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    1. Sparkwell 9 yrs ago

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Heyo,

I'm a twenty-four year old Canadian social worker. I'm always up for running with any RP idea, but my favourites have always been high-fantasy, industrial/magic settings, hard sci-fi (ala Asimov and A.C. Clarke), and political intrigue. My schedule is busy, but certainly not busy enough to not respond to any PMs or posts within two or three days.

Cheers!

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SOooo, this looks really cool, and I'm definitely interested in this. And I have a question about a character subversion:

A half-orc shaman dude, who is frailer than all the other orcs, but still kicks major ass cause of shaman badassitude and is generally smarter than the other orcs (We go around the wall, instead of through it) so he's been accepted as one of their own, despite being a weakling....

Who is actually a half-elf illusionist who makes it look like he is an orc, and is studying the company either out of curiosity or because the Elf queen has ordered him to.
He uses his magic to fully play the character of an orc, convincing the others that he's one of them by magicking himself into looking like an orc, talking like an orc, and generally being an orc. He wouldn't be rushing into battle all the time, and most of the other orcs would think that he's a complete weakling, but they keep him around for his shaman powers. (which are actually arcane magic powers illusion-ed to look like orcish magic)


I appreciate the possibility for deception, but there's some serious questions that would need to be answered about the possible motivation for a half-elf magic-user of such skill that they can pass as an Orc hanging out with a mostly disreputable and despised group of mercenaries who, up until now, would have literally no real influence in the events going on in the Kingdom. It might honestly be easier to just play a real Orc. Sorry to rain on your parade!

I also think we haven't come to any sort of consensus on magic, but until later I think we wanted to start low-fantasy and work up from there, rather than introducing a beast (high-fantasy magic) that might get out of control really quickly.

On another note, I'll be submitting my character shortly, and I plan to go with a Quartermaster-Chief in the company, far more learned than the average Orc, who keeps meticulous notes on expensive parchment of the battles and opponents that the Company runs across. I also have him tinkering with siege weaponry, which gives us another base covered in terms of specialities.
<Snipped quote by HeySeuss>

Sadly my character is to large to ride a normal warg. :P

She's more infantry anyway.


You just need the right sized mount, is all. ^_^
... During a battle they might not be fighting shoulder to shoulder--but their efforts would be in tandem, if not solely for the fact they're part of the fighting company.

...

Probably Radush's unofficial retinue of bodyguards too...as well as a rogue's gallery of those most willing and able to supplant him in a moment of weakness.


Singled out the two observations I like the most. :3

So, just to make sure I get you right, an experienced warg rider in the Chosen might choose to take their small warband of Chosen and support the main company of warg riders if things get hairy or if they unexpectedly suffered a loss in the chain of command, or they might flexibly operate as special messengers, operatives, etc... no need to get overly specific here, I just wanted to write it out so that I'm on the same page as you folks.

With regard to your second point, I still think it's important that each of the Chosen are somewhat multi-talented as well, especially given that all of them would have gone through the pikes, which would allow them to operate as a cohesive fighting unit if called upon to defend Radush in the heart of a battle.

Other than that, I agree with Hank's interpretation. Thanks for the assistance, folks. =)
Aight, before I dive into character creation, I figure it's worthwhile to have a brief discussion about how exactly "The Chosen" operates as a unit. I'm totally in favour of having massive variety and specialities in the unit - after all, it seems like basically an honour guard of badasses.

Still, I think that there's got to be some kind of cohesion in their modus operandi, otherwise you just replicate the average chaotic orc style of fighting. Anyone have ideas as to how discipline is reflected in the Chosen?
Alright, you caught my interest in chat, so I wrote up a nation. Obviously, extensive edits are likely to be made, but I hope the main thrust of the idea is clear. Also, my apologies in advance for having so many cities and varying terrain. Hope that doesn't make your cartography too challenging if you go with my application.

Cheers!

Points well made.

I just really like the idea of being hired to do something that is designed to screw us over, and then realizing that we've been set up to take the fall for a more nefarious act than just killing bunches of people in a battle (murder of an heir), the fallout of which will likely lead to our former employer trying to dispose of us due to our "crimes" in order to support his own claim despite the fact that he ordered those crimes in the first place. After all, who is going to believe an orc over a Count? Orcs getting caught up in intrigue, where no one expects them to be as cunning or smart as they can actually be. *shrug* I'll play any idea though if that's really not appealing to people.

