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Also interested. I'll take a roll please.


22.
I'd like me some points too. Also do you still plan on doing Rome, The Republic or have you given up on that idea?


51. The latter, unfortunately.
I am interested. Roll me a number.


79.
Chaos 2020


January 1st, 2020

As the world wakes up to a new decade, a quiet tension accompanies it. Continuation of age old policies continue to threaten the fragility of a world already careening down the wrong path. Spiraling debts threaten the sovereignty and livelihood of several nations. Rising nationalist threats have become exponentially relevant and global climate change has forced errant immigration further towards the equator as temperatures continually drop, making the life near the poles less plausible. Reports of a new and dangerous viral infection in the undeveloped world has also given many a cause for concern, as a worldwide pandemic could toss the world into chaos.



The World, as of January, 2020





Chaos 2020 is a modern geopolitical, economic and military simulator in a fictional world where you as a player create your own nation and craft a narrative by taking it into the future.

Nation Generator
- You begin with 1d100 Nation Points.
- Request a Roll by posting your interest in this thread.

Territory
- You start with 1 Province for free.
- The next territory costs 3 Nation Points, with each addition point costing +2 more (So the pricing would be 3, 5, 7, 9 for a second, third, fourth and fifth territory respectively).
- Each territory must be adjacent to an existing territory you own, or it costs +5 more, if it is not.

Population
- You start with 3 Million population for free.
- For every Territory you own, your population increases by 2 Million.
- You may spend 1 Population Point to increase your overall population by 3 Million.

GDP
- You begin with a GDP Per Capita of $17,000.
- You may increase this by $3,000 by spending 1 Nation Point.
- For every 1 Nation Point you spend you roll 1d6 and receive one of the following:
- 1: +2% Ethnic Tensions
- 2: +3% GDP Debt
- 3: +3% Political Unrest
- 4: +2% Stock Exchange Volatility
- 5: +1 Ethnic Makeup
- 6: -2% Natural Resources

Military
- You begin with 1 Point in every three categories.
- Army: May spend between 0-20 Points here. After 20, you roll 1d6 and receive the same penalties as above.
- Navy: May spend between 0-20 Points here. After 20, you roll 1d6 and receive the same penalties as above.
- Air Force: May spend between 0-20 Points here. After 20, you roll 1d6 and receive the same penalties as above.
- Nuclear Weapon: +20 Nation Points. Will roll 1d6 10 times automatically.





Once you receive a roll, you may fill out the below application.

[b]Official Country Name[/b]:
[b]Capital[/b]:
[b]Preferred Type of Government[/b]:
[b]Head of State[/b]:
[b]Nation Points Received[/b]:
[b]Territory[/b]: (Post map, number of points spent, number of points remaining).
[b]Population[/b]: Total number of population. Number of points spent. Number of points remaining.
[b]GDP[/b]: Total GDP per capita. Number of points spent. Number of points remaining.
[b]Military[/b]: Number of points spent and in which category. Number of points remaining.
[b]Brief History[/b]:
Rome, the Republic




Rome.

Hannibal, freshly defeated as Zama, remains fresh in the mind of many back in the Eternal City. Pushed nearly to the brink of defeat, the Republic not only remained as one, but were unified and victorious. The provincia of Sicilia, Sardinia, Corsica, Hispania Ulteria and Hispania Citerior have all been added to the protections and services of the Republic. Her navies rule the sea and her legions are battle hardened. The future of the Republic is limited only by the ambitions of her Great Families and the keen blessings of the Gods.





Rome, the Republic is a faction and nation based roleplay where players take on great, albeit fictional families that seek to expand power into Rome. Whether Rome remains a Republic or not is determined by the actions of the players. Power can be established by hoarding wealth, earning the loyalty of Legions, gaining popularity with the masses and consolidating legislative power within the Senate.

