Interested, incidentally, but I have a couple of questions.
First, what do we know about our guild? Its facilities, ranking, goals, etc. I have an idea for a character that is from a roleplay guild, but I'll have to know whether or not there is a "former" in there somewhere.
Secondly, is this contemporary with the story of Overlord? I have some reservations against fandom RPs that run directly into the canon plotline of their respective subject matter. Especially in this case, since it clashes directly with the canon fate of all of those that stayed online for the server crash.
I'm sure I'll think of more, but this is what I have for the moment.
The guild is primarily an information guild. Not so much focused on PvP as it is information brokering, banking, bartering for rare items and writing guides for new players (back in the day at least). They did their fair share of PvE and even managed to collect a few World Items which have become the greatest treasures of their guild, but basically they're more of a "business" guild than a PK guild like Ainz Ooal Gown.
They're based out of a hollowed out mountain that used to house a small dwarven kingdom and a large underground mine. I'll provide more details later.
As for that second part... well I can't really tell you because of spoilers. I'll PM you with a more straightforward answer, but I'm afraid that's a question I can't just give away. At least not yet.
My favorite scene would have to be the Ainz/Momon vs. Clementine fight. Defeating one of the most powerful humans (so far at least) using no weapons, no magic, just a hug. What makes the whole scene sweeter is the small hint of Ainz's humanity shining through his actions when he reveals his "hypocrisy" at the end.
They left out how her spine popped out of her throat. 0/10 :P
Also I forgot to mention this, but list your race traits in the Race section. The Skills section can/should also include race specific abilities. Obligatory reminder that skills need not necessarily be just fancy sword techniques or martial arts (although a vast majority are). You also get stuff like World Break and Dimension Lock, which are much closer to magic than physical combat.
Question though, on the scale of one to op, how powerful would our characters be? Also this is a video game after all, I have a feelings that names like XxXpussydestroyer13XxX or LordSwagger might be pretty common
One to OP... you have seen the anime and/or read a couple of the novels, right? Think "stomp on everyone that isn't from YGGDRASIL". Characters will be at least level 80-100, usually in the mid-to-upper nineties or even 100 for most player characters. The RP is less about giving players a challenge in combat (because at the end of the day most RPers and gamers alike will agree simulated combat with no tangible reward isn't very satisfying) and more about giving you power and seeing what you do with that power, with the challenges being mostly strategic, practical and moral. Gathering resources, making allies, establishing a power base, and just flat out surviving in a new world.
Remember the "fight" with the Slane Theocracy and how Ainz's biggest concerns weren't defeating the soldiers but rather gaining the trust of Carne Village/Gazef and whether or not attacking the soldiers who were massacring Carne Village would aggravate the Slane Theocracy? The motto is "Brute force won't solve all your problems, and sometimes it'll even create some".
And yeahhhhhh, try to avoid that first one (though LordSwagger is okay). Touch Me and the name I'm giving the guildmaster are about as far as I'm willing to go in that regard. Feel free to be goofy (I love the creativity people have with their Steam names for example), but no "XxX" or clan tags, please. Stuff like Luci★Fer, Variable Talisman, Punitto Moe, Blue Planet, Herohero, and Peroroncino (my favorite Supreme Being in terms of name) is what we're looking for.
No worries, take your time! I made the character sheet template pretty extensive, so even I haven't finished my sheets for the first two major GMPCs xD
A repurposed dwarven settlement once known as Ilya Nazarov and now known as the Ragnavault, the Syndicate’s guild hall used to be home to a small dwarven kingdom, and is still populated as such by many low level dwarves who assist in the upkeep and management of the Syndicate’s assets (almost like employees).
Main level
The Halls
The Halls of the fortress are carved directly into the stone wall of the volcano, stretching throughout it like veins. They can take you to pretty much any location within the guild hall besides the Ragnavault itself, and thousands of rooms line them. Most of the rooms are located in the outermost tunnels closest to the surface to protect the low-level dwarven workers who live there in case of an eruption, but in the case of the nigh-invulnerable guild members who are all high-level players, their rooms are located far apart from one another in the heart of the volcano. The space afforded to a guild member is understandably far greater than the workers, and comes with much better furniture and customization options including fake skies to ward off depression due to living life underground.
The Dripper
A vast smelting mechanism utilizing raw magma from the heart of the volcano. Built into the heart of the fortress, it reliably produces iron and many other precious metals and minerals for the guild’s use. Toasty modified it from the dwarves’ original design and renamed it the Dripper after Odin’s magic ring Draupnir, which was said to multiply into eight new rings every ninth night by dripping liquid gold.
