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Red Legions
Red Legions




Welcome to Red Legions, a prologue to an upcoming RP. This RP was inspired by, and partly ripped up from Rise of Domrius, a RP I am currently participating in on another site. All credit goes to Kellehendros, one of the best RPers I've encountered- both as a host and a participant.

In this role play you will be assuming the role of a commander who is leading a small company of men to Holdur's Pass. An esteemed general of the Aurrian Empire by the name of Victus Cenuri is leading his large army towards the pass. Victus was instrumental in conquering the eastern lands for the Aurrian Empire, and with new-found momentum it won't be long before he takes the west. In response, the western nations have sent small detachments to Holdur's Pass in order to slow Victus' advance while they form a larger, more coherent army with a solid strategy.

Holdur's Pass is several miles long, and serves as the safest, quickest, and most practical way to travel between the western and eastern continents. The pass is about half a mile wide, allowing ample room for the two armies to maneuver. Steep mountains are on either side of the pass, extending down to the south and also to the north. The Allied camp will be on the westernmost part of the pass, and the Aurrian camp will be on the easternmost part of the pass, several miles away from each other.

The role play will be divided into three phases: a strategy phase, a battle phase, and a rest phase. During the strategy phase you will gather at the strategy tent and work together to create a strategy for the coming battle using information gathered from scouts. Then the battle phase comes, which is a little trickier, and will be explained below. The rest phase concerns what is happening after the battle, and is where you can develop characters or interact with others around the camp.

During a battle your forces will assume formations as discussed in the strategy phase, and I will detail the enemy's own formation and movement. After that you can post once to explain what you and your forces are doing; the only exception to this is if you want to post again to 'reply' to another character. Then I will post to explain the effects of your actions, and then the actions of the Aurrian forces, and so on and so forth until the Aurrians retreat. Trust me, Kellehendros gave us surprises, and so will I.

Two more things: fatigue and morale. As you fight your fatigue will gradually increase. Depending on certain battlefield conditions, your morale will either increase or decrease. Taking these two in consideration will determine the total amount of casualties at the end of a battle.

I will need a bio of your main character, his/her officers, a description of your forces (three hundred at most), and a description of your homeland. I will allow magic to an extent; nothing to flashy, nothing to overpowered.

Bio

Please post characters in the Characters tab when accepted.

[b]Name[/b]:
[b]Description[/b]:
[b]Appearance[/b]:
[b]Armor/Clothing[/b]:
[b]Weapon(s)[/b]:
[b]Other Items[/b]:
[b]Skills and Abilities[/b]:
[b]Background[/b]:
[b]Officers[/b]:
[b]Unit[/b]:
[b]Homeland[/b]:


Name:
Description: Their age, race, gender, etc.
Appearance:
Armor/Clothing:
Weapon(s):
Other Items:
Skills and Abilities: More or less, your strengths and spells - if you know any.
Background:
Officers: A list is perfect. Names and short descriptions are fine.
Unit: Again, use a list. The name of the soldier type, how many of them you have, and a short description (weapons, armor, fighting talents, background, etc)
Homeland: A brief, but detailed description of your homeland. What the name of it is, the name of your people, important events, the culture, reputation, brief history, its location on the western continent, what it is known for, etc.

Roster

The Aurrian Forces are led by supreme general Victus Cenuri. His second-in-command is general Galiran. There's no telling how many men Victus brought with him to the pass.

The Allied Forces
Certainly not what you guys were expecting, but here it is anyway, the prologue:
http://www.roleplayerguild.com/topics/82425-red-legions/ooc

@Teddyinahat, @Vahir, @Golem, @Kingfisher. @Stoutland.
Right now, the title for the role play is A Crown for a King, or perhaps I'll name it Of Kings and Queens, I'm not 100% right now. Or maybe Isle of Dracos, like my old RP; that'd give me a name for the continent too.

It will take place on a continent that is yet unnamed, but divided into 4 regions: Asgeir, the mountainous northern realm, where it is cold; Eastmarch, the eastern province of rolling plains and forests; Vessex, the western province, a rocky and stormy land; the Sandsea, a southern region known for its hot and barren-like landscape.

This continent had natives, but they were conquered by a great Empire long ago (like the Roman occupation of the British Isles). This empire eventually lost its grasp and collapsed, leading to the formation of several kingdoms throughout the continent, which warred for quite some time. Eventually, one of the kingdoms managed to unite all of the other kingdoms and established a single kingdom, establishing a capital at Stormhold - which lie in the center of the continent.

