Criminal?: Yes
Convicted for: Multiple counts of Murder (First Degree), Robbery, Vandalism and Rape. Also charged for Drug Possession, Indecent Exposure, Possession of Illegal Firearms, Child Abuse, Kidnapping, Arson, Shoplifting and Bribery.
Species: Human
Gender: Female
Sexual orientation: Bisexual
Age: 38 (Claims to be Twenty-Five)
Appearance: Alice is an attractive, modestly endowed woman with long, messy blonde hair and greyish blue eyes. She seems thin and with a reasonable amount of muscle, although never enough to compromise her physical appearance. Her skin is light and mostly without blemish, besides long scars on her lower back, right shin and right wrist.
Height: 5'7
Weight: A woman's secret
Apparel:
While on mission, Alice wears a sheer black jumpsuit underneath very light combat armour, just enough to provide minimal protection while not inhibiting her movement in the slightest. She has been known to equip a jetpack, backpack, helmet, energy shield or visor from time to time, depending on the mission. When necessary for infiltration, she can adapt to any style of dress appropriate for her objective.
Off duty, Alice dresses very casually, often favouring clothing that accentuates or shows off her womanly features "because it's more fun".
Weapons:Cranberry Delight: A Military-grade hand-held Railgun, favoured by Alice and commonly considered to be her signature weapon. While rare and extremely lethal, it is a notably flashy weapon that prevents one from remaining hidden once fired. As such, it is only really practical when eliminating single targets at long range. Its high penetrative capability turns armour and energy shields into little more than paper, and the high speeds of the fired projectile allows one to hit even the fastest moving targets. Can be swapped out, for those times when Alice has to be a little more subtle.
Sidearm Pistol: What this weapon lacks in complexity or flair, it makes up for with reliability, both in its accuracy and its performance.
Knives: Six small, easily concealable daggers with 3in long blades, designed to be usable either as a throwing weapon or for quick, short-ranged stabs.
Equipment: Military-grade Ocular Augmentations, with software specialized in precision firing. More conspicuous than the standard issue variant, making them instantly recognizable to anybody familiar with augmentation. Wears an in-ear communication device, although she often turns this off whenever somebody interrupts her concentration.
Notable Skills:
Marksmanship: Alice is an expert marksman, trained by the military and with close to ten years of combat experience under her belt. While she traditionally uses a scoped rifle, any firearm to which conventional logic applies can be effectively operated, so long as she understands its nature. This does not cover the use of a starship's weapon systems, due to her terribly poor affinity for computers. Strangely, also applies to throwing weapons, which she learned "as a joke".
Assassination: The skills for stealth, deception and elimination, honed for the purpose of terminating high-priority targets through a variety of methods and in all sorts of situations. Also includes the skills essential to any Sniper, as her talents in that position were adapted to Assassination once she abandoned the Military. Alice can proficiently make use of tactics such as Poisoning, Seduction, or Disguise in order to take out her targets with the highest possible chance of success. Before being captured, she was called the second greatest Assassin in Human-controlled space, nicknamed "The Black Death".
Acting: Supplementing her persuasive and deceptive talents, Alice possesses the natural ability to create and switch between multiple unique personas on the fly. Convincing, to the point where she even fools herself from time to time, but otherwise not especially useful.
Weaknesses:
Computers: In the world of the future, Computers are essential for all forms of day-to-day living, and pretty much every child is taught to use one as importantly as they are taught mathematics. There are, however, the rare types in modern society that shun the use of computers. Because they suck at them. Alice is one of these.
Playing Nice: Alice is a bad girl, who doesn't play by the rules. She prefers to do her own thing, and while she will follow orders whenever it is required of her, she won't like it. Anybody with high moral standards probably won't get along with her.
Powers: N/A
Personality:
Alice is Trouble with a capital T, and she knows it. While she likes to toy with people by acting differently from how she feels, she is without doubt a twisted woman, and one who feels virtually no remorse for her actions. As much of a womanly side as she has to her, it is greatly overshadowed by her aggressive, sadistic tendencies.
A lone wolf by nature, she doesn't really get along with others unless she has to. She's the type to take whatever option she thinks is the most enjoyable, even if that means going against some of her basic character traits. To her, Assassination is pretty much the coolest thing in the world, and she would probably say it's her greatest hobby outside of looking at rare weapons and contraband.
Collects cute things, and loves children. She wants to become a housewife someday, she's just looking for that special someone.
Biography:
I've gotten into contact with Serp, @Flagg
He says it's totes fine, yo. And, I'd certainly be willing to join if it happened, with my as-of-yet unposted Nation idea.
:My real life literally destroyed all hope of me RPing for years
:I am sorry about just leaving the RP suddenly like that.
...
:oh and
: I don't mind his idea
: He can do as he wish.
: (Do not send this)
: (After this part I mean)
Name: Lindsey Helena Wells
Screen name: errorBUSTER
Age: 11
Nationality: English
Personality: Lindsey is the classic example of a selfish, fight-happy magical girl who cares more about her own personal wants and whims than protecting the world from impending doom. However, she has a knack for finding herself on the right side of the law, and enjoys fighting Errors too much to let herself fall to badness.
When she's not fightan', her Littleness can be found drinking grown-up tea, eating cakes and generally just doing as she pleases. She's used to a pampered life, and doesn't make nice if she isn't treated with the proper respect she so clearly deserves. More than anything else, she wants to be the "Absolute and ultimate, strongest and most awesome Magical Girl there is."
This is her dream.
Doesn't care much for ordinary life, and prefers to live almost entirely as a Magical Girl. Because of this, her "Mundane Life" skills are very lacking, as are her basic interpersonal skills required for making a living in a conventional friendship setting. Her combat-oriented mindset makes her a good pair with anybody else who likes fighting, but she also makes a good Protector-type when the time calls for it. She likes to ignore others and focus on herself, but she isn't cruel, and will rarely outright abuse somebody outside of a very specific personality archetype.
