The 'Team Epsilon' created by the Jack of Spades. More will be added later on the other two members.
Emblem
First of the Epsilon supers, Emblem is the most powerful. His 'Network' is composed of tattoos covering his entire body, and as such the power of the Networks is far greater. He was intended to be the most powerful of the team, the iconic figurehead. Because of this his powers are designed so as not to let him lose.
'Flight' NetworkThis network absorbs power from surrounding kinetic energy. It's constantly drawing on Emblem's own gravity, which makes him lighter on his feet without even using up energy. Obviously, actual energy is required to fly. Flight allows Emblem to move quickly through the air, he's able to accelerate to about 80km/h if given some time. Over the short term this ability can be used to boost his agility and movement, even on the ground, as he's able to ignore things like gravity when they're inconvenient. This power, as a form of gravity manipulation, also allows him to boost his own gravity when necessary to deliver devastating blows. A full-speed dive-bomb attack can dent a half-foot plate of steel with no significant harm to the user. The network is based mainly on the torso and legs, and wounds to those areas can disrupt this ability.
'Strength' NetworkAn addition boost to his other abilities, this network draws on the kinetic energy of attacks directed against Emblem which mildly boosts his Toughness while charging up. This network grants Emblem superhuman strength. His upper limit is the ability to exert 1 ton of pressure, but he can't maintain that for more than 30 seconds before this Network runs out of power. The force exerted by this network is focused on his arms, but can hypothetically be added to his legs too at about 80% efficiency. Because the force isn't generated by actual muscles it can be used in ways that actual muscles cannot, such as ignoring leverage. If necessary this network can also be used in order to absorb impacts by countering a kinetic force with an equal and opposite force. However, this can only be done against impacts to the arms or legs.
'Defense' NetworkThis network isn't actually on Emblem at all, but rather on his armour. It is designed to function similar to the ability possessed by Achilles, but is less powerful. Because of this actually piercing the armour is incredibly difficult, as it's able to oppose and negate up to a maximum of 1 ton. Of course, it can't do this often, and repeated attacks will wear down the Network's 'battery'. The Network protects his entire body, not just the areas with armour, and the armour doesn't work for anyone who hasn't been 'enhanced' with Networks.
'Martyr' NetworkAs leader, Emblem cannot be allowed to use. That's why this network offers a 'final solution'. Emblem is capable of recharging his Networks using his own lifeforce. This will cause significant damage to himself, and may even kill him, but it's intended to insure that if he is defeated it will at least cost the enemy dearly. Effectively, this Network was designed to turn him into a martyr. Hence the name. Using this Network keeps all other Networks at max power, but he'll kill himself within a minute and be seriously injured if he uses it for more than 10 seconds.
Dusk
Second-most-powerful, Dusk is a keeper. He's the assassin of the team, and despite not having more Network power than other members his skill makes him second only to Emblem in lethality.
'Darkness' NetworkThis Network is Dusk's signature power. He can create darkness in order to confuse enemies. He's able to exclude any and all frequencies of light, but he usually uses it in conjunction with his infrared goggles. This allows him to see the enemy, but prevents the enemy from seeing him. The Network is placed on his arms, and reaches up to his shoulders. He can cover an area at max of 10m in diameter, but he can only maintain this for about 30 seconds.
'Focus' NetworkA Network based around this eyes, this is literally laser-eyes. Yes. In reality it doesn't look nearly as cool as it does in the movies, but that doesn't make it any less dangerous. The attack is nearly invisible, and possesses enough power to seriously burn flesh after less than a second of exposure. Locking eyes with Dusk is a sure way to go blind. He uses this in order to blind enemies from long-range, mostly.
SkillsUnlike the other two, Dusk is a former soldier who survived on the outside. He's an incredibly skilled marksman and hand-to-hand fighter. His experience and dedication make him unflinching in the face of danger, and a harsh life has made him cold enough to kill without hesitation. This makes all of the difference in a fight. Don't underestimate Dusk just because he lacks direct-combat powers, his skill and reflexes make him the second in the team in terms of power.
Inferno
Far weaker than the other two, Inferno is likely the least powerful member of the group. A position contested only by Achilles, who's lack of offensive power makes him potentially less threatening.
['Heat' Network]
This network drains heat from the surrounding area, especially around Inferno. It doesn't actually decrease the heat produced by flames, but rather absorbs the infrared radiation. It means that flames feel less hot unless you're actually touching them. This helps protect Inferno and minimise collateral damage. This network is capable of igniting the gasses around Inferno, as well as allowing her to burn things just by touching them. The Network covers her lower arms.
['Control' Network]
This is the network that actually moves around the gasses. It's placed on the shoulders and upper arms, and it's main feature is moving around the burning gas. It doesn't have much force, but not much force is needed to move around a gas. It's range is 10m, but focused bursts of gas can allow her to attack beyond that range with blasts of fire. A secondary feature of this network is that it wards off smoke from Inferno's lungs, as well as preventing superheated air from touching her body. This is the main feature that protects her from heat.