@Theodorable I have finished my Japanese-Chinese-Mongolian-ish nation. Should I put it in the CS tab or wait for you to send me something or what?
Post it here, please. If there's any issues I'll let you know. Also, if you want to be on an island, I can do that. If you want the Dominion of Sae-Mung's position, I can accommodate you as well.
To Do 1. Tyrian Empire Dossier 2. Republic of Paraka Dossier 3. Helrox Empire Dossier 4. Serene Empire of Tara Dossier 5. City-State of Julia Dossier 6. Holy Empire of Vigentino Dossier 7. World Map.
Anyone who wishes can send their orders, or you can wait for the map and such.
“But now, for the first time, I see you are a man like me. I thought of your hand-grenades, of your bayonet, of your rifle; now I see your wife and your face and our fellowship. Forgive me, comrade. We always see it too late. Why do they never tell us that you are poor devils like us, that your mothers are just as anxious as ours, and that we have the same fear of death, and the same dying and the same agony--Forgive me, comrade; how could you be my enemy?” ― Erich Maria Remarque, All Quiet on the Western Front
The Known World, analogous to our own but remarkably different. The food almost assuredly tastes the same, the weather can be just as miserable but it is so definitely different as to remain unique. In the Known World, it is the Year of the Nineteen Hundred and Five, with technology settled much the same as our year, in a similarly linear progression that no one need a history lesson here if they are familiar with our own world. The geography may be different, but the men are all the same. Colonialism, imperialism and industrialization have all taken root. The parties and monarchs may have different names but they rule no differently than of our own ancestors. The difference here, is that you set the stage. You help shape the narrative.
All players in this list may PM their orders now. Posting IC remains optional but strongly recommended.
1. Tyrian Empire 2. Republic of Paraka 3. Helrox Empire 4. The Serene Empire of Tara 5. Holy Empire of Vigentino 6. City-State of Julia
- Posting IC will be immensely beneficial to you as a player. It is, however, not necessary. This is designed so that you can still send in your orders if you are too busy to post, but posting IC will provide a tangible bonus to your DRM (Die Roll Modifier). - Each Turn represents one In-Game Month. The player will submit 3 Orders. - Each order is then subject to a 1d6 roll. A 6 means a perfect execution and a 1 means a horrible failure. Posting IC gives you a +2 die roll to a single order, or a +1 die roll to all three. [Specified at the end of your IC post.]. This means that more active players are rewarded. - Orders: * Economic: An order designed to benefit the nation economically. * Military: An order designed to affect your military. * Diplomacy: An order designed to conduct diplomacy. * Imperialism: Exploring and developing new lands. * Request Design: Required to design a new weapon of war. Fulfilling this order requires the following info: [Type of Weapon: Small Arms, Field Gun, Machine Gun, Submarine, Destroyer, Cruiser, Dreadnought.] [Contract: International or Domestic] [Length: 1 to 24 months] * Conference: Used to call a Political or Military Conference. Select which nations to invite. Begins a Conference. (See PM for rules). * Spend Point: Used to spend an available point in a Corporation to further their specialization.
Eurania and Faresia, 1905
Turn 1
January, 1905
January 1st: The play The Emerald Dancer opens at the Grand Theatre in Cogoli, Vigentino and begins the first of an anticipated run of 122 performances and numerous revivals throughout the country. So popular is it that head of states of the Helrox Empire, Tyrian Empire and Mashir Sultanate intend to attend showings. It's own problems aside, the play is all anyone in the Holy Empire can talk about for weeks on end. [+1% Legitimacy]
Silvana Golino, the infamous actress of the Emerald Dancer, pictured circa 1904
January 2nd: In 1888, after eight years apprenticeship at his father's watch-making business, Giovanni Mateo started building Wolfram bicycles, so named because Tyrian names had more sales appeal in Vigentino. In October 1898, Giovanni then co-founded Forino GB & C and started producing the Wolfram electric bike in 1899. Its coachwork was by Marcelo Francisco. In July 1899, the Wolfram' plant and patents were sold to Giovanni Mateo who then produced the 4 HP, which became the first ever FEA design. He attached it to a carriage, which he abbreviated to car. The car had a water-cooled 0.7-liter (679 cc) 2-cylinder, rear-mounted engine producing 4.2 horsepower at 800 rpm, coupled with a three-speed gearbox without reversing gear. Its top speed was 35 kilometres per hour. and it had a fuel consumption of 8 litres per 100 kilometres. The Forino Estadi Automobili opens it's doors for business in Cogoli, Vigentino on January 2nd, 1905. Giovanni Mateo unveils the patented Forino 4HP gasoline engine, the first of it's kind. With potential utilization for a "motor car" or for farming mechanization, whether or not it will be successful is the guess of many. More a mechanic than a designer, Mateo's first attempts at a "street car" prove to be unwieldy at best.
F.E.A. logo, circa 1905
January 7th In a move surprising to many, the City-State of Julia put out a request for a new rifle design to the international community with a requested answer by 1907. Given that it was the armaments capital of the world, many wondered why the nation would look elsewhere for armaments design when it's Mataxi Model 1905 was wide and far considered the best rifle in the known world.
@Theodorable I'm noticing a disturbing lack of flags. I'd prefer to have those, it gives the nations more of an identity.
Also, are these continents parallels to the real world, or are they completely different? Like Eurania sounds very close to Europe, and Europe had most of the great powers in rl just as this rp. Is there a specific continent for not-African tribes to be colonized and another continent for not-Asian nations to be subjugated?
I know this rp is completely different than the rl other than the atmosphere and the tech, but I don't know if you're planning something with the map or the lore considering the other continents, and considering I might make a not-African or not-Asian nation it'd help to know more.
Sorry for the confusing questions, I hope what I said made sense. Also good job with the CS.
My mistake. Eurania is analogous to Europe. Saldorria to South America, Serranthia to Africa and Faresia to Asia. The Fifth Continent would be a bit analogous to North America, I suppose. If you'd like to be a non-Great Power and in another location, just specify for me.