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    1. Shorticus 10 yrs ago

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You must have a hard time with cats then.


You have no idea.

Also, folks, the following video perfectly expresses why I don't trust the Indie industry or people flocking to specific Indie games.

Seriously, THIS is a super duper secret ending? Really? Really?

Click this
An idea I had to that very concern was a....'mission board' if you will, that's updated in the main OOC post. Side quests, if you will.


I've seen this work in tabletop games, as in real-life sit-around-a-table tabletop games. The DM had a lot of content available that was prepared before each session. If we didn't do certain jobs, there'd be some unforseen consequences. (Our refusal to clean out the sewers once led to an infestation of gelatinous cubes spewing out into the streets.)
@Hellis Okay, I just have one more exam to get through, but I'll get something up afterwards tomorrow


Good luck! School always come first. Kick some figurative ass.
Out of curiosity, do you have any sources you'd recommend we read to prepare for the start of the RP?
NAME: Kazimir Volkov

AGE & DATE OF BIRTH: 70, October 1, 1920

DATE & CAUSE OF DEATH: TBA

GENDER: Male

BIRTHPLACE (SSR included): Moscow, Russia

REPRESENTING SSR: Russian Soviet Federative Socialist Republic

POLITICAL AFFILIATION: Expansionist

OBJECTIVE: Foster Communism abroad, thwart the United States wherever it goes, ally with or absorb states in South America, and protect the Motherland and her people at all costs.

RELIGION AND ETHNICITY: Atheist, Russian

OTHER: It is difficult to say who Volkov's parents were, or even to verify that he was born in Moscow. His father was reportedly a soldier who fought for the Red Army in the Bolshevik Revolution. He must have been from a poor family, and it's very possible that his father wasn't a soldier at all. Still, Volkov signed up eagerly to fight for Russia when World War II broke out.

Volkov fought in World War II as a common infantryman, but he rose through the ranks at a respectable pace. He saw the worst of the fighting personally and was among those soldiers that celebrated in Berlin after Nazi Germany were defeated. He returned home and stayed in the military and became thoroughly educated in military affairs. He did not, however, receive any other sort of education, and views the study of topics unrelated to war and foreign affairs a sordid waste of his time.

The salty old general left the military five years ago to join the Politburo. He does a good job of coming off as a lethargic old man, but in reality is very attentive and observant.

Volkov wants to see Communism spread to all the world. He doesn't necessarily want to march the Red Army across the globe - that would, after all, be a tremendous undertaking - but he does think it is feasible to help weaker nations realize their potential and embrace Russia's form of government. That, he thinks, would be better both for those foreign nations, for Russia, and for the citizens of the world.
Granted, but you also have all the responsibilities of one and it turns out it really sucks to be God.

I wish I wish with all my heart
To fly with dragons in a land apart!
Obviously not meaning OOCly that your character is a bad pilot, @Nevix. Maxwell is an old man that thinks that's a very rookie mistake your character made. Old man be angry.

EDIT: Is the radar part okay? And the information being transmitted? I'm not sure what the exact capabilities of FRAMEs are in that regard, or what their screens look like, so my mind drifted toward Mechwarrior logic.
There weren't many ways to get Maxwell to call someone an idiot, but it took a measure of will for the old cop to not snap something angry at the boy.

Maxwell Silver had been on the far right side of the group when Cecilia - Maxwell sorely wanted to call her "Lieutenant" - started transmitting coordinates. Maxwell didn't need orders to know what his job was: "Flanking right." He heard those first few air-splitting autocannon shots go off - Lang's, Maxwell knew - and the sound of some return fire. A quick glance at the radar confirmed Lang's count: six enemy FRAMEs. They seemed to be focused on the tangling with the boys and girls in the center, so if Maxwell could just utilize the nearby buildings for cover, he could -

No, the old cop thought as he saw a green arrow on the radar start moving toward the red ones. God, no.

That was Oliver's FRAME. He knew that all too well. The boy was throwing himself right into the middle of the enemy! Do you WANT to die? Maxwell wondered to himself, turning his FRAME earlier than he'd hope, cutting a hard left and putting the warmachine into a huge sprint.

There weren't many options. Maxwell could continue as he had been and get a more perfect flank, forcing the enemy into an exposed position while he fired safely from behind cover... but letting Oliver take fire from a number of military grade weapons. Maxwell's second option was to go in hot and do exactly what Oliver did in order to save the damned kid.

"A little help here, guys?" asked Oliver nervously.

"Acknowledged," answered Maxwell calmly. "Engaging."

Max burst out from a dirty street, his armed-to-the-teeth Dreq looking more like a riot FRAME than a weapon of war. He fired 21 milimeter rounds from behind his FRAME's shield as he closed in, taking fire from one of the civvie FRAMEs as he barreled on forward. A few rounds struck his exposed arm, but most slammed against his shield. The reactive armor snapped on off the shield as the first rounds hit, and a couple more shots found holes in the defenses and tore through the shield and into the Dreq's torso armor. More reactive bits sparked and flew off.

But Max wasn't in the habit of losing his cool after getting shot. He kept the attention of the first enemy FRAME, then found himself getting shot at by a second one. They tried moving on back to withdraw to more defensive ground - smart - but the old pilot finally got within fifty meters of his first opponent. The civilian units, already pounded by a spray of Max's bullets, now got a fair helping of fire. It belched forth from his flamethrower.

Truthfully, the fire wasn't particularly devastating on its own. Maxwell knew that. Oh, it could take a FRAME out as readily as any weapon once it was in range, perhaps a little better - but that took time. No, old Silver was doing something else.

"Targets blinded," Maxwell said as he transmitted data on exactly which FRAMEs had received that punishment. He moved into cover as quick as he could before he could be made a pincushion, hoping the boy had the sense to do the same. There were still a Hell of a lot of weapons that could fire their way.
@ClocktowerEchos I'm officially full on RPs, just FYI. But I love discussing ideas.
If there is one video game I'd go so far as to art, I'd have to say This War of Mine. That's a game that is much more than just a game: it's social commentary, it makes us think about what we're doing and why we're doing it, and it does it all by simply replacing the zombie element of zombie games with a human one. Hell, playing that game brought out emotions in me I didn't think a video game could make me feel. It made me think about the price of war, and it at one point made me so angry at a character - and I'm a calm person - that I forgot all my rational planning in that level and rushed at the bad guy with a gun wielding only a hatchet. I didn't even sneak up on him, that's how angry I was.

(And I died, of course.)

Would I put this video game on display? Well... Honestly, yes. If I had more money and ever wanted to run a video game museum of sorts, I'd be sure to put this video game on its own special console and let people play it. See, like a lot of great works of art, I feel like This War of Mine is something that people should experience and is something that both comes from and speaks of a unique point in human history. Its gameplay encapsulates so much so elegantly, and while I can't replay the game very often, neither do I go back and look at my favorite paintings over and over. It's an experience, and I want to share it.

And perhaps the only thing that prevents video games like This War of Mine from being "fine art" is that fine art is, by its very nature, typically kept at a hands off distance. It's meant to be observed, not touched, and this helps make it refined. A video game is meant to be interacted with, to be engaged with. That, I believe, is the critical component that makes people see even the most artistic, colorful, and expressive video games as "just a game."

Extra Credits is a channel that talks about this, and they do it better than I do. I hope that one day the general populace can view certain video games as art. But I think that will be a long time from now if that ever happens.
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