Avatar of The Man Emperor
  • Last Seen: 1 mo ago
  • Joined: 4 yrs ago
  • Posts: 400 (0.29 / day)
  • VMs: 3
  • Username history
    1. The Man Emperor 4 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

2 yrs ago
Current Ay, mariposas, don’t you hold on too tight; both of you know It’s your time to go~
1 like
2 yrs ago
Ay, mariposas, don’t you hold on too tight; both of you know It’s your time to go~
2 yrs ago
I hate dice. I refuse to elaborate as to why.
1 like
3 yrs ago
Meat
3 yrs ago
SHINZOOUUUU SASAGEYO!!!!!!!!

Bio

User has no bio, yet

Most Recent Posts

Carroman Montenegro




Carroman looked over the fallen soldier and whispered a prayer for the dead as medics carted away the body. He didn't know his name, but it made him sorrowful nonetheless that he had passed despite the efforts Carroman had expended. The light from his Noble Arm, the Dragon Staff, faded away as he found that the healing was insufficient. He had arrived too late to save him, as the man had already completely bled out. There was nothing he could do, not when an A rank was causing chaos on the beach and others were doing the same elsewhere.

It was the same story, over and over again. He had lost count of how many final rites he had to perform, how many men had their minds simply shattered by the horrific realities that these supernatural weapons, the Noble Arms, had brought into the theatre of war. Some whispered to themselves manically, reacting to every little movement from others as if they were an enemy seeking to slay them. Some had to be consoled as they found out that their comrades had been torn to shreds, or buried under debris.

Carroman banished the heavy thoughts for now, as he strode up the stairs of the auditorium overlooking the battle. He had switched over with another chaplain for the moment, as the burden of the things he had been seeing was beginning to weigh down on him. Maybe he was just tired, perhaps his ears will never get used to those sounds. But for now, he needed a moment of composure.

It didn't take him long before had noticed that one of the members of the Arms Masters present had taken residence in one of the vantage points. As he approached, it became clear that it was Hannie, the Australian girl who had that frosty knife as a Noble Arm.

"Ay, Hannie? Sleeping off, are we?"

As expected, she was indeed fast asleep. Carroman began to shake her gently, wondering for a moment if she was still in this world.

"Hannie? Hannie? Haaaaaaaaaaaaannie! You can't be dozing off in the middle of the apocalyse!"
Silas Celeton
The Rogue Trader


"Sir, Gerard Stukov reporting. Seems like I've made it early as usual." Gerard would give a crisp, brief salute to the Rogue Trader before taking a seat, patiently waiting for the others who would be attending to arrive.


Silas nodded to the veteran Guardsman, a small smile finding its way onto his face. "That's good, Stukov, very good," the Rogue Trader answered, stabbing a piece of well grilled meat with his fork before eating it. "I’ve had the best meal prepared for us, to prepare us for the hard journey ahead."

Surely enough, the rest of his inner circle of advisors and important officers entered. The Chief Navigator came in with a covered third eye, as to gaze upon it is to invite absolute insanity. The Mechanicus Magos in charge of the engines appeared only as a hologram, as he would not care to go up to the bridge to partake in the act of consumption. Others of particular note were the primaris Psyker, Paolo, and the Hernkyn Pioneer, Grummore.

Silas eyed the psyker as he entered, remembering having hired him for his prodigious talents, as well as those Harakoni Warhawks that came along with him. Paolo having a personal guard all the time took some time for Silas to get used to, too. When he was informed that those guards were a failsafe in case demons overwhelm the psyker, it was... quite depressing to think about.

As for the Hernkyn Pioneer, Silas thought of him well, at least. The Kyn were a secretive bunch, but that was offset by their general industriousness. He used to have a Kyn brokhyr for the engines too, but he and the Magos argued far too often and he left on his own accord some time ago.

Anyway...

"Let us have a great banquet, shall we?" Silas raised a toast, bearing the wine upon a sculpted, golden chalice taken from an Ecclesiarchy office in a Shrine World that had been scoured by the New Devourer. It bore images of old Imperial saints, their visages glorious and beautiful. "Our journey ahead will be difficult. We may face foes beyond the deepest nightmares, but we have done so before upon many worlds that were. And so, may we find great treasure and glory in our path! We shall return to Macragge, bearing the artifact, and be exalted by the Lord Primarchs."

