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    1. TJByrum 12 yrs ago

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@Wick Just for the record, I didn't know you guys already had an Agency. It's just a generic name I figured I would use for the time being, since Colt doesn't know their real name yet. I'll change it, however.

And if anyone wants to volunteer to apprehend me, just say so.
Colton 'Colt' Rumby, AKA Blademaster

22 year old Male
Colt stands 5'6 and weighs 145 lbs. He's fairly light and nimble, and not very strong or imposing. He has fair skin, dark blue eyes, and dark brown hair which he likes to keep cut short.

Offensive Power is Sonic Wave
Defensive Power is Phase
Enhanced Power is Heightened Senses

Additional Info: Colton can emit tiny pulses from the palms of his hands, which are utterly useless. He can wear special-made gloves, however, that amplify their effect. Depending on the strength of the pulses, he can stun opponents, shatter weak barriers (wood, glass, thin walls), and create close-range sonic waves. The pulses can also sabotage/exploit mechanical devices, like a locked door. He can use these pulses defensively by creating a sustained 'pulse bubble', which simply distorts the air around him and makes it hard for opponents to place his location; this ability makes him appear as if he is 'phasing'. Subject to these pulses has increased his senses, and his enhanced perception allows him to sense where an opponent may land his next strike.

Home Made Costume:
League Costume:

Vibro-Blade: The Vibro-Blade was created by 'the Suits' (see Bio) as a weapon suitable for Colt's powers. Conventional weapons seemed to shatter or break when Blademaster wielded them in combination with his pulse powers. The Vibro-Blade was made in such a way that it can not only withstand the pulses, but it can channel the vibrations and deliver the effect on items or individuals it comes into contact with Firearms were tested using the same setup, but Colt's pulse powers made the guns highly inaccurate.
Vibro-Gloves: The Vibro-Gloves, like the blade, were also created by the Suits, and allows Colt to amplify the effects of his pulse powers. Dials on the back of these gloves can be turned to determine the strength of his pulses.

Bio: Colton was one of several individuals abducted by a shady group of people he calls 'the Suits'. He and his fellow prisoners were subject to grueling experiments, which ultimately 'unlocked' hidden powers within them. The Suits then devoted time to helping Colt hone his abilities, creating special equipment for him like the Vibro-Blade and the Vibro-Gloves. Ultimately, with the help of a friend, Colt managed to flee from the facility.

Colt and his lady-friend were separated while fleeing from their pursuers and he has not been able to find her since. Whoever she is, and wherever she may be, Colt warns that she may be mentally unstable, unpredictable, and extremely dangerous - side-effects of her torture while in the Suits' captivity. According to Colt, she never unlocked 'hidden powers' like the other prisoners.

On the run from the Suits, and needing help to find his friend, Colt has joined the HQ in San Francisco. He hopes to make new friends and allies who can help him on his own personal quest: first, to find his friend, and second to destroy the Suits.
@wick: Oh, thank you. Let me re-read everything on the OOC's, tidy up my bio, and try to find out what's going on in the IC.

Alright Wick, I moved my CS, changed my name to Blademaster, and added a little more information.

[EDIT]: Hey, is it cool that Colton is on the run from law enforcement (maybe for robbery, since he needs money) and one of the other players has to come and apprehend him? I'd like to start his story off like that, if someone here is up for doing it.
I see the status says 'Full', but I'm going to drop some details here anyway. If you ever want another player just tag me or message me and if time permits I will jump in.