The Copper Hall
The banquet hall of the Syndicate. Sort of like the Round Table to their court of Camelot, so to speak. Built inside one of the gigantic mechanisms of the Dripper, the room is heated naturally by a stream of molten copper, which keeps the room at a comfortable temperature. Due to this feature copper tends to occasionally build up in certain areas, creating flows of solid orange metal built almost like benches. This (along with the metal’s use in minting) was what earned the room the name “The Copper Hall”.
Aside from the ornate guildmaster’s chair at the head of the table, the table itself is magical to compensate for its plain appearance. Although it looks like a crudely cut slab of rock, it can grow large enough to accommodate any number of guests, and wine and mead flow freely from it.
The Brass Throne
The personal quarters of the guildmaster, the Brass Throne is sorta like Toasty’s throne room. Modeled to be distinctly Japanese in its appearance to provide a sense of homeliness and familiarity, it’s where he does business with Shammura at his side, and anyone with a complaint or a suggestion is allowed an audience. Higher-ranking guild members need not knock or announce their presence, but the vast chamber is still considered to be just as much a private space as it is a public one. Out of all the rooms in the fortress, it is the largest.
Lower level
The Underground Hotspring
More of a bath house, really, although the water that flows into it is indeed from an underground hotspring. Created more as a decorative piece than anything, it now serves as a luxury and a place of relaxation for the guild (the dwarven workers however have been barred from the premises due to their excess body hair always clogging the drains and leaving disgusting residue). Aside from just bathing it is a full spa and resort, and is available to all guild members and their custom NPCs to use.
The Bank
This is where withdrawals and deposits are made to and from the Ragnavault. It’s a lot like a normal bank. Except, y’know, it just doesn’t look like that. At all.
Upper level
The Librarium
Nostromo’s domain. This is where all of the Syndicate’s vast knowledge is contained. It’s quite expansive, occupying most of the level, and is easy to get lost in, no thanks to Nostromo’s sense of aesthetics and design.
The Astrolab
Loosely connected to the Librarium, the Astrolab is situated in the mouth of the volcano, with the only clear view of the night sky. It’s used to study the stars, or just to relax.
Extra level
The Ragnavault
The titular vault after which the fortress is named, the Ragnavault may have been the most ridiculously secure location in YGGDRASIL. Most members of the guild have never seen the inside of it and have only ever been able to withdraw predetermined amounts through a psuedo-automated teller machine, and for good reason.
With a security system unhindered by things like real-life logic and budget constraints (not to mention the laws of physics), the Ragnavault in our real world or the New World easily surpasses even Fort Knox in terms of its impenetrability, requiring both a special key item to access (as the Ragnavault itself is its own dungeon unconnected to the rest of the world map except by means of transdimensional teleportation) and a special invisible ID tag hard-coded into your player character to prevent immediate self-immolation by the environment inside the vault.
Once inside, you will find a massive 100-ton vault door guarded by a high-level dwarven sentry (level 85). He will ask you for the passphrase, parts of which are known only by the six founding members of the guild, who in the absence of the guild master must all be present to unlock the door. The door will not unlock if the sentry is dead, as he is the only one who knows how to open it.
The vault itself is actually the entrance to a vast cthonic labyrinth that is booby-trapped from floor to ceiling with instant death in many different and exotic flavors and absolutely festering with high-level monsters, including Helions.
With an average level of 90, Helions are the vault’s primary security system. Not only are they extremely high-level but they respawn endlessly, making them a challenge even for a group of level 100 players unless they have a specific item owned by the guildmaster which can pacify them, the Afterbirth of Arima. They can turn invisible, hide inside the walls, regenerate their wounds, inflict debilitating status debuffs with their bites, and worst of all, are only the underlings of four higher level monsters known as the Horsemen.
The Horsemen will attack you regardless of whether or not you have the item to pacify their soldiers, and will only stand down if you answer one of a number of riddles thought up by the six founding guild members. They lack the ability to hide themselves inside the level like the Helions but can teleport and have enormous strength as well as the ability to revive their fellow Horsemen at half health by sacrificing some of their HP. What this creates is a torturously prolonged battle full of crippling status debuffs and enemies who are not only big and tough but also frustratingly hard to land a hit on.
