Sgt. Eli Konlei and his personel are a small band of military men and women setting up shop at an elementary school on the crossroads of sixth street and fairway drive. There will be an external building, not connecting to their main hub, that will be left fortified and open for survivors to take refuge during he night in.
Beautiful CS Mate, and will be accepted. A few nitpicks though.
There's an Extra "O" on Other Disabilities. Are you alright with changing "Several Boxes of Ammo" to "Three Boxes of Ammo (60)" The number in parenthesis is the total count of single bullets. I'm thinking in 20-round boxes, if you want four (or less) I'm fine with that.
Do note, we haven't picked a starting location yet, so you may need to edit some information or assuming whatever he deals with in Wyoming takes place during the first Eleven days, then be sure to have a reason to be where everybody else is. Alright?
Also, you understand the rules I have written and agree to them?
(Oh, Edit here: "Carried Container" was meant to the name of whatever it is, like purse, duffel bag, or in this case "Backpack". Move the gear under "Starting Gear" to either in his backpack or pockets.)
All in all, fantastic. I love when people get creative.
Character sheets will be open to everybody, no need to PM.
I am doing mine, or as much as I can before I take my roomie to work. You are more than welcome to add anything you see fit to the character sheet. Some of the things are non applicable right now.
I plan to start the night leading up to day one. We will begin on day Eleven. Character Inventories are for the beginning of Day Eleven of the roleplay, and not the prelude. You do not have to do a prelude, but you may.
Important NPCs are people you've created that are not currently involved in the plot, but you don't want anybody using/controlling.
--Edit: The Rules (hurray!) have been added. Read them.
--Edit 2: We will start on the 11th day of the apocalypse. If you are not planning to do prelude posts, roleplay as normal. Prelude posts are SIDE STORIES for your character, and can be done in between posts, free time, etc. Make sure you focus first on the actual roleplay.
On the crossroads of Sixth Street and Fairway Drive, a military force has set up shop. The main school area is for military use only, and they don't quite have the supplies to aid other survivors. However, there are plans to live an external building (a gym) fortified for survivor use during the night hours. I will be unlocked, and left out of military control other than refortifying it and unlocking it during the day. It's not to live in, only to seek shelter.
Ballistics: Handguns, Rifles, and Shotguns are extremely common among the normal populace. Automatic Weapons are much less common among the normal populace. Heavy Ordinance, Explosives, and Military Grade equipment are extremely rare, ask the GM for a permit before acquiring.
Lasers: Does not exist for conventional weaponry. However, the technology exists widely as a utility, such as small laser cutters no larger than a pen, or as human recognition interfaces.
Plasma: Does not exist for conventional weaponry. However, the technology exists typically for industry and manufacturing in the form of high temperature plasma welding, or cutting.
Energy:
Solar: Panels that collect solar energy have widespread use among homes and business, but have no been applied to luxury vehicles. Some work trucks and military vehicles use solar technology, but cannot run off of it solely.
Hydro-Electric: Turbine spun by the underwater currents of the ocean, or the rise and pull of the tide. Large underwater plants with hundreds of these turbines exist.
Power Plants: Electricity created through nuclear energy, methane, natural gas, coal, oil, etc, that turns water into steam and turns turbines. Still the most widely used form of energy creation.
Wind Turbines: A widely used form of electricity generation, however, the energy production is very low, requiring hundreds of wind turbines to effectively create power. Residential home systems are not uncommon, needing only one or two turbines in the appropriate area and a battery system if they are living off the grid.
Robotics and Automation:
Home A.I: Basically "Siri" for your house, expensive and uncommon. Can do things like turn on lights, the stove, lock your door, etc. Can be personalized with names, personalities, voices, take notes, remind you of things, etc. Like I said, basically "Siri", but smarter and less Sassy.
Security: No laser-defense grids for your lawn, unfortunately. But many houses have converted to electronic locks on doors, windows, and storage containers. Not the most complex security systems, but effective. Most require a fingerprint, Identification code, or a full body laser recognition scan. These homes also come with very loud alarms. Conventional locks are also just as common.
Robots: Very rare and not used by the public, not since the "Personal Butler Uprising". However, large areas of manufacturing are automated and are overseen by a team of technicians and an overseer.
Cybernetics: Advancements here have led to a fully functional robotic limb, for those who have lost their biological ones. The Functionality can be anywhere from 50% to 99%, and maintenance and care depend on the quality of the mechanical limb. Because of the complexity of these limbs, they were unable to incorporate weaponry, or give "over performance"; No super-human strength in your mechanical arm or leg, sorry kids.