Eldar escort ship, the Seventh Sun
Sometime later


The Eldar escort ship and the human ships it led turned around a corner of the Webway, evading a branch that would have led straight into a dead end. However, their scanners came to life, and this time with definite results.

One of the Eldar bridge crew, adherents of the Path of the Mariner, had found an anomaly in the Webway tunnel. “Captain! We are detecting wreckage. Mon’keigh vessels, bearing symbols of the Changer of Ways.”

“Human,” the captain, a former corsair from Craftworld Iyanden, corrected, “Do not allow them to hear you call them that. As for these wrecks… they must have been destroyed by the Harlequins. That fool Ahzek Ahriman is still looking for the Black Library.”

“Energy spike detected from the wreckage! They’re powering up!

Too late did the warning come as a pair of Chaos warships emerged from the shattered wreckage. They were badly damaged, but they still had great compliments of Chaos cultists and Tzaangor beastmen that were sent forth in a great swarm of assault boats. To make matters worse, they still had some weapons online, and punctured the void shields of the Iaculum Tyrannis in some places, though these were quickly regenerated.

Of course, this had rudely interrupted the banquet of Silas Celeton and his inner circle, who were just about to finish their third course when the auspex scanners detected the incoming assault boats. Some of them, despite the Seventh Sun and Iaculum Tyrannis’s efforts, had successfully landed on the latter thanks to the attacks of the Chaos vessels.

Conveniently, or inconveniently, depending on one’s perspective, two of the assault boats had latched themselves just outside the Observation Gallery. That happened to just be a hundred or so meters from where the Rogue Trader’s inner circle had been dining, and so were the closest to stop the crazed Cultists and beastmen. Some of the Voidsmen had already gone there to defend it, but they were outnumbered...
Warhammer 50k: The Second Age of Strife




Chapter I

Transit

For the last five thousand years, the Primarchs had striven to expand the greatest bastion that humanity had remaining. Bereft of the Throneworld, of the light of the Astronomicon, of their father’s guidance, there was only so much they could do.

Roboute felt it, and so did the rest of his brothers. He felt it from across the galaxy, when the Emperor died and Holy Terra collapsed into a sphere of unnatural light and chaos. While he was no psyker like his traitorous brother Magnus, or the late Sanguinius, he was still a Primarch, and was forged with warpcraft and genomancy. He saw how the Emperor rose up within the Warp as he was freed at last from his corpse, becoming something else entirely.

But what was he now?

The Primarch, clad in blue armor adorned with golden symbols of the old Imperium, turned as the Rogue Traders departed from the meeting room. He had called upon them to investigate the oddity that the Mechanicus found on the planet Xandrocus Prime. Many wished for the honor to be sanctioned by a Primarch, one of the late Emperor’s sons, though few of the daring explorers were still enthusiastic when he made it clear that they were going towards totally uncharted territory filled with unknown threats.

The Mechanicus Explorators were driven off by foes whose nature they had yet to know; though Guiliman wished they could send an expedition fleet instead, the Rogue Traders would have to do for now. Ultrmar needed all of its fleets and armies defending against the encroaching Necrons, Tau, the raiding parties of the Chaos Empires, the empowered Q’orl Swarmhood, and so on. Even now his brother, the Lion, is fighting the skittering Q’orl. Vulkan, in the meantime, was busy forging weapons…

“What if this artifact proves to be far more important?”

The disembodied voice spoke from behind Guiliman, a tone that had long departed from the realm of the living. A Wraithseer.

“What do your prophecies say about it, Ulthran?” Guiliman answered, tightly grasping the railing. “Actually, do you even have a prophecy for this artifact?”

The Wraith construct strode forward, emerging from the shadows. Eldrad Ulthran, the greatest of Eldar seers, refused to stop fighting for the survival of his race even as his skeleton turned into crystal and his heart ceased to beat. Craftworld Iyanden crafted for him the finest and mightiest of shells, and the half-born Ynnead’s blessing granted him the same vitality of a living Eldar.

“None, regretfully,” Eldrad shook his head. It was adorned with runes and symbols, some of which Guiliman recognized somewhat, as he had a crude grasp of the Eldar lexicon. “Our divinations have been… muddled, as of late. However, your Rogue Traders, as you call them, will be guided through the Webway, as was promised. After all, perhaps this is a strand of fate that will have to unravel when they find it, whatever it is.”