The game begins in 197 B.C., approximately four years after the official defeat of Hannibal of Carthage and the consolidation of former Carthaginian territories into the Republic--specifically the Mediterranean islands of Corscia, Sardinia as well as the coastal territories of Hispania Ulteria and Hispania Citerior.

Each player controls a Faction, which could also be considered a family, though certain characters will not be directly related through blood. The base personality is considered a Character and every Faction begins with 3 randomly generated Characters. During each turn, which represents approximately six month, each player takes a turn assigning a single action for their character.

Additionally, every other turn, their Character will age. Over the age of 50, there is a 10% chance of death every turn. Characters will each have a Popularity rating which determines how popular they are with the Masses, a Wealth rating, indicating how much money they have to spend, an Influence rating if they are in the Senate, as well as can develop traits based on actions taken. There is a Corruption level as well, known only to that player unless revealed through Prosecutions or Events.

Example Character
Mettius Avidius Novellius [44] (Senator) [?]
- Location: Roma.
- Popularity: 5
- Wealth: 14 [+2/Turn]
- Influence: 13
- Trait: Gambler (10% chance every turn of losing 3 Wealth).

Actions: Every Character can take one Action per turn.
- TRAVEL: Can move from one adjacent Province to another. Seas can create adjacency.

- HIRE: Can Hire a Retinue.

* Tax Collector: Place in a Provincia that you own and will collect taxes for you every 4th turn. Costs 1 Wealth per Turn.
* Bodyguard: -2 Die Roll Modifier on Assassination attempts. Costs 3 Wealth per Turn.
* Informant: May reveal one Hidden action that occurred in the Provincia he's located in. Costs 1 Wealth per Turn.
* Assassin: One time hire. Select Provincia and a Target. Assassin will wait 2 Turns and attempt a strike then. Cost is 1-5 Wealth with a 1d10. Success on 8+
* Pleasure Girls: Attracts the more deviant and less scrupled to your gravity. +1 Influence per Turn. Costs 2 Wealth per Turn.

- PAY: Can pay any amount to another character. If not in the same Provincia. Must pay an extra 2 Wealth for it to be transferred per Provincia it must travel. This can also be used on NPC Nations.

- MARRY: May select one of your Female Characters (unless she has the Matriarch Trait) and Marry her off to another Character. The Male character immediately gains +1 Popularity and +1 Influence.

- CONCEIVE: Action can only be taken by a Married Female character. Will seek to create a child. 1d6 Roll. Success on 2+. For every 1 Child activated, +1 is required for the 1d6 roll.

- GOVERN: Must be Governor and present in the Provincia. Roll 1d6 and add that number to the Defense, Income or Stability of the Provincia. Will also Receive Income from Taxation and decrease Stability by 2.

- MARSHAL: Must be present with Attached Legions. Roll 1d6 and add that number to the Loyalty, Strength or Fortitude of the desired Legion.

- CALL BILL: Player chooses a Bill to Vote on for the Next Turn. All Players vote.
- Character's Influence determines Number of Votes.
- If Character is not present, they may not vote.



PROVINCIA
ITALIA
- Population: 65
- Armies: None
- Defenses: 35
- Stability: 76
- Income per Turn: $360
- Costs per Turn: $86

SICILY
- Population: 13
- Armies: 6 Heavy Infantry, 11 Light Infantry, 5 Equites
- Defenses: 16
- Stability: 91
- Income per Turn: $99
- Costs per Turn: $21

CORSICA AND SARDINIA
- Population: 9
- Armies: 3 Light Infantry, 1 Equites
- Defenses: 6
- Stability: 51
- Income per Turn: $46
- Costs per Turn: $19

HISPANIA
- Population: 23
- Armies: 10 Heavy Infantry, 22 Light Infantry, 12 Equites
- Defenses: 4
- Stability: 33
- Income per Turn: $109
- Costs per Turn: $19




POSITIONS
[UNDER CONSTRUCTION]




Hey all. Here's my Rome game. If you're interested, just say so.
???
Send me those orders!
Welcome to the League


Week 1, May 2019
  • NEW ACTION AVAILABLE -- Offer Contract: Any number of players in Tryouts may now be offered a contract. Average contract price is (Perceived Overall x $50,000. Quarterbacks are x2). Maximum contract length is 5 years. You may also offer a Signing Bonus to increase the odds of them signing with you.


