Avatar of SimplyJohn
  • Last Seen: 8 yrs ago
  • Joined: 11 yrs ago
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    1. SimplyJohn 11 yrs ago

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Recent Statuses

8 yrs ago
Current When the world gets you down, and you think no one cares, try to picture something soft and cuddly.And then imagine it being run over by a forklift truck.
5 likes
11 yrs ago
#We're off to see the Wizard. The Wonderful Wizard of OZ... Sing along now!
11 yrs ago
And remember, Respect is everything!
11 yrs ago
"There's no point in being grown-up if you can't be childish sometimes." - Fourth Doctor, 'Robot, Part Four
2 likes
11 yrs ago
I think I just pushed the wrong button on my iPad and nuked France. Hope no-one noticed.
2 likes

Bio

A player of games and a liver of lives, sometimes with onions and gravy.

Most Recent Posts

So... ideas/explanation of that one?

Although he doesn't like most humans Marga caught him at a bad time in his life and managed to get past his defenses while he was questioning the beliefs he'd been raised on after having fled his home as a fugitive. However he hates Thuboisii fervently due to the part they played in his parents' deaths, and once he discovered her mixed heritage his fleeting love for her twisted into pure hatred, fuelled all the more by his own feelings of having proven himself unworthy by having mated with her.

The whole situation also stoked up his xenophobic tendencies, making him even more untrusting towards other races than he'd previously been, as well as reinforcing his people's belief in their supremacy, which he'd been on the verge of walking away from until Marga's 'betrayal'.
In The Fog 11 yrs ago Forum: Casual Roleplay
Not really.

...dang...
Please, like it would take her 3 whole weeks!

Well they did have 15 billion to spend on a really, really fast ship capable of jumping between parallel dimensions and travelling through time.

After they jumped 3 weeks into the future I think it took her about five hours to get them.

@Kalas
Or...

>...
>Simon writes 12-step plan to overcoming xenophobia entitled; Other Races and You: A 12-Step Guide to Overcoming Your Fear of the Unknown!
>Simon recommends great 12-step program that he claims he found online
>Mez talks Simon into videotaping Marga's latest medical examination and together they make over 15 billion credits from streaming the film on the ExtraNet

>They all live happily... for about three weeks, at which point Marga catches up with them
In The Fog 11 yrs ago Forum: Casual Roleplay
Just wondering how Kismet would deal with mystical or undead creatures, since her bow and knives are simply mundane at the moment. Would you mind me switching her hunting knife for a cold steel blade instead?
Well working with Mez would be interesting. As would be interacting with him.

Don't trust him! He's just looking for an opportunity to shiv the alien scum in the back! :O
@SimplyJohn I actually meant the shuttle's airlock. Not the Star's.

Too many airlocks around here. We should just get rid of them all and- *suddenly cut off by the explosive decompression*
Oh, also, assume that Simon is now following the party after his armour faceplate thing. It'll give the others a chance to post and catch up.

Or give them a chance to bypass the airlock control and force their way inside? :)
Without waiting for anyone else he booked it from the cockpit, grabbing his rifle from the bench as he strode towards the airlock. He pushed his way ("excuse me sorry") past the Visipian, Mez, and tapped the airlock control. He turned back to the remaining crew still within the ship, a grimace on his face.

The shuttle airlock quickly cycled open. With the sealed unbilical on the far side the system knew not to waste time decompressing the chamber and Simon found himself looking down the passage towards where Sevyn waited for him.
In The Fog 11 yrs ago Forum: Casual Roleplay
Name: Kismet

Appearance:


Species: Human, ish

Gender: Female

Skills and standard abilities: Expert tracker, trader and woodsman, skilled herbalist, experienced apothecary and cartographer, proficient archer and fletcher, expert knife combatant (utilises a form of Seheroni martial arts which emphasises fluidity and unpredictability combined with precision strikes and high speed evasion)

Supernatural/ magical abilities:
Empathic: While not always accurate Kismet has a great proficiency being able to read most people's intentions, sometimes before they even know them themselves. This ability comes from both her experiences dealing with traders and newcomers to the realm and a natural affinity to ambient magics. Some say she may even be fae-touched, although as she was found as a child wandering in the woods none can say for sure, not even Kismet herself.
Portal Sense: Kismet seems to encounter newly formed portals far more frequently than most other adventurers and while she dismisses this as mere good fortune others wonder whether this ability is more than she lets on.
Fog Resistance: For whatever reason Kismet seems to be able to survive in the Fog slightly longer than most people. While it dulls her senses and over time can cause her harm she can usually survive long enough to make use of shortcuts and pathways others could not. Some say this is a sign of some monstrous taint within her, while others simply congratulate her skill in tracking.

Job: Greeter, scout, tracker

Personality: Kismet can be a difficult woman to describe to those who've never met her before. On the surface she appears warm-hearted and welcoming, but something in her eyes speaks of hidden, cold depths within her. While some remind naysayers that no-one ever has an unkind word to say of her, others point out that any who do have a tendency to go missing in the woods, never to be heard from again.

Biography/ history: As a babe Kismet was found wandering the woodland paths by a travelling trader. At first he thought the young child had simply wandered away from a nearby village but further investigation revealed the child to be unknown to any of the local families. Planning to hand her over to the proper authorities once he reached a large enough town for there to be any he continued on his path, but when the time came for him to part with the girl he discovered the child's warmth and grace had charmed him enough to instead invite her to stay with him in his travels. Reporting her as an orphan survivor of a caravan destroyed by raider the trader officially adopted the young girl as his own daughter.

Growing up alongside the wandering merchant Kismet soon developed her skill at bartering and trading, although her almost unnatural skill at being able to negotiate and barter even the most hard-hearted of traders soon began to draw attention to her. When she came of age she finally set out on her own, with her adopted father's blessing, and began her own trading adventures. Not long after she happened to wander close to a tear in the world and became the first face the newcomer encounter. Unfortunately for her the man revealed himself to be an uncouth barbarian and decided that a warmer greeting than was first offered was due him. That night, as the man lay exhausted beside his campfire, Kismet slit his throat, leaving him to bleed out as she melted away into the woods.

Understanding that she had best learn to defend herself properly if she was to continue her way of life she sought out a master hunter and traded her company in exchange for lessons in the ways of the wood. For years the two trained, hunted and lived together until finally Kismet had learnt everything the man had to offer. The last time he was seen the hunter left his home alongside Kismet, never to return. Some say he became a hermit, forsaking the civilised company of the town in order to better commune with the nature he loved. Others hint at a darker fate, given to him as repayment for the years of indignities Kismet had suffered in exchange for her training.

Whatever may be true of her Kismet now stands as one of the most proficient scout and hunters in the woods, with the ability to move through the branches unseen tracking her prey silently and stealthily. Often the first on the scene when newcomers arrive she has gained enough experience to help guide the lost on the path to their new lives, or remove them from the world should the need arise.

Equipment: Hunting bow with quiver, waxed cold steel blade, throwing blades, handmade leather armour, concealing cloak (possibly enchanted), bird-call whistle, medicine bundle with numerous homemade elixirs, tonics and poisons, hunter's pack capable of carrying several small animals, coin purse with a small amount of currency, pendant necklace of unknown origin in the shape of a sea-bird held on a silver chain, Ring of True Seeing, compass, mapping tools and sextant
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