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@ELGainsboroughThis should ideally be in the Roleplaying Section, not Checks but oh well, I'll try to help.

The intentions behind an NRP is basically the same as any other RP at the end of the day: to act out a situation that you cannot ever do in reality. Generally I would say focus on making a story over "winning" and NRP like a strategy game since the desire the "win" and NRP is much more prevalent than in other RPs, technology and military more often than not tend to turn into dick measuring contests.

Working from what you've said, I would say that the NRP in this case should focus on the divides within this internal conflict/civil war and how the factions interact, how people of different ideologies or zealousness interact and the descrapancies between what people are told and the reality. NRPs can be written from the stance of a nation or strictly a character with a lot of power over a lot of people and resources or even a hand full of people in various positions in a society. You could have a king or leader at the top, but also write for a lower ranking official or some average joe or soldier.

I'd be willing to answer more questions although it should be taken to the right place and more details are need of course. I also have an Intro to NRP 101 guide in my sig if you want to check that out, might help a little.


I'm going to have to disagree with you here, Clock.

Allow me to parse unto you a few of the critical theories of Nation RP.

  • Story vs Game: Predominantly, most RPs will veer in one direction or the other, with the majority going for the former. Story allows players to weave nations together. No one loses. There's a war, there are losers, but every nation will eventually be compensated with story currency. Game based mechanics are most related to boardgame or RTS mechanics, and the story evolves from the gameplay that occurs. I believe that gameplay based mechanics are better. They incentivize nations to actually compete. Within the sphere of a story based RP I can literally rationalize and justify ANYTHING I do and if the majority consents and the GM does not disagree, I win. The majority of story based RPs often end because of too many "directors," too many people wanting to dictate the story.
  • Emphasis: Traditionally, there are four dictates of a nation RP: Economics, Military, Politics and Culture. I would say emphasize on two of them and make the other three after thoughts. I can personally attest that giving too much attention to all of them you risk over complexity. Don't emphasize enough and the mechanics might be too so boring that no one can effectively flush out their nation.
  • GM'ing: This is where you come in. First, establish the legitimacy of also being a fellow RP'er. Some RP's this is tenable and in other RP's you must simply stand back and be the invisible hand.
I'm here! I'm back! Sorry, real life issues.

Is everyone still interested in continuing? I apologize for my absence.
Updating the ledgers and then turn 6 begins!
@Theodorable

*cricket chirping*

Still confused on how the pay and other stuf shall be.


You're looking to analyze something I just asked for your thoughts on. IE: "Does a tech tree sound more appealing than RNG tech?"
Potential tangible tech tree, versus RNG for tech.
Thoughts on this?

If I could for a moment speak to my experience as a GM, I would say that although the concept is intriguing, there always seems to be a cohort of purists that will tell you how to run your game and that tend to get pissy if you have an idea that might make the game more approachable or less terrifically research-intensive, or really anything that varies from the original concept on the paradox forums. Just my two cents. Maybe you will have better luck, or simply want to copy+paste the original.


Similarly the effort lies extensively on the side of the GM. The GM does 90% of the work and the player does 10%.
Age of Nations

Turn 5: March, 1817 to October, 1817


The Second Terkavian Uprising had it's fiercest growth in the home province of Terkavia, but sympathizers began to make themselves known in neighboring provinces. Rioters and dissidents grew bolder with each passing day that the Terkavians roamed free. Gilfray de Nauvé, a native born Azrekan and Terkavian sympathizer, had long become obsessed with Terkavian culture--even so much as to move to the Seljuk Empire from Azreka itself. He brandished himself one of the founding fathers of the "Friends of Terkavia" movement. He gave a speech in the coastal city of Sezrit: “Give me the papers of the kneeling Terkavians to the sultans and the traitors in every village across the nation to burn them. Every place and every village that betrays our nation and it’s long battle to freedom, I will smash it, burn it and destroy it! FIRE AND AXE TO THE ONES WHO FALL ON THEIR KNEES AND THE TRAITORS! Fight for Faith and Fatherland! The time has come, O Terkavs. Long ago the people of the Continent, fighting for their own rights and liberties, invited us to imitation ... The enlightened peoples of the Continent are occupied in restoring the same well-being, and, full of gratitude for the benefactions of our forefathers towards them, desire the liberation of Terkavia. We, seemingly worthy of ancestral virtue and of the present century, are hopeful that we will achieve their defense and help. Many of these freedom-lovers want to come and fight alongside us ... Who then hinders your manly arms? Our cowardly enemy is sick and weak. Our generals are experienced, and all our fellow countrymen are full of enthusiasm. Unite, then, O brave and magnanimous Terkavs! Let national phalanxes be formed, let patriotic legions appear and you will see those old giants of despotism fall themselves, before our triumphant banners.”