If you survive that, you will be faced with the vault’s true guardian, the guild golem, who at this point is more of a formality than anything compared to the previous boss rush. While technically higher level than the Horsemen, most players consider him to be a much easier fight just due to the lack of frustrating mechanics.
The treasure room proper is enormous, a full antechamber flooded with mountains and waves of gold coins forming valleys and peaks of rare items, some buried up to the hilt in ill-gotten wealth. While the Syndicate was by no means the strongest guild it was certainly one of the wealthiest, possessing a vast fortune in gold coins and many hard to obtain items. Including, it is rumored, one or two World Items, which are said to be housed inside the vault.
The Dwarven King (he's actually much less intimidating under the armor)
Name: ToastyEnji~nia Gender: Male Height: 140cm
Weight: 41kg out of armor, up to 141kg inside it (excluding specialized armors).
Race: Dwarf Race Traits: None Title: The Great Dwarven King of Arms Residence: The Ragnavault Alignment: Lawful Good Sense of Justice: 200 Racial level: 0 Job level: 100
Academic Wizard (15)
Armored Mage (10)
Blacksmith (15)
Craftsman (15)
Elementalist (ground) (10)
War Wizard (10)
Other (25)
Stats:
HP: 55
MP: 90
PHY. ATK: 54
PHY. DEF: 66
AGILITY: 49
MAG. ATK: 90
MAG. DEF: 90
RESIST: 80
SPECIAL: 50
Total: 625
Spells:
All Appraisal Magic Item
Animate Armor: Enchants armor to either move on its own or with feedback from the player. Before this task was delegated to basic AI, but nobody knows what controls it now, so manual transmission is always used.
Animate Lesser Golem: Create one weak Golem
Animate Greater Golem: Create one Golem Sentinel or Guardian
Armor Up: Increases armor rating.
Astral Smite: Attack that is effective against Ethereal beings. This also counts against beings, who are temporarily Ethereal.
Black Hole: Magic that cast a void would absorb the enemy inside. Escape is possible for those of a high enough level.
Blunt Force Up: Increases the effectiveness of bludgeoning attacks.
Body of Effulgent Beryl: 10th-Tier spell. Reduces strike-type damage. If the user reactivate this spell during duration, it negates single strike-type attack.
Call Greater Thunder: Summons large thunder bolts that are fused by multiple strands of lightning.
Chain Lightning
Create Greater Item
Cutting Up: Increases the effectiveness of cutting attacks.
Disguise Armor
Disguise Weapon
Drifting Master Mine: A mine that, as the name implies, "drifts" and locks on to targets that enter its range.
Earth Surge: An 8th tier spell that allows massive quantities of earth to be moved like waves, changing the landscape.
Electrosphere
Explode Mine: A trap magic that explodes when it is near the enemy.
Explosion
False Data: Life: Gives the user the ability to fake his/her HP.
Fireball
Firestorm: Creates a 50m by 100m fire tornado that spins around the field damaging individual enemies before exploding, creating large gusts of high-temperature wind which inflict burn status effect damage over time.
Fly
Gate: Summons a portal, allowing travel of a large number of people over great distances.
Gravity Maelstrom: A spiraling black ball of gravity that pulls things in as it goes.
Greater Break Item
Greater Full Potential
Greater Hardening
Greater Luck
Greater Magic Shield
Greater Rejection: Cancels Greater Summon.
Greater Resistance
Greater Teleportation
Implosion: 10th tier magic. Causes the target to collapse or burst inward.
Infinity Wall: Creates a regenerating shield that will last for sixty seconds. Shield size and height is relative to the caster.
Invisibility
Lightning
Magic Destruction: Destroys an object made by magic.
Magnetosphere: Magnetically charges the target, inflicting minor shock damage with a 5% chance of temporary paralysis. All metal items and items containing metal will be drawn towards the target at high speeds for the duration of the spell.
Mana Essence: Identifies MP of the target.
Mass Fly: Gives a group of people the ability to fly.
Maximize Magic
Message: Able to talk to a targeted person through telepathy.
Meteor Fall: Summons many small to middling sized iron meteors to fall on the battlefield. Inflicts AoE damage w/ friendly fire (use cautiously).
Obfuscation
Obsidian Sword: Creates a large obsidian sword that will lock onto a target and hone in like a missile.
Penetrate Up: Increases the effectiveness of penetrating attacks.
