that would put even the builders to shame, they found no new lands nor riches. In fact many simply came home weeks earlier than expected with all the sailors confused, claiming they went in the opposite direction. This happened over and over, the first few times the sailors were dishonored for cowardice. The next time the men were given state of the art compasses, tech that bankrupt several smaller villages yet they returned. In rage the empires killed the sailors for wasting resources, the remaining sailors who were conscripted all committed suicide as their ships clashed into the docks of their home land without control, aware of the rage that waited on their unplanned return.

Cut off by the builders for a war started in envy but thoroughly denied entrance by stout structures. The powers, driven mad by dwindling resources and denied expansion joined into the Da lou Dae: Teeth of the True. Massive battles took place but between marsh lands and builder defense they failed time and time again. Hopeless and isolated. The Eastern people retained their identity as a united empire but started Sinking. The land is a shell of its former blossoming beauty, carved with caves that link inside and out in manic locations. Towns are abandoned with only people coming out of cellar doors from their underground hovels in order to investigate new comers. The people once proud and stout now beaten and petty, claiming their navy to be fantastic despite the docks still sitting in rubble with glorious crafted ships all driven nose first into the shores.

None know what the Da Lou Dae practice anymore in the main lands and most do not want to. Many tribes all wearing the ceremonious red robes will scream that they are the true Da Lou Dae, rallying forces to take the main lands or their own towns once again. All of them leaders, all of them preaching totally different ideals and concepts. Those frustrated at the dead builders run to the promise of their glorious structures, screaming with blades in hand before vanishing into specks in the distance.

"If lunacy ruled a land. It would be the Eastern Woes. It's trade are tears, its monuments broken dreams. It has nothing for us but frustrated young men and depressed women"


The Lilly Pads:

A scattering of tiny islands, each barely big enough to support a single village that all lie out in the view of the only known shore of the Main Lands. The pads frequently are washed up to its far forests in high tides and when the tides are at its lowest, the image of houses poorly placed can be seen poking their roofs out of the hungry water. Bridges web the territory, all guarded by dock yards that circle around shattered shores. Glorious ships, decorated and bulky wander like mammoths around the orbit of their homes. Putting even the Eastern Navy in its prime to shame in nothing but pure size and hull thickness.

Kind but cruel is the way of the land, the lush fields teem with exotic flowers and colorful fish suckles on your toes when the tide offers a shallow lake at the shores. but make a mistake and within minutes you will be swallowed by incoming waves, trust the people too much and you'll find yourself either disappeared on a slave ship or without clothes or boat. The lands rely on tourist and trade strongly, appearing friendly while they slips funds to pirates and bandits. Those they cannot exploit they will wither away by funding their enemies in secret.

"Never I have I seen a land so fractured so united. All it took was greed, it's times like this I wonder what the cost main land unity would be"

The Far Lands:

Beyond the horizons lies lands still not seen. They are not merely speculated to exist but known, as many empires and powerful invaders comes to the Main Lands from these foreign places. All with languages and names that dazzle the ear to try and capture. The previous forces to try invading- and even are still invading- are as follows:

Langarsine: Grey wearing warriors, all with tired eyes. Storing chests of human remains at their tiny land bases they smuggle into the arms pits of the hills. The least known of them of all and recently knew. They came as a moderate forces from across the sea, hanging skeletons from their ships. A typical tactic is to pretend to be dead, even wearing human blood and remains before rising up and striking.

"You're dead, you're people are dead and this land is dead. We will treasure it none the less"

The Domain: A sector of atheist warriors. All of them with iron wills and toned bodies and thoroughly humanist. They believe all gods and religions are backward and seek to unit the main lands under the aristocracy of philosophers and scientist of their land. They carry strange ways and strange technology.

"Suckle on your fantasy. Drink your dreams until you are too drunk for reality. We will be here, to free you of your addictions"

The Wurtan: Invaded in a sea of ships over 200 years ago and failed. The left overs still retain their identity, many being the spawn of deserters who lived in the main lands. They pose as other tribes, wearing robes and costumes over their own before striking and turning those of a different tribe into slaves. The Wurtan are so nationalistically pure that they regard simply not being Asian enough to deem you an outsider.

"The pride of a country is not how it holds itself but how it holds others"

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(((((I know I said I was planning to have a vote for plots, but I meditated on this and I came to the conclusion that I can't have a system indepth about personalities but then chain them all to one rigged plot. I think that, a lore rich world where a lot of smaller plots will happen with one over arching one might be best. So. I'm going to propose this as the main plot.)))))))))

The wind goes north, taking with it the comfort of societies. Sometimes it whispers things as it passes by, other times it drifts between a deathly chill and a flash heat. Since two weeks ago this has started and with it it seems the wind takes a little more. A little more warmth from the fire place, a little more water from the well. A little more bounty from the farms. To everyone, these occurrences are the changes inflicted on them by the ups and downs of life.

