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    1. ToadRopes 11 yrs ago

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Recent Statuses

10 yrs ago
Current Diggersby tho!
11 yrs ago
I STAND WITH AHMED!
1 like
11 yrs ago
Rest in peace, Satoru Iwata
3 likes
11 yrs ago
Out for most of the day; job training and rehearsal
11 yrs ago
Diggersby, tho?

Bio

Hi I like to draw stuff and write.

Most Recent Posts

Injae Park



Winston threw his hands into the air. "I don't have time for this, sis! Aren't we going to the summer festival?"

Ratchet rolled her eyes. "No, we're going to the corn-hucking contest in the middle of Kansas," she drawled sarcastically, pushing off the rail and coasting on her rollerblades. "Now, I don't want to have to wait for you kids," she continued, taking on an exaggeratedly-patronizing tone while looking at her younger family members. "If we're going to--"

Ratchet's speech was abruptly cut short by a young woman's tattooed arm. Ratchet yelped, wobbling backwards on her wheels for a bit, flailing her arms to maintain her balance, and ultimately failing. She hit the concrete with a nasty-sounding scrape. Her fiberglass forearm made an unpleasant grinding noise. Winston's and Kate's faces instantly contorted into an expression of horror. The black rubber wheels on Ratchet's roller blades were still whirling. Thankfully, Ratchet's overalls protected her legs from a bleeding asphalt-burn, but the emotional damage was still pretty bad. Ratchet stared up in shock, then indignance, then fury.

"Oh, sorry there, sweetheart," said the white-ass BITCH woman who knocked her down. "I just thought I'd tell you to get your yellow-ass right back into the rice shop, okay?"

Hello?! Ratchet was a first-generation Korean-American, born and raised here in the U.S.A.! Ratchet felt the fury of a thousand shofus disrespected in Pokémon Insurgence. Apparently it showed on her face as well; Korean females are well-known for having rather short fuses. Kate and Winston looked at each other in mortification before backing away from Ratchet, and from the other Iron Cross members who shot the other two children some aggressive glares. Ratchet gnashed her teeth and got right back up, not even daring to touch this white trash. She could think of a million things to say. She definitely wanted to ram her flywheel into that woman's bigoted face and make a witty retort like "Well, then you get your pasty white ass back to the potato farm, you dumb Mick!"

Before she could open her mouth to explode, however, Jenny restored Ratchet's faith in western civilization. Ratchet breathed a sigh of relief; she wouldn't have to go full Newton on these jerkwads. As Jenny talked down the woman who pushed her to the floor, Ratchet ushered her cousin and sibling away from the other two Iron Cross fellows. "Sweet Lord Helix," Ratchet muttered under her breath, before hissing several profanities that she didn't want Kate to hear. "Scratched my..."

Ratchet turned around and mouthed "Thank you," to Jenny.

"Thank God that not all white people are complete asswipes," Ratchet grudgingly muttered, "and that those who are, are in the minority. Goddam Westboro Ku-Klux hmgfhrmgmfghmm..."

Kate waved her hands frantically before her. "Injae, I don't know if they can hear you or not!" she hissed.

"Oh, let 'em hear, I'll punch my wheel into their guts one by one," Ratchet grumbled.

"You realize that's not exactly legal, right?" Winston asked.

"Screw that." But Ratchet didn't act. She really didn't want any trouble from these Ku-Klux-Klan wannabes. She had THOUGHT this vacation was off to a good start. But getting into an argument with a triad of white supremacists on literally her first day here? Ratchet sincerely hoped that the rest of Verthaven wasn't like this. At least there were also people like Jenny around. Ratchet somewhat reveled in the fact that she likely had a higher intelligence quotient than the woman who pushed her to the concrete.
I added this to my sheet for Jeanne:
"Yes! Yes!"
Name:
Habeen Nocta

Age:
27

Class:
Dark Mage

Weapons:
Elwind, Voodoo (Flux+2Mt, 2Crit), Mire, Elthunder, Concoction

Fighting Style:
Habeen likes to use traditional folk magic practices; she finds that she can best simulate this with variations on what modern folks call "dark magic." She is somewhat chaotic in her fighting style, usually flinging whatever working tome she has in hand at an opponent, though she organizes what she does based on who she's fighting, what she has available, and her purpose. Habeen, aware of what she calls her "bad juju" (a direct result of her class tendency towards a terrible Luck stat), tries to compensate by being better at wielding magic; hence, this would be the equivalent of a higher Skill stat.