Perfect Warrior: A transformation type of spell that allows a player to become a level 100 warrior imperfectly in comparison to the original, converting from his magic caster stats to warrior stats. As a result of the transformation, this spell does come with another cost, where the player is unable to use neither his magic or spells during the duration of that transformation time period. While in this form, he has now bypassed class restrictions and can wield different weapons and equipment without penalty.
Reality Slash: 10th-Tier spell that creates a cut in space itself that cannot be resisted. Top class in damage dealing, but consumes a lot of mana. The spell is considered to be a lesser version of 'World Break'.
Sea of Blades: A large number of swords fall from the sky within an area of 100m.
Sense Enemy
Shield Wall
Stone Ocean: Turns the ground within a 50m radius into quicksand.
Storm of Darts: Creates a large shotgun-like blast of needles that spread out in a cone.
Strengthen Item
Teleportation
Wall of Protection from Arrows
Wall of Stone: Surrounds the user with stone walls, protecting them from damage.
Skills:
Create New Magic Item: Create one new permanent Magic Item. Class and level is dependent on the materials used and the ability of the player. Can only be done in an area classified as “friendly” or a “home base”.
Create New Armor: Create one new permanent armor piece or set. Class and level is dependent on the materials used and the ability of the player. Can only be done in an area classified as “friendly” or “home base” that has a forge.
Create New Weapon: Create one new permanent weapon. Class and level is dependent on the materials used and the ability of the player. Can only be done in an area classified as “friendly” or “home base” that has a forge.
Enchant: Apply one permanent enchantment to an armor piece, weapon, or magic item.
Equip Ally: Can hand off gear to an ally in battle.
Greater Enchantment: Apply one greater enchantment or two normal enchantments to an armor piece, weapon or magic item.
Reinforce Item: Increases the base stats of an armor piece, weapon or magic item by sacrificing a given amount of component items. Can only be done in an area classified as “friendly” or “home base”.
Reforging: Recycle one weapon, armor piece or magic item to regain the components used to make it.
Over-Rank Magics:
Over-Rank Magic: Mountain Crusher: A frightfully well-named spell that does exactly what it says on the tin. Gathering millions of tons of stone using telekinesis, a miniature mountain is formed above the battlefield in orbit, then dropped directly on top of the opponent.
Over-Rank Magic: Creation: Changes field effect. Toasty's favorite configurations are desert, mountain and volcano.
Over-Rank Magic: Wish upon a star: Consumes caster's experience points to grant a wish (within reason).
Over-Rank Magic: Army of Clay: Creates a regiment of clay golems to fight for the caster. Each of these golems is ranked at level 50 and can be equipped with items.
Equipment:
Anubis armor: His highest level armor. Made exclusively out of the rarest items and ingredients gathered after years of farming, trading, and PvE quests, the armor boasts an average rating of Divine-class for each armor piece, and the armor’s two equipments, the mace Set and the shield Osiris. The shield is a Divine-class shield which aside from its excellent stats boasts one completely free revival with no loss of items or exp at the cost of the shield itself. The mace is a sort of dark magic furnace made with numerous Divine stones at its heart. Essentially it is cage for souls that absorbs life and exp from players and monsters, with a 1% chance of causing instant death with each hit regardless of resistances. The armor itself is enchanted with the maximum “resist instant death spells” wards, and has high stats as a Divine-class item despite the meager appearance of its sparse wrappings. Wearing the shield, mace, and all the pieces of the armor combined, one can adequately be described as having conquered death. However, while the armor’s effectiveness cannot be disputed, Toasty actually holds a certain disdain for it once the thrill of the new armor wore off and he realized how upsetting being instantly killed and robbed of your exp could be. Henceforth, he mostly stopped using it except during emergencies and special occasions.
Inquisitor armor: The holy knight armor. Enchanted with holy wards and blessings, the armor boasts high resistances against demonic beings and undead. Oddly enough it does share one strong similarity with demon players in that it makes full use of fire enchantments, perhaps even going so far as to abuse them. The staff and psuedo-morning star made from dragon bone is capable of inflicting burn damage on hit, and can even cast a limited number of free fireballs once per day.
Colony armor: An armor Toasty made after losing a particularly bad bet once. It boasts enchantments that give the wearer skills and abilities from the Insect Master class and is optimized for life-steal and long-range zerg-rushing using hundreds of disposable insect minions. Unfortunately it looks ridiculous and has abysmal physical attack and defense power. Also, BEEEEEEEEEEES!
