Avatar of SimplyJohn
  • Last Seen: 8 yrs ago
  • Joined: 11 yrs ago
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    1. SimplyJohn 11 yrs ago

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8 yrs ago
Current When the world gets you down, and you think no one cares, try to picture something soft and cuddly.And then imagine it being run over by a forklift truck.
5 likes
11 yrs ago
#We're off to see the Wizard. The Wonderful Wizard of OZ... Sing along now!
11 yrs ago
And remember, Respect is everything!
11 yrs ago
"There's no point in being grown-up if you can't be childish sometimes." - Fourth Doctor, 'Robot, Part Four
2 likes
11 yrs ago
I think I just pushed the wrong button on my iPad and nuked France. Hope no-one noticed.
2 likes

Bio

A player of games and a liver of lives, sometimes with onions and gravy.

Most Recent Posts

To use skills, an Energy system will be implemented. Everyone will have a default 100 Energy and 10 Energy/turn regeneration. Active skills will cost a certain amount of Energy, which can overlap with the regeneration. Both the maximum Energy and its regeneration can be modified by traits, but not by StP

Would the 'once per battle' rule still apply if the Energy system is going to be used for skills as well?

When you say "which can overlap with the regeneration" does that mean Energy regenerates at the beginning of each turn, and so could be used in the same turn, or at the end of the turn and so would be available for use on the turn after? This isn't really important right now, but if anyone had a skill which could trigger in response to enemy actions then knowing when the Energy would be available would become significant.
There seems to be a lot of powergaming going on here...

And yes, I did just find the Smilies menu.

Experience gain mechanics:
  • By damage dealt: 100% ratio at the moment. Dealt means any damage kind of damage that affects the enemy's HP. Damage blocked by the enemy yields no XP

Would damage healed be classed as damage dealt for XP gain purposes? The effect would be against HP, but not enemy HP.

If not then Nightingale will struggle to gain levels.
Species Qunari Mage Tal Vashoth

If I were to get picky about it I'd have to say a Tal-Vashoth Mage would have to have had his horns removed while still under the Qun, since they would've been cut off once <NAME NOT FOUND>'s magical abilities were identified and those things don't grow back once removed, the Ben-Hassrath make sure of that.

If <NAME NOT FOUND> still has his horns then...
  • ...he'd have developed his magics late enough in life not to have been discovered before he managed to turn rogue,
  • ...he was born Vashoth and was never under the Qun before turning rogue,
  • ...something went wrong and the agent assigned to make sure his horns were removed failed to sign the right paperwork and forgot to get the job done (in which case they're probably burning over a fire pit being made to read the Qun very, very slowly in a re-education camp1,)
  • ...he's a one-in-a-million freak whose horns managed to regrow despite the Ben-Hassrath's best efforts,
  • ...he's wearing fake horns to try and hide his mage-y ways.

In other words, if you want the horns be sure to come up with some fluffy reason why he has them and we're good. :)

@ActRaiserTheReturned He fights with the Force, Storm, Creation, his specializations is Shapeshifting.

Which creatures would <NAME NOT FOUND> be able to turn himself into? Just the Spider, Bear and Bees like Morrigan or some other combination? I'd rather get a specific list sorted out early on since having him be able to change into anything during the game would be a little too powerful.

And before you ask, no you can't choose 'dragon' as one of your creatures.

@ActRaiserTheReturned "If Dorian calls me a handsome Devil or Desire Demon one more time, I'll kill him. I mean it. With my sword-staff. If I don't cast a thunder spell at his groin. Maybe that would do."

Sword-staff would be a better choice, the lightning would only 'wake the dragon' and none of us want to see that right now!
Well, I presume none of us do, I know I certainly don't.


PS. I think you might have missed giving <NAME NOT FOUND> a name, I couldn't find one on his Character Sheet. While under the Qun he wouldn't have had one, presuming he was Qunari at some point that is, now he's Tal-Vashoth he can take any name he wants. Except Mr Fluffybottom, that would be a silly name. :D
1 - Corrected by order of Tallis of the Ben-Hassrath
@Genni On the other hand, Meat Mallet would be dead by the second round, having taken the full 8 strength hits each time.

Having said that, he'd also be hitting for 7 (8 when his 'Pain Induced Rage' kicked in) so unless we're facing an horrifically overpowered opponent he'd probably be able to take the target down at the same time, or at least bloodied it up for the rest of us.

At the same time, if Metar activated his power in the first round Meat would be covered for the second, giving you a chance to repair him before facing another attack.
Do you have room for a support role medic?

I'd plan on adding other support skills when upgrading, such as 'Resupply: Cost X. Transfer X energy from your own supplies to an ally' and 'C&C: Cost 100, Don't attack this turn. Coordinate team attacks to give all allies targeting the same enemy an Attack bonus equal to your own Attack rating'.