Colton 'Colt' Rumby, AKA Pulse

22 year old male
Offensive Power is Sonic Wave - Colton can emit tiny pulses from the palms of his hands. These pulses are utterly useless, but with certain gloves he can amplify the strength of the vibrations; this allows him to create close-range sonic waves. However, he seems to use this ability as a tool, allowing him to unlock doors, shatter certain barriers, and push things away.
Defensive Power is Phase - Assuming someone is attacking from range, Colton can create distortions in the air using his pulses (causing one to think he is 'phasing'). It merely makes it harder for the attacker to place his exact location, and is not entirely reliable in most situations.
Enhanced Power is Heightened Senses - Being subject to the pulses, Colton has developed a heightened sense of perception. In other words, he can 'feel' vibrations in the air, which helps him determine when and where an opponent's next strike may be. In theory, he might be able to determine where a bullet might hit, but he has yet to fully understand this power.
Weapon: Colton uses a personal weapon he calls the Vibro Blade. In combat, the continued use of his pulse powers might shatter or break conventional weapons, but the Vibro-Blade can 'absorb' the vibrations and deliver the effect through its blade. He had tried using firearms, but the bullets leaving the barrels of the weapons were affected by the pulses and made them inaccurate. Being so inaccurate while also having heightened senses proved to infuriate him.
Bio: Colton was one of several individuals abducted by a covert organization. He underwent a series of grueling tests and experiments, which gave him his powers. He eventually escaped the facility with the help of a fellow prisoner, but the two were separated shortly after. This 'prisoner' is a female whose mind was effectively broken while in captivity and is, in theory, mentally unstable. Colton has spent much of his time as a free man trying to track the woman down, but has not succeeded in finding her. Wherever she is, she is most certainly dangerous.
Sorry @thebadman7824 it looks like no one else was interested.
Nice, accepted!
Rise & Fall


Welcome to Rise & Fall, an epic drama about the rise of the Adrias Empire, its eventual decline, and the legacy it leaves behind. The role play spans several generations of multiple dynasties, focusing on warfare, politics, and intrigue as your characters try to improve their family's social standing in the Adrias Republic. The goal is that, eventually, one of your descendants will become Emperor.

The introduction begins in Adria, a small city-state located in the Heartlands. Adria is home to the Adrii, who reap the benefits of the rich and fertile river delta known as the Remes, where their city is situated. Adria not only has access to an abundance of food, but is also in close proximity to the northern mountains and forests, which offer ores, jewels, and lumber. Other city-states wish to seize the vital assets that Adria produces, and have marched their forces in a bid to destroy the Adrii. Your first character will be one of the key members who mobilizes the defense of the city, and their success will cement their family as one of the major dynasties in Adria's future.

Decades later, in the first chapter, your characters will have conquered the other city-states and established the Adrias Republic. Your second character will be one of the major generals of the Adrias Military, and is a descendant of your first character. The barbaric Vessians (Gauls, Celts, and Germans) to the north and west have always posed a threat to your people; the Helens (Greeks) in the east have maintained great empires before and must be crushed; the Atricans (Carthaginians) in the south rival your own power; Parthans (Persians) in the far east are a looming presence. You must work with the other players to allocate your soldiers, and conquer or subdue your opponents to expand the empire. The more land you acquire, the more prestige your family earns, and one day one of your descendants may become Emperor. Additional chapters will see new tribes, civilizations, challenges, and characters appear, and you must deal with them through military might, diplomacy, or intrigue.

Later down the road, once the Adrii have had their go at the world, I will allow some of your to control characters outside of the Adrias Empire. You may be able to control the barbarians, uniting clans to destroy the empire; or perhaps you wish to redeem the glory of a Helenist kingdom; perhaps you want to challenge the empire as the Atricans, like Hannibal did with Rome; or maybe you want to create a new empire of Parthans. Eventually, the empire will crumble, and medieval kingdoms might spring forth from the ashes of the fallen dynasties, offering new role playing opportunities.

Setting

The setting takes place in a fictional world analogous to our own. The Adrii are inspired by the Romans, and their empire will draw similarities to the Roman Empire. As such, character names should be Roman/Latin inspired when creating your initial characters. Military setups will also be directly inspired by Roman setups. Magic does not exist in this world, and fictional species/races do not exist either. The world is inhabited by a race of humans, and the flora and fauna is identical to our own.



Chapters

Introduction: Ancient heroes make a stand to defend the city of Adria.
Chapter I: Great houses now rule the Adrias Republic, and seek to expand its borders.

