Avatar of Dead Cruiser


Recent Statuses

12 mos ago
Current It's too late. Always has been. Always will be.
12 mos ago
Life is just death in drag.
3 yrs ago
He has no friends, but he gets a lot of mail. I'll bet he spent a little time in jail.
4 yrs ago
jesse i have no money for fuckijg bills and steam sales
4 yrs ago


User has no bio, yet

Most Recent Posts

@AmaranthWolf Both your ideas sound doable, though one is markedly similar to a concept I was sent by another player, so I won't pass judgement just yet on which would be better. You all can figure that out for yourselves.

As far as content rating goes, I'd compare this to an R-Rated 80s action movie. Something in the vein of Total Recall let's say.
In SPIRITUM 4 mos ago Forum: Casual Roleplay
@PerfectThought If you can, try to marry the two vibes you're describing for the setting. The galaxy is a really big place, and we are basically the small fries trying to survive in the midst of all of this crazy shit going on in the background.

Huge teams of personnel maintain the rings, and usually trading hubs rapidly grow around the rings. The action operation, repair, etc of the portal mechanism is the purview of the SCL Sector 1 Hyperspace Engineers, and while they are to a degree cultlike, their god is business. They effectively invented the Galactic Standard Credit. They operate more like a secret society, you have be hand-selected to join the inner circle from the rank and file.

I'll check your DM in a minute.

@Nyxella Seems like a perfectly functional character, though I'm sure it can develop more. What would have driven her to try and free (?) Crux slaves?

@AmaranthWolf I think with your interest I will probably close up applications to yea many.

Given the cast at hand, while I work on a CS and an OOC, perhaps you could discuss potential crew roles or an overall mission/specification for the ship?
In SPIRITUM 4 mos ago Forum: Casual Roleplay
Character shit

@Expendable Both pretty much valid concepts, though I would ask you to pick one or the other.

A note on Auld Aerth (as it is known among the few Terrans that give a shit in this day and age): the first Terrans to abandon their homeworld are actually the ancestors of the SINTH. Paradoxically, they were only "discovered" more than a thousand years after the planet itself was destroyed. They were rich-and-important types that left the planet to escape a meteor impact some 10k years before the rest of mankind made it to space (mostly due to said meteor impact) and Aerth was destroyed not long after in the First Umbral War.

@jimapple Another workable concept, but I would note that genocidal atrocities are pretty much the entire raison d'etre of the Crux. They're explicitly out to enslave every living thing in the galaxy, and blow up the planet of anyone who resists. The main force of resistance against them is the Arc, who were formed out of the earliest successful rebel movements. Food for thought.

@BangoSkank Sounds pretty good to me.

Might be worth thinking about what kind of crew/mission we want to run. Seeing as we have a lot of cowboy types, perhaps we could be a team of Bounty Hunters?
In SPIRITUM 4 mos ago Forum: Casual Roleplay
Working on a character. Honestly the character art is the bit holding me up the most.

Basic idea is a roguish scoundrel sort of guy, very into cons, gambling, sleight of hand. Ranger class, specializing in sapping and sabotage. Thinking he might have a sort of "chaos magic" aspect, not in complete control over his own abilities, but gives the impression that he is.
@rocketrobie2 Glad to have your interest. I'll give my thoughts on each of your ideas, and see if that helps you in the decision-making process.

Reverse Cyborg: Probably the biggest stretch, but not unworkable. Generally, cybernetic organisms tend to exhibit traits of superiority in the galaxy, so one reversing that process would be quite an unusual proposition. I could see it though, maybe someone who underwent SINTH conversion trying to reverse the process, or some space-vagabond android of another description pulling a Bicentennial Man. Worth exploring more.

Space Cultist: Outlaw Space is teeming with weird sects and cults, so this one would fit quite smoothly. Worshiping an AI isn't an unheard of prospect, though they are exceedingly rare and secretive beings. This is because 1. the Crux Tenebrous outlaws almost every form of synthetic lifeform in its borders and 2. synthetic lifeforms (including AIs) have full personhood in the Arc Luminous, making it kind of a laughable idea to worship, like, Steve. Key exception: there is a huge, godlike AI that runs a large part of the Arc, and commands considerable political power, basically equivalent to being a small country on her own. This is PANDORA, the galactic-simulator AI that helped found the Arc after she defected from the Crux. I could very easily see a fringe sect of weirdos in Outlaw Space obsessed with her.

Plucky Pilot: Easy as pie. Pilots are everywhere, and their licensing body is usually the Spacer Commerce League, who runs pretty much everything relating to interstellar economics. A level-5 license through them is all you need to pretty much have clearance to fly anywhere in the galaxy.