Gilfray de Nauvé, circa 1810's


de Nauvé considered himself "a Terkav in all but blood," and circulated the pamphlet FUR SAZIRKA, TERKAVIA, or For Freedom, Terkavia in the neighboring cities. On October 25th, 750 members of the "Friends of Terkavia" swarmed the governor's palace in Sezrit and sacked the building, though the governor himself had vacated for the day. The smoke plumes were seen as far as the harbor, where disembarking Gilbradian troops were present.

With issues over the Vahterpää still fresh in the mind of the Marns, King Benedict IV demanded that if an apology wasn't issue within the year that the Marns may pursue an embargo against the continental nation. Reportedly, several Aontan advisers were admitted to the Marn national council during the ongoing investigation of the Vahterpää. King Benedict IV convened his war council, though without admission of any foreign delegates present. Vornehm military advisers believe that King Benedict IV, a young and brash king, might go to war to save face over the loss of the Vahterpää, a loss inflicted by a trade policy that his people were wholly against.


King Benedict IV in Marnish military regalia


On November 1st, war reached the Continent. The Kingdom of Dallin declared war on the Kingdom of Madeira. The Dallini king, wishing to strengthen his own position, found little friends--Kalpian, Civitan and Veldanic delegates denounced the Dallini as warmongers. The Dallini Army mobilized immediately, but would not be prepared for offensive operations until the November 18th. While the Dallini Army mobilized, the Madeirans scrambled to get their act together, moving to intercept any Dallini forces that might be coming through the St. Kerramore Mountains; the natural divide between the two nations.


Modern day image where the Dallii Army allegedly passed along the River Peja, circa 1817


On December 1st, the Dallini Army passed through the St. Kerramore Mountains just along the Batigefalé border, far from where any Madeiran troops had moved to intercept. The Dallini Army marched for sixteen straight days through the Sao Pass where the River Peja carved a path through the mountains. After passing through, unseen--with only casualties of the heavy winter conditions--the Dallini Army turned north into the open field. Ahead, the city of Portimao. The plan to cut Madeira in half was close at hand. The Dallini Army was faced with a minor crisis; the River Peja served as a natural obstacle to reaching Portimao in the north. Scout borne riders constantly roaming the flanks returned with news that the Dallini Army had not moved entirely unmolested. The Madeiran Army was moving--though piecemeal--to defend Peja.

General Dellius Arius decided under the cover of darkness, he would lead I and II Corps across the River Peja, south of the town town of the river's namesake. Where the river broadened into the River Marles and flowed south into Batifegalé, General Arius fabricated wooden pontoons and set about the task of moving 62,000 men and 30 cannons across the frigid, frozen December water.


Battle of Peja (1817)


The morning of the 2nd, the Madeiran Army awoke to find that the Dallini Army was on their bank of the river. General Miguel Ricardo de Álava y Esquivel, the commander of the Madeiran Artillery Corps maneuvered II Corps to form a bridgehead south of Peja and engage the enemy. While Dallini's I Corps (32,000 men, 15 cannons) and II Corps (32,000 men, 15 cannons) had successfully crossed in the twelve hour time frame--their supply wagons and ammunition carts had not. They would be fighting with limited ammunition and shot for their cannon. The force they opposed was the Madeiran II Corps (40,000 soldiers). The Battle of Peja began around nine A.M. on the morning of December 2nd, 1817.

