Avatar of SgtEasy
  • Last Seen: 1 yr ago
  • Joined: 11 yrs ago
  • Posts: 3406 (0.82 / day)
  • VMs: 11
  • Username history
    1. SgtEasy 11 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

2 yrs ago
Current Bro, how does this site stay the same but change so much in just a few years. Damn
2 likes
5 yrs ago
Damn its been 4 years and it took a car crash, medical school and a pandemic to get me back here. Memories be crazy
5 likes
8 yrs ago
I'm gonna be away to the islands for three days so I'll be back Tuesday NZT <3 Will try and get online but I'm pretty sure there's no signal
1 like
9 yrs ago
Got an 18 hour flight ahead of me today, wish me luck y'all :)
7 likes
9 yrs ago
Merry Christmas from NZ to RPG, have a fun one and hope you have prezzies <3

Bio

User has no bio, yet

Most Recent Posts

bump, am i accepted, and when are we staqrting
I think you're accepted. We're starting when the GM has finished creating his/or her character.
Hey, Sgt. Who you talking to? Who is Mon'keigh?
Mon'keigh is a reference to humans. Mammals. Primates. Also sorry for the late reply. Been busy drafting a CS for another rp
Feedback on my CS?
Username: Sgt.Easy Character nickname: Farseer Eldrad Ulthran Gender: Male Appearance: Eldrad emits an archaic aura. Displaying power beyond imagination. Confidence backed by millennia of skill and martial prowess. And no doubt, emitted so much swagger and arrogance in his step that one stupid enough may call Eldrad "foolish". Whatever uneducated plebeian who conducted that assessment is wholly wrong. Sharp pale blue eyes will stare back at you, cold and contempt. They are etched with rune, glowing bright as stars. His long pale blonde hair is done up in a business like fashion. He has a lithe physique, thin but powerful. Am acrobats physique to be exact. Personality: Eldrad himself is actually totally different from his appearance. He is warm and gentlemanly, kind and the person who finds friends easily. He is easy to stick with and swears to protect any of his loved ones. Of course, there is no light without shadow. Eldrad is quick to anger. Whether to taunt, insult to friends and family or otherwise, he will unleash unholy fire. Alignment: Protagonist Skills: Eldrad before cyberspace did not have much mind blowing skills. Sure he was a good swimmer and a good people person, he does not think these traits were useful in cyberspace. Afterwards, Eldrad overcame a drastic change. Enhanced bone structure, bones thick and flexible, faster agility, accelerated speed and a mind filled with wise knowledge and memories. His eyes were sharpened and perfected. His others were sharpened as well, though no to the extent of his eyes. Powers:
  • Battle Fate - Examining the strands of time, the Farseer choose the course of action that will best ensure success for a friendly unit.
  • Crystal Seer - Calling upon the assistance of those Seers within the Infinity Circuit, the Farseer is able to enhance his abilities many-fold.
  • Doom - The Farseer finds the thread of destiny that leads to the enemies' destruction and guides events toward that end.
  • Eldritch Storm - This power manifests as a vast psychic storm above the target area, firing bolts of psychic energy at the ground in devastating bursts which can even destroy tanks.
  • Force of Asuryan - The Farseer increasing the fighting abilities of friendly Allies.
  • Fortune - The Farseer looks into immediate future for an instant, allowing warriors a chance to dodge incoming fire which would have killed them.
  • Guide - This power allows the Farseer to reach into the future, determine where the enemy will be, and use this information to guide friendly Eldars' fire to the maximum effect.
  • Mind War - The Farseer battles the enemy's mind directly, typically resulting in the foe's brain exploding. It can also render them slow and dumb, or nullify any psychic powers they may have attempted.
  • Phoenix Spirit - Influencing the Wraithbone within a fallen Eldar's Spirit Stone, the Farseer briefly reanimates them.
  • Spirit Seer - The Farseer influences the Wraithbone cores of all friendly Wraithguard, invigorating them to heroic actions.
  • Temporal Weave - This power allows the Farseer to target the enemy and remove them from time itself, essentially freezing them in place.
  • Augment - The Farseer acts as a conduit to extend the range of others' psychic powers.