Fast forward a few generations, and that's where we are. For some reason, two groups are forming: those loyal to the King, and those who are not. I just need to find a really, really good reason to make the players fight. Maybe the loyalists have family members married into the royal family, so the King treats them better, while he treats the rebels a little worse (offers no support, increased taxes, etc). The rebels decide to secede, so the King leads an army north to deal with them, then we go from there.
I reckon I'll wait until Partisan posts again since Warren doesn't really have much else to do right now.
Alright, been thinking.

The RP begins at a standoff. There are two groups: one who is loyal to the current King, and one who resents the King. I'm not sure what the disparity is between these two groups, but I'm looking to Wars of the Roses for inspiration. The rebels have gathered their forces and marched towards the capital, but the King has assembled his loyalists and marched forth to meet them. Two encampments stand at opposing sides of a mountainpass, and a battle is about to occur. However... a parley has been accepted. The rebels are invited to peace talks with the loyalists. The goal of the rebels is to negotiate terms, while the loyalists must try to do what they can to prevent bloodshed or whatever - your goals are your own. And then we go from there.

One important thing to note is the Paragon. Each faction has a Paragon, and this is essentially the strongest and most important 'piece on the game board', so to speak. The Paragon is extremely loyal, probably a son or close friend; he can fight well, inspires his soldiers, and leads like a true commander. He can turn the tide in battle, and could mean the difference between victory and defeat.

Perhaps the Royal Family has been killed and now two rival lords are vying for the thrown; you must pick a side - or make your own side, up to you. We can do a second plot concerning the princess and her loyal retainers as they escort her to safety, and perhaps she can rebuild an army later on.

I was considering resources. Supplies, Coin, and Food, and each faction produces one. You need to secure alliances or conquer land to acquire the rest. Run out of supplies, and you have no weapons to fight with; run out of coin, and you've no money to pay your troops; run out of food, and your men starve and desert. Perhaps each faction has 4 territories, so have +4 of their resource; losing a province decrease that to +3, while that +1 which was lost goes to the conqueror. Otherwise, you could initiate trade and you get +1 of their resource per turn, and they get +1 of your resource per turn.

Or perhaps everyone produces all three resources, some just produce more than others. And I like the idea of Traits. Maybe one faction is known for powerful knights, another known for poisoning people in the past. Maybe you have a powerful fleet, etc. I'll allow X amount of traits per faction. Everyone may have about 5000-7000 soldiers in their army to begin with, so merged armies of 2 may exceed 10000-14000, and on and on as they gather more allies. This is your starting force; you'll never have this many men again in the future.
I like Stannis. I mean, I like grittiness, but that doesn't mean no fantasy.
In Do you ever... 11 yrs ago Forum: Spam Forum
I had a dream I got bit by a spider once, and then when I woke up I couldn't move for about two minutes. I tried calling for help but could not speak either. I was scared as fuck.
I'd like to go ahead and mention the idea of a prologue. I'm in this other RP on another site called Rise of Domrius, and in it the players are in this cobbled alliance as they try to defend a mountainpass from a Roman-esque faction. It's really fun, and seeing the players discuss strategies is neat.

Perhaps we could do this prequel where our great houses have banded together to oust the Red Legions. Then once that RP concludes, we start the actual RP, where our armies have returned home for some time. Our characters would be the sons and daughters and whatnot of our characters from the prologue or something.

Or perhaps another prologue where there are two factions vying for power, and your house has to choose one. We have this large battle between the players. The victors choose conditions (who they want to execute, whether they take prisoners and make them slaves/wards, take their land, make them a vassal state, etc). Then once that prologue is done, we fast-forward x amount of years and a new war is brewing. Some of our factions may have more men due to conditions placed int he prologue, some family members of yours may belong to someone else, etc etc.

Would you guys be more interested in a single political/war RP, or do you like the idea of multiple plots? If you like multiple plots, perhaps one can be about the warring kingdoms, one about the loyalists protecting the princess, and one can be about the senators of the Red Legion; the senators will debate courses of action against the sultanate, and perhaps one day discuss strategies to invade the western kingdoms again.
I kind of just want to let everyone create a cast of characters and see who kills who. Maybe each character you create has a specific role. Commander class leads armies better than others, Fighter classes are excellent warriors, Spymasters allow you to meta-game, Snakes give you the ability to poison other characters, Watchmen can spot poisons, Tongues can persuade others to join you or do your bidding, etc. What other types could we have?
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