Current
Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
10 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps 😭
1
like
10 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2
likes
11 mos ago
Like if you enjoy SFW RP.
6
likes
1 yr ago
CHICKEN JOCKEY!!!
5
likes
Bio
Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will: • Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products. • Provide clear leadership across all World of Darkness media and products. • Support creators with improved tools, transparency, and canon guidance. • Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all. Welcome home, Vamily.
Making her way up the hill, Amy trekked onward to Summer's encampment. The witches's cove, or nest. It didnt really matter to her though, the pebbles beaneath her boots crunched like bubble wrap. The trek wasen't a long one, perhaps strenuous to her legs. A work out never hurt anyone, and Amy wasent out og shape just unprepared. Perhaps she was going to find Pandora's box, or something better than what was at her post. Cleaning bear traps had left Amy's fingers warm and caked in fluids that were not her own. She was careful not to touch any mucus points while her hands remained soiled.
"I dont really like animals, specifically dogs. Horses are fine, we use them and we get use to how they work. Dogs, I think they are annoying and I hate how everyone has one. I saw that one dog that got messed up by the bear and thought about how much we wasted to save it. Also bringing back a baby bear, I must be fucked. Then there is you, staring at me all the time - I dont like it at all. I'm tired of being judged, especially by someone I dont know. By someone who talks to animals, you're kinda silly."
Her words rolled off her tongue with a tone of anger and disgust. The cigarette that was pressing up against her left helix and temple appeared a bit worn out. Despite it's condition she put the bland tobacco stick in her mouth as it idly hung out the corner of her mouth. Hands buried deep in her pockets and a half grin growing across her face.
- You have firearms. Firearms and ammo are like gold in this setting. - quantum phycist?? Is she or is she a trooper. - was she travelling with the army. Did Aaron have a stockpile of ammo and firearms. - Joined a merc group that only hunts cannibals. Sounds more like a hunting group. - hannibal the cannibal - really? - heterochromatic eyes. I just think its edgy. - injured and surived without medical treatment in a realistic apoc. (Shot and slashed - bleedout, infection etc). Letting her wounds heal. This is my biggest gripe. - big drinker, survives cowboy encounter. This was a joke but who gets piss drunk and crosses the nevada. Again this is me nit picking. - survives dehydration... - no explination as to how she meets the last hope group. We're in oregon (?) not Cali or Neveda. - seemingly ok health. Despite gunshot, slash, dehydration. - no explination of how she has firearms and any ammo (if applicable) - perfect build despite injuries and dehydration.
This is my opinion from a player perspective.
You asked for criticism.
I'm not a GM/co-GM or mod.
The actual gm and co-gms opinions may differ from mine.
Here is my character! Feel free to tell me if I need to adjust anything, or if I should explain something more thoroughly. I will go through it more when I don't have tired brain.
Name: Cassiopeia 'Cassia' Hovhannisyan
Race: Middle Eastern
Ethnicity: Ashkenazi Jew and Turkish
Religion: Muslim
Alignment: Chaotic Good
Age: Twenty-six
Personality: Cassiopeia is highly intelligent but she has a hard time expressing her feelings. She has become blasé about the dangers of the apocalypse. She likes her independence from others, and worries about getting to close. Cassia is confident in her abilities and sometimes gets a little cocky. She's very naturally sarcastic and quick to snap at stupid questions. Her vulgarity is off putting to some. Cassia is a sweet soul once you melt the ice around her heart. Her loyalty is one of her best qualities about her, another is her dependability.