  • Conceal - The air around the Farseer forms into a type of fog or darkness, making it difficult to see and accurately differentiate between the enemy and the terrain.
  • Destructor - A huge blast of raw psychic power is unleashed by the Farseer to engulf his enemy.
  • Embolden - The Farseer projects images of mighty Eldar victories and heroes into her companions' minds, inspiring them to greater feats of heroism.
  • Enhance - This power has the effect of increasing the already impressive speed and agility of the targeted Eldar warriors.
  • Executioner - The Farseer creates a monstrous, glowing psychic projection of himself, which engages the enemy in hand-to-hand combat.
  • Runecraft - At the heart of the Seer's abilities are runes, Wraithbone constructs which act as both a source and safeguard for their powers. The Seer draws energy from the Warp through these runes and uses them to focus that energy towards a given task. If too much energy is drawn in, or the Seer attempts a task beyond their capabilities, the rune will glow red-hot and, if the Seer continues, be destroyed. It is through these runes that Eldar Seers are able to avoid many of the Perils of the Warp that afflict lesser minds. Different runes represent different states of mind, as well as unlock different abilities. When they are ready, a new Seer will receive a personalized rune as their first, which acts as an anchor for their powers and allows the exploration of new abilities. As they grow in strength and experience, Seers acquire new runes and the ability to use them simultaneously, allowing for more powerful effects. These runes are kept close at hand, often in a special bag or case on the Seer's person. Runes are also connected to the Infinity Circuit on the Seer's Craftworld. It is through this connection that living Seers are able to seek the guidance of those who have passed on.
Equipment:
  • Armour of the Last Runes - The runic scripts upon Eldrad's breastplate of Eldar Armour are incredibly powerful wards against harm. One schooled in deciphering Eldar Lexicon runes would see they speak of enduring until the final dying of the light.
  • Staff of Ulthamar - This ancient Force Staff is always carried by the chief Farseer of Ulthwé, and forms a hyperspatial link with the Infinity Circuit of that Craftworld. Drawing on its power, Eldrad is able to access the wellspring of power and wisdom that flows through the Craftworld, enhancing his psychic powers.
  • Shuriken Pistol
  • Witchblade - A Witchblade is the standard weapon of Eldar Warlocks and Farseers, and is essentially a potent Force Weapon. When wielded by a psyker in melee combat, they are utterly devastating. Used to enhance and unleash the latent psychic power of the wielder, Witchblades are effective against all targets; humanoid, xenos, beast, daemon or vehicle. A Witch Blade contains a helix-shaped, crystalline psychic matrix embedded with runes to channel and focus a Seer's psychic energies.
  • Ghosthelm - The Ghosthelm is a helmet worn by Eldar Farseers. It incorporates intricate crystalline psychic circuitry which helps to mask the wearer's soul or spirit in the Warp, protecting them from the depredations of daemons and other Warp entities.
  • Wraithguard - The Eldar Wraithguard are not living warriors; they are artificial robotic constructs created from the complex psycho-plastic material, crafted by the Eldar of the Craftworlds, known as Wraithbone. Each Wraithguard has a Spirit Stone containing the soul of an elite Eldar warrior that was drawn out of the Infinity Circuit of a Craftworld. Wraithguard are smaller in size than Wraithlords, and carry a weapon known as a Wraithcannon which is a short-range, but potent weapon capable of opening a small rift into the Warp which sucks the target, or pieces of the target, within the Immaterium. When used against infantrymen, the result is invariably fatal. Due to their Wraithbone construction, Wraithguards can suffer damage that would cripple, or even kill, a living Eldar warrior and still continue to fight, making them useful in situations that would be suicide for living soldiers. They see through the Warp using what is known as "Wraithsight" but as the Warp is a tumultuous place, Wraithguards often have trouble discerning the true nature of realspace and so can find themselves blinded and unable to function effectively. Because of this tendency Wraithguard are often led into battle by Warlocks who help to guide them. Only in times of great need are the Eldar dead stirred from their slumber in the Infinity Circuits and brought to battle. The Eldar Craftworld Iyanden fields more Wraithguards and Wraithlords than any of the other Eldar Craftworlds, due to the heavy losses Iyanden suffered during the invasion of the Eastern Fringes of the galaxy by the Tyranid Hive Fleet Kraken. They even have specially trained psykers, known as Spiritseers, to aid the dead warriors during battle. These, however, are viewed by other Eldar as little more than necromancers.