Juggernaut armor: While most of Toasty's armors boast wards and resistances of some kind in addition to utility or offensive enchantments, the Juggernaut armor was made to tank, and nothing else. Possessing numerous physical and anti-magic enchantments, it boasts the highest defense out of a set of already resilient armor suits.
Modular Giant armor: The largest and second most expensive armor Toasty has ever created, the Modular Giant armor is a product of the same Norse mythology that inspired YGGDRASIL itself. Composed almost entire of Legendary and Divine-class items and capable of quickly modifying itself by swapping out different elementally aligned armor pieces, it boasts one basic form and three advanced forms, each with its own elemental affinity and enchantments. Hrímþursar (frost giant), eldjötnar (fire giant), and bergrisar (mountain giant). While its level is lower than the Anubis armor, it outranks it in sheer destructive capacity, sacrificing versatility and mobility for an unmistakable presence on the battlefield as it inflicts massive physical and magic damage. Due to its impracticality and the vulnerability that comes with a large surface area, it rarely sees use in PvP.
Armor of the Dwarf King: His standard armor that he wears while lounging around the guild and performing mundane tasks and errands. While well-balanced on all fronts, containing multiple strength-boosting and lesser elemental enchantments, its real purpose is simply to hide how diminutive he is and make him look more intimidating to his enemies and his imaginary subjects, who fear and respect a much taller figure. Not only is he not tall, but he’s not even well built for a dwarf, being both scrawny and short. Of course while this was all an intentional design choice, he quickly realized having the armor was useful for other things besides roleplaying, like getting inside his opponent’s head, and thus the look stuck.
Ring of Wish upon a star: A rare item that allows the user to cast the Over-Rank Magic “Wish upon a star” without losing exp. toasty was apparently one of many who wasted a lot of real world money trying to obtain this item.
9 rings, 7 necklaces: Taking advantage of his skill with enchanting to deck out pretty much everything he wore with some kind of magic, Toasty bought nine rings and seven necklaces just to enchant them with various buffs and have a completely, 100% enchanted wardrobe.
Cash shop sticks: Toasty always keeps a few of these on hand to quickly summon his various armors from storage.
Bio: In life, ToastyEnji~nia was a lowly, possibly depressed and neurotic engineering student. In YGGDRASIL, he was a king. Of the dwarves, specifically. Or so read his made-up biography. More than a little bit of a roleplayer, ToastyEnji has created many accounts on YGGDRASIL to play as different characters, moving on whenever he either made it to level 100 and his character’s story is complete, or when he felt there was no more challenge and got bored.
Not a fan of PvP due to the types of personalities that tended to congregate there, Toasty focused most of his time in YGGDRASIL on roleplaying and PvE to grind for items and gold. To what end he wasn’t sure, but it was certainly more fulfilling than the high pressure environment of engineering school. But then he grew bored of even that and decided to set a personal challenge for himself. The next character he created would be an extension of him, and he’d see how far he could take it in YGGDRASIL as an experiment.
And so he created his character, a dwarf, in his own image. Black hair, bangs covering his eyes. No beard though, and skinny, both unusual for a dwarf. Essentially, he looked like a diminutive Japanese man. In other words, perfect. Starting out not as an adventurer but as a lowly dwarven student (of magic), Toasty built his way back up to the top using the closest analogues he had to his knowledge of engineering, that being smithing and carpentry. Taking the classes of Blacksmith and Craftsman in addition to his student class, Toasty did not adventure or quest and instead set up shop in the city the same way you’d see an NPC do, selling the items he created. Armor, weapons, all sorts of items both enchanted and non-enchanted.
They sold slowly at first, but as his skill improved, more and more players began to buy equipment on the cheap (cheaper than the in-game shops anyway). It was then he realized his character had a passion for smithing, and he used his growing in-game wealth to abandon the pseudo-NPC lifestyle he’d created and start a project he simply called “The Tony Stark Initiative”.
Classing himself as an Armored Mage, Toasty started creating enchanted suits of armor too large for himself that he manipulated from the inside using the spell “Animate Armor” and various equipment buffs. In this fashion he found he could be both a warrior and a magic caster while sacrificing virtually nothing from either playstyle, casting a full range of spells from within the enchanted armor while it fought for him in melee combat. What he’d effectively done was pioneered an insanely expensive and time-consuming but equally more effective version of the spell “Perfect Warrior”. This utterly broke the game in PvE, allowing him to amass vast amounts of wealth, items and resources.
