Avatar of SimplyJohn
  • Last Seen: 8 yrs ago
  • Joined: 11 yrs ago
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    1. SimplyJohn 11 yrs ago

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Recent Statuses

8 yrs ago
Current When the world gets you down, and you think no one cares, try to picture something soft and cuddly.And then imagine it being run over by a forklift truck.
5 likes
11 yrs ago
#We're off to see the Wizard. The Wonderful Wizard of OZ... Sing along now!
11 yrs ago
And remember, Respect is everything!
11 yrs ago
"There's no point in being grown-up if you can't be childish sometimes." - Fourth Doctor, 'Robot, Part Four
2 likes
11 yrs ago
I think I just pushed the wrong button on my iPad and nuked France. Hope no-one noticed.
2 likes

Bio

A player of games and a liver of lives, sometimes with onions and gravy.

Most Recent Posts

I agree being able to use Stealth as a shroud to cover for a more powerful attack would be a very useful combination, but would it be worth losing a turn's opportunity to attack in order to attack twice the turn after?
Stepping out of the car, tucking the keys into the driver's mirror as he went, Patch moved around to the passenger side and pulled the rear door open. "Mi'lady?" He said with what he thought was a posh accent, "I believe your audience awaits."

Holding out his hand, offering it to Elissa, Patch began to wonder whether this plan of his would work or not, after all it was all based on the assumption that Jack would be able to do his part but ever since he'd climbed into the car he seemed to have frozen up.

The thought went through Patch's head that he should just shoot the guy and dump the body somewhere, but he quickly pushed it aside. He already had enough people on his tail and another murder on his hands would just fire off a signal flare letting them know where to find him.
@CAS1006 The only reason I asked for more rogue skills to be included is that the ones you list should be the ones your character would be using most often. At the moment you've only got Low Blow as a combat skill, all the others are types of magic.

...urgh, morning... ...need coffee...

One of you Mages do some conjuration or something and make a mug of coffee appear next to me and you can have your own Spellweaver sword.
By the way, why's a Cockney in Cornwall? Normally you'd have to drag them along kicking and screaming once you get 50 miles from London town (says the Cockney living in North Wales. :P)
@SimplyJohn More of a rouge who has first aid, but ya know.
I hope you like it.


In that case you might want to take a few combat skills (DA:O, DA2, DA:I) for him as well. At the moment he only has skills from the Mage side of the pool, which gives the impression he's a more magical than physical combatant.

just so you know Cas it's spelled Rogue.


You mean he isn't the classier version of a Red Mage that I thought he was?

As for the height thing I usual make my characters as tall as I am in real life, 6'4", but if it really is a issue I am glad to change it :)


No need to change it, just as long as the character is aware of the fact that he's tall during the game and doesn't 'play down' to the others. I did a roleplay once where there was a 6'5" rogue who thought he'd be able to easily crawl through air ducts and got upset when the GM wouldn't let him.
@McHaggis Since yours has already been picked over in the interest thread you can go ahead and move it over to the Characters tab right away. :)
@vancexentan Based off of the spells you've chosen, could you add Arcane, Primal, Entropy, and Creation to your specialisations as well? I want it clear when we start the game that those would be the only schools of magic you'll be pulling spells from, as opposed to Shapeshifting, Rift Mage, Blood Mage or any of the others.

Once that's done feel free to copy it over to the new Characters thread. :)
@Genni You're all good, in fact I'm trying to use your CS formatting as the template. Let's see how many people use it. :)
Name
Descriptive title
Basic Information

Species: Human, Elf, Dwarf, Kossith1, Awakened2, Spirit3, Golem4
Age:
Gender:
Class: Mage, Rogue, Warrior or any combination of the three
Appearance:
Curriculum Vitae

Specialisations: Any combination of those available in the Dragon Age universe. A maximum of five can be selected and at least one of those should be from the same class as your character.
Notable Traits: Does your character have any quirks, mannerisms or habits which make them stand out from the rest of the population of Thedas?
First Trait:
Second Trait:
Flaws: Character defects, past injuries or other details which may hamper your character during the adventure, or act as plot hooks for me to work with.
First Flaw:
Second Flaw:
Third Flaw:
Skills: The main abilities your character tends to rely on the most. The list needn't be exhaustive as all characters with be presumed to be able to perform basic actions automatically.
Backstory

Biography: How did your character end up where they are today, working for a ragtag mercenary company seeking work across northern Thedas.
Personality and/or Motivation: Who is your character and what drives them to continue living the life of a mercenary.
Player’s long term goals: Whether your character's aim in life is to rule a kingdom, become the richest person in Thedas or breed a prize-winning nug, this section lets you set a goal for them to try to live up to.
Relations: Whether your character is associated with any of the others in the party, with any characters, groups, gangs or official organisations of note in Thedas. All characters are assumed to be associated with the mercenary company we're playing as, and have worked with the Inquisition recently, so these needn't be included.
Secrets: Is there anything your character is trying to hide from the rest of the group, or which they themselves are not aware which could affect the party in some way?

1 - The big creatures who are the main followers of the Qun and generally refer to themselves as "Qunari". No distinction is made here to to whether your character is Qunari, Vashoth or Tal-Vashoth and this should be noted in the 'Relations' section below.
2 - Darkspawn follow of The Architect which has managed to regain a portion of its own willpower. It's upto the player to decide just how much willpower they have, but the character should at least be sentient and self-aware.
3 - Any creature which originated in the Fade, or magical creature born Fade-touched would be considered to be a Spirit. No distinction is made as to whether they are a friendly spirit or an aggressive demon and the player should give details of this in the rest of their profile as appropriate. Possessed characters should only be identified as spirits if the spirit is the dominant personality for the character, as with Justice.
4 - Players should note whether their character is an ancient golem from Orzammar or one of the 'new' golems created by Branka using the Anvil of the Void during the events of Dragon Age: Origins.
@CAS1006

It's going against my previous comment about not accepting more mages, but I'll allow Cas since his Arcane Warrior specialty makes him more a buffed Warrior than a magic user.

This is really it now, no more Mages after this one.

Since we've got so much interest out of the party I've opened up an OOC thread for the RP, so that we can gather all the CS's in one place. I won't be able to start anything more than that until the end of the week though.
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