I have been writing as a hobby for longer than you have been alive. I have been a regular member and roleplayer of no less than fourteen different online forums during that time (including the old RPG), fivesix eight of which no longer exist.
I was previously a regular on the Homestuck forums, but I became so sick of thread turnover there that I asked around and eventually found the Guild. Since joining, I have exclusively only participated in Advanced RPs. Before Mahz gave NRPs their own subforum, I used to be an NRP regular in the Advanced Subforum. I am a Guildfall survivor, and know/regularly write with a few others.
If you ask anybody who has written with me in previous RPs, they should tell you that I have a generally open schedule, I post regularly and in a timely fashion, and I never drop an RP once I join unless the thread dies. Some of them may tell you that I have extensive expertise within the realms of Biology, Psychology, and Physics, which I will make no effort to validate since there is no way I can provide hard proof of aforementioned alleged expertise to anybody over the internet (though I am happy to try and answer any questions you send my way).
My favorite fandom is the Myst franchise, which seemingly nobody other than me has ever heard of.
I was a Contest Moderator for the Writing Contests Subforum for just a little bit over two years. I wrote the Moderation Policy for that subforum and I ran a contest called the Twelve Labours; you can still go there and see all of them and the entries people wrote for them in the Contests Section and the Victory Archives.
I have been quadruple secret banned from the guild discord. That is not a joke.
"Idle hands are the Morning Star's tools, the idle mind his workshop, the idle soul his clay."
Acedia
Timeless Anthropomorphic Embodiment of Self-Annihilation
Sloth, unlike the other Sins, is too devoid of any sense of self to create an avatar of its own. Instead, it may possess the bodies of the sleeping, the absent, and the dead - only resting on consecrated ground or being watched over by a divine guardian can protect the restive soul from the grasp of Sloth. Alternatively, Sloth is unable to possess the bodies of those resting within structures or sites that Sloth's essence is not currently occupying. Existing more as a force than as an entity, Sloth may possess as many individuals at a time as are available within any single structure (Sloth and the individuals it possesses may freely move between sites regardless of this limitation). Those possessed by Sloth, along with the essence of the sin itself, cannot trespass upon holy ground. The sleeping mind alone does not define the limit of Sloth's reach, and it may additionally possess the bodies of individuals who have entered a trance-like state or similar form of stupor, and even corpses devoid of life.
Those possessed by Sloth move with unknown drive and purpose, but all appear to have heightened sensory awareness beyond what the host body would normally be capable of. Possessed individuals can only be awakened by fire, intense heat, or electrical shocks (even in the case of possessed corpses, though these will momentarily recover as there is no consciousness to awaken - only destroying the body or else burying it in consecrated ground will prevent it from rising) - mere physical injury, loud noises, and bright light will fail to awaken the possessed.
All possessed hosts will naturally awaken after a regular allotted time spent sleeping as is normal for them, depending upon their particular sleeping habits. Those possessed by Sloth experience uneventful, dreamless, timeless stasis. Assuming they are not injured while possessed, they will awaken fully rested and without any physical fatigue.
Sloth, lacking a personality per-se, is still a malevolent abyssal force which actively works to damn human souls and disturb the fabric of the world. In keeping with its nature, Sloth uses highly arcane, indirect, and subtle machinations to punish any who are foolish enough to follow the path of least resistance while also sowing weakness and frailty. Its foremost tool in the corruption of human purity is suicide, manipulating and distorting the circumstances and environments of its chosen victims in order to coerce them into giving up in despair, destroying the work, effort, and potential inherent in their mind, body, and soul. Sloth has been known to use poison, drugs, blackmail, and lies in order to weaken the wills of its victims. Although it has no intelligence of its own that would enable others to pursue such tactics, Sloth has an intrinsic affinity for sources of despair and doubt that it automatically exploits, occasionally without context, which even enables it to sometimes attack the resolve of Humans with fears and doubts they never knew they had.
@Terminal could we work out an University collaboration program? Seeing as we have aligning cultures, I would suspect us to be close allies.
We do? *Checks* Ah. You changed it.
It's possible. I imagine there's likely something approaching a student/teacher exchange program between them, although there would also probably be some form of rivalry, especially if they have different educational priorities. The Lyceum's style is an analogue for Empirical Western Science, and seeing as how Raeligo has something of an Eastern vibe to it, perhaps there might be a schism in their underlying governing philosophies?
