Avatar of SimplyJohn
  • Last Seen: 8 yrs ago
  • Joined: 11 yrs ago
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    1. SimplyJohn 11 yrs ago

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Recent Statuses

8 yrs ago
Current When the world gets you down, and you think no one cares, try to picture something soft and cuddly.And then imagine it being run over by a forklift truck.
5 likes
11 yrs ago
#We're off to see the Wizard. The Wonderful Wizard of OZ... Sing along now!
11 yrs ago
And remember, Respect is everything!
11 yrs ago
"There's no point in being grown-up if you can't be childish sometimes." - Fourth Doctor, 'Robot, Part Four
2 likes
11 yrs ago
I think I just pushed the wrong button on my iPad and nuked France. Hope no-one noticed.
2 likes

Bio

A player of games and a liver of lives, sometimes with onions and gravy.

Most Recent Posts

<Snipped quote by SimplyJohn>
From hell's heart I stab at thee.

For hate's sake, I spit my last breath at thee!
It had been a long ride at sublight to reach the derelict after leaving the closest Naval picket ship behind, and for almost three hours the cramped transport had chugged its way through the asteroids and debris on the edge of the system until finally breaking through to open space. Ahead the Lone Star hung in space, cold and dark. Not even its running lights were operational and as the shuttle performed a close fly-by, radio pinging standard hailing messages on all known channels the hulk remained lifeless.

In the passenger compartment sat the ragged party of mercenaries cobbled together from whoever the Admiralty could find to take on the dangerous mission at such short notice. Amongst the sorry lot were an ex-con named Kren, a Gygan going by the name of Hundred, a field medic named Simon, a Visipian with the moniker Mez, a Syndari titled Sevyn and a young woman who'd given the pilot a tingly sensation when she'd introduced herself as Marga, and not the nice one which promised sweaty fun, but instead the one which had him check the ship's ident scanner had been properly calibrated, just in case.

Finally Felix, the transport's dedicated pilot, turned on the ship's intercom to address his passengers. "Well guys, looks like we're finally here. And it's not looking too good." He said with a grin, he always preferred life to be a little interesting, after all life as a shuttle pilot was hardly as glamourous as the Naval recruitment vids had made it out to be. "Main power's down throughout the ship, and as far as I can tell from here backups aren't running either. Can't even get a return on the docking bay doors so looks like we're stuck out here unless one of you can figure out how you're gonna get onboard."
Name: Simon Brewer

Name: Mez

Name: “Call me Marga

Name: Farvis Kren

All good with these characters. Each of you feel free to move them over to the Characters thread whenever you have a chance.

The way I'll be working with this RP is slightly different than most, since you'll all be acting as the party exploring the ship and I'll step in as a narrator and GM whenever random events or problems occur. If you're wanting to burst through a doorway then please give me a chance to respond and let you know whether you've just found the barracks full of soldiers, the canteen or a faulty airlock. Same goes for attempting anything too creative, like hacking the ship's computers or searching footlockers, I'll let you know whenever you've found something good.

Oh, and one last thing...
"High-cap power cells?..." Neptune muttered under his breath. A bit if a high goal to strive for, if he knew anything about power, which he did. He watched the man who spoke up out of the corner of his eye, in case an underhanded trade was in the works here in the bar. It wouldn't be surprising, considering that the bar is where the root of most of Neptune's problems arose.

Harry: "Nothing to see here officer, everything above board and by the book."
John: "I don't think he's buying it..."
Harry: "I don't want him to buy it, I want the other guy to. Everyone knows sheriffs get lousy pay, he couldn't afford my high-grade gear."
Any spaces going for this?

At the moment we haven't got any confirmed characters (ones posted in the Characters thread) so we're still looking for participants. Feel free to post up any ideas you may have.

Due to the amount of interest I'm getting I may start a second adventure with the same backstory if people don't manage to make the cut on the first party, so don't worry too much if you don't make it in time.
I want to join, but I'm having a personal hard time finding my niche. I don't suppose our whole team is full of vigilantes or the like, heh?