Characters

This bio will be used for initial characters. I know it seems to be lacking in content, but remember this is your first character. Right now, they don't have access to heavy steel armor, or anything of that nature. Everything I need is right here:
Name: Your character's last name is most important, as it will be one of the major dynasties in the future republic. Remember, they should be Latin/Roman.
Age:
Gender:
Physical: A physical description; skin tone, eye color, hair color, body size, etc.
Items: Any important items necessary for your character; perhaps they're weapons that may become important heirlooms for other characters later on.
Description: History, personality, etc.

@thebadman7824 as Salonius Scribarus Labrax Ventor
HeroScape is cool, so I'm just gonna drop this right here in case I want to use it later:

1. Character Cards
Everyone fills out a character card. Characters are classified as Heroes or Squads, but we will use Heroes for the duration of this example. Heroes are powerful individuals with powerful skills and abilities.
Name: Your character's name.
Health: The number of wounds a character can take before being incapacitated.
Strength: This value gets added to your Total Attack Value when you attack someone in melee.
Precision: This value gets added to your Total Attack Value when you attack someone with a ranged weapon.
Magic: This value gets added to your Total Attack Value when you attack someone with magical powers.
Defense: This value is added to your Total Defense Value when you are defending against an attack.

2. Skills/Abilities
Each character has skills and abilities to help them attack, defend, move, buff allies, and hinder opponents.
Flying - Characters can fly do not suffer from movement penalties when crossing water or climbing terrain. They can also pass over other characters without becoming engaged.
Disengage - This ability allows a character to move away from opponents without taking a disengagement penalty.
Special Attacks - A Special Attack ignores the common attributes on a character card and instead give you substitutes. For example, a Shaolin Monk may have an ability that gives him +3 Attack whereas he might normally have +2. Special Attacks usually prevent you from moving and making normal attacks during your turn, and are considered to be signature moves.
Enhanced Normal Attacks - Some skills and abilities let you make normal attacks, with an added bonus. For example, you might be able to make two, three, or even four normal attacks in a single turn. Normal attacks use your base stats.
Bonding - Bonding lets you move/use other characters in combination with this character. So a Samurai Lord might bond with Samurai Retainers, and so he can move/attack with the Retainers and then move/attack with his Lord. It effectively lets you make two moves in a single turn.
Others - There are many types of special skills and abilities available to characters. Research would need to be done for you to fully understand them.

3. Gameplay
On your turn, you may move your character up to 4 spaces (certain skills might change this). If an opponent is within your line of sight and within range, you may attack them. Roll die; add your respective values; compare.
<Snipped quote by TJByrum>

Why not check out Dungeons and Dragons - the Fifth Edition rulings?


I wouldn't be sure it'd convert to a martial arts idea to well.
I'm not sure if there are any existing rules that I could use, and if their are I am not sure they are forum-friendly. I shall research them, and come back later. Until then, discuss and offer suggestions to this mess of a page.

Right now all I got is a player allocates points to attributes (Mind, Body, Spirit, Focus, Discipline), which determine their health, melee damage, ranged damage, defense, and ability to channel Chi.

Each character also knows a certain 'style', and these styles offer bonuses in combat. Some styles may offer defense bonuses, while others offer melee bonuses. Some might greatly increase melee damage but greatly reduce defense. Some styles are useful against others, while some styles are balanced.

Techniques are the skills and abilities of a character. Every character can use a standard attack, but they can deal the most damage using skills and Chi abilities. Some of these Techniques can allow a character to attack two, three, or even four times a turn. Other Techniques might allow them use Chi to heal their allies, inflict damage on enemies, buff their friends, etc.

In a single turn you may:
Engage - Choose an opponent to fight; you may follow this up with an attack, and certain skills/abilities.
Disengage - You may disengage from an opponent, but without certain skills/abilities you will take damage.
Attack - A normal attack against an opponent.
Use Skill/Ability - Instead of attacking, you may use a skill or ability; some allow you to use a normal attack as well.
Channel - You generate Chi overtime, but using this will greatly increase the amount of Chi you generate this turn.
Change Style - Change your style to receive a different buff.
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