Though I do question how the Aestrom can be the Equal of the Lyceum when there's a two point difference in their respective Technology scores. :P
Note: Read the history section first.
Name: Carssos
The land of Carssos is barren and unarable, not replete in any sort of precious materials or resources, and is devoid of any tactically significant topography or, in fact, any kind of geography other than gently rolling hills. The first indigenous peoples there were descended from the exiles of other nations, and they survived the wastes only by forming tight-knit bands of people with disparate backgrounds. This practice eventually led to the development of their system of apprenticeship through oral tradition. Every individual was expected to pull their own weight, and often those lacking necessary skills were made apprentices to those who could teach those skills, or else sent off to join with other bands. In time, these roaming bands established a central forum site, the eventual location of the Lyceum, where the old and experienced would stay and educate the young sent to them by the roving bands - both in diverse skills, and in the oral tradition of the Carssos wastes.
Over time, as the peoples of Carssos grew more populous and spread back into the surrounding lands, they brought both their manner of teaching and oral tradition with them. Masters would not tolerate a useless, bumbling apprentice wasting their time, and would instead send them to the forum site, and thus the first foreign peoples began to cycle through the Carssos form of education and were ingrained with the oral tradition. With them resources began to trickle in to the forum, which became large and developed enough to serve as a stop for those traveling across the wastes between nations. Over the ages, as the peoples of the surrounding lands came and went through the wastes of Carssos, their accumulated knowledge and ingenuity accrued at the forum, which became ever more expansive and sophisticated.
Hundreds of years later, modern Carssos stands as the center of all academia in the land of Goethrael. It has few native people, its populace being made up of diverse casts drawn from every surrounding province. The Lyceum stands as the largest and most complete store of knowledge in the form of scrolls, tablets, books, and written text in the known world, and as the premier center of education and knowledge. The best craftsmen and most learned scholars in the land gained much of what they have from the Lyceum, and the greatest and cleverest of them teach at there, thus reinforcing the Carssos oral tradition in perpetuity.
A group of twelve Praetors are chosen from amongst a limited pool of recognized master academicians amongst the Carssos people, who aid and advise a single ruling Pedagogue. The Pedagogue serves for one year, and the next pedagogue is always the senior-most Praetor. In this way, every ruling Pedagogue is intimately familiar and knowledgeable with the machinations of governing the city-state by the time they ascend. Upon the end of their rule, a Pedagogue may then re-enter the Praetor council as the junior-most member, if there are no suitable replacements. Praetors are traditionally chosen by the headmasters of the Lyceum.
The Pedagogue wields only moderate authority and control over the affairs of Carssos. They are able to control city-wide zoning, allocate funding and resources to particular institutions, and regulate internal trade. They have no military authority and are actually lower in the government structure than local militia-members. The greatest source of their political power comes from their ceremonial role in the internal politics of the Lyceum, and thus the dramatic influence they have over general educational policies.
The Praetors, when they are not directly assisting the Pedagogue, often busy themselves with external fund-raising and outreach efforts and engage in correspondence with prominent figures across the land Goethrael. The majority of their influence comes from the vast network of friends, allies, accomplices, conspirators, and agents they are expected to establish and maintain throughout their career.
Carssos has no standing military due to the nature of its dispersed populace. The city itself maintains a professional militia, and the Lyceum has its own private guard, but these forces do not even qualify as an army when combined. Carssos relies largely on its massive cultural sway and ironclad grip on the realm of higher education to ensure its safety.
Carssos is known to produce the best craftsmen, the greatest artisans, the most learned scholars, the most gifted mathematicians, the most innovative engineers, and the wisest philosophers. The Lyceum is the largest library and center of learning in all of Goethrael. The disparate peoples of Carssos are drawn from the heritages of the surrounding provinces and nations, bound and drawn together by the Oral Tradition of Carssos. The Oral Tradition is a grand and widespread philosophy unto itself, imposing upon the individual standards for knowledge, expertise, skill, talent, and the proper way in which all such things should be taught and passed on. The ruling body of the Pedagogue and Praetors maintain an extensive correspondence network with influential individuals and peoples throughout the land.