NEWS FROM THE PFL NEWS BLOG
  • Rylen Erickson joins the coaching staff of the Anchorage Abominables on a three year $45,000,000 contract. The Anchorage coaching staff--now finalized--is the youngest in the league at an average of 40 years old. Their overall is a 79 and in 2019 they make up $48,000,000 of available cap space.
  • The first Tryouts are conducted across the league, and it's expected the first contracts will be doled out by the end of the month. Many are anxious to see the first player signed by the Professional Football League.
  • Luke Poole signs as the Defensive Coordinator for the Austin Rattlesnakes on a two year $44,600,000 contract.
  • Kellen Sharp signs with the Vancouver Leopards for a massive five year $125,000,000 contract. Undisputedly one of the most sought after coaches in the PFL, it's expected to set a standard for years to come on mega contracts.


SIGNINGS
    Austin Rattlesnakes
    - Frederick Carter: Safety Frederick Carter signs a three year $2,950,000 contract. He is the first player signed to the Professional Football League and signs after a fairly thorough tryout at the Austin Memorial Dome, the Rattlesnake's premier training facility.






Orders Received
- Austin Rattlesnakes
- Anchorage Abominables
- Quebec City Bulls
- Vancouver Leopards
Welcome to the League


Week 4, April
  • NEW ACTION AVAILABLE -- Press Conference: Only Head Coaches can hold a Press Conference, and they must be Posted IC. When players choose to hold a Press Conference they PM the GM with the topic regarding the Press Conference and then will be supplied with 5 questions they will be asked. After the Press Conference, the team will respond based on the answers provided.
  • NEW ACTION AVAILABLE -- Fire Coach: A coach can be fired at any time for any reason. Any guaranteed money will still count against the cap.
  • NEW ACTION AVAILABLE: -- Hold Tryouts: Can use 50 Tryout Spots on any available player currently on the Tryout List. Must list the player, which workouts are being examined.
    Example: Josh James (QB) -- 3 Tryout Spots: (Trait, Potential, Work Out 1)

Notable Events
  • Braden Weiss signs a 5-year $87,500,000 contract to become the Offensive Coordinator for the Vancouver Leopards.
  • Malcolm Black signs a 4-year $76,000,000 contract to become the Offensive Coordinator for the Quebec Bulls.
  • The Quebec Bulls have finalized their coaching staff, with an average age of 45, the perceived overall quality of the coaching staff is 58. They have $47,500,000 in cap space dedicated to their coaching staff in 2019.
  • Joshua White joins the Anchorage Abominables as Defense Coordinator for a price of $39,000,000 on a three year contract.
Welcome to the League


Third Week of March, 2019
HIRING ANNOUNCEMENT: Gabriel Thomas was announced today as the Head Coach of the Quebec City Bulls, with a five year $90,000,000 contract. One of the top offensive talents in football, Thomas is young, innovative and hopeful to develop a young roster in the coming months. Thomas--although the first head coaching position filled--is predicted by many to be the youngest head coach by a significant margin.


Thomas, during an XFL training session in 2007


HIRING ANNOUNCEMENT: A day following the hiring of Gabriel Thomas, the Anchorage Abominables announced the hiring of Alexander Thompson as their Head Coach on a 3 year, $60,000,000 contract. The second former NFL head coach to enter the league, Thompson--a defensive minded coach--hopes to bring a hard hitting and quick moving attitude to the new Alaska based franchise.


Anchorage Abominables Corporate Headquarters in Anchorage, 2019


Other notable signings of the week:
  • Walter Lerenti: Joined the Quebec City Bulls as Defensive Coordinator for a three year $31,500,000 contract.











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