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I have been writing as a hobby for longer than you have been alive. I have been a regular member and roleplayer of no less than fourteen different online forums during that time (including the old RPG), five six eight of which no longer exist.

I was previously a regular on the Homestuck forums, but I became so sick of thread turnover there that I asked around and eventually found the Guild. Since joining, I have exclusively only participated in Advanced RPs. Before Mahz gave NRPs their own subforum, I used to be an NRP regular in the Advanced Subforum. I am a Guildfall survivor, and know/regularly write with a few others.

If you ask anybody who has written with me in previous RPs, they should tell you that I have a generally open schedule, I post regularly and in a timely fashion, and I never drop an RP once I join unless the thread dies. Some of them may tell you that I have extensive expertise within the realms of Biology, Psychology, and Physics, which I will make no effort to validate since there is no way I can provide hard proof of aforementioned alleged expertise to anybody over the internet (though I am happy to try and answer any questions you send my way).

My favorite fandom is the Myst franchise, which seemingly nobody other than me has ever heard of.

I was a Contest Moderator for the Writing Contests Subforum for just a little bit over two years. I wrote the Moderation Policy for that subforum and I ran a contest called the Twelve Labours; you can still go there and see all of them and the entries people wrote for them in the Contests Section and the Victory Archives.

I have been quadruple secret banned from the guild discord. That is not a joke.

Most Recent Posts

Sure.

The actual delineations between the Advanced and Casual Subforums are largely artificial because the distinction in the official posted standards is extremely faint and vague. According to the actual forum qualifications, Casual and Advanced subforum members are practically indistinguishable from one another. I have seen Casual subforum regulars who belong in Advanced and write exclusively at an Advanced level, and I have seen Advanced subforum regulars who are so awful they might only be fairly characterized as members of the mythical 'Free' subforum (it is something of a forum Urban Legend in case you were not aware).

In my opinion - and this is just that, so take it however you like - the shift between Casual and Advanced is not one or merit or talent, but of commitment and dedication to a given project. How much time and effort you are willing to spend writing, improving upon your writing, discussing a roleplay with other posters, collaborating, etcetera. That is the distinction I think should exist between the subforums - Casual should be for people for whom roleplay is just another hobby, and not even a primary one at that. Advanced should be for a writer for whom the process is more of a dedicated art and ongoing process.

Do not ask yourself whether you are good enough to write at an Advanced level, because the question is irrelevant due to how the subforums are set up. Ask yourself instead: How important is roleplaying to you personally? How much time and effort are you prepared to invest in it?

If the answer is "A lot," then go for it. Even if you are not wholly confident in your abilities, and even if you are in fact complete trash, simple dedication and practice over time will get you where you need to go - and the Advanced forum is probably the best place to get that experience.
Hey. Here is a very basic review I made up in my spare time - this really only covers the first OOC post and the information provided sections, since your intent seems to be to attract a small group of other posters to join you. I assumed your IC posts were all written by yourself, and so I am going to be focusing mostly on aspects of your roleplay as pertaining to individuals who might potentially want to join it. Since your in-character posts are more in-line as character introductions than as lore-establishing posts, I will not really be talking about them.

I will address your Prologue first since you have it set up as the OOC introduction. In most cases, this will be the first thing other posters see - so you want to make sure it shines and leaves a good impression on them. To that extent it should be fairly showy, attention-getting, and reasonably easy on the eyes. For your convenience, I have marked every error in the prologue and written one possible refined version that achieves the same overall effect.


As to your collaborative tools - Deciding to use etherpad was a good idea. That said, here is something a touch easier on the eyes and more streamlined.

Conclusion: Far be it for me to criticize a largely private roleplay with only reserved spots available that, for all I know, already has a developed system in place - but it would seem to me that what you have here is the facade of a roleplay, implying substance where there is none. If the entire point of the roleplay is for collaborative worldbuilding, great. If you had something more distinct in mind, you are not doing the best job you could in conveying all the information your posters should known in order to be participating. You need a foundry to build on before you can have a house, and right now you have yet to present enough information to enable other people to help you build it.

tl;dr: There seems to be a lack of overall substance to the roleplay, more details on the setting in general across all aspects is required.
Amatus Kokoro


~"I have made a profound discovery. The heart of man is just for decoration."~
Amatus Kokoro


~"I have made a profound discovery. The heart of man is just for decoration."~
Death is no different than any other facet of storytelling. It can be done poorly or well, with great gravity or levity, to ill or grand effect.

There is an inevitable Human tendency to romanticize or otherwise aggrandize the death of particular individuals. This inevitably invites inspiration to aggrandize lesser entities to victory (Martyrdom), to illustrate the particular tragedy of a struggle, to construct a poetic moral, or simply to bring a final close to an individual arc.