Being a center for education and knowledge for the entire land is great, except for the fact that when you live in a barren wasteland with no indigenous people, it's hard to function autonomously. Nearly all wealth produced by Carssos through the efforts of the Praetor council, Lyceum patronage, and various government commissions is used up simply maintaining and improving upon the vast infrastructure of the Lyceum itself. What little is left over is used to purchase goods and materials from neighboring states. Carssos' economy has been kindly described as a disaster by most calculators, even within Carssos and the Lyceum itself. This is particular noted in Carssos' lack of official currency, with various forms of coin and money from surrounding territories being interchangeably used (often resulting in highly confused and disorganized logistics).
'All knowledge known to man can be found and taught in the Lyceum.' This is known, and so it is. The sheer concentration of experts and masters of nearly every science and philosophy in the Lyceum alone ensures that its many forums and theaters are filled with arcane devices and assemblies. Most of the annual net income of all of Carssos combined can sometimes be seen in the contents of its many classrooms, lobbies, galleries, and vaults. However, most of Carssos' technological superiority is purely abstract, or else relegated to quaint prototypes isolated in the Lyceum. There are few widespread technological innovations in the surrounding wastes. Most evidence of their prowess can be seen being put to well-appropriated use in other city-states which actually have the wealth and resources to employ such things.
Leader: Pedagogue Lucrepides
Geography: Barren, desolate, unarable wasteland consisting mostly of rocky soil. The climate is temperate with both rain and snowfall, and there exist a number of rivers and large lakes which nonetheless are completely devoid of life save for migratory fish. Gently rolling hills form completely uninteresting bowls and ridges in some places. The only advantage the land possesses is its relatively central location.
Religion: The religions of Carssos are all taken from the surrounding lands, and is possibly the biggest single source of contention present. The Lyceum encourages 'canalized' educations for individuals with restrictive religions that run contrary to enlightened educational paradigms, and otherwise espouses that religion is an affair private to the individual, to be observed but handled separately to the course of teaching within the Lyceum.
Not Worth Conquering: Carssos is a barren wasteland. While the Lyceum itself has many great works of material wealth, these ultimately pale in worth compared to the accumulated wealth of works made by Carssos specialists in other nation-states. Its position is not tactically significant or advantageous except, perhaps, from a cultural standpoint.
Diverse Natives: The populace of Carssos is made up almost wholly by the diverse heritages and peoples of the surrounding regions. The 'native' inhabitants of the land are in fact an ethnic minority. All knowledge, religions, practices, traditions, and more flows into Carssos, which renders the prospect of casual genocide somewhat difficult.
The Glory of the Lyceum: The Lyceum is widely considered to be the single greatest wellspring of human knowledge in all of Goethrael. If there exists a published text, you can likely find at least one copy somewhere. If there is a profession, there is at least one Master teaching it. If there is a philosophy, there is at least one great speaker for it.
The Learned Man from Carssos: "You were taught where, my friend? I am sorry, but that will not do. It is known, the best in your field are taught in Carssos."
Oral Tradition: The Lyceum teaches a self-reinforcing philosophy of learning and knowledge which binds the learned together, united by their knowledge and wisdom, in order to scorn indolence and promote the enlightenment of all mankind through the centralized depository of information that is the Lyceum. Most individuals who receive an education at the Lyceum become insensitive to their native culture and become proponents of the Carssos education system.
Praetorian Network: The Praetors maintain an extensive network of informants and allies through Goethrael - what little influence they have over Carssos itself, they make up for by having pull with the right people.
Decentralized Government: The government of Carssos, compared to the governments of other city-states, is a joke. They have little to no tangible authority, and the diverse nature of the populace means that Carssos has little internal control or stability.
Wasteland: Carssos is barren. Nearly all resources needed to sustain the city-state and the Lyceum need to be either purchased or traded for wholesale from neighboring powers.
Disastrous Economy: It turns out having no major exports other than 'education' is bad for producing wealth. Carssos has no official currency, regularly mixing and interchanging currency from surrounding regions. Amongst other problems, this results in extremely disorganized shipping logistics and a low overall standard of living for those who actually have to live outside the Lyceum.
Inflammable Semantics: Carssos has no standing army. The Lyceum is a large, sprawling structure without much fortification or garrison. The entire affair could be knocked over, pillaged, and then burnt to the ground by a half-organized warlord.
Kuro did not once look at Alan as the boy spoke out against speaking in private, the Rider's eyes slightly turned off to the side as he listened to the Serpentine stand and demand an apology. He didn't have to think too hard to come to a decision - the boy was ultimately inconsequential.
