Avatar of Slamurai
  • Last Seen: 5 mos ago
  • Old Guild Username: Aristocrap
  • Joined: 12 yrs ago
  • Posts: 2239 (0.49 / day)
  • VMs: 7
  • Username history
    1. Slamurai 6 yrs ago
    2. █████████ 7 yrs ago
    3. ██████ 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

7 yrs ago
Not my own words, but: "Enjoy memes and have a good time online, but develop a solid sense of self-worth that is rooted in a reality that doesn't disappear when the battery charge is empty."
4 likes
7 yrs ago
The spam. It hurts.
1 like
7 yrs ago
Yeah, and you're under arrest, pal.
1 like

Bio

User has no bio, yet

Most Recent Posts

Lin is under Trent on the leaderboard.


Beat me to it; Sara Lin!
This is what the Valk would sound like:
youtu.be/wNxr5fJ4XUY?t=25

Scary!
Now the Valkyrie is essentially a M61 Vulcan - 20 mm at 6,000 rpm is wild. Especially since it's only used on fixed wing aircraft and some AA vehciles. You'll be out of ammo in seconds!
@AthinarLooks like you have a handful of lasers and a .56 caliber gatling. Even at .50+ caliber rounds, I don't see you being able to put much of a dent in armored vehicles. Tanks, IFVs, etc. are going to shrug off whatever your machine can throw at them.
I've always found it useful to model my fictional weapons after real-world ones - in this case, the 40 mm Bofors L/70 cannon. Keeps things plausible and easy to figure out.
@vietmykeI was wondering, are MAs without the tesla drive or booster upgrades restricted solely to walking speeds, or can MAs 'skate' around the ground with wheels or some sort of low-power boosters? As in Front Mission, VOTOMS, etc.
Here's my finished sheet. I've included a table of power/weight consumption at the bottom for easy reference.



Name: Lau, Alice
Age: 29
Gender: Female
Nationality: UEE
Callsign/Codename: Swallowtail
Kills: 18

Psychological Analysis: Alice has grown something of an independent streak since falling out with the UEE. She is loathe to appear inferior to other MA pilots, especially those of civilian origin. As a result, she is fickle and haughty, yet her experiences in the UEE have honed her skill in the cockpit and the need for team cohesion is not lost on her. She is more likely to operate semi-independently during operations, though her actions do take the mission parameters into consideration at the given time. Alice is confident in her abilities, and if she feels she is in a position to take advantage of them, she will not hesitate to do so. She will follow orders to the best of her ability - that is to say, she executes them in whatever way she deems best.
The nature of the actions committed by herself and her squad left Alice with a resentment for the UEE military, but has also desensitized her to many wartime sights that would churn stomachs. Morally, there are still lines Alice is reluctant to cross, but for the most part, she has grown to anticipate and even expect the worst of human nature. Morally ambiguous missions that might cause second thoughts for some are met by her with little objection – as far as she is concerned, nothing has been worse than the atrocities she's already committed.

Employment Record: Prior to joining the ranks of the Steel Hunters, Alice served with the UEE's newly-created 106th Mobile Armor Marine Corps. She'd been recruited from among the ranks of highly-decorated fighter pilots; her rapid-fire decision-making capabilities and knack for improvisation under pressure landed her a seat in a mobile armor. Her detachment operated along a theoretical border between several fringe UEE and Coalition worlds comparable to the Free-Enterprise Zone. For much of her service history, Alice's unit conducted patrols in the region, scouting for signs of buildup to a Coalition offensive and screening incoming and outgoing traffic in UEE-controlled space.

At a particularly critical junction in the war, Alice's unit was among several dispatched to put down pro-Coalition insurrections on a cluster of neutral colonies close to the border. When they arrived, they did indeed find Coalition-sponsored activity, and fighting between the special forces and guerrilla separatists erupted around the colonies. Despite the colonies' administrations having little to do with the Coalition's network in the region, UEE High Command distinguished little between the colonists and the separatists. When it was clear that the pro-Coalition fighters would not be halted by conventional means, it devised a brutal operation to root out and destroy any possibility of lingering separatist movements.

Alice's unit was unknowingly armed with a deadly chemical agent under the guise of a powerful anesthetic for the purpose of knocking out civilians and making it easier to transport them to safety. In reality, UEE High Command planned to use the gas to wipe out the colony populations – thereby eradicating all traces of separatist activity. The horror that Alice and her unit faced when they witnessed the effects of the chemical agent – dispersed by their own hand, no less – shook them to their cores. At the conclusion of the operation, Alice and her unit were awarded with decorations for “defending the integrity of UEE space,” and forced to keep a strict silence regarding the details of their mission.

For the next few months, Alice's unit struggled with wavering loyalty to the UEE and the weight of being used to perpetrate a war crime lingered on its shoulders. High Command tasked them with a number of other similarly illegal operations, using them as a means to carry out under-the-table objectives without attracting attention. Some continued serving, either forgetting or trying to forget; others tried to justify the operation to themselves, while others left the service or defected. Alice had decided to abandon the UEE altogether, along with a handful of others who had become resentful of their former loyalties. Knowing full well they'd be branded as deserters and possibly hunted down, the former soldiers settled in the Free-Enterprise Zone. In time, Alice caught wind of the Steel Hunters PMC organization, and the rest is history.