The party's mostly going to be mercenaries and conscripted personnel, but a vigilante might get involved since very powerful members of the government are involved with the salvage operation and they could infiltrate the group to find out what their nemesis is upto.

I'll be posting up my pilot fanatic in the character tab sometime in the next two days.

No problem. Don't wait too long though, if others beat you to the punch I may have to start a second similar roleplay to accommodate all the players.

Oops, accidentally posted the sheet in the character thread, apologies. Deleted the content from there, but it looked like you can't delete your whole message anymore, I'll see if I can get a mod to do it.

Don't worry, your profile looks complete so I'd be happy for you to move it over to the Characters section straight away. :)

Could I just ask for a few examples of the types of weapons and equipment the Dust can generate? Wouldn't want her to be able to create anything too powerful, making the rest of the team superfluous.
Lovely. I'll right up a character sheet either later tonight or sometime tomorrow then. Though I'd like to read your own character sheet to see what sort of length and detail you are expecting.


Here's one I did earlier...
I'm willing to join, is there space for a pilot?

At the moment we haven't got any confirmed characters (ones posted in the Characters thread) so we're still looking for participants. Feel free to post up any ideas you may have.

Right-io :) Do you have a character sheet?

How's this... [LINK]

I think we're just making it up ourselves. I just mimicked Unknowable's, though I'm thinking to add a psychological profile section to give more of a sense of the character's disposition.

I'm not too fussed with character profiles as long as each player knows who it is they're playing and the party knows who's fulfilling each role within the group.
Party Roster

Hundred Kira - @Tenish the Mighty - Docking Bay Control Room - Active
Sevyn Spades - @TTwoThumbsUp - Docking Bay Control Room - Inactive
Marga - @Bonjour xx - Docking Bay Control Room - Active
Farvis Kren - @TheUnknowable - Docking Bay Access Corridor - Inactive
Mez - @Kalas - Docking Bay Access Corridor - Inactive
Simon Brewer - @DJAtomika - Docking Bay Control Room - Active
James "JR" Rourke - @TheMadAsshatter - Retired



Character Sheet

Name: How people most commonly refer to your character, not necessarily their birth name

Race: Species or sub-species. No defined limits here so feel free to pick any species appearing in popular culture or just make up your own. If your race has any special inherent abilities please be sure to list them below.

Appearance: A basic description of the character's overall appearance and common attire, or a photo reference if possible.

Personality: Simple psychological profile for your character, giving details of their main motivations and outlook on life.

Skills: An outline of the training and abilities of the character. These come in five levels of proficiency: Amateur, Proficient, Experienced, Skilled, Expert. I'd recommend limiting the character to a maximum of five skills with two class or profession skills, two general skills and one combat skill. For example a Mechanic might have Expert Engineering and Expert Mechanics as class skills, Skilled Driver and Experienced Salesman as general skills and Proficient Brawler as a combat skill.

Non-standard Abilities: This section is for unique abilities for the character's species, as well as any personal abilities they may have. I'd recommend an absolute maximum of three of these, but would counsel for only one or two in most cases.

Equipment: Here you should give details of the main pieces of equipment the character usually carries with them when going on a high-risk mission. I'd recommend taking one or two weapons, at least one piece of class or profession-specific equipment, a set of armour or protective clothing, some form of communications gear and any utility or survival gear you feel would be appropriate.

Bio: A brief (two or three paragraph) history of the character detailing where they're from, their current life circumstances and their reason for being included on the mission.

Quote: An example of something the character is likely to say, giving an insight into their personality and general life attitude.
I'm thinking of playing a thief. One who's been caught and her choices are either become part of the Lone Star team, or jail. How's that?

That could work, there's some very shady characters after whatever the ship may have found and so blackmailing a prisoner would certainly fit their style.

I have a bit of work but I'll probably be able to finish a character sheet pretty soon (I really can't help myself anyway)

Haven't got any confirmed characters yet, feel free to post up any ideas you have on the actual roleplay thread.
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