Disgraced Marshall: This guy would probably be an outcast from the Crux, who run on a sort of feudal system. Vassal states and tributaries are constantly jockeying for power and status, and it makes sense that a character such as this could have fallen from grace following a military defeat or some other humiliation.

All in all very workable stuff.

@BangoSkank Both these ideas have legs, just let me know any specifics when you think of them. Might be amusing to consider when and why your character or their ancestors had their genes augmented to be short and hobbitlike.

I think if we get one or two more committed players we'll have enough to start.
Mite b Cool 👍
@BangoSkank I'll try to cover everything you're asking about, but my answers for some of these are going to be a bit vague.

In general the galaxy is populated by a very diverse variety of intelligent aliens; very Star Wars like, but humans (and a few others) are more common than most. A long, long history of galactic war has reduced most of these aliens to slowly-dwindling vagrant populations after the destruction of their respective homeworlds.

Humans (also called Terrans) are among these space-drifters, but are unique in that their population has increased following the destruction of Earth, rather than gradually gone extinct. Theoretically this is due to a human predisposition toward adaptability. Humans are more resistant than usual to spaceborne radiation sickness, and are also remarkably compatible with cybernetic and genetic augmentation. As a result, Terrans are very diverse even among their own species. "Halflings" or "Dwarves" would potentially fall within gene-augmented Terran populations. Terrans are generally stereotyped as being like space-roaches: ubiquitous and impossible to exterminate.

Cybernetic augmentation is common enough, if you can afford it. This includes full-body prosthesis, and potentially even full cybernetic conversion. Though at that point you are no longer considered your original species, and are instead a SINTH. Terran-converted SINTH are among the first to exist, and the most common, and are regarded as a far more civilized successor species to humanity. True AI is rare and usually created/discovered by accident, though there a few fully-cybernetic species in the galaxy, nearly all of whom are allied with the high-tech Arc Luminous.

FTL has come in a variety of forms in galactic history, though most have become obsolete due to resource exhaustion. Currently it comes in two forms: Ether Drives, and Hyper-Ring travel. Ether Drives use special Ether fuel to create a special pocket of hyperspace around a ship, allowing it to travel faster than light. It's fairly zippy, you could cross the entire galaxy in about eight years this way (assuming you had enough fuel), but the fuel is not cheap, so it wouldn't be the most economical. Hyper-Rings are massive portals directly into hyperspace, allowing near-instantaneous travel from ring to ring. These are tightly controlled by the Spacer Commerce League, who are the only ones that know how to activate, run, and repair the rings. Most Hyper-Rings are mobile, able to be towed around the galaxy via Ether drive, but a few Mega-Rings are immobile transport hubs.

In terms of playable characters, humans are generally considered the default, but I'm open to nearly anything. There are a few species of noteworthy aliens in the galaxy, such as the Lsola (plant folk) and Tora-Tora (catgirls) as well as the SINTH that I mentioned earlier. Basically float me an idea and we'll see if we can make it work.







Hello and welcome to Outlaw Space, a sci-fi/fantasy Space Western roleplay inspired by a variety of movies, games, anime, and so forth. This is my own custom homebrew setting filled with a variety of different stuff to suit different tastes, but I'll try to keep things simple to start with.

Players will take the role of the crew of an independent starship operating out of (you guessed it) Outlaw Space, the hazardous region of no-man's-space between the two warring empires of the galaxy. We can discuss what sort of missions our ship (name pending) will take on, but I am expecting characters to be (dun dun) Outlaw space criminals in the vein of mercenaries, thieves, bounty hunters, rebel partisans, and so on.

The galaxy is a dangerous place, filled with not only pirates and rival criminals, but ruthless corporations, deadly cults, and bizarre aliens. The business of Outlaws is booming in the wake of the latest Umbral War, the cyclical confrontations between the galactic superpowers of the Arc Luminous and Crux Tenebrous, which has persisted for more than 2000 years. Technically neutral in this ancient conflict are the Spacer Commerce League, a 100,000-year-old NGO whose control over the galactic Hyper-Ring network has kept its thumb firmly on the throat of galactic economics. However, intrigue abounds as each force in the galaxy desperately vies to gain an advantage over the other before they are mutually annihilated. Lost technology and ancient secrets abound in the dark reaches of Outlaw Space, promising a fortune to anyone bold or insane enough to pursue them.

Obviously there's much more going unsaid, but feel free to drop any questions, comments, etc, below, and I'll answer as much as I can.

Stay gold, Outlaws.
© 2007-2024
BBCode Cheatsheet