Status

Recent Statuses

6 yrs ago
Current Masses are always breeding grounds of psychic epidemics.
6 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
1 like
7 yrs ago
One cannot live from anything except what one is.
7 yrs ago
The slave to virtue finds the way as little as the slave to vices.
7 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.

Bio

The Harbinger of Ferocity


Agent of the Wild, Aspect of the Ferine
Nature, red in tooth and claw.

"There is, indeed, no single quality of the cat that man could not emulate to his advantage."
- Carl Van Vechten

I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.

My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.

Most Recent Posts

Having not been a member of the Guild for too long, I cannot entirely say that I know the lines between each genre of detail well enough in the context of the site. I do, however, readily recognize that each subsection has its merits, but that I still - to this day and here - prefer extremely high Casual to Advanced; there's something about having the time, ability and reaching goal of giving a character purpose, opinion plot and a general "life". It is a whole element more the time factor, wherein it is unlikely I will miss any posts, particularly given that I live my life at night rather than the day. That all said, Advanced certainly does move slower, simply by the virtue that each post and concept is so in depth, but at the same time it feels much more involving and rewarding (or so I feel) to the players and characters. I truly hate making characters I won't be able to use or fully express and evolve; most, those who don't see light of day, are often packaged and saved for later. Some I enjoy so much that I keep working on them and advancing their story and personality even without an actual roleplay so as to better understand them as individuals. There also exists a sense of admiration and learning, in that I actually learned more about writing and the English language (as well as other ones) from roleplaying than I actually did through any formal education. Reading, as well as writing, truly are the best ways to make one's self a better writer. Not to say Casual or Free players are worse writers or roleplayers; again, many are extremely creative and have the capacity for it, they just often have different reasons or tastes. Overall though, I suppose I should digress to the topic at hand. Yes, Advanced and high Casual move much slower, but there's also a lot more going on per individual post. All come with their benefits and draw backs.
Usually that which I Google most is fictional names - perhaps I am simply paranoid, but I tend to avoid naming anyone or anything related to reality. Persons and organizations tend to be the biggest offenders for being difficult to not inadvertently copy.
Though I might be running a vaguely similar concept in the Advanced section, it still would be nice to be a player in a more casual locale for the same genre. Consider me interested.
"There is, indeed, no single quality of the cat that man could not emulate to his advantage." - Carl Van Vechten Take notice of nature around you - emulate the finest qualities to better yourself and others.
Drafting a post. It'll show up tomorrow.
Fair enough. To anyone else, feel free to go ahead as well.
Having spent the better part of his "weekend" - a loose term for someone with his schedule - working, the crispness of the oncoming night air was a warm welcome to his face despite its subtle chill; it meant a few days more or less to himself, without the presence of others... unless he desired company, of course. It wasn't like his work constantly surrounded or barraged him, on the contrary, but he did attempt to abide by the tasks he was given, even if he was entirely aware of their pointlessness. Switch the monitors to this location, patrol on foot this fence line, take note of leaving vehicles - if any. All simple enough? Absolutely, but it distracted from what he enjoyed - the nighttime air and the luxury of being able to prowl about, coming and going as he wished. Sure, there were times where he disregarded everything, instead removing his uniform and going for a wander after having switch the cameras over, but those were more the exception than the rule. Tonight? Tonight was that opportunity to prowl about, but it was much too early in the evening; the sun having not even coming close to drawing to twilight. Mercer would need a place to waste away a couple of hours; a bar not far from his apartment was one of his favorite haunts. He frequented the locale enough to know that it was just a few block away - able to nearly walk there, eyes closed at this point - and that they tolerated his presence so long as he bought a few of anything. Luckily, for a man who didn't hold much of paycheck, beer was cheap enough to make this a recurring adventure rather than a special occasion. God knows what Mercer would find himself into if he didn't have that time to adjust before letting the cat out. He reasoned, to himself as he closed the door behind him, sliding the aging iron lock shut and pocketing the key, that he'd end up dead; that almost tactile uneasiness in the back of his head that wanted free would ensure that. It wasn't just something he could let run rampant - at least not if he wanted to live a couple of more years beyond now. Mercer might not have been the smartest of guys around, but he wasn't stupid enough to think the pantherine side of him wasn't as big of a risk as it was a reward. Hurrying down the stairs, loose boots sliding a bit with each step, he paused only to get his bearings and turn toward his goal while drawing a deep breath. The sad part about this whole adventure was that he, himself - the man, not the beast - didn't get to enjoy it as much as he should be able to. Alcohol? Not only was any buzz he managed brief, if he some how managed to get there at all, but the liquid poison just dispersed to little effect; all too brief. That was a fair enough trade, reasonable sure, but it would be nice to once in a while not need struggle to even get slightly tipsy; the cat, all the while Mercer imagined, probably laughed at him. It had always been a love-hate and back again relationship with both sides of himself. There were perks to both, like right now. He'd head down to his typical prowl, get a few drinks, listen to the people ramble and watch a bit of television; the latter being a commodity he didn't bother owning. Later on