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    1. The Narrator 12 yrs ago
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7 yrs ago
Current Writing like you ate a Thesaurus does not make you a better writer.
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9 yrs ago
After a full month I finally got Internet in my new appartment. And they say we germans are punctual :/
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9 yrs ago
Quit Work and enrolled in College. Strangely enough I got a lot more time for this site now.
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10 yrs ago
After some unintentional time off I am back.
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Most Recent Posts

I will put up a OOC tomorrow!
@Tatsua Aiisen Well I don't quite know. You would have to show me a complete Idea but I am open to the possibility.
@The One That is not quite an idea yet but you could do some pretty good characters based on suicide.
@The One I misunderstood, no of course your Memento Mori could be Banshee-Esque.
@Tatsua Aiisen They can act independent in the way that they can talk and voice opinions, but they are completely subservient to their host apart from possible snarky comments. They can't really leave their host and they give all their power to the host. They are basically the supernatural embodiment of their hosts death.
@Tatsua Aiisen Technically it is no different. It is just that the Memento Mori are the source of that power and if they would somehow be separated from the revenant through magical means he would be powerless.
There is however no delay.
@The OneNo only Revenants, but you could style them after myths in some way if you are creative.
@The One I was thinking about 5 to 6 people!
I would love to hear your ideas!
Memento Mori. Remember that you will die. That's the unavoidable truth of life.
In ancient Rome a slave would stand behind a victorious general, softly whispering the words into his ear.
To remind him that even with all his triumph and all his armies and wealth he would still one day part from this world.

If you're one of them, though, it's not about when you die - it's about how you die.


You died, your heart stopped beating, the blood stopped flowing through your veins, your inner organs stopped receiving the needed oxygen. At least that is the scientific way to see it.
But in a mystic, spiritual sense much more is happening. Nearly every religion believes that the body is the vessel to a spirit, that is influenced by the things a person does in live. They are all right in a way.


After you died you don't awake in heaven, nirvana or whatever you might have believed. You rise from your grave. You don't feel cold, you don't feel hungry, all you feel is an urge to go somewhere, a special place. A city. But you notice something, you are not alone. With you is a creature, a being. A symbol tied to your cause of death. A Memento Mori.

---
Here's some





As a note if you consider making a character: Keep in mind that, while Revenants may be potentially very powerful, fresh ones are not at the top of this settings food chain or anywhere near it. Think of a good, basic starting place which could then develop into something more in-depth and unique. Basically, just keep a sort of progressive story narrative in mind. A character should have two abilities at the beginning, these should grow and he will get as the story progresses. Also they way your character died may not be as important as the circumstances. A buddhist monk who set himself on fire in protest would have different abilities than a firefighter dying on duty.
All characters will start in Chicago, where they were instinctively drawn to.

This Rpg is heavily inspired by a Rpg I did a long time ago. I take not all the credit for the ideas.
If you are interested just say it!
If you have questions just ask!
Memento Mori. Remember that you will die. That's the unavoidable truth of life.
In ancient Rome a slave would stand behind a victorious general, softly whispering the words into his ear.
To remind him that even with all his triumph and all his armies and wealth he would still one day part from this world.

If you're one of them, though, it's not about when you die - it's about how you die.


You died, your heart stopped beating, the blood stopped flowing through your veins, your inner organs stopped receiving the needed oxygen. At least that is the scientific way to see it.
But in a mystic, spiritual sense much more is happening. Nearly every religion believes that the body is the vessel to a spirit, that is influenced by the things a person does in live. They are all right in a way.


After you died you don't awake in heaven, nirvana or whatever you might have believed. You rise from your grave. You don't feel cold, you don't feel hungry, all you feel is an urge to go somewhere, a special place. A city. But you notice something, you are not alone. With you is a creature, a being. A symbol tied to your cause of death. A Memento Mori.

---
Here's some





As a note if you consider making a character: Keep in mind that, while Revenants may be potentially very powerful, fresh ones are not at the top of this settings food chain or anywhere near it. Think of a good, basic starting place which could then develop into something more in-depth and unique. Basically, just keep a sort of progressive story narrative in mind. A character should have two abilities at the beginning, these should grow and he will get as the story progresses. Also they way your character died may not be as important as the circumstances. A buddhist monk who set himself on fire in protest would have different abilities than a firefighter dying on duty.
All characters will start in Chicago, where they were instinctively drawn to.

