Current
Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
10 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps π
1
like
10 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2
likes
10 mos ago
Like if you enjoy SFW RP.
6
likes
1 yr ago
CHICKEN JOCKEY!!!
5
likes
Bio
Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will: β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products. β’ Provide clear leadership across all World of Darkness media and products. β’ Support creators with improved tools, transparency, and canon guidance. β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all. Welcome home, Vamily.
GENERAL INFORMATION Name: Gammon St. Laurent Age: 30. Sex: Male Loyalty: Republic Unit:The Republican Guard, 4th Cavalry Division, 3rd Battalion Rank in the Military: Second Lieutenant Role in the Military: Tank Commander
APPEARANCE
Gammon stood at six foot one, he has short brown hair and hazel eyes. He appears to be of an average build. He wears general tanker fatigues as he is usually in his tank as it's the commander, his boots are dirty and when he isn't in fatigues he wears a standard Republican combat uniform with load-bearing equipment. While he looks like a gentleman he is skeptical of others and often double checks things before going ahead with what he has in store.
PROFILE
Moralism has no place in war, no it's put aside as you move in to destroy your enemy. You could call Gammon a killer if you wanted but in reality, he was just a soldier doing his job, he would tell you that if you ask him. It's a battle for survival, in the end, someone has to pull the trigger, while he is rather sociable for an officer there is one thing that splits him from the average officer. He commissioned from ranks as a Sergeant, he has the insider knowledge of the enlisted men and the reputation to back up the experience.
He is supportive of the republic and is a patriot, so when the rebellions came it was no surprise that he would stay with the Republican Guard. While he isn't too vocal about his opinions he is known to build a good rapport with his troops and as a low-level tactician
BIOGRAPHY
Born into a military family, Gammon was a army brat but he knew that he would have to fill his father's role one day. His father James was a Tank Commander in the Republican Guard and his mother was not spoken of much due to her absence in the household. Regardless he was brought up in a very strict environment in a private school, Gammon's education would be the family name's survival if all things went according to plan. When he turned the ripe age of 18 Gammon enlisted in the Republic's army and ended up in the Republican Guard however his father's plans to be an officer were dashed as Gammon became an armored tanker crewman.
While all was not lost Gammon found himself at home among the other tankers and soon learned how to control the steel beasts. He became accustomed as a driver, then a loader and then the gunner. Once he was fully qualified he became an instructor for the light tanks before moving into some use and qualifications for the bi-pedal war machines. By this time he had served 10 years under the guard, no accomplishment to scoff at. While he had not seen alot of action he would see it in a few years as an officer.
Gammon took a commission and was appointed to the rank of Second Lieutenant, he soon trained and qualified himself as tank commander for the Republican Guard's light tanks. His father retired and returned to his estate, he was a Colonel by the time he was finished his career. While everything looked up in Gammon's life, the rebellion started and sides were drawn along with the lines. He was called to war, and under Dekker's command, he would give the Rebels exactly what they wanted.
GENERAL INFORMATION Name: Gammon St. Laurent Age: 30. Sex: Male Loyalty: Republic Unit:The Republican Guard, 4th Cavalry Division, 3rd Battalion Rank in the Military: Second Lieutenant Role in the Military: Tank Commander
APPEARANCE
Gammon stood at six foot one, he has short brown hair and hazel eyes. He appears to be of an average build. He wears general tanker fatigues as he is usually in his tank as it's the commander, his boots are dirty and when he isn't in fatigues he wears a standard Republican combat uniform with load-bearing equipment. While he looks like a gentleman he is skeptical of others and often double checks things before going ahead with what he has in store.
PROFILE
Moralism has no place in war, no it's put aside as you move in to destroy your enemy. You could call Gammon a killer if you wanted but in reality, he was just a soldier doing his job, he would tell you that if you ask him. It's a battle for survival, in the end, someone has to pull the trigger, while he is rather sociable for an officer there is one thing that splits him from the average officer. He commissioned from ranks as a Sergeant, he has the insider knowledge of the enlisted men and the reputation to back up the experience.
He is supportive of the republic and is a patriot, so when the rebellions came it was no surprise that he would stay with the Republican Guard. While he isn't too vocal about his opinions he is known to build a good rapport with his troops and as a low-level tactician
BIOGRAPHY
Born into a military family, Gammon was a army brat but he knew that he would have to fill his father's role one day. His father James was a Tank Commander in the Republican Guard and his mother was not spoken of much due to her absence in the household. Regardless he was brought up in a very strict environment in a private school, Gammon's education would be the family name's survival if all things went according to plan. When he turned the ripe age of 18 Gammon enlisted in the Republic's army and ended up in the Republican Guard however his father's plans to be an officer were dashed as Gammon became an armored tanker crewman.