On the other hand, there can be the more logical depiction of death meaning absolutely nothing beyond mere practical concerns, with people dropping dead at random like flies regardless of who they are and their importance. This can invite the inception of a higher cause, or create a web of rippling effects that converge at a central point, or might even in fact be truly random.

The thing to keep in mind is that death is a character condition. Its occurrence, at least in metafictional terms, is no different from any other kind of development that might occur or be imposed. Even in a nonfiction setting, the condition of death imposed upon a character is not necessarily their final end (the obvious if played out example being Hamlet).

The question I like to ask myself when contemplating the death of characters, for that last reason, is not what might come of or else be achieved by a death. It is all the same, after a fashion. I would like to think the character being contemplated is nuanced enough, and the contextual reality of the roleplay developed enough, that any particular death might be equal - at the right time, place, and fashion. I like to think that if given freedom, the reality of a roleplay will create its own meaning and atmosphere without writers having to impose their own thoughts forcefully.

The question I ask is whether they would die or would kill. To permit the spirit of the roleplay, as a narrator who does not impose upon the wills of the characters or the order of the world - a being who merely conveys occurrence to a third party - the only question I should be asking is whether I am interpreting events correctly. Thus, the only real question to ask is whether or not a particular individual dying or else killing another makes sense and does not contradict the contextual reality of the roleplay.

As an extension of that, a death is always precisely as grisly, as awful, as silent, as traumatic as it needs to be at the moment it occurs. The same is true of other actions such as torture, rape, etcetera. Concern yourself not with the singular action. If it troubles you, turn instead to the world that created the problem - and then get better at worldbuilding to accommodate your distaste.

Optimally that would be how it is done, except not many writers are of a like mind with me. So occasionally go and talk to the other roleplayers instead to see what it is they are trying to do, and attempt to reconcile your perceptions.
When working on my own, I simply write everything here in the forum while making notepad backups when necessary. I use various syncpads for more collaborative work, and for the purposes of discussion chatzy has proven most convenient. There is also Discord, but most roleplayers utilization of extensions from the main RPG discord limits my own use of it.

On the specific note of collaborative tools, I would like to specifically talk about the use of syncpads, google docs, and actual full-blown wikis for specific roleplays. In my experience, storing all of the information together in one easy-to-edit document or even a series of them combined with realtime chat has the counter-intuitive effect of creating stagnation in the roleplay proper. The problem is not quite that people get too bogged down in too many small details, but that the greater access and freedom to discuss those smaller details tends to lead to plot developments that then drag and eventually die if so much as one party loses interest or has to go inactive for a while. Such documents invite a greeter degree of collaboration from people than might otherwise be advisable given varying degrees of commitment and interest between individuals. For that very reason, I approve more of keeping sheets right here in the forum in a more static format, forcing roleplayers to actually write in the thread in order to convey detail and development rather than just writing about it endlessly in some never-to-be-seen syncpad. I myself am guilty of this - my favorites bar is cluttered with syncpad links from dozens of old roleplays, describing various plots and details of stories which ultimately never saw the light of day.

There are only a few roleplays that ever get big and detailed enough to really benefit from a wiki, and to an extent it can result in the exact same kind of problem as investing too much detail into a syncpad codex. At the same time the, its slightly more rigid and static format means that people still need to go out of their way to talk about everything and various shenanigans elsewhere, which can hopefully lead to more active collaborations (though one should be wary of posters being lured in to endless editing campaigns). Wikis seem to be most useful for organizing large amount of disparate information in a setting with a lot of stuff to sift through - Large Space NRPs where you might want to find out what factions have what things, but do not necessarily want to have to sit down and read through each individual nation sheet all over again.
To me, a character is not really a discrete entity that development and progression occur to as a special event or instance.

Many roleplayers will, over time, develop a cast of 'Regulars' that they prefer to use, and who can be easily or at least readily adapted to any number of contextual realities for the purposes of a given roleplay. The process I use is similar in that I have a cast of of template characters, but they are small in number and are more similar than different. What enables me to turn each template into what others might perceive as a distinct and unique character is just a matter of circumstance - literally. What I do is highly formulaic and ordered, but occurs across time and creates vast depth.

At this particular moment I have around six or so templates that I have used regularly throughout my roleplaying history, but those six basic templates have been used to create somewhere within the realm of 120 distinct, unique characters that under normal circumstances would not be recognized as the same - the important thing to note here being that most of those unique entities are, in fact, the exact same being simply exposed to different contexts and experiences. The exact process I use is a touch arcane and also private, but I will remark that it is involved enough that each character would have different genetics while still effectively being 'the same person' at least in a purely physical sense. They were derived from the same clay, in a manner of speaking. This also factors into account the in-context inception of their being; the method I use necessarily breaks the contextual reality of any given roleplay (if only for a single moment in the past) - or more simply put, no matter the setting, even in nonfiction, my characters essentially erupt from nothingness. Call it metafictional metastasis.

td;lr, the world shapes the character. As the world grows and as more detail becomes apparent, so to more defined does the character become - retroactively and in a fashion not-inconsistent with prior information or behavior. The only time when a character's development becomes problematic is when other roleplayers act in a fashion, IC, that breaks the contextual reality of the roleplay.