To the mage they find slowly, that magic is becoming more hard to lure with their rituals and even harder to siphon from others. To the Manifest they look longingly out of their windows to the North, knowing not what draws them with pure desires nor rationality. The puppets squirm as they speak of far off places in total alien concepts. Screaming at times that the lands don't talk. This world has magic moving but to where and why is all a different manner.

Strange things are carried in strange winds, the weather become hot enough to set forests aflame and spew rain to flood a towns day and night the next. With it all, new forces move about with the powers of nature. Claiming villages, killing many. The main lands peace is dwindling and its diversity slithering away with the north as invaders and ambitious factions follow it.


(( This is more or less the plot. I will ask for a co-gm since I don't want to this RP slowing down if I have to deal with RL stuff. I would like to offer that role to you @ravendivinity as you have been amazingly proactive in all of this and from what I seen of you, if you had to make a plot without my help you could tune into the world just fine.

I will however understand and respect if you refuse. You are more than right to just want to be a player.

I'm sorry that what I originally promise wasn't delivered with the 3 baby plots but I hope this will be of good enough quality to make up for it. Thanks for your patience, guys. You've been golden.

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The New Classes

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Puppet of X: A puppet can only see things thru their element. A puppet of water may only see a world of connections and flow, they may not understand that somethings can be disconnected from each other. He can't accept a cigar is a cigar, that chair is a symbol of your culture. The sun positions influence how we act with each other. He is so in deep he write an essay to say hello to someone.

Puppets can literally see via their element. Our water puppet could peer out of lakes without being there and even get tiny pieces of a large area by looking out of rain drops. They are natural mages of their own element but due to their mental states will constantly misuse or not understand how to apply it. Puppets lack any sense of self, they don't develop it before their title and stop from doing so by destroying any attempt to do so with their perception of things such as our water puppet taking apart all his dislikes and likes as results of societal pressures or nurturing or religion.

An example of a puppet of water misusing his magehood would be him helping someone catch a thief by flooding banks and giving money to everyone so no one would need wealth.


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Enemy of X: Someone who attracts an element but doesn't absorb it. An Enemy of Blight would find that he is never sick, untouched by boils, acne, weaknesses and more or less physically perfect. Unlike the manifest, all these are physical and not emotional, he still may have depressive attitudes or be a loner. People and things around an Enemy will absorb it if near him long enough, his pets may get sick or people may just get depressed for no reason.

Enemies normally don't understand their element at all, they may think it is useless and ruins the world. They would decree it to be worthless and those that share characteristic to that element to be scum or pathetic. They are not naturally understanding people for those that suffer because of their element.

Enemies are impervious to their element, they may do things that should by all right kill them such as walking into fire or licking a plague victim and still be totally fine. They are, however vulnerable to offensive or defensive spells but may not have their emotions/mind or health changed(such as making them sick)


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Will I add anything more?

Yes. I will add the cheat sheet but I am just dead. I hope this content will satisfy you though. Oh, and Shy.

Martyr get no benefits nor supply no benefit. They are a sink hole for their element and more or less, totally invisible to it. If a mage tried to leech from them, they would find their pull is not strong enough.
@AirBender It's actually the martyrs that are like batteries -- capacitors, actually, since they can be recharged.

@ScreenAcne hey, don't worry if irl attacks. It happens to us all~

I have ideas for a few species/monsters/incidental settings, and I can totally work with you to make them fit nicely.


@shylarah Read the Manifest section again. They are literally described as batteries.


Yeah, Airbender right on this one. however Shy made no mistake besides make an precise deduction on material given to her. While I never did state Martyr are batteries, reading how they store their magic it would be reasonable to deduce that they act like batteries more than Manifests.

I'm going to explain this. In my post tonight. I'll be adding the plots. The new classes- I already have those written up- and I'm going to include all the great observations and gaps that you all have been filling me up on. I am aiming for this to be the final cheat sheet on the system, so if there are any questions still or nagging thoughts. Please PM them, that way I can answer it one big go for everyone.
Hey, I know you're all writing you wills for your children to reply to my post upon your deaths of old age but I will put it up tonight after my IC thread update.

Still faster than the post office.
I am pretty interested in this too, it's such a neat idea for a magic system! I'll keep an eye on it and see what other plots you come up with. If you need any help coming up with towns/fantasy creatures/finding pictures for inspiration just let me know, I'm a sucker for that sort of stuff. :D


Fantastic. I strongly appreciate proactive RP'ers and encourage the exchange of ideas and talking whenever possible both towards me and each other so you are more than welcome to PM questions, ideas or just mingle with me to get a feel of each other if you like.

and thank you, while its not totally original design I did try spice it a little.

@ everyone.

I will most likely be updating either tonight or tomorrow. I have some important real life things I got to wrestle with though, If anyone has PM'ed me and I seemed a little less energetic or rushed with you. That's the reason. Don't take that as a social cue or whatever that I want to stop talking/ less interested in your participation.
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