While all was not lost Gammon found himself at home among the other tankers and soon learned how to control the steel beasts. He became accustomed as a driver, then a loader and then the gunner. Once he was fully qualified he became an instructor for the light tanks before moving into some use and qualifications for the bi-pedal war machines. By this time he had served 10 years under the guard, no accomplishment to scoff at. While he had not seen alot of action he would see it in a few years as an officer.
Gammon took a commission and was appointed to the rank of Second Lieutenant, he soon trained and qualified himself as tank commander for the Republican Guard's light tanks. His father retired and returned to his estate, he was a Colonel by the time he was finished his career. While everything looked up in Gammon's life, the rebellion started and sides were drawn along with the lines. He was called to war, and under Dekker's command, he would give the Rebels exactly what they wanted.
J O H N N Y L O V E C R A F T 29 | Male | 6'3 | B+
General Information
βSo, this is fate?β
NAME: Johnny Lovecraft
ALIASES // TITLES: 'Young Johnny'
SEX: Male
AGE: 29
APPEARANCE:
Johnny stands at a solid six foot three, he appears to be of a muscular build and has hazel eyes, he has a deep scar on his left cheek. His casual wear usually consists of old scrapteam BDUs and a under shirt, while when he is working he is usually casual business wear usually without a tie and it's usually a pretty comfortable suit - Johnny has one of many. When it comes to combat, Johnny usually selects a light-weight exo-suit and his scrapteam uniform. Somedays you cant put that past behind you.
OCCUPATION: Scrapteam Crew Lead /=/ Legal Counsel
Psychological Profile
βWow, talk about remorse.β
Jokester | Abrasive | Charming | Power-Hungry | Dedicated | Scarred (some positive and some negative)
PERSONAL GOAL:
Johnny's goal is simply to continue to acquire wealth and fame through his actions in the Pirate's campaign, the Pirates are simply an under dog in this election and if they were to win as the under dogs - Johnny would get some of the credit of course. The party looks less than legal, and besides when you need something illegal done always check with the legal guy. Thereof course were other parties that offered him more money to work for their campaigns, but Johnny is a wild card and isn't held down by traditional corporate culture.
CAMPAIGN GOAL:
Johnny will attempt to keep the Pirate party from being thrown out of the race due to some... legal differences. Aswell if the need arises, protect Serena if needed but a federal security detail should be able to cover that. In the end, secure their complete victory in the city.
PERSONAL PHILOSOPHY:
It's a dog eat dog world.
If you want to survive you'll need to have your wits about you and a hard grip on your .45 because the world is going to fight back and fight back with everything it's got. There is someone out there training harder and better than you, ready to kill you when your time comes. You just have to come and hit the world back harder, the belief that you can do anything if you set your mind to it is one Johnny holds. You can take the world by the balls, you just have the guts to try.
POLITICAL PHILOSOPHY:
Anti-Corporate could be a word to describe alot of things.
The corporations are killing the world, but who wants to be apart of that? Someone who is in it for the money of course, but that would be just right for Johnny? No, he's looking for something more - imagine a world where you didn't have to look over your back because of a post you liked. The world was simply better off with less regulaiton, less fear and more freedom. That's a stepping stone the Pirate Party seemed they could achieve, Johnny believed it.
SECRETS:
Dubai, New Korea, Toyko-2. How many jobs has he done, they were all sketchy some more than others. Crimes were committed, and not the haha I stole from a store kind of crimes either. These black ops, if leaked would spell the end of Lovecraft.
FEARS:
Corporate Death Squad
The chills, the fear, the paranoia it will all come down in the end. A team will kick in the door and corpse old Johnny Lovecraft. The future is catching up.
REPUTATION:
Johnny's reputation is mostly blank, a scrapteam member is better left unidentified during their work than identified lest he want his family kidnapped and his dog sold on the cyber-dog fight show (the worst punishment a dog could face). Johnny is known more so as a break-out legal success and a 'former' mercenary of the Scrapteam. Those who have good memories may remember him as a kid as a short-lived armed robber, his reputation is mostly coming from his involvement with the eccentric Pirate Party.
LIKES:
- Firearms - Hot Babes - Money - Irish Car Bomb (the drink) - Rationale Discussion - Side Work - Books - Money again
DISLIKES:
- Corporate slimeballs - Paying bills - The law - People without a plan - The Enforcers - AUGMENTATIONS!!!
QUIRKS:
- Johnny is paranoid, you'll never know what he has going on in his head. - Anti-Aug, one of the few pure humans who don't indulge in the augmentation lifestyle. - Johnny owns a jellyfish named Mr. Wiggles.