he'd... well, go to his typical prowl? It was difficult to say where each excursion would take him - it was more an instinct thing and less a thought through effort. At least he was smart enough as some terrible amalgamation of man and leopard to keep out of sight and out of mind. There were a few close calls before - some, too close for comfort. Hopefully - and Mercer truly meant it - hopefully tonight would be a lot more... quiet? No guarantees of any sort he knew would be possible; it wasn't like one could really control this sort of thing, could they? If it could be done, Mercer certainly hadn't figured that trick out yet, if he ever could. For now, he busied his mind and his step with the thought of a drink; the cat he'd deal with later, once things got more quiet. Until then, he'd keep himself out of trouble and do the best to convince that lurking predator under the skin that maybe it wasn't such a good night to go out and do much more than stalk around. Shaking his head and wishing himself good luck on that effort, Mercer rounded the corner - closer yet to the bar.
Seeing as I now have a bit of time, I might as well open.
The initialization post is up, giving a slight background and insight into the environment that is Clear Springs, Utah. The first player to post will determine where all of the characters will more or less meet - my advice is a neutral place, such as a bar, a store, etc. Interactions from there totally depend on who and what your character is as an individual - I will jump in after there to provide the first few story elements. Thanks for participating and getting your profiles together, @orichalk, @Howler, @Zashes.
There Are No Heroes
---- Fate "Fate is that element which suggests that some select events simply transpire in our lives - that some things aren't free will. While some view this as chance, others view this as some sort of greater motivator, that something larger or simply more complex than us is moving us along, good or evil. A lot of us won't get to know those major turning points in our lives where we did something that really mattered, and that is even if such events exist. But to me? How couldn't they? Just look all around you and try to convince yourself that this is mere chance, that we're not some sort of pawns in a bigger game. Whatever you believe, don't believe for a minute that things don't happen without a reason, even if you just want to call it 'cause and effect' and have yourself a nice day after without a second thought on it." ---- Clear Springs, Utah As a collection of characters for one reason or another you've been pressed into living in Clear Springs, Utah - be it in a pursuit of career, pursuit of happiness, or the pursuit of some freedom one could not achieve where they where previously. As a city, Clear Springs is a well established location, with a respectable metropolitan area and large surrounding suburban territory that continues to expand into the colder, higher elevation area surrounding the valley that it is centered in. To the West of Clear Springs is the Red Hills State Park, a mixture of reddened sandstone and exposed granite, and notable for the fact that it is so close to the outskirts of town, being but a few hours' drive away. While not an enormous tourism area, Red Hills State Park sees a fair amount of travel and exploration, but the most remote, mountainous and forested areas are not frequented by any - including law enforcement. Iconic to Clear Springs is the Lone Pine Metropolitan Area at the center of the city which is visible from nearly any edge of the valley, barring the deepest forest or over the crest of the Red Hills State Park. Most readily identified by the Trimillennium Towers, a series of three triangular buildings centered near the heart of downtown, the city itself is advanced and distinctly succeeding despite the economic recession, but it is not without its flaws; though the heart of Clear Springs in the Lone Pine area is upscale and admirable, the surrounding areas are still distinctly declining. The population, primarily a mixture of Caucasian and migrant persons, has two strikingly opposed issues; on the low scale, much of the crime affecting the common person comes from the illegal drug trade, whereas on the upper scale many organizations readily engage in attempts at corporate espionage, with the largest offenders being the pharmaceutical industry - NorGen Medical Industries and Harper and Leo Pharmaceutical in particular. Far North by three hours, Carver Air Force Base can be located and while it has few actual aircraft remaining, it holds a fairly extensive grasp on the terrain and is a detachment of the Air Force's Space Command, formerly operating in conjunction with Peterson Air Force Base in Colorado. Though primarily defunct, it does have a large tract of land closed off to the public where its former radar ranges once tracked friendly and foreign objects alike and is only moderately patrolled in such locales due to the minimal interest and operations the base holds. The perimeter is notorious for being largely undefended, displaying only warning signs and aging chain fences to keep out and ward off would-be trespassers.
---- Between Good and Evil As a city and a world to operate in, Clear Springs has no leaning toward or against the supernatural, and for the most part has no knowledge of its existence outside what is known in media already. The people of the state are often religious and hold some superstition and taboos culturally, though there is no single identifying or remarkable factor; the normal person could prove as dangerous as the unnatural, just as the unnatural could prove helpful. Given this, those of inhuman qualities are aware their world isn't too forgiving - that precautions should be taken and that their less... noble acts, be discrete, as it it is the 21st century after all. The line between good and evil has a strange balance of power as both opposing forces are very much mere men in the city of Clear Springs, and those that aren't mere men seem to stay out of the spotlight as best they can. No major or significant factions of the unnatural world exist in Clear Springs - the largest, at most, are pockets of organized inhumans who strive to simply persist without major confrontation.
"When spider webs unite, even they can tie up a lion." - Ethiopian Proverb Even the smallest of collaborations can have a far reaching impact against a seemingly insurmountable force.
© 2007-2026
BBCode Cheatsheet