I will be going a light year every 12hrs or so. Even stopping for capacitor recharge (which it does in warp) probably manage a light year per day if needed.
Personally I would fudge the capacitor bit and call it a constant. But I'll leave that up to our GM
The rorqual top warp speed is 1.5 AU/s which is about 12 light minutes per second so we are well into FTL.
My thoughts are that I don't have to use a cyno beacon necessarily and could use any stable beacon that is strong enough to lock onto. But that still precludes jumping to a star since jumping super close to a star would be bad. Or hoping I can bolt a cyno onto a ship with better FTL and follow it.
The capacitor thing I kinda ignored and assumed it was a constant travel speed than hops.
Well. I don't think the EVE ships travel through the warp like you do and could say they either travel kinda like the tau... or through a non-hell dimension. Or break the light speed limit a totally different way because our universe doesn't have the space hell.
Edit: or... since SG doesn't have space hell either you will have to jury rig your ship with a different FTL drive
Name of Ship: ORE - The Forge Home Universe/Name of Franchise: EVE Role: Capital Industrial Physical Description/Image:
Physical Size (roughly): 14,500,000 m³ Armament/Complement (roughly): Escort support (see below) History of the Ship: Commissioned by the ORE corporation to expand mining operations in the power vacuum left after the fall of a hugely powerful alliance. spent several years strip mining the asteroids in deep space until an ambush and a strange jump failure sent the ship into an unknown universe
Notable Crew:
Crew Name: Captain Adam Crew Role: Fleet Commander Crew Description: Captain Adam is the commander of the industrial flight group and escorts, he is quite laid back as a commander due to the size of his ship and quite formidable escort fleet, few pirates dare tangle with him and thus he is generally allowed to mine in peace. Beyond that he is used to patrols of powerful capital ships to ensure the areas he is mining to be clear of hostiles. However he can become a very stoic commander when things grow dire, and is often a clever commander capable of escaping danger more easily than others might.
Crew Name: Executive officer Desai Crew Role: First officer Crew Description: XO Desai is the back bone of the group. While she does not desire total command of the fleet her iron will and stern attitude keeps the fleet in line however she is an unimaginative commanding officer and rarely thinks up creative solutions to problems.
Crew Name: Captain Bishop Crew Role: Mining Barge captain Crew Description: Bishop commands the mining barge and is of a size to match his ship. While he is a lackluster commander very little ever needs done other than keeping his engineers and technicians working to rake in the ore. Now that most of his mining barge peers are lost he is the senior industrial officer not aboard The Forge
Crew Name: Captain Geroh Crew Role: Escort fleet Commander Crew Description: Geroh is an accomplished combat commander, and since the loss of his commanding officer aboard the Dominix battleship and his other escort wing command has fallen to him. He had gotten his start as a combat leader as a piracy gang loosely connected to the Serpentis pirate faction before being hired on to the ORE payroll
Crew Name: Lieutenant Zan Crew Role: Covert ops pilot Crew Description: Zan is a skilled stealth ship pilot spending many years exploring deep into uncharted wormhole space and pirate territory, with nerves of steel she can run a gate blockade or lurk in enemy territory keeping tabs on movements and provide a safe rout through.
Crew Name: Lieutenant Khaz Crew Role: Covert ops pilot Crew Description: Khaz is a skilled stealth pilot more well versed in finding and exploiting gaps in enemy security to set up ambushes or allow heavy capital ships into dangerous territory and destroy star bases, he is with The Forge only because he was being reasigned to another fleet and was provided scouting services while the convoy traveled.
Optional, but helpful: Unique Technology: Clone vat bay - contains clones of certain important crew members and officers to be awoken upon death, clones have same skills and memories within several nanoseconds of death. Ore compression - Grinds materials down into microscopic particles to be compressed into hyper dense blocks for refining and manufacturing Jump drive - capable of jumping 10 LY in mere minutes so long as there is a beacon to lock on to Warp drive - 1.5 AU/s sustained speed
Crew Size: 10000 - mostly engineers and technicians to keep the industry moving inside the ship
Name of Ship: ORE - The Forge Home Universe/Name of Franchise: EVE Role: Capital Industrial Physical Description/Image:
Physical Size (roughly): 14,500,000 m³ Armament/Complement (roughly): Escort support (see below) History of the Ship: Commissioned by the ORE corporation to expand mining operations in the power vacuum left after the fall of the alliance Band of Brothers. spent several years strip mining the asteroids in deep space until an ambush and a panicked jump without a lock sent the capital ship deep into an unknown universe
Notable Crew:
Crew Name: Crew Role: Crew Description:
Crew Name: Crew Role: Crew Description:
Optional, but helpful: Unique Technology: Clone vat bay - contains clones of certain important crew members and officers to be awoken upon death, clones have same skills and memories within several nanoseconds of death. Ore compression - Grinds materials down into microscopic particles to be compressed into hyper dense blocks for refining and manufacturing Jump drive - capable of jumping 10 LY in mere minutes so long as there is a beacon to lock on to Warp drive - 1.5 AU/s sustained speed Escort technology- Covert ops cloaking device - renders ship totally invisible but can not attack (Helios only) Antimatter plasma cannons - highly destructive at very short range Railguns - long range sniper support weapons
Crew Size: 10000 - mostly engineers and technicians to keep the industry moving inside the ship
@Queen Raidne Ok, what im thinking about doing is a little different but would give the team a little different capability than on their own but, it would require a minor reworking of the original ship mechanics so i wanted to run it by you first.
im planing on using an EVE Rorqual, which is basically an industrial capital ship. my reworking proposal is that it isnt restricted to compressing and carrying ore and would be able to refine and manufacture as well (not a current capability in game mechanics) mostly to give the other members of our fleet refit and reload potential so that they dont have to worry about getting fuel or ammo so long as i can go stripmine a few asteroids.
2nd i would propose that it has a 'fleet' of small ships and pilots inside it which it can normally do and i would like to keep so that im not entirely useless when our fleet gets into fights. while it can theoretically carry large and very powerful ships i was planning on keeping them fairly small essentially fighter craft and frigate/crusier size ships from the universe.
oh and it has a jump drive so it can travel very well so long as someone can give me a beacon to jump to.