General Miguel Ricardo de Álava y Esquivel was an experienced commander--the best in Madeira. He was not a commander of men however, but rather of artillery. His presence was due to the absence of Marshal Felix, Duke of Beja, the Chief of Staff of the Madeiran Army, who had returned to Portimao under illness. General Esquivel ordered his troops abroad and forward into a short, broad line, poised to fire. Historians of the age refer to Dallini bravery--or stupidity--in declaring war in October, forcing a harsh winter campaign that claimed a great many lives. The Dallini lined up, pulling their artillery into range to focus on the infantry.

Three volleys--two from the Dallini and one from the Madeirans--were exchanged, and the Madeirans charged, using the short thin line as a form of meat shield to close the distance. The ensuing melee was a brutal, desperate affair in four inch deep snow. So close was the battle many Dallini artillerymen were forced to the fray. The combat exhausted men's arms and spirits, and at 4 PM the Madeirans retired north to the walled city of Peja, the Dallini General Arius deciding not yet to pursue on the whims of collecting the dead and allowing his ammunition cart and supply train to cross the river.


Charge of the Madeirans at Peja, 1817


At the end of the day, the Madeirans suffered 12,000 dead and the Dallini 2,800 with a single cannon lost to conditions of snow and ice in the rugged, mountainous terrain. The losses of the Dallini Army in total had lost 5,300 men and 1,100 cavalry due to attrition in the St. Kerramore Mountains, and yet now their enemy was pressed to the walls of the city of Peja--the last obstacle to the sister city of Beja. Dallini Army units formed at the base of the city's south wall while secondary and tertiary Madeiran Army units flocked into the city.

In Azreka, an additional two regiments of cavalry were formed, while military and economic advisers were sent to Odrius to help keep the Dallini competitive in the war. Long time friends and cultural cousins, Dallini and Azrekan cooperation was at an all time high, though Azrekan advisers reported back to their monarch the questionable quality of the Dallini war councils.

The Gilbradian Army was becoming more involved in the Seljuk Empire. Firstly, they received new uniforms for fighting in the hot deserts of the East. The new, thin materials were easier to breathe in and not made of thick cotton that was suitable in the cool climate of Gilbradia and the Continent. With the 22nd Regiment now being supported by an additional 4,000 troops of the 37th and 18th Regiments, the fresh faced soldiers showed up to an exotic world that many of them had never before known.


Gilbradian Seljuk uniforms, 1817


Cersin was considered the Doorway to the East by Continentral traders. A mash of West and East, it was an exorbitant departure from the bleak, often rain peaked plains of Manfield and Blackridge. So alluring was the city that in the first ninety days, the Gilbradian Foreign Office signed off on over 120 court martials for soldiers who had gone AWOL or simply took leave and never returned. [Empire of Gilbradia] loses 120 Soldiers]


Governor's Palace, Port Cersin, 1817


Still souring the tastes of Batifegaléan Empire's dazzling birthday of the reigning monarch Queen Mariana Varejão-Medellin II were the Dallini. The poor behavior and outcome of the event had turned the mood in Aldius for the worst, where Batifegaléans were being targeted out of anger, and in response the province's mood was tense. Several shops closed down. A Dallini protestor, speaking out against the violence was beat nearly to death and left for dead--but whether by native Batifegaléans or fellow Dallini's was uncertain.

In Zeelia, the Zeelian Imperial Army was reorganized under General Falkand and began training. For nearly five months, Zeelian infantrymen marched and fired and trained. The Zeelian Army was nicknamed "Falkand's Army" given how much care he put into it's development. Foreign military observers reported back to their own respective governments the competency of the Zeelian Army. The average Continental riflemen could fire three shots per minute during a concentrated volley. The Zeelians could fire five shots per minute.


General Falkand overseeing troops in Evecope, 1817


General Falkand himself, having never seen combat, wrote in his memoirs: "Never have I felt so alive as to command men. Zeelia may yet return to her roots as the greatest power the world has ever seen. And if I am to lead her, then the Faith wills it, and if I am not--so too, the Faith wills it." [General Falkand gains +12% Momentum and +7% Experience]

[DO NOT POST UNTIL THIS LINE DISAPPEARS]
Also: new turn tomorrow.
damn shame I missed this seems like quite the epic.


You can certainly still join if you'd like! PM me!
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