"Very well." Kuro immediately acquiesced in a clipped tone. He pulled up a seat and settled at the table, laying his right arm across its surface, hand idle. His left arm remained below the table-line.
Kuro's segue was spoken in a quiet tone, inaudible beyond the confines of the table. The manner of his speech was matter-of-fact, unrushed, and unconcerned. "There are two issues we must discuss. Firstly, while I do not know if you were aware, there are several Kusagi members present in the guild, predominantly amongst the Serpentines and the Errant Knights. Quite a few of them are practitioners of Seishin. Any one of them might be willing to pay for your journey home as a courtesy, and if not, could at least continue your training in the absence of a master while you work to earn the funds for a return trip. The Red Hawks were not an apt choice, miss. They have no prominent swordsmen or summoners familiar with Kusagi spirits and lore. Your particular talents and training are wasted on them."
Either this boy..." Kuro gestured vaguely at Alan, whom he had not once looked at. "...or myself may sponsor your entry into either band, which would help to ease the transition considerably...though we would need a demonstration of your skills in order to sponsor you. The Serpentines have several trials to obtain membership, but the Errant Knights are more accepting. Either way, the paperwork involved would be minimal."
I have been writing as a hobby for longer than you have been alive. I have been a regular member and roleplayer of no less than fourteen different online forums during that time (including the old RPG), [s]five[/s] [s]six[/s] eight of which no longer exist.
I was previously a regular on the Homestuck forums, but I became so sick of thread turnover there that I asked around and eventually found the Guild. Since joining, I have exclusively only participated in Advanced RPs. Before Mahz gave NRPs their own subforum, I used to be an NRP regular in the Advanced Subforum. I am a Guildfall survivor, and know/regularly write with a few others.
If you ask anybody who has written with me in previous RPs, they should tell you that I have a generally open schedule, I post regularly and in a timely fashion, and I never drop an RP once I join unless the thread dies. Some of them may tell you that I have extensive expertise within the realms of Biology, Psychology, and Physics, which I will make no effort to validate since there is no way I can provide hard proof of aforementioned alleged expertise to anybody over the internet (though I am happy to try and answer any questions you send my way).
My favorite fandom is the Myst franchise, which seemingly nobody other than me has ever heard of.
I was a Contest Moderator for the Writing Contests Subforum for just a little bit over two years. I wrote the Moderation Policy for that subforum and I ran a contest called the Twelve Labours; you can still go there and see all of them and the entries people wrote for them in the [url=https://www.roleplayerguild.com/forums/45-writing-contests]Contests Section[/url] and the [url=https://www.roleplayerguild.com/topics/79562-the-twelve-labours-victory-archive/ooc]Victory Archives.[/url]
I have been quadruple secret banned from the guild discord. That is not a joke.
<div style="white-space:pre-wrap;">I have been writing as a hobby for longer than you have been alive. I have been a regular member and roleplayer of no less than fourteen different online forums during that time (including the old RPG), <span class="bb-s">five</span> <span class="bb-s">six</span> eight of which no longer exist.<br><br>I was previously a regular on the Homestuck forums, but I became so sick of thread turnover there that I asked around and eventually found the Guild. Since joining, I have exclusively only participated in Advanced RPs. Before Mahz gave NRPs their own subforum, I used to be an NRP regular in the Advanced Subforum. I am a Guildfall survivor, and know/regularly write with a few others.<br><br>If you ask anybody who has written with me in previous RPs, they should tell you that I have a generally open schedule, I post regularly and in a timely fashion, and I never drop an RP once I join unless the thread dies. Some of them may tell you that I have extensive expertise within the realms of Biology, Psychology, and Physics, which I will make no effort to validate since there is no way I can provide hard proof of aforementioned alleged expertise to anybody over the internet (though I am happy to try and answer any questions you send my way).<br><br>My favorite fandom is the Myst franchise, which seemingly nobody other than me has ever heard of.<br><br>I was a Contest Moderator for the Writing Contests Subforum for just a little bit over two years. I wrote the Moderation Policy for that subforum and I ran a contest called the Twelve Labours; you can still go there and see all of them and the entries people wrote for them in the <a href="https://www.roleplayerguild.com/forums/45-writing-contests">Contests Section</a> and the <a href="https://www.roleplayerguild.com/topics/79562-the-twelve-labours-victory-archive/ooc">Victory Archives.</a><br><br>I have been quadruple secret banned from the guild discord. That is not a joke.</div>