Avatar of Stabby
  • Last Seen: 4 yrs ago
  • Joined: 10 yrs ago
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    1. Stabby 10 yrs ago

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Recent Statuses

5 yrs ago
Current Plurality of personalities
6 yrs ago
Skippity dippity doppity doo, I'm sus of a color like you.
6 yrs ago
Biggity boogity,.
1 like
7 yrs ago
Anyone got some chips?
7 yrs ago
For reference, I say that as someone that only joined it a few years ago.

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Most Recent Posts

<Snipped quote by Stabby>

To the crops?


Madelin: *Shakes her head as she goes back to work.*
N-no, to the community. A lot of the people living here do so because by working in some way for the town, they get shelter, food, and a sense of stability and security. I-I don't know how things worked before, but this place is built on trusting each other to do our jobs well.
<Snipped quote by Stabby>

I couldn't read this with a straight face. That was a beautiful comment, and thank you for it.


I couldn't keep a straight face myself, so I figured I'd share it.
<Snipped quote by Stabby>

I guess the system works well for you all.


Madelin: M-most everyone contributes in some way when on their work time.
<Snipped quote by Stabby>

What do they write it on?


Madelin: I-I believe it's whatever paper they have on hand, be it from trading or from what others have scavenged from the ruins, but I'm not sure about it.
<Snipped quote by Stabby>

That's really handy. What do you do with them once you've recorded the information?


Madelin: W-we compare it to our other records and occasionally discuss with the farmers what worked and what didn't while suggesting which plants could be put into the next cycle. A-after that we pass the boards over to the scribes quarter to be put to record before clearing them off for the next day.
<Snipped quote by souleaterfan320>

*Rockets toward you and punches you with the gauntlet, which uses energy from the volcano to hit you*


My thoughts:
"Really? You're just playing with thermal toys now."
<Snipped quote by Stabby>

*Nods*


Madelin: *Turns towards you and points to everything as I talk about it.*
W-well, you take the blocks from this basket and slide them into place. Each basket has the same amount of blocks, and every group of blocks in the basket has a word, number, or symbol etched onto its outer surface. B-by sliding the right blocks into place you can take measurements and record information. When you've finished with sliding everything into place, you take the right edge of the board and slide it down to close the rows and keep the blocks from falling out. I-if you want to clear the board, just slide it back up and put the blocks back into their proper places inside the basket.
<Snipped quote by Stabby>

How do those work?


Madelin: Th-these?
*Points to the board in hand with her free one.*
The domain of change is broad, probably even broader then the domain of magic, and as a result of its widespread functionality, it is very unfocused and weak in comparison to other focused domains.
As such if the domain of change and any other domain were to clash over the manipulation of something, the domain of change will almost always lose unless that something doesn't fall within the opposing domain. Even the domain of magic would win against the domain of change if it set off a spell to mess with the same thing.

As such if she and another god are trying to mess with the something, she would no doubt lose every time, as her widespread functionality would pale in comparison to a god focused on a specific thing, much like magic is. Funny enough, she'd probably even lose to magic if it set off a spell that would manipulate what she's messing with. Though because of this, the inverse is true should that something fall outside of the other god's domain.

Rules and limits of the change domain:


1. Before there can be change,
* there has to be something to change,
* one must understand what it is they are trying to change,
* and one must understand the change itself, lest a random change be the result.

2. The better understood something is, the more easily one can cause specific and/or more challenging changes. As such,
* one who understands many things on a simple level will be able to cause many simple changes,
* while one who understands a single thing deeply will be able to change that single thing in many ways.

3. It gets exponentially harder to cause change the more powerful and/or complex something is. As such,
* to reverse a change costs one twice as much as it would to cause that change,
* changing things on a large scale will tire one greatly.
* trying to change something of another god's making without their help will wipe one for a while, regardless of if it worked. (No mortal should try this, as it might cost them their life.)
* one cannot cause change to the psyche or mind, as it is too complex.
* one cannot cause change to energy except for diverting its path slightly, as it is too powerful.
* one cannot cause change to divine cords, and by extension gods, for they are far too powerful.

4. Though the domain of change has a widespread athority on many things, it will lose its control over something for the duration of its encounter with any who have a greater and more specialized athority over that something.

5. If something is of direct relation to oneself, like one's body or clothes, one will find find it somewhat easier to cause change to such things, though such things must truely be theirs for this to be of effect.
<Snipped quote by Stabby>

In your crop rotation, what plant is rotated in right now? What are you growing?


Madelin: W-we're growing as much grain as we can for now, since we can store it well enough to help us when the colder winter snow limits our options. If we can manage it though we try to fit in groups of herbs and vegetables into the cycles as well.
A-a large part of it is managed by the farmers of course, so once I figure out how to best nurture a plant I add it to the list of potential rotations, often with a bit of priority so that we have the chance to see how useful it is.
...
A-a lot of this was set up by my predecessors, though I doubt they had tools like this available to them.
*Motions to the board and sliding blocks in my hand.*
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