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If we get 8 players to join, that would be sufficient. Expect an an OOC thread tonight.
@Theodorable
are we going to play as greek Gods/Goddesses or do we make up our own Gods/Goddesses?


Well, Greece—or anything else that exists in our world—doesn’t exist in this world. You will be creating your own diety, but considering this game begins immediately after TWO EVENTS (Creation of the Gods and Creation of All-Existence, or what we’ll call reality), all there will really be for your deity to start with is a name.

After that they/he/she can start to take on more traits, powers, forms, etc.
Halfway there. ;)
Let’s get double digit votes and then I will move forward. Invite your friends.
All,

Hello! I hope you’re all well. I am interested in starting a new NRP. Given that, I have a few ideas I would like to pitch to you, the players. These ideas will certainly be fleshed out. As always, all your comments, suggestions, concerns and complaints are requested.

  • The Gods, Men and Everything in Between: This is probably the least inclined to represent a hard faction NRP, but seems to embody the necessary characteristics nonetheless. Players take on the form of Gods/Goddesses and start in a world that barely exists. Utilizing well defined mechanics, those deities will shape the world—-it’s geography, it’s climate—and create races for which to populate it—-humans, elves, dwarves, frogmen, whatever your imagination can come up with.

    Upon a predetermined set of terms, the “First Age” will begin, where, having nothing but the Gods that made them exist, the strength of the Gods are at their peak. As they enter subsequent Ages—-the races they fostered in the First Age will form kingdoms, enclaves and personalities. These unique cultures can be corrupted, purified, cursed and blessed.

    Unique among the world are the plethora of abilities the deities have. Giving birth to empowered champions by choosing a unique citizen of the world and imbuing them with a segment of your power. Taking reign of a certain sect of the world—-becoming ruler of Death, the Oceans, a certain element or even a facet of the living world—luck, love, lust, etc.

    The subsequent ages will see the world change as only by the whims of the Gods and those unique individuals that pop up once in a millennium.

  • The Statesmen: A geopolitical, economic and military simulator that takes place following the The War. There are the Great & Victorious Stayes, The Defeated, and the Forgotten. You must meet your nation’s National Goal, work towards your alliances Strategic Goals, as well as seeking opportunities that may help your own nation or simply hurt your opponents.

    Given this is immediately following a tremendous war, your nation will have considerable military forces available to it. Demobilizing will keep discontent down at home, but once a unit is demobilized, you may not mobilize it again—-this is after all The Great Peace. The longer it takes you to demobilize, the less enthusastic the people at home will be.

    Whether your nation was defeated or not, the end result is simply to be put into the most advantageous position of your nation.


The Island Nation of Balruba


The first day of the conference was uneventful. Evidence of the beginning formation of the Balruban state began to take shape as the discussion of the Legislative Branch was the prime topic of discussion. A heavy emphasis on the legislature being manned and determined by the People was considered a massive victory for populists and communists, who sought out the overbearing rights of the people versus the state. The second day of the Conference carried itself to the Judiciary and by whom the highest courts in the land would be empowered by.

RESULTS FROM DAY 1
OPTION I: The Legislative Branch shall be a bicameral legislature, with both a Greater and a Lesser House, so as to fully furnish and represent the whims of the People and the Provinces, with powers and functions being delegated between the two, with the People electing the Greater House and the Provinces or Executive appointing the Lesser, as to be decided by the Enacting Government. [12 Votes]

OPTION II: The Legislative Branch shall be a bicameral legislature, with both a Greater and a Lesser House, so as to fully furnish and represent the whims of the People and the Provinces, with powers and functions being delegated between the two, with the People electing both the Greater House and the Lesser House. [3 Votes]

OPTION III: The Legislative Branch shall be a unicameral legislative, with a Single House encompassing the totality of powers and functions and them to be elected by the People. [23 Votes]

VOTES FOR DAY 2
Article II. The Judiciary Branch
OPTION I: The Judiciary of Balruba will be made up of a Supreme Judiciary of dedicated judges to be appointed by the Executive.

OPTION II: The Judiciary of Balruba will be made up of a Supreme Judiciary of dedicated judges to be selected by the Legislature.

OPTION III: The Judiciary of Balruba will be made up of a Supreme Judiciary of dedicated judges to be elected by the People.



[Players may now Post IC and PM their Influence Expenditure. Private discussions and conversations are encouraged.]
[Posting IC will give you a +2 Influence toward your selected choice, for free.]
I guess not. Moving to Turn 2 now.
@Trinais Looks like you're up and we can advance the turn!
I believe there are still some people who have not sent me their orders.
We have enough to start. Day 1 of the Constitutional Conference is up. Send me your PM's and post IC.
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