Five thousand years ago, this would have been unthinkable. Human vessels, guided by xenos through the Webway? Any radical from the past would have raged at the thought, but now, it was but a routine. Neither the Asuryani nor the humans could afford to go against each other, not when the New Devourer still stirs along with a thousand other threats.

After all, their fates were intertwined, as Eldrad said so long ago. If one falls, so would the other. And so, they make deals and pacts… for now.




The Present


The Iaculum Tyrannis. This is the name of the gloriously sculpted vessel of the Rogue Trader Silas Celeton, one of the few that had taken up the mission to take the artifact from Xandrocus Major. Formerly an aging Dauntless Class Light Cruiser, it has been retrofitted according to the wishes of its Rogue Trader.

Ion weapons and railguns, bought from the Farsight Enclaves, lined its primary gun deck. Furthermore, it held an array of lances and torpedoes, purchased from the Ymyr Conglomerate. All of its systems had been painstakingly updated for the ravages of the 51st millennium by the techpriests as well. They didn’t seem to have much problem with the xenos derived weaponry, not when their greatest member, Fabricator General Belisarius Cawl, tinkered with alien technology so much.

In front of the Iaculum Tyrannis and the rest of the Rogue Traders was an Eldar escort, the Seventh Sun. It led the way through the Webway, guiding the human vessels lest they get lost in the mind shattering tunnels. Their destination was the star fortress Immaculate Gem, which lay in the system where the Webway gate led. After that, they will have to travel the long way, through the Warp...

In theory, they could shoot now and destroy the xenos ship. However, that would mean that the Eldar would no longer guide the humans of Ultramar through the Webway, cutting them off from their furthest outpost in the Eastern Fringes, which kept watch for threats coming from Huron Blackheart’s Chaos Empire. The frontier planets in the Primarchs’ realm were barely reachable by Warp travel as it were, and if they lost this vital connection…

Silas Celeton sat in the officer’s suite, located within the bridge of the Iaculum Tyrannis. There, he waited as the servants prepared the lavish courses for today for him and his inner circle. It’s only a matter of time before they come in here…

@Eisenhorn

@Krash

Both of y'all are accepted. :D

Accepted. You may now put him in the character tab.

Mostly good, but you have to mention how he joined the crew of the rogue trader.


Warhammer 50k: The Second Age of Strife




The Setting

In the grim darkness of the 51st Millennium, the endless war continues.

There was no great conflagration or calamitous final battle.

Across the vastness of the galaxy, the Imperium died-- not with a bang, but a whimper. The galactic empire of humanity crumbled, its enemies too many, too great and too terrible to imagine. The great conflict of Octarius had no victory, a war without end. In the fiery chasm of strife, the locust and the green holocaust fused, as beast looked upon barbarian and both saw the other as kin. The new entity spread with a speed undreamt of by Ork or Tyranid. War and hunger melded into a singular desire to ravage and remake all in the image of the New Devourer. The Devourer's hybrid nightmares were regenerative and spore-born, combining into a grand horror which murdered the galaxy, leaving naught but fragments as it left.

Just as the New Devourer ravaged the galaxy, the Emperor perished. It is said by some that he could no longer bear the torment of sitting upon the Golden Throne; others believe that an assassin somehow slew him once and for all. Whatever the case, Terra collapsed into a second Eye of Terror, and every soul in the Sol System was consumed. The Astronomicon's light was snuffed out.

With the death of the God Emperor, the Imperium shattered like glass. Echoing the fate of the old Greater Human Federation during the final days of the Dark Age of Technology, its territories were isolated from each other. Numerous unfortunate worlds were set upon by the devious legions of Chaos, hungering xenos, or simply fell to the internal strife inherent to humanity. Many planets, reliant on shipments from agri-worlds, simply starved to death. Mad preachers roared a new rhetoric; the God-Emperor had punished humanity for its sin, and that they rightfully deserved their fate.

