Avatar of Sophrus
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    1. Sophrus 11 yrs ago

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Double post, sorry.

I will be going a light year every 12hrs or so. Even stopping for capacitor recharge (which it does in warp) probably manage a light year per day if needed.

Personally I would fudge the capacitor bit and call it a constant. But I'll leave that up to our GM
@Thecrash20

The rorqual top warp speed is 1.5 AU/s which is about 12 light minutes per second so we are well into FTL.

My thoughts are that I don't have to use a cyno beacon necessarily and could use any stable beacon that is strong enough to lock onto. But that still precludes jumping to a star since jumping super close to a star would be bad. Or hoping I can bolt a cyno onto a ship with better FTL and follow it.

The capacitor thing I kinda ignored and assumed it was a constant travel speed than hops.
@ClocktowerEchos

Well. I don't think the EVE ships travel through the warp like you do and could say they either travel kinda like the tau... or through a non-hell dimension. Or break the light speed limit a totally different way because our universe doesn't have the space hell.

Edit: or... since SG doesn't have space hell either you will have to jury rig your ship with a different FTL drive
Uhm. It's an attack on the navigation computer so I... imagine it would work on SG. Maybe on WH? IDK
Ok! Final draft i think.
Sure it was the base concept I'm going to fill out the rest tonight and provide better details for various things.
@Queen Raidne
OK I will think of some, but I figured it being unarmed except for escort craft was a significant disadvantage.

actually ill just go with it and see how it goes.
@Queen Raidne
Ok, what im thinking about doing is a little different but would give the team a little different capability than on their own but, it would require a minor reworking of the original ship mechanics so i wanted to run it by you first.

im planing on using an EVE Rorqual, which is basically an industrial capital ship. my reworking proposal is that it isnt restricted to compressing and carrying ore and would be able to refine and manufacture as well (not a current capability in game mechanics) mostly to give the other members of our fleet refit and reload potential so that they dont have to worry about getting fuel or ammo so long as i can go stripmine a few asteroids.

2nd i would propose that it has a 'fleet' of small ships and pilots inside it which it can normally do and i would like to keep so that im not entirely useless when our fleet gets into fights. while it can theoretically carry large and very powerful ships i was planning on keeping them fairly small essentially fighter craft and frigate/crusier size ships from the universe.

oh and it has a jump drive so it can travel very well so long as someone can give me a beacon to jump to.
I will probably make something up for this

Thanks for the shout out

Oh and I think a heavy weapons guy would be fun. Probably hvy bolter or maybe plasma cannon
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