  • Runes of Warding
  • Runes of Witnessing
Other: Password: Draco Ignis
@ Limpkio If you can handle it I suppose you could create multiple characters. On a side note looks like we'll have to beat you into submission first XD.
IceHeart
Oh don't worry. On a private forum I do that all the time. I'm perfectly used to it. And of the upcoming battle, bring it on! The Asterion Corporation will triumph!
My Daniel boy and "Imperator" will kick yer butt! :) <-Represents innocent banter
Gorrendil was confused at the Mon'keigh's sudden confusion. That was standard Imperial. He had gathered that these Mon'keigh were not of the Imperium. Of course, excluding the obviously confused and irritated Commissar, who just stabbed his Chainsword into the ground. Glancing behind the non-Imperial Mon'keigh, Gorrendil shouted at the irritated Commissar "Imperial! Have a nice sword there! Wanna have a sword fight?" Of course, Gorrendil thought that this was not the best course of action and should turn his attention to the gunshots in the hallway. "Wait a moment, Mon'keigh!" he started "I'll be right back!" Zooming back towards the hallway towards the origins of the gunshots, Gorrendil passed the dress/cloak wearing shortie. He looked at another Mon'keigh pointing a gun at him. Of course, Gorrendil halted immediately and somersaulted back behind the dress wearing man. He drew his laspistol and Shuriken pistol and aimed it at the gun-toting Mon'keigh, each gun hand resting on the two shoulders of the bearded cross dresser and aiming at the woman. "Mon'keigh, I advise you not to shoot this cross dresser. Though funny looking, I presume that Sayaka will not appreciate people killing people. Now be a dear and drop your primitive as dust gun. Please."
Also, I am sorry for the low quality post. I'm feeling tired.
SgtEasy
Heh. I'm sorry I kept on reediting my last post. It just bugged me how preachy the original version of my post was, how I wrote a lengthy backstory that dived into Sayaka's past again when she was supposed to have a conversation with Gorrendil. It felt like I was writing a Sayaka fan fic, and it didn't feel natural at all fitting it into the conversation like that, so I had to change it. But when I did, the whole sentence structure didn't feel right - and it still doesn't, frankly speaking.
JohnWolff
Nah it's fine
Hello, I found this place, its an interesting idea and I'd love to join~ I'll have a character up soon!
TiredNihilist
We're welcoming new players :). Glad that you're interested
That was one of my intentions with him, that is if no one responds to him.
DivineIntervention93
Oh crap, sorry man. I saw that you were lonely and decided to do it. \ Also, I am sorry for the low quality post. I'm feeling tired.
The Ancient Eldar smiled at the Mon'keigh, now identified as Sayaka. He wondered what she meant. Gorrendil was always good at figuring out what one's words are. To find the underneath of the underneath. And he couldn't wrap his head around what Sayaka's words. 'A good friend to have. The future may not be as bleak as I thought' Gorrendil grinned and stood up, turning his laspistol's safety off. "Sayaka!" he started "I'm going to go back to the group, we need to move on!" The Outcast turned back to the first room. BOOM! Gorrendil sighed. Another arrival. He wondered how many more people are going to be dropped into this hellhole. The Eldar looked around the room and saw one more arrival. He outright laughed. "Your wearing a dress!" Gorrendil couldn't breath and he was red faced. He got up, still giggling and heard "Hello? No one heard me? Does anyone have a clue on time as of now, because I don’t!". "The time?" Gorrendil looked at his interface and saw the time. "Uhhhh, 2350 cycles of 340.M41"
© 2007-2026
BBCode Cheatsheet