Genomics and Medicine:
Superficial Regrowth: It's as common as having a box of band-aids in you're cabinet. The ability to quickly heal and mend superficial wounds, such as shallow cuts, first degree burns, sunburns, and other mostly mildly annoying wounds. Usually in the form of a patch like band-aid, the healing process takes a matter of hours, rather than days. These patches usually include an antiseptic to fight infection.
Compound Pills: These are pretty much how they sound, a medicinal "super pill". Now in a variety of vivid colors. The compound pills, while multi-ranged to fight an assortment of things, are usually geared towards certain ends of the medicinal spectrum. One may update all of your vaccines for the year, another may boost your immune system and that fun stuff to help prevent illness, others may be a specific blend of things for specifics operations. In example; A compound pill could include a combination of pain killers, antibiotics, coagulants, dampeners, and etc, for an amputation or open heart surgery. Unfortunately these are uncommon and pretty expensive.
Imagery: The enormous and bulky imaging devices for cat-scans and x-rays are a thing of the past. Now the size of an average gaming console, yet looking like a laptop, these devices can be used for imaging on the fly. Typically these large laptop-esque devices contain a screen, for viewing, and a wand no larger than a bottle of water that has a large lens on the end.
Modification: With the fluctuation of the fads, there has always been that one weird kind in an animal costume. Well now you can have lifelike cross-species parts. Ears, Tails, Fangs, Whiskers, if it exists on an animal you can probably get something akin to it. However, getting the real bio-engineered deal is super expensive, with all the cloning and nerve connecting. For the less rich, they can get mechanical implants that read neural signals, and aren't so pricey that everybody's daughter doesn't have something.
A Brief Overview: Referred to commonly as "Ghouls" and "Runners", these creatures are previously deceased human beings, and have abyssal black eyes. The mysterious Blackwater virus has evolved to reanimated human cadavers and turn them into blood thirsty monsters of the night. During the daylight hours, typically from 6:00 a.m in the morning, when the sun is rising and the sky is blue gray, they will retreat indoors and await nightfall. It is unknown if Sunlight does anything to them, exposure to the Sun does not seems to effect them at all. During the night hours, they will return to the outside world and hunt anything that lives. They will wander aimlessly, often looking up at the sky for unknown reasons, slowly and without purpose. They seem to have excellent hearing, and will investigate the source of any noise they hear, slowly in somewhat of a shamble. It is only upon actually sighting prey, that they will sprint as fast as any average person. They will lose interest upon losing their target for a handful of minutes, and will go back to wandering around and staring at the sky. There is no obvious sign of decomposition, and it should not be assumed you can wait it out. This threat is here to stay. They are attracted through Noise, Light, Movement.
Variations:
"Sprinters": Faster than your average ghoul, and can easily outrun an average person, but much weaker. These ghouls are thinner, and lankier. They are attracted through Noise, Light, and Movement.
"Berserkers": Stronger than your average ghoul, and can tear down most fortifications, but much slower. These ghouls are taller, and appear muscular. They are attracted through Noise, Light, and Movement, and attack in a wild, relentless rage.
"Stalkers": These are quadrupedal ghouls, and are faster than your average ghoul, but slower than a Sprinter. These ghouls will not immediately show themselves, and will stalk their target until an opportunity to attack their prey presents itself. They typically hide, and will see you before you see them, though they make an audible "clicking" noise when stalking, used as a fear tactic. Stalkers have also been known to hunt in packs, or alone. They are attracted through Noise, Light, Movement, and Scent. They can smell a target up to half a mile away in good conditions and clear weather. They are also able to crawl upon any surface.
"Specters": Incredibly rare and extremely dangerous. Specters are a ghoul but with most of the flesh and muscle sucked back tightly against their skeletal structure, and with skin black in color. Their eyes are completely pale white. Not a lot is known about them, but they seem to be quite intelligent. They are not aimless, but rather slow and deliberate in their movements unless motivated to move faster, to which they can then reach speeds as fast as a Sprinter. They are however, not particularly strong. They are able to emit a screech loud enough to draw nearby ghouls in approximately a two mile radius, though it does not have any effect on Human Beings, other than being quite loud. It has been reported that Specters are able to solve complex puzzles with enough time. They are attracted through Noise, Light, and Movement. They are also known to be exceptionally intelligent, and have more than adequate senses.
They are hiding, ssh!
There's nothing but a small, torn piece of paper here: "Looking for a friend for the end of the world".
Orange represents public information. Green represents hidden or classified information that has been discovered. Gray represents information concerning "Project: Blackwater".