However, there are some worlds that refuse to succumb to despair and madness. The greatest of these patches of sanity left is Ultramar, reigned over by the three returned Primarchs; Roboute Guilliman, Vulkan, and the Lion. From here, they plan the grand reclamation of their Father’s dream. How could they accomplish this, however, when His light can no longer be seen in the Warp? Even with their allies (though 'allies' may be a strong word to describe them; some are utterly self serving, but useful regardless), such as Belisarius Cawl and his string of four score Forge Worlds, the highly advanced Farsight Enclaves, the mysterious Realm of Fathers, and at times, the Craftworld Eldar, whose diplomatic missives are led by the ancient Wraithseer and arch-manipulator Eldrad Ulthran, what they have before them is a seemingly impossible task.

Meanwhile, the rest of the galaxy had suffered just as much as mankind had. Here is what happened to them…

(You don't have to read this part to play. This are just lore tidbits.)
















The Plot

From a planet in the Eastern Fringes, a Mechanicus Explorator vessel had returned, reporting of an artifact with great power. The techpriests were unable to extract and analyze it as they were attacked by mysterious foes. With no resources to be spared from keeping Ultramar protected from outside forces, several rogue traders had been commissioned by the Primarchs to seek out this artifact, and return it to Ultramar. Only time can tell if they succeed.




Hello, everyone! Long story short, this will be set in a hypothetical Warhammer timeline loosely based on the fanfiction by LordLucan, the Shape of the Nightmare to Come. Here, the Emperor suddenly died on the dawn of the 42nd millennium and the Imperium perished with him. Players will be playing as members of a rogue trader crew sanctioned by the three Primarchs of Ultramar in a mission to recover an artifact of some kind. If you fail and die, well, nothing of value has been lost. If you succeed, however, you will be elevated as heroes, and be exalted by the Primarchs themselves. What is there for you to lose, anyway?

Players can initially apply as humans, Kin/Squats from the Leagues of Votann, or any of the other accepted abhumans, such as Ratlings and Ogryns. The RP will be open for as long as it runs; this gives the opportunity for people to app as other races such as Tau or Eldar, who we may pick up in the middle of our mission as our desperate situation demands.

As for knowledge of the Warhammer universe, you just need to know the gist of it. Any questions on the lore could simply be answered, either here or in the discord server.



Character Sheet

Take note that we'll be playing as higher ranking members of the expedition, as in the ones that will regularly come to/be regularly contacted by the bridge. Being a menial in the bowels of the ship wouldn't have too many opportunities for interactions with others.

You may have noticed that I didn't add a personality section. That's because I prefer that to be developed naturally in the IC over time.

[h4][b][u]CS[/u][/b][/h4]
[b]Name:[/b]
[b]Age:[/b]
[b]Species:[/b] Human? Transhuman? Abhuman? Kyn? (xenos can join sometime in the middle of the expedition)
[b]Appearance:[/b] Image, along with height in feet and inches.
[b]Role in the ship:[/b] Basically what you do as part of the expedition. Are you in charge of maintaining the engines, leading boarding actions, or what?
[b]Notable Equipment and Augmentations:[/b] No need for a detailed list for literally everything. Just need what weapons, armor, and cybernetic enhancement your character has, if any. Make sure to describe their capabilities.
[b]Skills:[/b] What are you good at? Are you a good shot? Great at stabbing heretics? If you're a psyker, add what psychic disciplines you specialize in.
[b]Biography:[/b] Basically your life story. Two paragraphs minimum. It is essential that you add how they got to be part of the Rogue Trader expedition to begin with.
[b]Additional Notes:[/b] Trivia, theme, or whatever else that isn't covered yet.


Rules

1. Be nice. I believe we can all gain something by being nice to one another (even if our characters are not), so please. Be nice.
2. The word of the OP and Co-Gms (whenever I get one or more, anyway) is final when it comes to arguments.
3. Even though the Warhammer universe is generally over the top, that doesn't mean that a roleplay in it should be a power fantasy. Cooperative storytelling comes first; our primary purpose is to have fun while telling a story through the lenses of the characters. This isn't an arms race of who's stronger.
4. Character death shouldn't be a thing, unless if you do something very stupid like charge screaming towards a Greater Demon. Even if you're a Space Marine, that Bloodthirster is still going to krump you.
5. Post length is about five sentences minimum, in most cases. Do try to make it a bit longer though, even if you think it's just your character rambling in their head.
6. Keep things at PG-13. Even if you get an Eldar girlfriend.
7. Most importantly, have fun!

Discord: discord.gg/ypM5Zy4hvu




© 2007-2024
BBCode Cheatsheet