Eventually he and a few of his most loyal customers founded a guild dedicated to trading items earned in PvE for gold and other items, and it expanded into a full-blown information guild, gathering and selling information for PvP and PvE and writing guides for newbie players (some of whom later joined the guild), establishing the group as a semi-legitimate virtual business which proved to be a far more enriching job experience than engineering (flexible hours, work from home and with friends etc.). So he quit it, dropping out of engineering school and living meagerly but happily off the influx of real world money his online business made him. This of course made most of his family disappointed enough to disown him, but at that point he was beyond caring.
Conquering a dwarven dungeon carved into the side of an oceanic volcano, Toasty claimed it as their new base of operations, and fashioned himself as the self-titled “King of the Dwarves”. He even went so far as to remodel the entire place and establish a simplistic backstory or “mythology” for his character the Dwarven King, creating the NPC Shammura to be his court wizard. At first the enormous success he enjoyed from what was originally just a joke and a personal dare to himself proved to be enjoyable enough to extend the life of this playthrough far beyond any other character he’d ever made in YGGDRASIL. But eventually, he grew bored once again. Just as he was considering changing it up again, the news that YGGDRASIL was being cancelled became public, and Toasty decided to stick with the Dwarven King until the very end for the solidarity of the guild and the sake of his legacy (ToastyEnji is secretly a very dramatic person).
But on the night of the server shutdown, nothing happened, and he and his guildmates were faced with a shocking revelation. Now stranded in the New World, he faces pressure on all sides to maintain the safety and stability of the guild as well as their continued survival in this world. However, he feels oddly happy about it. Frustrated and struggling, scared out of his wits, but also invigorated. Here’s there’s a sense of purpose, even if it’s a desperate and frightening one.
Provided life here proves to be sustainable, he has no intentions of ever going back once things settle down. But the question that he still asks himself at night remains. Am I actually fit to be leader, let alone a guildmaster or a king? Between the New World, Shammura coming to life, and managing the guild, the future seems uncertain and dangerous, and the King of the Dwarves is uncertain whether he’ll make the grade or drop out like he did school. Other: Never try to tell him he shouldn’t have made Shammura (even when she’s in the process of attempting to kill him).
The Grand Vizier of the Brass Throne
Name: Shammura Judecca Gender: Female Height: 173cm Race: Demon (neither she nor her creator have ever deigned to explain what kind) Race Traits:
Comprehension of Evil Languages
Dark Soul
Flight
Immunity to Fire
Night Vision
Title: The Traitorous Sorceress Who Hides Behind Every Corner Residence: The Copper Hall/Right Seat of the Brass Thone Alignment: Chaotic Evil Sense of Justice: -450 Level: 100 Racial level: 30
Imp (10)
??? (5)
Other (15)
Job level: 70
Alchemist (15)
Pharmacist (6)
Poison Maker (10)
Sorceress (15)
Other (24)
Stats:
HP: 77
MP: 100+ (Exceeds limit)
PHY. ATK: 31
PHY. DEF: 70
AGILITY: 65
MAG. ATK: 62
MAG. DEF: 94
RESIST: 100
SPECIAL: 100
Total: 700+
Spells:
Acid Javelin
Acid Mist
All Appraisal Magic Item
Astral Smite: Attack that is effective against Ethereal beings. This also counts against beings, who are temporarily Ethereal.
Black Hole: Magic that cast a void would absorb the enemy inside. Escape is possible for those of a high enough level.
Body of Effulgent Beryl: 10th-Tier spell. Reduces strike-type damage. If the user reactivate this spell during duration, it negates single strike-type attack.
Boiling Cauldron
Bottomless Swamp
Brainwash
Call Greater Storm
Call Greater Tornado
Charm Person
Control Amnesia: 10th-tier spell. Controls memory of target.
Create Greater Item
Create Greater Poison
Distant Vision: A spell that displays what it sees on a flat, magical screen. The screen can also be expanded or shrunken at will.
Flames of Gehenna: A spell which spits tongues of crimson flame toward the sky, encircling a large area.
Fireball
Gate: Summons a portal, allowing travel of a large number of people over great distances.
Gravity Maelstrom: A spiraling black ball of gravity that pulls things in as it goes.
Greater Break Item
Greater Full Potential
Greater Healing
Greater Luck
Greater Magic Seal
Greater Magic Shield
Greater Rejection
Greater Resistance
Greater Summon: Primal Fire Elemental
Greater Teleportation
Healing
Hell Flame: This spell shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames.