This Rpg is heavily inspired by a Rpg I did a long time ago. I take not all the credit for the ideas.
If you are interested just say it!
If you have questions just ask!
@Sisyphus Hey I finally got to make a char if there are any problems just say it! And sorry for the english, I am not a native speaker.

JACK SPADES




"Life is just a game. And I have every intention to cheat.


Age: 26
Time spent alive: 32

Gender: Male

Seeming: Wizened

Court: Spring

Appearance:
Mask: A handsome rogue, a dashing cheater. Jack is a handsome, young, blond man. His body is defined and slim without being too thin or soft. His light blue eyes have a gleam in them that makes girl weak and his opponents in a cardgame sweat. His skin is pale, his hair stylishly longer and the suits he wears look expensive and hand tailored.

Mien: His true form resembles that of a playing card so much that it begs a lot of questions. Did the fae model their cards after the human ones? The other way around? Or is the answer simply beyond reason? His skin is completely white and even and he seems to have edges.

History:
Born under the name of Jack Cunningham in a small harbour town in Louisiana, Jack had a quite interesting life. His father was an alcoholic and womanizer who toured the world as a sailor. His mother, Brandy, was a beautiful and smart woman, nearly 20 years younger than her husband. Since his father was always on the sea Jack was mostly raised by his mother. She instilled a love of life in him, even when her husband would come home in the middle of the night, smelling of perfume and whiskey she would smile.
His father was not a bad man, he just lived a day at the time and never planned on having a family. "You have to take the cards how they are dealt son. Or you can cheat.", he said to the boy on his 16 birthday. Two days later he was dead, liver failure.

The next year Jack got one of the vices of his father. Women. He was already handsome, confident and charming. When he got bored with the small town he kissed his mother goodbye and left on a ship like his father. He travelled by sea to Morocco, spend some time in Marrakech and Spain, then travelled back to america. On this travel he also picked up his second vice, gambling. He fell in love with the thrill of blackjack and the strategy of poker. When the ship docked in New York he decided he had enough of the sea and wend aboard with just a few dollars and a change of clothes.

In New York he spend the next few years, conning people out of their money and doing a variety of other things, he even modeled for a brief time. When he made a name for himself in the poker scene he was invited to a tournament in Vegas. This should have been the best time of the life of the 23 year old man. A day before the flight he was playing in an illegal establishment when a weird looking pale man challenged him to a game of chance. If he won Jack would get half a million in cash, if the stranger would win he would get Jack's soul. Since Jack thought it was some kind of con or joke and he was in a good mood he agreed. The stranger flipped the coin and Jack lost. Sure Jack was disappointed but he did not really care since he did not believe in a soul.

That same night he did not wake up in his hotel but in Arcadia, he found himself on a gigantic table owned by some fae he only knew as "The thin white Duke". Dozens of poor humans were captives here and Jack was used as a playing card in a gigantic game of cards. The rules were sometimes strict, sometimes nonexistent. Sometimes Jack had to move himself or he would get punished, other times he was not allowed to move for long periods of time. He noticed how the strange world was changing him. When at the beginning he thought it was a nightmare he quickly realized that this was a horrible reality. His memories of the time are weak and he can't even quite recall how he managed to flee but he is still scarred by his time in Arcadia.

Now back in New York he promised himself to catch up on all the time he lost, he had a new array of abilities and looked like he did not age one day. He quickly got a new identity and began to continue where he left of. He would life to the fullest!

Personality: Jack has a devil-may-care attitude. He is fun loving and easy going, always the life of the party and a great entertainer with enough charisma to make you smile even after you realize he conned you for half your money.

Skills: Jack is a talented orator and conman. He could probably sell fire to the devil. He also is has a masterful ability for card tricks and sleight of hand, he is able to cheat in a completely surveilled casino and steal the watch of someone while talking to him. He also has some knowledge in lockpicking but not to much. In recent years he took several classes in Judo after one of his cons went wrong, he is good enough to defend himself.

Supernatural Powers: Jack will win against you when playing cards. And that is not by chance, he has a supernatural understanding of all games of chance, strategy or both. He can tell how a coin will land 10/10 times. He also can use his cards to influence the world, the king could tell him where the mayor or president is for example. He also is supernaturally lucky. Things just tend to happen in his favor...

Weaknesses: Jack supernaturally cannot turn down a game of chance. His confidence also often leads to difficult situations and he fails to take anything serious.

Notable possessions: A deck of playing cards. A silver coin. A lockpick. A hand tailored black suit and hat with a red shirt. A phone. A pack of smokes.

Other: -
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