Progression and development are therefore preexisting elements that occur autonomously. No individual character is a static being.
The fact of the matter is that most roleplayers who use this site work. I include those attending school, college, university, etcetera in that estimation. Working while also roleplaying is not a special, unique qualifier - despite how people might treat it otherwise.

The simple answer is to make the time for it that you want to make for it. It can be tempting to approach it on a 'do what I can with whatever time I happen to have' stand, but that tends to make for inconsistent posting. If you treat roleplaying as a hobby, do it during your free time. If you are a touch more serious about the whole affair, plan ahead and make time for it in your schedule.

Either way, only devote as much time to it as it is important to you. Take a step back and evaluate how much it means to you. Do not try to write according to your expectations - write according to how rewarding and enriching the experience is to you. If that makes any sense.
I will only comment here briefly. I have my own issues with the ongoing development of the forum - it extremely difficult for the contest mods and their staffs to administer forum contests independently due to a lack of responsiveness - but seeing as most people do not participate in the forum contests this is effectively a non-priority issue.

I will also say that as a guild veteran myself who was around in Oldguild since 2007, I think one of the biggest problems with the site is that it is not cliquey enough.

I am about to ramp my elitism dial up to 12, so discretion is advised when reading the following.

In essence, ever since I first starting roleplaying I was a regular in the Advanced Subforum, and since NewGuild came along that has remain unchanged. One of the largest community-oriented problems I have seen plague roleplays is the presence of posters who, quite simply, do not write at an advanced level. For nearly every single Advanced roleplay I have participated in, I can recall at least one poster who one might normally expect to see in the mythical Free Subforum (which, as we all know, is just an urban legend and does not actually exist), and then the vast majority of posters would be writing at a casual level. The problem is not just one of relative quality of writing, but also of overall commitment and OOC interaction. I am speaking of individuals who post once and are never seen again, posters who go on blatant power-trips and then insult everyone who disapproves, writers whose attempts to engage in the story consists of five sentences with each one dedicated to a single mundane action.

I have been of the mind for some time that the heart of the problem lies within how each forum describes itself.

Advanced RP focuses on longer posts, often with in-depth plots, character development and extensive settings/lore. Must make a dedicated effort to minimize typographical errors and to use good grammar. Generally two paragraphs, but usually longer. See individual GM for RP specific standards
Advanced Subforum Description
Roleplay here if you enjoy writing at least a paragraph or two, character development, and some depth. Grammar and spelling are encouraged. Generally one paragraph (a few sentences) per post. See individual GM for RP specific standards
Casual Subforum Description


The differences between the two subforums are not distinct enough. There are Casual roleplays that qualify as Advanced and vice-versa, and the large degree of vaguery present in the provided standards makes it so that nobody has any realistic idea of what to expect. New posters coming into the forum can occasionally stick at Casual due to a lack of confidence in their abilities despite writing better than most; others will head straight to Advanced despite having failed to grasp elementary grammar. For forum regulars, you have individuals who might be stellar writers but whose overall activity is mostly theoretical, and then juvenile writings whose activity blots out the sun.

Moreover, thread turnover is a huge, massive problem in both the Casual and Advanced subforums. Regardless of skill, many writers simply grow bored and tired of whatever roleplay they are a part of and leave, leading to stagnation. I get that this is a hobby for most and that jobs preclude full attention at all times, but that is true of most posters to begin with. Even younger posters still need to juggle school and the like, but most will treat having actual responsibilities as some kind of special, unique quality.

Given that, I think - and have proposed in the past - that the subforums should probably not be organized on some arbitrary basis of skill, but instead should cater to individuals depending on how much time, effort, and dedication they are prepared to invest. The Casual Subforum should be for people who do not necessarily want to be committed to a roleplay and want to be able to hold onto the option to bail without any kind of advance notice. Advanced should be for individuals looking for longevity and long-term projects. In theory that distinction alone would include how the Subforums are now, since the latter would (probably) attract more skilled and serious individuals with either time or at least persistence to spare. This would result in greater community coherence within the two Subforums - hence my earlier comment on the forum community not being cliquey enough.

In regards to the actual nuances of the general forum community - I have been Quadruple Secret Banned from both chatrooms and none of the staff will return my calls apart from the other Contest Mods, so I am not really prepared to remark upon the atmosphere of the community. My current impression of the RPG Community is that the various cliques and circuit of regulars in each of the subforums does not consist of individuals with the same expectations, skill, or overall dedication. They are just random people who are interested in the same genre or topic, thrown together through a system of organization that is no better than wholly randomized sorting.
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