Personality:
You can never catch Habeen not smiling. She'll never let anybody know if something is bothering her, making her one of the more enigmatic members of the army, though she is pleasant to be around... Until, of course, she says something made disturbing by her constant expression. "Oh, lost another patient today," she would say, causing her peers to back away. She doesn't care if people call her a voodoo witch or a witch doctor or whatever, as long as they don't bother her. Even if angered, she will maintain that facial expression, leaving people to wonder if she's actually sadistic. Habeen makes jokes about using people as her experiments on folk magic. At least, we THINK she's joking. Um, yeah, let's hope she's joking. Habeen is the one in the army with the largest fluid-filled vesicles in her brain.

History:
Habeen Nocta is a foreign practitioner of folk magic from the deserts lands of what we know as Plegia, though she is NOT a worshipper of the Fell Dragon (nor were her ancestors). Since she was 12, as part of her schooling in the ancient arts, Habeen was instructed to travel throughout the world and see all that she could. Therefore, she became a wanderer, sharing her folk magic with some and performing mere parlor tricks for others (she learned the religious tensions that arose from her traditional practices the hard way). For fifteen years, Habeen wandered the world, boarding ships and traveling by foot with nothing but a wooden staff and a satchel of tomes, callusing her feet and smiling at the world, for she had little in her pockets and an academic spirit.

Though she was driven from many a civilization for being savage in their eyes, those who accepted her found her kind and bright in enthusiasm to study her folk magic. Habeen even shared stories passed down by generations of her people. Wherever she was wanted, she stayed; wherever she was not, she didn't; wherever she was spurned and scorned for her apparent voodoo curses, the people she left behind would experience some form of hex or plague. Bravura is only the latest in Habeen's travels; Habeen has had a history of becoming involved in the goings-on of a civilization that accepts her presence. Regarded as a blessing by some and a bad omen by others, Habeen is both and neither, a wandering Ishmael.

Appearance:
Habeen is dark-skinned, with white painted lines (in a SPECIFIC CONFIGURATION, as she likes to emphasize) over her skin. She has full lips and always seems to be laughing, as if sharing a joke with the spirit world (not too far from the truth). She ties her wild, dark-brown hair back, wrapping it around the femur of a small dog (she didn't KILL it, it was a reanimation experiment gone wrong!) and letting it hang. Behind her constantly-closed eyelids, her eyes are a deep brown. She has pierced her ears, wearing two sharpened bones of birds' legs through the lobes.

Habeen is physically fit and toned in her arms and legs, likely from her flamboyant movements. Much of her clothing and armor consists of authentic fur and bones, essentially making her PeTA's worst nightmare. However, she also reveals a lot of bare flesh, reflecting her somewhat bad Defense score. She has the lower jaw of a wolf circling her left bicep like an armband, and her wristbands, shirt, and socks are all literally animal hides wrapped around pieces of leather buckled to her wrists, ankles, and chest. She covers her pelvic area with leather shorts, all fringed with more fur from various sources, and has a buckle made of bones to hold her belt together. She has a garment that looks like a pair of black leather spats, but other than that, she wears no footgear.

Reason for being a Reclaimer:
Nothing in particular, really; Habeen really just wanted to see the world and practice and innovate her folk magic along the way. It's what she was sent to do, after all. As for why she would be admitted onto the squad: she has an amicable demeanor and wouldn't offend anyone, and for someone who practices folk magic and the equivalent of pagan religion, she's a lot more like the noble Queequeg.
@LugubriousWhat about voodoo lady?
@VitaVitaAR

Name: Carl Hanratty
Age: 47
Gender: Male
Appearance:

Canon, AU, or OC?: Canon (musical)
Universe of Origin: Catch Me If You Can (Broadway production)
Personality: Carl Hanratty, as an F.B.I. agent, is a strict follower of the law, and a strict interpreter of that law. He is very intolerant of lawbreaking, and will actively hunt those who break the law. He is an agent of the F.B.I. in charge of the banks and forgeries subdivision (thank-you-very-much), and takes his job seriously. However, Hanratty also has a sense of mercy and, though gruff, can also be very kind for someone who strictly sticks to the law. He will not bother anyone who does not threaten anybody. (All politics is factored out of the equation here, we're really just talking Hanratty as a character without going into the lefts and the rights.)
Theme Song:

Abilities/Weapons: Hanratty has a pistol and several cartridges, but once those are exhausted, Hanratty will have to buy more or rely on hand-to-hand combat. Hanratty is skilled in the art of sleuthing, and dogged in his pursuit of lawbreakers.
Backstory:
Carl Hanratty is head of the FBI's check fraud division, a job that is often misunderstood or not taken seriously by his peers. Carl is a rather serious person who is moreso apropos to doing his job than joking around.

Carl is assigned to investigate a fraudulent check cashed at a hotel in California. Carl is soon surprised when the Hotel Manager explains that the person who turned in the check is still in the Hotel. Carl enters the suspects room, finding numerous counterfeiting equipment, and a well-dressed young man claiming to be Secret Service agent, Barry Allen. Carl manages to obtain Barry's wallet, but not before the 'agent' notes that he has already apprehended the counterfeiter. As Barry leaves the room, Carl checks the wallet, only to find no identification, and sees the young man running outside the window! Carl soon realizes he's been duped, and his director at the FBI explains that fingerprinting the room has turned up no matches, and Carl's I.D. on the young man gives them nothing to go on.

One evening, while working on Christmas Eve, Carl gets a phone call from the young man. As they talk, the young man makes a reference to the New York Yankees, and attempts to apologize for duping Carl. However, Carl refuses the apology, and easily surmises that the young man called him because he has noone else to talk to.

Taking the 'agent's' name Barry Allen into consideration, Carl checks through all sorts of different persons named Barry Allen. While sitting in a coffeeshop, a server claims that Barry Allen is the alter-ego of the comic book character, 'The Flash.' Going off this information, Carl soon realizes why the fingerprints they lifted have no match: their counterfeiter is a minor. Also going off the phone conversation regarding the Yankees, Carl soon finds a young man has runaway from a family home by the name of Abagnale. Going to an upscale home, they find a woman who claims to be the mother of Frank Abagnale. When she shows Carl Frank's yearbook photo, he now knows who his man is.

Meeting Frank's father in a pub, Hanratty reveals that, like Frank Abagnale Sr., he had somewhat of a rough childhood with a tough father. "On my tenth birthday, he showed me a gun,/Then took me to the cornfield and said, 'Okay, run.'" Hanratty, from Frank Sr., learns without a doubt that Frank Abagnale Jr. is his man, or rather, boy.

The investigation continues on for some time, with Frank eventually calling Carl within the year, claiming he's getting married and wants him to stop chasing him. Carl refuses, claiming that since Frank has stolen more than $4million, he is going to be caught. Using the conversation, Carl soon tracks Frank to a party on the eve of his wedding. Frank manages to escape, but Carl coerces information out of Frank's fiance, Brenda, to help the F.B.I. apprehend him.

In the musical, Hanratty finally catches up to Frank once again in Miami Airport, revealing to Frank that the marriage to Brenda was the big mistake that led Hanratty right to him. However, Hanratty kindly decides to allow Frank (after serving his time) to help the F.B.I. with identifying forgeries, since the F.B.I. needed Frank's know-how to keep up with technology and advances in credit cards and checking accounts.