I would observe that another part of any mercenary company's thinking has to be the potential for future income - though the most reputable ones don't change sides at the flip of a coin, it's entirely feasible that if a long-term contract arose they would consider that over being strung along by successive employers.

That's why I like HeySeuss's idea (at least, I think it was his...) that perhaps the Orcs find themselves needing the person they're supposed to kill as much as that person needs the Orcs. As I said before, I just want to see Orcs deal with moral dilemmas and strategical thinking. I think that's entirely consistent with the discipline, restraint, and control that the company tries to instil in its recruits.
I do think it's worthwhile noting that there is always more to reputation than just whether or not you followed through on the job. To put it bluntly, even if people saw the orcs as brutally effective (which they are not guaranteed to do - duurrrr racism) they might still refuse to hire them because they find their history distasteful, or they even have a grudge against them. Thus, even if they do get hired their employers are likely to try and kill them off or throw them at the worst parts of the battle so they don't have to deal with them in the future. This is true of many mercenary companies, but doubly so for the Orcs, which is why it's so important they be able to be seen as trustworthy.

Over time, @Hank may be right that the only thing that matters is the reputation for following through, if the company successfully completes hundreds of contracts... but this would be the FIRST real battle contract that Nar Mat Kordh-Ishi was given - they have to survive through a long period of vendettas and public hatred to even GET to the point where their word is considered to be reliable.

My point is, despite the fact that they want to be seen as a mercenary company, the vast majority of people are just going to see them as orcs. While sticking literally to the plan might indeed build a fearsome reputation over time, it's also going to end up confirming what people think about them as being brutal and undisciplined, etc. This is because the missions that they will be given will almost always be missions that their employers think Orcs would be suited to, instead of viewing them as Nor Mat Kordh-Ishi Orcs. Thus, the Orcs might be influenced into supporting a particular faction, because that faction is actually willing to give them an opportunity to fight in the centre of a pitched battle, or another typical mercenary job, or use them as a key component of their forces, all of which is a better path to the glory and disciplined reputation that they desire.

Savvy?
<Snipped quote by Sparkwell>

I can understand that, but if you ask me, it's actually good reputation for a Mercenary company to be able to delve in atrocity when asked. No employer wants goody-two-shoes mercenaries, they want people who do exactly as they say.


I understand that, which is why they'd be stuck (for a while) with the heir that they were supposed to kill. The story starts off with them either having a reputation AS unreliable due to the lies of their employer (and the hatred of lots of people who might support the heir), or not following through and thus losing some potential face as well. Sort of puts them between a rock and a hard place.

EDIT:

Basically, I just want to see how Orcs handle moral dilemmas. Not JUST Orcs who are perfect stereotypes, even though we want some or a lot of the stereotype to remain in the culture of the company.
<Snipped quote by Peik>

I suppose, there's definitely space for the Orc honour and revenge motive to fit in though, picture us working for the big bad, do a job, get fucked over, given the opportunity to work for someone who would -pay- us to fuck over the person who fucked us over? Maybe human mercenaries would shrug their shoulders after getting shafted and move on, but would Orcs? Screw the cause, as long as it pays us to kill the bastard we want to kill? Just a thought anyway.


I agree with @MelonHead's analysis. Orcs, even the regimented and outcast Orcs of Nar Mat Kordh-Ishi, are not going to appreciate being used in a manner that taints their reputation. Perhaps the siege is laughably easy, and the Orcs find the heir/claimant inside relatively defenseless, leaving them in a situation where they (as Orcs) have to address the fact that they've basically been hired as executioners to do the dirty work of killing the heir in order to avoid him/her being a problem later.

Getting an Orc mercenary group to do it gives the employer/faction who hired Nar Mat Kordh-Ishi plausible deniability that "they never meant to have him/her killed... it was those brutish orcs that kill everything in sight, blame them". Thus, the Orcs are being framed as unreliable and brutal and likely being set up to be disposed of later if they follow through on what the employer asked of them.

Something like that sound appealing?
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