Equipment:
Standard UEE-issue sidearm w/ optional suppressor and LAM/Light module
-Non-standard HWF personal defense carbine with standard electronic sight and rail-mounted flashlight and foregrip. Optional suppressor, grenade launcher and shotgun attachments issued as needed.
-Non-standard tactical tomahawk
-Pilot suit, plus ballistic armor/equipment harness, and pilots' helmet with HUD.
-Mil-spec data pad

Appearance:
Designation: PTX-051 Sentry MkII “Erinyes” C
Role: Assault & prolonged operations
Chassis: Medium: 20 weight
Engine: Quad Core Engine: 20 power
Operating Time: 22 hours
Description: When Alice deserted the UEE military, she absconded with her Sentry mobile armor. The Sentries used by the 106th are a variant of the original design, intended for use by the Mobile Armor Marine Corps in roles requiring hard-hitting offense and prolonged service hours in less-than-optimal conditions. Alice's “Erinyes” retains its mil-grade systems and weaponry, but is capable of operating for nearly a full day without needing to recharge its engine. It also features enhanced radar and targeting suites, among other improvements to the machine.
Systems:
  • Soinco M/304 Autocannon (5 WT | 2 PWR): The Erinyes's primary armament is a M/304 40 mm, single-barrel, multipurpose autocannon developed and manufactured by South Industries Corporation (Soinco). It has a standard rate of fire of 330 rounds per minute and a muzzle velocity of 1,030 meters/second. Its effective range against ground and aerial targets exceeds 4,000 meters. The weapon can fire a variety of ammunition, ranging from armour-piercing fin-stabilized discarding-sabot (APFSDS), to high explosive and multipurpose rounds programmable for proximity, air burst, armour-piercing and fragmentation modes. The M/304's APFSDS armor penetration is rated at 160–220 mm (over 6-8 inches) of rolled homogeneous armor. The mobile armor carries up to 700 rounds. The weapon uses an advanced fire-control system and stabilizer to engage targets with high degrees of accuracy.
  • Micro Missile Launcher (1 WT | 1 PWR) The Erinyes's smaller missile system is loaded with several surface-to-air missiles to counter aircraft.
  • Claymore Missile Launcher (3 WT | 2 PWR) The Erinyes retains the Claymore missile launcher of the standard Sentry. The ATGMs loaded into the Claymore have armor penetration rated at 700 mm to 1,000 mm (over 27-40 inches) of rolled homogeneous armor.
  • Dual linked .50 caliber machine guns (1 WT) The Sentry's chest-mounted anti-personnel machine guns remain installed on the Erinyes.
  • Heavy Alloy Plating (7 WT)
  • Class 3 Shield (5 WT | 7 PWR) The Erinyes enjoys additional protection offered by its class-3 shield.
  • Plasma Tomahawk (3 PWR) The standard Sentry tomahawk is replaced with one with its own power capacitor, reducing toll on the mobile armor's engine.
  • External Power Core (5 WT | +10 PWR) The Erinyes is fitted with an external power core on its back, providing it with additional power to last longer in the field than its basic counterpart. It also helps to power additional systems not present on the standard Sentry.
  • Improved Reactor Output (3 WT | +5 PWR)
  • Improved Suspension System (+10 WT | 5 PWR)
  • Steel Hunters Systems Specialization (+5 PWR)
  • Countermeasure System (No cost)
  • Enhanced Internal Radar Suite (3 PWR)
  • Upgraded Internal Targeting Suite (3 PWR)
  • Smart-Target AI (3 PWR)


Weight | Power
20 (0) 20 (11)
--------------------------
+10 -5 Suspension
-5 +10 Power core
+5 System spec.
-3 +5 Reactor Output
-5 -2 Autocannon
-1 -1 Micro launcher
-3 -2 Claymore launcher
-1 AP guns
-5 -7 C3 shields
-3 Tomahawk
-3 Targeting
-3 Radar
-7 Heavy armor
-3 Smart AI
(Disregard)
@Aristo shit, hold on.. This was sorta my bad. I forgot to mention the current year: the year is currently 2899.. II forget where I've placed ethe starting date of the war, but it's been going on for well over 20 years now. Also, roughly 60%-70% of UEE forces still pilot aerospace fighters, but more and more are shifting to MAS

Edit: also, I'm surprised you went for the external power cores, I mean, I like the addition, but since I know people like to add all this fancy ass equipment to their machines, I made it relatively easy to abuse the system(it's not complex, and some trends can be noticed) . A steel hunters enhancement plus a improved the reactor output would net you a total of +10 power for a cost of 3 weight.
Also, since you mentioned your weapon as having an external power system, I'd allow you to substitute the 2 power for an extra 2 weight. I take it back, most ballistic weapons are self powered, the power cost is supposed to be representative of targeting...? Eh, the power cost is arbitrary really, it's just for balancing purposes.

Also, that's a very nice take on the sentry, and I like it quite a bit.


Ah, I'll do some work on the backstory to make it fit, then. & I suppose I just might tweak the MA around before I'm finished - a few more bells and whistles couldn't hurt as long as I keep the theme.
WIP - I still need a name, personality and equipment roster, but the history and mobile armor details are all there. Wanted to run what's there by you real quick.


@vietmykeWhat is EKP supposed to stand for, by the way?
Nevermind, I found it!
© 2007-2026
BBCode Cheatsheet