I'd never say no to a good medic by my side. :)

I like the idea of 'Resupply' too, but I'm not sure about 'C&C'. The way I read it we'll mostly be facing off against a single target1 and that might make your ability a little too powerful if we get a large enough force to play with, even with its excessive energy cost. If your favorite vehicle is a Teppô you might want to go with something like 'Sniper Artillery: Cost 50. Automatically score a critical hit against your target for double damage' or something similar instead.
1 - @Behemoth542 "I'll spawn an enemy for the players to fight, and give it an action every two days or so."


@rush99999 Fair point. I'll edit that.

Sounds a lot better now. :D
I suggest you answer my questions three:

What is you name?

What is your quest?

What is the air speed velocity of an unladen swallow?

Bob... err, no Joe... wait a sec... AAARGHH!!!

*suddenly thrown into a bottomless chasm by some irresistible force*

@rush99999 Pain induced rage: Meat Mallet gains 1% attack speed for every 1% of his missing health. (Passive skill)

Isn't your ability going to become less and less effective as your character levels up? If it's based on a percentage of their health and their health gets bigger all the time I mean.
@Ellri

On second thoughts I think this RP is getting a bit too bogged down in lore and canon for me, and after seeing the way @Genni was grilled I think it might be best if I step away too.

Best of luck with your endeavours. :)
@Behemoth542 Any questions, or suggestions?

Are you okay with Bumblebee's Speed Boost skill being used? If skills are energy-based, how much energy do you think such an ability such require per use, and would you allow it to be used multiple times in a single fight if there's enough energy available for it?

Is 'Gender' actually required on the Character Sheet? Will it come into play as part of the game at any point? Would we need to include race, nationality, place of birth or any other biographical details as well?

Would it be better to list the information on the Character Sheet in the order: Name, Stats, Level, Skills, Traits, Gender, Last Mod Made as this would prioritise the information which would be needed most frequently during battles?
PM sent with some details on what I have planned for Chuck. :)

Was there an answer on the whole backpack question at all? Will we get to choose from preprepared sets of items, or will it just be a random grab for bags?
For those still interested, I am still planning on running this RP but as other things are taking up my time right now it probably won't be starting for another couple of weeks.

Basic Information

Name: Or however people generally address your character
Species: Human, Elf, Dwarf, Kossith1, Awakened2, Spirit3, Golem4
Age:
Gender:
Class: Mage, Rogue, Warrior or any combination of the three
Appearance:
Curriculum Vitae

Specialisations: Any combination of those available in the Dragon Age universe. A maximum of five can be selected and at least one of those should be from the same class as your character.
Notable Traits: Does your character have any quirks, mannerisms or habits which make them stand out from the rest of the population of Thedas?
Flaws: Character defects, past injuries or other details which may hamper your character during the adventure, or act as plot hooks for me to work with.
Skills: The main abilities your character tends to rely on the most. The list needn't be exhaustive as all characters with be presumed to be able to perform basic actions automatically.
Backstory

Biography: How did your character end up where they are today, working for a ragtag mercenary company seeking work across northern Thedas.
Personality and/or Motivation: Who is your character and what drives them to continue living the life of a mercenary.
Player’s long term goals: Whether your character's aim in life is to rule a kingdom, become the richest person in Thedas or breed a prize-winning nug, this section lets you set a goal for them to try to live up to.
Relations: Whether your character is associated with any of the others in the party, with any characters, groups, gangs or official organisations of note in Thedas. All characters are assumed to be associated with the mercenary company we're playing as, and have worked with the Inquisition recently, so these needn't be included.
Secrets: Is there anything your character is trying to hide from the rest of the group, or which they themselves are not aware which could affect the party in some way?

1 - The big creatures who are the main followers of the Qun and generally refer to themselves as "Qunari". No distinction is made here to to whether your character is Qunari, Vashoth or Tal-Vashoth and this should be noted in the 'Relations' section below.
2 - Darkspawn follow of The Architect which has managed to regain a portion of its own willpower. It's upto the player to decide just how much willpower they have, but the character should at least be sentient and self-aware.
3 - Any creature which originated in the Fade, or magical creature born Fade-touched would be considered to be a Spirit. No distinction is made as to whether they are a friendly spirit or an aggressive demon and the player should give details of this in the rest of their profile as appropriate. Possessed characters should only be identified as spirits if the spirit is the dominant personality for the character, as with Justice.
4 - Players should note whether their character is an ancient golem from Orzammar or one of the 'new' golems created by Branka using the Anvil of the Void during the events of Dragon Age: Origins.
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