April 5th, 2109: Most of Lenox, Rhode Island, burned to the ground mysteriously overnight. Hazmat and military on scene. April 14th, 2109: A man affected by PTSD attacks civilians using hand and teeth in Lenox, Rhode Island. April 21st, 2109: A rabid herd of deer terrorize Chinook, Montana, a farming community. Deer reported to eat livestock. April 23rd, 2109: Deer threat ended, weird mutations in genes reported. April 25th, 2109: Acidic corn slowly kills farmer and entire family during dinner in Chinook, Montana. May 3rd, 2109: Military reported to burn down random areas in Lenox, Rhode Island. May 4th, 2109: Military presence in Lenox, RI, leaves. Hazmat no longer on scene. May 29th, 2109: Squabbling neighbors come to blows and bites, Tucson, AZ. A woman trying to intervene is killed. June 3rd, 2109: "Heat Craze" in Tucson, AZ. People fighting in the streets over petty things. June 6th, 2109: Man on experimental street drugs cannibalizes family of two; mother (Emily, 27) reported alive, her son (Jason, 7) is reported dead on arrival. San Diego, California. June 7th, 2109: Grief stricken mother(Emily, 27) attacks nurses, mimicking her son's killer at New Heights Memorial Hospital, San Diego, California. June 15th, 2109: 18 medical staff, and one janitor, reported missing from New Heights Memorial Hospital, San Diego, California. June 19th, 2109: Heat wave intensifies Tucson, AZ. Citizens report frequent, random attacks. June 20th, 2109: Military presence in Tucson, AZ. Martial law declared. June 22nd, 2109: Rioting starts after Military execute a man in a crowded area, also killing several civilians. Tucson, AZ. July 1st, 2109: Rioting in Tucson out of control, Military brings in heavy equipment and vehicles. July 2nd, 2109: Tank shells rain down on fleeing citizens as U.S Military bombards house of dangerous activist. House erupts as sizable cache of explosives are ignited, surrounding houses catch fire. July 5th, 2109: Tucson begins evacuation as fire spreads, and rioting continues. July 6th, 2109: Gas line erupts, collapsing a mall being used as an evacuation point. Hundreds killed. July 8th, 2109: Fire held at bay. Rioting activists raid chemical science facility. July 9th, 2109: Rioting escalates, rioters begin killing each other. July 11th, 2109: Military calls in air support. Helicopters gun down rioters in the street. July 14th, 2109: The spreading fire is contained and put out. July 21st, 2109: Rioting dissipates, leaving thousands dead and twice that wounded. July 25th, 2109: Over half the wounded moved to unknown locations. August 17th, 2109: "Shrieking Monster" reported by local news, Fallon, Nevada. September 24th, 2109: Military briefly seen in Fallon, NV. Local report gunfire throughout the night, and inhuman screaming. October 31st, 2109: A series of brutal murders occur of the course of the night in Sacremento, California. November 1st, 2109: Military combs areas of attack. Murder continue through the night. November 5th, 2109: A team of murderers convicted, or killed. Murderers reported to be activists from Tucson, AZ. December 8th, 2109: Local Biology teacher adopts "Miracle Monkey" from animal shelter, Phoenix, AZ. December 25th, 2109: "Miracle Monkey" reported missing, Biology teacher claims the monkey (A chimpanzee) tore the front door down to get away. Fears for public safety. January 1st, 2110: "Blackwater" announced at scientific conference as "Miracle Gene". January 31st, 2110: The night the world ended.
February 5th, 2110: Utility services shut off.
A.R.K Information Database
The Associates of Record Keeping
Red indicates infection density. Red Bursts indicate outbreak hot-spots. Certain death awaits. Green indicates military density. Black Stars indicate military strongholds, or bases. Dashed Lines show military ground supply lines.
Public Resources
...You hear nothing but white noise...
Electricity Service: Unavailable
Fuel Production and Pumping: Unavailable.
Local Distribution: Unavailable.
Plumbing Service: Unavailable.
Sewage: Unavailable.
Local Distribution: Unavailable.
Local Authority: Unavailable. Local Services: Unavailable. Vehicles: Functioning. Cellphone Service: Unavailable. Internet Service: Unavailable. Food: Uncontaminated.
Fauna: Use Discretion, could be contaminated with Blackwater.
Flora: Uncontaminated.
Water: Contaminated with Blackwater. 100% Lethality.
Name: Benjamin "Scrappy" Madrid Age: 37 Nationality: American Ethnicity: Mexican Sex: Male Height: 5'8 Weight: 180lbs Eye Color: Ocean Blue Hair Color: Dirty Brown Physical Disabilities: None. Physical Identifiers
Missing left pinky
Twin parallel scars passing over his left eye
Appearance: Scrappy is a little rough around the edges, and when geared up he looks like he just walked out of a B-rated war movie involving Russians and nuclear holocaust. Without his gear he has a rugged face, that needs a shave, and has been hardened by laugh lines and worry wrinkles. He's not particularly handsome, or buff, but does exhibit a little bit of those qualities.
