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    1. Sophrus 11 yrs ago

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how we lookin so far @ClocktowerEchos?

[hider=Amotep Alliance]
[center]
Amotep Alliance



Claim: 11

OVERVIEW

Alliance between Mages, Humans, Dwarves and the Great Dragons. The Humans, Amotep, are the most numerous with a large standing army. The dwarves supplement the humans with mighty war machines such as Golems, and Mechanical Dragonfly cavalry and make up the bulk of the Economy. The few Mages are powerful and summon dragon-kin and eldritch horrors to reinforce the battle lines, in addition to wielding potent blasts of magic. Lastly the few Great Dragons are passive and reluctant to enter into conflict but are terrors on the field if they do.


CULTURE

The Amotep are the governing body of the Alliance, however the Dwarven King and Arch-Mage also have significant say in the dealings of the empire. The alliance is militaristic but defensive, they utilize their Dwarven experts heavily in the economy by forging weapons and trinkets for trade. The Mages work closely with the Great Dragons in researching arcane arts and aiding the population with healing or other needs for magic. After that, there is very little Friction between the factions of the alliance.


APPEARANCE

The average Amotep Citizen looks of average human shape with an olive tint to the skin and black or brown hair, their armor is of Dwarven make and somewhat bulky on them, but making them very durable. The Dwarves, look exactly as one would expect. The Mages are all drawn from the Amotep, Dwarven mages are all Forge-wizards or Rune-Smiths and remain with their kin. lastly the great dragons vary widely in appearance, from the frame of the body to the coloration of the scales.


ECONOMY

Water, Ceramic (bathroom tiles), Metals from wires, pipes, Jewlery. metals are refined using Dwarven forges and Dragon Fire. Linen and fabric, chemicals (from the bathroom or closet), and anything else i cant think of.


LEADERSHIP

[indent]A counsel made up of the Dwarven King, Arch-Mage, Amotep King, and one of the Great Dragons (whichever bothers to show up)
[hider=Amotep]



[hider= Mages]


[/indent]

LEGACY

Very little, the faction arose out of the same box in the closet. The closeness of their awakening and the confusion there of had them make a fast alliance. They quickly conquered the adjacent bathroom and tunneled through the walls making several points to cross. both doors had been shut and locked, but a hole carved into the bottom center of each just large enough to comfortably accommodate a great dragon (~6-7in across). Just inside of both doors the Alliance had build mighty fortresses out of ceramic hewn from the toilet and bathtub.


MILITARY

100 Evoker Mages
Evoker's are capable of wreaking havok across the battlefield with great blasts of magic and firestorms, they have poor defense and rely on infantry to protect them

100 Summoner Mages
Summoners bolster the front line infantry by drawing powerful shades and demons onto the battle field, still capable of offensive magic they are poor compared to their Evoker counterparts.


200 Dwarven Golems
Forged from steel by Dwarven Rune Smiths these golems are resilient to damage even above and beyond that of the iron bodies.

50 Dwarven Mechanized Cavalry
Mounted on huge magic fueled mechanical dragonflies the dwarves carry guns into the air and blast infantry and air units alike with a shower of hot lead.

600 Amotep lancers - Carrying long spears and heavy shields, along with incinerators, they form the bulk of the Amotep front line.
400 Amotep Gunners - following behind the lancers and incinerators the Gunners use simple single action guns to pepper the enemy before the lines clash in battle.
500 Amotep Incinerators - Carrying tanks of flamable liquid on their backs and a hose to spew flame over the enemy and sport extremely heavy armor.
100 Amotep armored cavalry

[/center]
[/Hider]


@ProPro yes, totally fine with me on all counts. And... I'll PM you on that one.
New draft - rewitten history, modified power list and general editing.
I am going to apologize now for any farther grammar errors, its my weakness.


@Eklispe

Oh yeah, I forgot to mention the lock picking. Totally overlooked that.

But yeah I'll be more specific on the powers
OK, misunderstood the 53 thing.

And the sensing of corpses was more of an extension of the raise dead thing. But if it needs do be separate I can work with that.

After that, sure. I'll tweak it.
Ok, i think i have everything down, hows it look @ProPro?

@Sophrus Now I'm well aware that the cs stated it has no offensive use and that these two aren't comparable, but there was man in the original work named Marquis and his ability was bone manipulation. He was a scary man and fought multiple hero teams by himself as well as helping fight a group of villains that traveled around literally doing whatever they wanted, such as exterminating cities, in a world full of superheros. And a KKK/Nazi parahuman group. Defiantly one of the stronger characters in that world. Not criticism, just an idle comment and something your cs reminded me of. Take it as you will^.^


this made me think actually, i could use the ability to make spikes and such grow out of the armor offensively. realistically though, i wanted the ability to be defensive and focused on survival rather than touching a super and turning their spinal column into powder.
Note: yes the history is vastly incomplete. i just wanted to post it so that i dont lose my progress.
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