Description: Cassia is 6'0" and 166 pounds, she has a muscular build which is naturally strong. Her body is a natural hourglass. She has pale green eyes except for the partial heterochromia in her left eye which causes a sliver of golden brown. Cassia is very beautiful but she 'suffers' from resting bitch face. Cassia has full lips with a prominent cupid's bow. Her eyebrows are thick but not unruly. She has a scar across her lower right jaw which was from a knife fight with a bandit. Cassia has many other scars, but the two more unique ones are a bullet mark in her shoulder blades and the slash across her ribs, both from a transaction gone wrong. Her thick hair is a pitch black that is naturally wavy... that is when she has hair. On impulse she'll cut it off. When her hair is down it is to her hips but she keeps it back in a braid most of the times. Cassia's complexion is a deeper olive (Type V) from her father's middle eastern origins. She has a tree tattoo on her full back which she got after winning a lucky game of Texas Hold'em with her friend. She plans on getting another if she can but that is unlikely.
History: Cassiopeia's parents were both immigrants to America. Her mother, Varvara Avromovitch, had immigrated to America from Russia so she could work for NASA (hence her name.) Her father who had immigrated from Armenia, Ara Hovhannisyan. Cassiopeia was born in America and quickly obtained the D.C accent. She got into trouble as a child and befriended children that were often called 'hoodrats', one friend, Jeremiah, taught her how to pick locks. Cassia used this to her advantage, she got into every nook and cranny of her family's apartment. At the start of the apocalypse Cassia was only twelve. While the first few weeks were easy, her parents fell after zombies broke into their house. Everyone but her had been killed. She eventually found a traveling group who found there way to a settlement. They took her under their wing and taught her the ways of the road. One man, Aaron, even taught her how to shoot a gun. After several months of peaceful travel, they were attacked by a group of walkers. Aaron was injured in the fight after on of their own men shot him. She pulled the gun they had given she and shot him in the head. Cassia quickly learned who to trust and who to shoot. After she grew up, Cassia joined a mercenary group that hunted cannibals. One bounty in particular was on a guy who called himself 'Hannibal the cannibal'. Cassia had smelled the fish business from the beginning but the guy had been promising a big pay off. They had promised fifteen AK47's for their group of eight. They killed Hannibal, however, when they went to get the guns they were shot at. It seems as fate was yet again on her side when she walked away from it with a slash (from Hannibal) to the ribs and a bullet in her left shoulder. Cassiopeia spent weeks on the road fleeing while she tried to let her wounds heal. She eventually found herself wandering the apocalyptic no mans land. Wondering about her lives purpose... Why am I still here? Cassia contemplated suicide but later decided against it. Cassia went to a bar and drank A LOT of the deceased owner's stockpile. In a drunken stupor she stumbled out into the desert. She passed out from dehydration in the Nevada heat after having sever hallucinations. Upon waking she decided that she would look for a cure, so that nobody else would die by the hands of this damned disease. After losing so many of her family, she has decided to wander alone... or at least until now.
Profession: She had no chance to join the workforce, but she always wanted to be a quantum physicist.
Skills: combat, intimidation and lockpicking.
Weapons: Remington Model 870 (shotgun), Smith & Wesson Model 1006 (handgun) and a bowie knife.
Health conditions: None at the moment, however, she does have severe migraines.
[center][img]https://i.imgur.com/QZPXCu5.png[/img]
[youtube]https://www.youtube.com/watch?v=Pv0rUwqLsgk[/youtube]
[code]Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will:
• Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
• Provide clear leadership across all World of Darkness media and products.
• Support creators with improved tools, transparency, and canon guidance.
• Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all.
Welcome home, Vamily.[/code]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/QZPXCu5.png" /><br><br><iframe src="//youtube.com/embed/Pv0rUwqLsgk?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><code>Hey @everyone <br><br>White Wolf Returns: A Homecoming for World of Darkness<br><br>For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.<br><br>Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.<br><br>This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.<br><br>Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them. <br><br>The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.<br><br>As White Wolf, we will:<br>• Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.<br>• Provide clear leadership across all World of Darkness media and products.<br>• Support creators with improved tools, transparency, and canon guidance.<br>• Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.<br><br>The night belongs to us all.<br>Welcome home, Vamily.</code></div></div>