Scrappy specializes in collecting things you want, or need, and usually strikes a fair bargain with people he likes. He is a traveling merchant, but stays in the local area, never leaving the state.
Scrappy hates racial slurs against his ethnicity, and will cut you hombre.
Scrappy distills a rough liquor, he calls it Rotgut. The distilling location is kept secret, but he usually has a few bottles on hand.
Respect your GM: I will do my best to respect you, your feelings, and your opinions as long as you respect me, and the fact that this is my world. I do highly value opinions and ideas, and love when players help me expand, but this is not grounds to endlessly argue you point or go off on a tiff and try to get your way. I accept critique and input as long as it is done with relative courtesy. Also note, I reserve the right to change my mind.
Big Events: I know I said do whatever you want, whenever you want but please keep in mind that I have my own plots, and other people will have their own plots too. If you are starting a big event, let me know. I will inform you if it is going to clash with something I, or somebody else has planned. This is only for events that follow the same principle, or basically the same thing, events that aren't so alike create interesting tension, and are permissible. I'm just trying to prevent "Oh, well I did this first." This is also to prevent conflicts with unrevealed lore.
Consistency and Realism: I try to incorporate a measure of depth and realism in a world filled with terrible mutants and the undead. Please try to maintain a level of realism, though if for the purpose of comic relief, certain things can be overlooked. Situations I do not like are characters magically stumbling upon what they need. Please try to make it believable. Nobody left their fully loaded assault rifle on the road because your handgun just happened to run out of ammo and there just happens to be a horde of ghouls chasing you.
ESRB Couldn't Rate Me: [TRIGGER WARNING] I am prone to using gore, heavy violence, trauma, taboo, drugs, alcohol, language, offensive everything, and other mature themes. I do not shy away from a characterss "Assets" and will vaguely describe them, in a not adult-oriented way. (IE: "Curvy Breasts" "Plump Rump" "Nice Ass.") Additionally, the world is not a nice place, no matter how much you want it to be. Children are not exempt from the horrors of the world, and while I will try not to be heavy on the gore, violence, and other such dark things, there will be some details and other dark, horrible implications. I will likely write something that offends you. If something I write offends you, I honestly, Truly, WHOLEHEARTEDLY, do not care. Just because I write it, does not mean it reflects my values or beliefs. If it is a legitimate concern, then I do, in fact, care and you are more than welcome to bring it to my attention and I will do my best to resolve it.
Post Order: This roleplay does not use the Turn-by-Turn system. Here, we go Day-By-Day (or Morning-to-Morning). Users are allowed to post as much as they like, or as much as needed. At the end of the posting cycle, once everyone has concluded for the night, or a plot has reached the next morning (6 a.m) STOP. The next day does not begin until I say so. I still expect posts at least once every two weeks at a bare minimum. Extensions are permissible, but "Life" is not always an excuse, I have a busy life too. If you hold us up for too long and prevent us from advancing days, I will leave you behind. Lastly, please make us aware when your posting cycle is concluded, though I will typically ask. When it comes to Time Skips, I will try to give as much advancement as I can on the desire to do so. However, a large majority of us must agree to it, and be ready. If It's a 8/10 vote then the other people have to be flexible and roll with it.
Standard Rules: The common sense rules, No God-modding, No Power Plays, No Mary Sues, etc. Fade-to-black for extreme scenes including sex, extreme violence, and most dark taboo things that are not appropriate for the general public.
Consent: By applying to this roleplay, players agree that they have stated, or are assumed to be 18+ years of age.
Roleplay and GM Autonomy: This is derived from the "GM AUTONOMY" section of "Moderation in the Roleplay Sections"; If there is a problem, work it out. If somebody accidentally or for any reason breaks my rules, or the forum rules do not immediately rush to the mods. Try to resolve it, notify the person in question. DO NOT, I repeat, DO NOT waste our wonderful staff's time, ESPECIALLY over petty squabbles. I am here to deal with every little violation and nitpick you may have. If it is something that I cannot resolve, then I will contact the moderators. Ignoring this rule and rushing immediately to the Moderation Staff will Get You Removed from this roleplay. There are exceptions to this to which the moderators should be notified, such as continual harassment, griefing, explicit images purposefully done, and pretty much anything that happens over PM. Things such as disagreements, "He said she said" type ordeals should be discussed and put to bed. We are GODDAMN ADULTS and I expect you to act like it.
Q: Where is this set? Aeon: Seattle, Washington, United States of America. For information on the day, date, and year, see the top of this post.