Background Information
βYea, I'm a big deal - I know.β
Imagine being born in such a shit hole you know it from the second you are born? That's Seattle for you it's just a heaping pile of shit just waiting to be chucked into the dumpster where a corporate team will dispose of it with hellfire plasma blasters, yea those exist. The one thing I learned growing up is everyone want to fuck you over for some reason, especially me! When I dropped out of school my dad said I'd be nothing, he was a big prick of a doctor and my mom ran off with the insurance broker from Freekcorp, so who was I suppose to listen to? I listended to the streets and damn that's where I ended up making my fortune, ran with a gang called the Main St. Gutters but they got smoked by the Civilis Ciphers. That's when I went to make it on my own.
Did a few armed robberies, got me thrown in corporate jail and that's when I realized I wanted out from this cyber hell. The guards didn't do much to rehabilaite me, probably agitated me a bit more than they ended up realizing. Yea, when I came out I was a new man not in the sense that I was going to stop but - no one was going to stop me. I joined up with a Scrapteam Cell in Seattle but quickly moved from stateside to the world. Yea travelling the world was cool, all these black ops living job to job was a weird lifestyle. I lost alot of weight but gained it back when I got out.
I dont like augs maybe I should of made that clear from the start, I'm just not one of those people that cucked for the cybernetic culture. It's dangerous and the effects are life changing, I was able to survive this long against augged targets, soldiers whatever with my wits and a team. Of course we had some generous gear but we didn't need to get our heads fried to see it work. Yea, fast forward a few years and when I mean a few years I mean a long ass time. I'm old, getting old I'm also a senior in my profession - but it's time for a career change. A old man can do a young mans job.
I went back to school as a corporate lawyer, in shitty old Seattle. Two things I didn't like, but I could see the money in it all, it was some kind of twisted devils advocate. I'm seeing that things aren't what I use to see them as, the world needs change if I'm going to do it then it might aswell be with some crazy, like the Pirate party. Maybe I just want to see the world burn, I don't know anymore.
My first client was Serena of the Pirate Party while I was skeptical about helping her out at first I coulden't really say no it was my first big case. I took it and won the case, something about corporate fraud not much I really could care about but after finishing the case she asked me to stay on. She was impressed with my charisma, naturally, she wanted me to stay around for the campaign to help her win the seat on the council. Naturally I stayed, the pay which probably was illegal was good. Who could say no?
Operative Information
βI'm livin' a clean life.β
AUGMENTATIONS:
None!
EQUIPMENT:
FREEKFAST-EXO: An exosuit that increases speed, agility and dexerity. For all purposes, a fast exo-suit for recon and close quarters battle.
KillStyle Clothing - A sleek and cool suit, made for badass lawyers.
Inter-Law: All things related to law, in one cyber-textbook.
SKILLS:
Combat Veteran:
Johnny has seen combat before, he's been in multiple fights leaving him at an advantage as a skilled ex-merc - should the situation call for it.
Silver Tongued:
Making him a good lawyer, is Johnny's ability to sway anyone - he is extremely charming and knows his word placement. He could probably talk himself out of being arrested, it comes with the cockiness.
FLAWS:
Paranoid
What!? Who's that, who the fuck is following me... What the?
Party-goer
The life of the party, literally - there isn't a time where Johnny will say no to a party. Sometimes, partying can be too much, especially the synth-coke.
Act first, think later.
Living by a in-the-moment motto, Johnny often makes critical mistakes in situations where he should just simply think before acting.
NOTES:
Character name
Relationship
[Name of other character]
[Write out your character's opinion and relationship with the character in question.]
[center][img]https://i.imgur.com/QZPXCu5.png[/img]
[youtube]https://www.youtube.com/watch?v=Pv0rUwqLsgk[/youtube]
[code]Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will:
β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
β’ Provide clear leadership across all World of Darkness media and products.
β’ Support creators with improved tools, transparency, and canon guidance.
β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all.
Welcome home, Vamily.[/code]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/QZPXCu5.png" /><br><br><iframe src="//youtube.com/embed/Pv0rUwqLsgk?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><code>Hey @everyone <br><br>White Wolf Returns: A Homecoming for World of Darkness<br><br>For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.<br><br>Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.<br><br>This isnβt just a name change. Itβs a return to our rootsβand a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.<br><br>Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them. <br><br>The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.<br><br>As White Wolf, we will:<br>β’ Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.<br>β’ Provide clear leadership across all World of Darkness media and products.<br>β’ Support creators with improved tools, transparency, and canon guidance.<br>β’ Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.<br><br>The night belongs to us all.<br>Welcome home, Vamily.</code></div></div>