After hiring Frank, however, Hanratty's head began to spin. The last thing he heard before blacking out was, "Mr. Hanratty! Are you all right...?"
Faction: Unaligned, for now.
@Crimson RavenAwakening had that many of each mage in the first-generation characters, but it also had a whole diverse lot of other classes, too...
I wish TF2 was released on Wii or something; Heavy is a pretty iconic character that'd be fun to play. Alas, I cannot be a hypocrite on my own rules.
Name:
Habeen Nocta

Age:
27

Class:
Dark Mage

Weapons:
Elwind, Voodoo (Flux+2Mt, 2Crit), Mire, Elthunder, Concoction

Fighting Style:
Habeen likes to use traditional folk magic practices; she finds that she can best simulate this with variations on what modern folks call "dark magic." She is somewhat chaotic in her fighting style, usually flinging whatever working tome she has in hand at an opponent, though she organizes what she does based on who she's fighting, what she has available, and her purpose. Habeen, aware of what she calls her "bad juju" (a direct result of her class tendency towards a terrible Luck stat), tries to compensate by being better at wielding magic; hence, this would be the equivalent of a higher Skill stat.

Personality:
You can never catch Habeen not smiling. She'll never let anybody know if something is bothering her, making her one of the more enigmatic members of the army, though she is pleasant to be around... Until, of course, she says something made disturbing by her constant expression. "Oh, lost another patient today," she would say, causing her peers to back away. She doesn't care if people call her a voodoo witch or a witch doctor or whatever, as long as they don't bother her. Even if angered, she will maintain that facial expression, leaving people to wonder if she's actually sadistic. Habeen makes jokes about using people as her experiments on folk magic. At least, we THINK she's joking. Um, yeah, let's hope she's joking. Habeen is the one in the army with the largest fluid-filled vesicles in her brain.

History:
Habeen Nocta is a foreign practitioner of folk magic from the deserts lands of what we know as Plegia, though she is NOT a worshipper of the Fell Dragon (nor were her ancestors). Since she was 12, as part of her schooling in the ancient arts, Habeen was instructed to travel throughout the world and see all that she could. Therefore, she became a wanderer, sharing her folk magic with some and performing mere parlor tricks for others (she learned the religious tensions that arose from her traditional practices the hard way). For fifteen years, Habeen wandered the world, boarding ships and traveling by foot with nothing but a wooden staff and a satchel of tomes, callusing her feet and smiling at the world, for she had little in her pockets and an academic spirit.

Though she was driven from many a civilization for being savage in their eyes, those who accepted her found her kind and bright in enthusiasm to study her folk magic. Habeen even shared stories passed down by generations of her people. Wherever she was wanted, she stayed; wherever she was not, she didn't; wherever she was spurned and scorned for her apparent voodoo curses, the people she left behind would experience some form of hex or plague. Bravura is only the latest in Habeen's travels; Habeen has had a history of becoming involved in the goings-on of a civilization that accepts her presence. Regarded as a blessing by some and a bad omen by others, Habeen is both and neither, a wandering Ishmael.

Appearance:
Habeen is dark-skinned, with white painted lines (in a SPECIFIC CONFIGURATION, as she likes to emphasize) over her skin. She has full lips and always seems to be laughing, as if sharing a joke with the spirit world (not too far from the truth). She ties her wild, dark-brown hair back, wrapping it around the femur of a small dog (she didn't KILL it, it was a reanimation experiment gone wrong!) and letting it hang. Behind her constantly-closed eyelids, her eyes are a deep brown. She has pierced her ears, wearing two sharpened bones of birds' legs through the lobes.

Habeen is physically fit and toned in her arms and legs, likely from her flamboyant movements. Much of her clothing and armor consists of authentic fur and bones, essentially making her PeTA's worst nightmare. However, she also reveals a lot of bare flesh, reflecting her somewhat bad Defense score. She has the lower jaw of a wolf circling her left bicep like an armband, and her wristbands, shirt, and socks are all literally animal hides wrapped around pieces of leather buckled to her wrists, ankles, and chest. She covers her pelvic area with leather shorts, all fringed with more fur from various sources, and has a buckle made of bones to hold her belt together. She has a garment that looks like a pair of black leather spats, but other than that, she wears no footgear.

Reason for being a Reclaimer:
Nothing in particular, really; Habeen really just wanted to see the world and practice and innovate her folk magic along the way. It's what she was sent to do, after all.


I'm planning on upgrading Jeanne to Assassin later so we'll definitely get some bow action going on too.
Gosh, I hope everyone knows the IC is open... Maybe people just haven't had enough time.
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