• Last Seen: 6 yrs ago
  • Old Guild Username: Kelsiven
  • Joined: 12 yrs ago
  • Posts: 966 (0.21 / day)
  • VMs: 0
  • Username history
    1. The Wanderer 12 yrs ago

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Most Recent Posts

Watch her ultimately become strongest in the guild... as a five year old... xD
I am heartless, a few anime's have brought tears to my eyes, but only one ever produced a tear... *on a quest to find something to cry to*
<Snipped quote by Caits>

Too slow! Another go?


<Snipped quote by CirusArvennicus>

How the heck are you convincing people?


Awesome, but how do you get so many options to make the chibi so accurate?
<Snipped quote by The Wanderer>

Afraid the little adorkable blonde is off to Mount Hakobe xD


Team 'Elemental Phobia' will form someday! I CAN SMELL IT!
Alright, then. Volunteers for a trip to Balsam Village with Trinity? She'll be forced to call on people at random by trusting the power of love, otherwise~ <3


Will Karn be around? A bit interested in having him meet up with Haden.... .... nevermind, it doesn't matter- Haden is a volunteer either way! He isn't a guild member though, so you would have to snatch him off of the streets.
We are full on reservations I believe, but if someone doesnt show up we may have space.
If Alula was already your friend she would go out and spend all her money on belt knives and cigars and just dump them at your feet


"That sounds mighty close to a bribe" -Kelvin

We havent seen the shops yet, and there are a lot more supplies we might need... food, water, horses, tents? Etc.

I suppose it depends on the depth of the adventure
Not to sound needy or anything, but any chance of getting a 5" belt knife for 2 gold?

If not, a cigar or two?
No problem, its fair to stop random explosives spam :P (I assume the dynamite and premades are fair-game though)

What does Machinery crafting include roughly though?
Name: Kelvin
Appearance:

Race: Human
Class: Engineer
Main-Hand Weapon: Repeater Crossbow*
Off-Hand Weapon: Toolbelt*
Secondary Weapon: Backpack*
Armor: Cloth
Skills:
Explosives Master: Kelvin is extremely skilled in the handling, use, and creation of explosive devices. Given supplies and a bit of time, Kelvin can improvise a wide variety of tricks and distractions using his skills, as well as disarm explosive traps.
Tinkerer: Kelvin possesses a lot of experience in tinkering and crafting odd things, and has a decent chance at disarming traps, as well as being more than capable of setting them himself on the fly.
Problem Solver: Because of his knowledge, Kelvin is capable of jury rigging and improvising his way through problems (often unconventionally) using both what he has on him, and random local resources. (Can 'observe' and 'search' areas and interact with the environment in advanced ways.)

Weaknesses:
Combatively Incompatible: Kelvin lacks in the close quarters skills, other than 'run fer y'ur life!'.
Half-deaf: Explosions and the like have left Kelvin deaf in one ear, as well as missing a pinkie.

Personality:
Over confident and domineering when it comes to his specialties, Kelvin represents one of those “Stand back and watch this” types of guys. (But really, if he tells you to stand back, there is likely a reason.) In combat, he tends to hang back and shoot from the back, and isn’t afraid to run like the coward he really is. This guy tends towards the eccentric, but generally means well for all involved.
Background:
Not much to say, his father was a woodcarver and his mother a daughter of a hunter. Kelvin took interest in both crafts growing up, particularly enjoying making puzzle boxes and toying with the spring power found in bows. He dabbled in smithing for a bit, then alchemy, and finally found good mentor in a larger city. Now he is here.
Other:


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