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    1. Shorticus 10 yrs ago

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In Deleted 10 yrs ago Forum: Advanced Roleplay
For now, let's have a quick roll call of players present?


Granted, but the car ride home doesn't. I hope you like high impact crashes and don't feel very attached to your arms!

I wish to go to Valhalla when I die!
No problem!
I'm actually a bit confused by one thing: I noticed that there are non-Industrious nations that have 15 labor and no buildings or tech that boosts it. Is this due to planet types? (I'm assuming the planet types we start with can range from "good" to "average.")
The Godfather is a slice of life comedy about God's life as a father and his relationship with his own father. It's a bit awkward because he's apparently his own dad.

Rush Hour.
...Huh. So, a personalized campaign? Tabletop wargame mechanics? Roleplay and the pursuit of a character's personal goals?

I'm interested. I'm not so interested in the gettin' all waifu part, but a 1-on-1 campaign between a player and a GM sounds really fun.

I'm new to Fire Emblem - incredibly new - but I'm really experienced with a ton of tabletop games. Also, turn-based strategy is my favorite.

I guess one thing that's important is "How frequently do you want folks to post?" Do you expect a post a day? A post every few days? Etc.
That's not a bad plan at all.

Another thing I'd suggest is make sure you know how you want the players to operate. Can they run off to play solo? Are you expecting them to work together as a team? Is this a "don't split the party" roleplay? Will there be multiple groups of players? Can they try to split up to tackle different jobs and stop different bad things from happening at the same time?

Ask yourself, too, how much narrative control you want the players to have. One roleplay I'm in right now, Age of Dawn, is really free form and sandboxy, and we players even get to make up lore as we go in a way. The GM lets us write out the results of our actions, even, and has us talk to each other when we have conflict. But the GM also writes personalized responses to everyone's actions which might be only a few paragraphs long or may be a small story in and of themselves. The GM creates events around the world that force us to take action. It works really well.

In that same RP, we have something like what @NuttsnBolts suggested: everyone has a goal. The GM was VERY clear that we needed goals. It's helped a lot.

EDIT: As an aside, strawberry ale tastes odd.
Oh, I'm perfectly okay with specific creators becoming famous for doing certain things. We've had that happen with game companies for a long time (Bethesda, Bioware, Maxis)...

But there's so much about The Witness - not just that ending, which I'd argue isn't artsy but is plenty pretentious and bad - that makes me seriously question the Indie fanbase. And that's all the reason I need to not trust the Indie fanbase when it flocks to a video game, and that's why I totally understand why people might be afraid of trying Undertale despite it being a pretty good game.

That's all my point is. Just hammering in the statement I made in previous posts about it not being hipster to want to not be disappointed again.
No, they don't need to be, but what the HELL is that thing I just linked? And why have I talked to people that tried to convince me it was somehow deep?!

The guy literally walks around his house and forcibly makes himself fall down after fondling doorknobs and knocking over stacks of coins.
Granted, but you're also in a vegetative state because your measly mortal brain can't keep up with the pace of the thoughts racing through your head.

I wish my daddy bought me that pony he always told me he'd buy me.
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