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Status

Recent Statuses

5 yrs ago
Current Cleaning day! Made a ton of progress and even found my long lost DS and my missing laundry card that still has a lot of credits on it. Found it in my winter coat of all places go figure.
2 likes
5 yrs ago
Finally got into D&D. Now I feel trapped and I am in love. Should I ask for help or ask where I can get more dice?
2 likes
5 yrs ago
Breaks ups are weird. Not sure how to feel about the other person, or about yourself. It hurts for sure, but it's weird and uncomfortable just how different things seem now.
2 likes
5 yrs ago
I get that dude. Could be one of those days, in the smae boat myself. Hope you're doing better soon though!
1 like
5 yrs ago
It's an ass kick ass world out there. And all we can do about it is keep kicking ass .

Bio

Welcome to my profile! I decided I needed to update this, and I don't have much for updating... Only in a single role-play right now, so far it's going really well!

Most Recent Posts

@DanialTP
I hinted at a zombie infection but because it's years after most of the infected have died off.

@Catchy username
Yes! Just lost Wifi connection over the weekend.
SO I left to go visit family over the weekend, thought the Wifi would be better then it was. I was wrong. I will be attempting to get a post up tonight depending on my sleep deprivation.
Agent Name: Nebraska

Age: 32

Picture:

Bio:
Nebraska is one of those, hit first, ask questions later kind of person. Nebraska after serving in the UNSC was later transferred to project Freelancer so his collection of skills were available to the program. These skills range from heavy weapons combat, to hand to hand combat, to mechanical works. Beyond this though, what is known on his is minimal.

Weapons:
AIE-486H Heavy Machine Gun
M7/Caseless Submachine Gun
Combat knife x2

notes:
-With out his armor Nebraska stands about 6'7".
-Despite his primary weapon of choice he is able to keep a decent pace well holding it.
-Hobbies include Gym work, reading, and destroying targets.

Theme tune:
@Remipa Awesome

accepted and your still ok to play the chairmen and Carolina right? i mean theres no need to set characters up for them as they are exactly cannon so i will link to the RvB wiki for those and Tex and The Director


I will definitely try, working with multiple characters is still a newer concept to me.
Meant to have this up yesterday, ran out of time so I saved it and set it up a bit after I woke up today. Sorry it's late, I may add another character later.
Agent Name: Nebraska

Age: 32

Picture:

Bio:
Nebraska is one of those, hit first, ask questions later kind of person. Nebraska after serving in the UNSC was later transferred to project Freelancer so his collection of skills were available to the program. These skills range from heavy weapons combat, to hand to hand combat, to mechanical works. Beyond this though, what is known on his is minimal.

Weapons:
AIE-486H Heavy Machine Gun
M7/Caseless Submachine Gun
Combat knife x2

notes:
-With out his armor Nebraska stands about 6'7".
-Despite his primary weapon of choice he is able to keep a decent pace well holding it.
-Hobbies include Gym work, reading, and destroying targets.

Theme tune:
@Klomster
The colonies are going to be close enough to interact but for the most part will be far enough that walking isn't really an option to get to one another unless someone was willing to spend two to four days walking. So we will be spread out but because it is years after the original outbreak scavenging is becoming harder and harder. SO interactions will have to be forced in some way, either with people coming across colonies, trade, or parties fighting over lets say a stockpile of canned goods. Hope that answers that question.

Now for post time I actually haven't thought about that a super lot. Personally I would just like it if people updated at least once every other day, though depending on what's going on I would get if it was done a bit more often or less often. I would like to try and avoid more then a post a day if possible. This is mainly to avoid like two factions beating the shit out of everything well no one is online.

As for places that's always been a tricky one. Though options are available, could be a walled off area in the forest, a camp site, a walled off city, or some other structure that you think if done right could be secured. I'm not going to be too picky on that, because after a while most places are able to be fortified if done right.
@Klomster
Personally, I love answering questions. It helps fill in gaps I may have (Or definitely) missed.

