Avatar of The Red Seelie
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Recent Statuses

7 yrs ago
Y'know with all the new Isekai concepts coming out, I wonder if there is an isekai concept for "Reincarnated as a Truck that sends people to other worlds"
3 likes
7 yrs ago
Draw 2 Cards
1 like
10 yrs ago
When your bored but don't really know why.
2 likes
11 yrs ago
That moment when you have a billion ideas and can't write them all down
1 like
11 yrs ago
I always win the coin flip... always...
4 likes

Bio

hi

Most Recent Posts

Thanks Char.


Your welcome.
I am just gonna be waiting for grey to come back online to work on the titan-pad.

Yo, @The Grey Dust, can you post those gravekeeper cards again? Forgot to list them and lost 'em in the void


Name: Gravekeeper's Ghoul
Level/rank: 3
Attribute: Dark
Monster Type(s): Spellcaster
Effect: Cannot be destroyed by battle. When an opponent's monster declares a direct attack while this card is in your Graveyard while "Necrovalley" is on the field: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do add 1 "Gravekeeper's" Monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley".
ATK/DEF 0/0

Name: The Ancient Pharaoh
Level/rank: 12
Attribute: Dark
Monster Type(s): Spellcaster
Effect: (This card is always treated as a "Gravekeeper's" card) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by having 4 or more "Gravekeeper's" monsters with different names in your Graveyard while "Necrovalley" is on the field. Face-up Field Spell Cards cannot be destroyed by effects. Neither player can activate a new Field Spell Card. This card gains 500 ATK and DEF for each "Gravekeeper's" monster in your Graveyard with different names. Once per turn, during either player's turn: Target 1 "Gravekeeper's" Monster in you graveyard; until the End Phase, this card gains that monster's effects. You must control this face-up card to activate and to resolve this effect. During your Opponent's End Phase: Destroy this card.
ATK/DEF 100/100

Name: Sacred Ankh of Necrovalley
Trap type: Continuous
Effect: Activate only if "Necrovalley" is on the field. Once per turn, when either a "Gravekeeper's" monster or "Necrovalley" leaves the field due to an opponent's card effect: Add 1 "Necrovalley" or "Gravekeeper's" monster from your graveyard to your hand. This effect cannot be negated by the effect of "Necrovalley". Destroy this card at your third End Phase after activation.

Name: Endless Sands of Necrovalley
Spell type: Quick-play
Effect: Activate only if "Necrovalley" is on the field. Target 1 card your opponent controls, shuffle this card this card back into the deck, and if you do shuffle the target into back into your opponent's deck. You can only activate 1 "Endless Sands of Necrovalley" per turn

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In other news Charak is back and working on a post.
(also @The Grey Dust Why not add the Talking to the pre dual shanigans? before they step down for their match as that would allow them both to comment on the match's at the same time.)
<Snipped quote by 1Charak2>

Didn't he say that though? I interpreted him saying it as:

"If Skill drain is out, I have to pay LP for my fiends even when Pandemonium is out"


What he said was if it was right or not that he had to pay LP for skill drain even though he had pandemonium

And the answer is yes
<Snipped quote by vancexentan>

That is probably a bug.


No its cause pandemonium only negates paying lp for Archfiends, if it negated having to pay lp for cards. RA would be insane
The Ic is exploding while I am revising Bloody hell XD

I'll get a post up tomorrow :D
A few GK Cards I'm proposing.



NO NO NO NO NO NO NO NO AND NO

In other news Tests are nearly done (one more day)
But for now, Endless sands is broken as it doesn't get discarded (ha take 3 best removal)

Sacred Ankh seems okayish

If Pharoah has Yami yugi as its monster then it am okay with it

no clue bout that GHOUL.
Speaking of assessements/exams I have 2 more days left of them XD

-_- pray for me
@1Charak2 So care to tell me how those cards would work if YOU drew them, not your opponent?

actuallytheresafewthatdoandthenthere'salsofabledandstuff

Tbh, Spell monsters just sound like something broken waiting to happen unless they're Xyz fodder.


They would work like normal Cards, think Parasite Paracide.

yea I am not gonna do spell monsters or discard monsters.

@1Charak2 Dark world man.

Isn't that what the entire purpose is of trap monsters tho? My friend actually runs a deck like that.

...Iunno.

How would that even WORK? Also complications of card backs, your opponent could know what they draw in advance

infestation
Wouldn't work in a standard Tournament situation IRL but in the role-play probably could work since card backs don't exist. but yea have 2 cards get added to your deck that if you draw summons tokens for your opponent... Would seems like a cool idea (and totally screw with whole drawing shenanigans)

Dark world monsters don't discard themselves though...

There is not enough spell monsters though...

Alright so thats the First one (probably gonna make it soon when I get the time)

Have another 7 Archetype Concepts









Thats all i have for now.
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