While she's a good girl at her core, she is easily influenced by her ambition and selfishness, making it surprisingly easy to influence how she acts with well-thought out words or impressive actions. She makes decisions almost entirely based on herself, and sometimes doesn't take others into consideration, although she is definitely not without her ordinary share of feelings, and often comes to regret when she makes problematic decisions afterwards.
Oh, and while she adores action and hot-blooded awesome magic battles, "Kicking back is fine too."Biography: Lindsey's tale is not a happy one, a trait she shares with many of those who have defied death...
Once, she was the daughter of a lovely, well-off family living in modern London. Together, they forged a wonderful, peaceful family life the likes of which the world has never seen. Lindsey loved her parents, and they certainly loved her back. They pampered her with all the wants in the world, sending her to expensive classes and spending many a long, pleasant summer afternoon with her. However, no peace can last forever, and in a wicked twist of fate-
They were attacked.
A man, gangster type by the look of him, broke into their home late in the evening, and went after the wealth they kept hidden away in a bedroom safe. Hearing the commotion, Little Lindsey went to her parent's room, only to find them being held at knifepoint by a strange man. Without thinking about it, she lunged at the man, attempting to protect her parents from the person threatening her.
Both her mother and father were slain, after she was tossed away uselessly by the much stronger, fully-grown man she had attacked. After that, the man moved on to her. She cursed her helplessness, despairing aloud at the cruelty of it all just when she thought her life was to be at an end. But then-
She was saved.
Ever since then, she's tried to make the most of her newly found life. She never forgot the helplessness she felt that day, and strives to become stronger so that she never has to feel that way again. Now that she knows of the threat, of the Errors being fought in the shadows of human society, she knows for sure.
In order to create the happiness she seeks, she will have to do it; She'll have to become the absolute, strongest and most ultimate Magical Girl of them all. And nobody can stop her, because that is her wish.
Experience Level: Magical Girl
Skills:Dance - Back when she was ordinary, Lindsey was in a dance class for young girls. She incorporates this into pretty much everything she does, although she isn't conscious of it even when she pulls off a cute spin mid-fight.
Naming Sense - Lindsey is a natural prodigy at the art, and often assists others by helping make up for their lack of skill with clever, and often extremely awesome names.
Not Listening to Others - A skill which she has perfected to the max, allowing her to completely disregard what you have to say. You gotta problem with that?
Being an Antagonist - While not a skill which she actively trains, she nonetheless shows a great deal of talent in this and is easily able to serve as a foil to any justice-spouting or obnoxiously cheerful magical girl. Oh, but she isn't actually that bad of a girl, she just likes to have fun is all...
Magical Power:POWER UP - Lin's rather underdeveloped special ability, which draws upon her own base power and concentrates it into a single or multiple points. Even at this very basic, seemingly useless level, her destructive power is "Abnormally ridiculous", and a direct hit from a POWER UPPED attack would put all but the most durable foes out of commission. Her description for this technique is that she just "Moves all of her stat points into POWER", but in reality, she is drawing upon her bodily and magical energies, combining all of it into a single point and releasing it in an explosive discharge of power.
She usually uses her power through a medium, specifically her hammer "Break Nuclear". While this makes her ability much more practical, as she doesn't suffer as much slowness while using it this way, it also greatly decreases her attack's destructive power, changing it from an "A+" to a "B+".
The true nature of her ability is to draw upon the power of everything and to concentrate it all into herself to increase her destructive output to an unlimited degree. Until she realizes this, and learns to control it, she can never truly realize her potential as a Magical Girl.
POWER PUNCH - The most creative of Lindsey's moves, which punches the enemy with overwhelming power. To give an example of how strong her POWER is, if this were used against an ordinary human, they would turn into the "Anatomical equivalent of an Ice Cream Sundae."POWER BOOST - Is actually the most creative usage of Lindsey's ability, and yet she still doesn't really favour using it. Releasing POWER from her body to propel herself rapidly is a neat technique, and helps her negate her disadvantage gained from being an almost entirely melee fighter. Rather than a controlled movement technique, this is more like a "sudden boost", and is hard to control at the best of times. The name of this move is often altered to suit whatever activity is being accomplished, such as "POWER SLIDE" or "POWER DISCO".
POWER NUCLEAR - An awesome, albeit silly attack which involves tightly grasping the handle of her hammer and spinning rapidly, somehow drastically increasing its destructive power. However, this is a terribly inaccurate and troublesome move that also results in Lindsey herself becoming hopelessly dizzy. Use responsibly, as while it can assure a certain victory against plenty of foes, it can also ruin one's reputation if done poorly. By the way, the version of this technique without the spinning is called "HAMMER NUCLEAR".
SHOCK BOMBER - A devastating punch in the enemy's general direction, which somehow creates a wave of force powerful enough to throw a grown man through a brick wall and punch through solid concrete. Has been known to pass through enemy defences, and even hit opponents on the other side of walls in the past, likely due to the penetrative nature of the attack. Named so because it's a real shock to whoever she's facing, as she almost appears to punch them through a warp in spacetime.
There is a move that Lindsey has been trying to accomplish. An ultimate, unbeatable technique, the strongest attack in the world. Oh, but it's nowhere near completion, and attempting to use it in a fight will likely result in her death.
That's way too many Veterans, in my humble opinion.
Oh, and power copying doesn't seem like a very viable Magical Girl power. And it doesn't fit her personality, much.
Sorry if I came off as a little mean there.
Alright, I really like this now.
Do Humans have anything special about them, or are we going with the generic "Good at everything, not excellent at anything" approach?