Tech level is modern-ish tech, the human race is in the middle of recovering from the undead Epidemic.

The world is with in our world, more or less. Again it's 3 years after it was destroyed but other then that it is our world, our Earth.

I will be setting up a map, I want to know enough about the colonies that have joined before I set up a map. That way I know what has to be within the map before I make it and place the Colonies in it. Based on the descriptions for these bases that is how location will be decided.

If their are anymore questions ask them, I can have the details sorted out ASAP.
@Kurai Assassin
I get it, I was trying to be funny.
Colony Sheet:

Location: Underground warehouse

Name: The North Point colony

Government: The government is run by a counsel, One over all leader, an additional military leader, and a civilian leader.

Population: A population of 38 people, including armed forces.

Agriculture: Due to being underground growing food isn't easy, the armed units are forced to scavenge for food or anything that can be traded for food.(How much of your population acts as soldiers/fighters. This will have a huge effect on moral.)

Army: Out of the population of 38, 12 of those people are trained to be fighters. Though several members of the civilian population are able to take up arms if a bigger problem comes up that the soldiers can't deal with. Though it's rare for non soldiers to do combat work away from the base, security and defense is about as far as the Militia goes. The armed forces will also handle any scavenging missions and other events that have to take place outside of the doors, though sometimes Civilians may join to assist in specific events.

Firepower: For the most part the soldiers and Militia are armed with Hunting rifles, shotgun, and handguns, though a few automatic weapons are stowed away for use in extreme events. Even with a minor ammo production being set up it is still too low to support automatic weaponry long term.

Technology: The warehouse was built in with a large industrial generator, the main issue is it not only gives power to the warehouse but the mall that the warehouse is supposed to supply. Though because of electrical issues the only way to stop this would be to enter the mall. All trips in so far have failed. The generator also goes through fuel faster then really needed, so it is rarely used.

Attempts to connect to a solar grid some distance away is currently in effect. Though this task is taking a majority of the available manpower with in North Point. Most of the time lighting is done through an improvised system.

Transportation: The mall acted as a refugee center during the early days of the war. The Warehouse had a direct connection to the parking garage that went both above ground and below ground, so vehicles are in the plenty, though over time the cars and trucks have broken down and fuel supplies have started to run low.

Most of what is used is One bus, a pick up truck, and a couple motorcycles. Others are available but these are the ones used the most.

Other supplies:
-Food: Living underground food is hard to come by, mostly scavenged and traded.
-Water: Having access to the pipelines water is easy to come across, after finding a decent way to filter it water was plentiful.
-Ammo: Mostly scavenged but small amounts are made when the materials allow it.
-Fuel: Must be scavenged but is low over all. Several members are looking into alternatives for fuel.

Lifestyle: The people in The North Point Colony live in the storage area of the North Point Mall, even though many of the original supplies were drained people have found use of what remained. Many people made structures out of Boxes, crates, sometimes cars, anything they could find. Many have furniture that was stored in the warehouse as well, electricity is still an issue.

Everyone has a job, you do your job you get your rations. Jobs can be anything from Soldier, engineer, doctor, or other jobs to assist the Colony.

History of you colony:
The North Point Mall acted as a refugee center during the outbreak, when the mall fell many people ran. A few stayed behind, though they soon died off as well. Those that survived have taken shelter inside the Mall warehouse, with it having few doors in and out and no windows the place seemed safe. It helped that the few doors it did have were able to be sealed shut relatively easily.

After a while a man named Charles Dawson took command, he started organizing people to get jobs done and to make the warehouse livable. Soon a civilian force was made to help organize people, then a military force so parties could be taken out and start scavenging. Soon the civilian group broke up into smaller groups to get all their jobs taken care of.

Now the Colony works on becoming more self sustaining by adding solar power and perfecting the water supply systems.
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