Hellfire Wall: A spell that creates a wall of black flames surrounding everything within the victim's range of view, leaving them trapped. It causes no physical damage, but seems to incinerate the soul instead.
Invisibility
Iron Maiden
Lightning
Lethal Injection
Magic Arrow: Shoots out an arrow made of mana that will pierce a target.
Magic Destruction: Destroys an object made by magic.
Maximize Magic
Message: Able to talk to a targeted person through telepathy.
Meteor Fall: Summons many small to middling sized iron meteors to fall on the battlefield. Inflicts AoE damage w/ friendly fire (use cautiously).
Mind-flay: A psychic attack that disorients the enemy by attacking their mind, causing minor physical damage like blood from the nose and ears as well as the accompanying status debuffs.
Mind Slave: Bend one lower level enemy or monster to your will.
Poison Dart
Poison Cloud
Poison Coat
Rabbit Ears: Increases hearing.
Rabbit Foot: Increases luck.
Rabbit Tail: Decreases aggression towards the caster. If a female character activates these three spells at the same time, it changes her clothes into a bunny girl outfit.
Reality Slash: 10th-Tier spell that creates a cut in space itself that cannot be resisted. Top class in damage dealing, but consumes a lot of mana. The spell is considered to be a lesser version of 'World Break'.
Sharks Cyclone: A spell that invokes a tornado (100 meters high and with a 50 meter diameter). Within the tornado lie 6 meter long sharks waiting to devour anyone unlucky enough to be sucked inside.
Shield Wall
Solvent Bath
Summon: Bats Out of Hell
Summon: Swamp Creature
Summon: Vengeful Mummy
Summon: Lycanthrope
Summon: Lesser Vampire
Summon: Zombie
Teleportation
Vermillion Nova: Attack the target with a pillar of flame. Deals Fire-based type of damage.
Wall of Protection from Arrows
Skills:
Analyze Poison
Create Antidote
Create Elixir of Life
Create Medicine
Create Poison
Create Potion
Dimension Lock: Renders teleportation and transfer magic unusable.
Domination Mantra: A voice that turns anyone under level 40 into her puppet.
Encyclopedia of the Mind: The target gains a vast knowledge of various subjects, and can remember any information heard or read perfectly.
Replicate Poison
Transmutation: Turn one metal or mineral component into another. Can be used five times a day.
Equipment:
Skull jewels: A set of earrings with a matching brooch and other items of jewelry that can turn into flying, flaming skulls.
Chalice of Lies: A cup capable of creating any poison known to man, one sip from the brim can kill a hundred fully grown elephants.
Gyges Ring: Allows the user to become invisible at will without the use of spells.
Legion of Crows: The name of Shammura’s pitch-black robes, which are actually a magically transfigured flock of crow familiars. Once released, the robes dissolve and the crows fly away to gather information and spy on the enemy.
Bio: The personal creation of ToastyEnji~nia. Originally designed to fit into the mythology of the Dwarven King character, he created her to be his court wizard (even though he himself was already a wizard) and serve by his side as his vizier.
As a joke, he created her with the dual attributes of “will always love Toasty” and “will always want to kill Toasty”, creating the perfect traitorous femme fatale to serve as the trusted advisor and court wizard to the great but doomed dwarven king, a conflicted conspirator tormented by her contrary emotions of love and hate who could never make up her mind whether she truly wanted to kill him or not. Until she became sentient, this was just his way of expressing his rather warped sense of humor. He knew no one else would ever think the little contradiction was funny like he did or approve of such a blatantly out of place figure in their peaceful court, but he didn’t care. Even though she would be hated by everyone else, he would always love her, his little pet project, to death. Before that was a joke. Now it has become frighteningly real.
Shammura is quite possibly the guild’s greatest ally and threat, a valuable trump card with many hidden abilities known only to the guildmaster who just so happens to want that same guildmaster very, very dead. Or very, very in her bed. Possibly both. Having been caught trying to kill or seduce Toasty multiple times within the first few days, she has always been stopped before she could do it or reneged of her own accord. Despite this, Toasty refuses to let anyone from the guild kill her, forbidding anyone from doing her harm even in the event of his death.
No one knows which side of her is real, the side that loves Toasty or the side that wants to kill him. Maybe both are. Either way, what was once a funny little guild joke has become a ticking time bomb, and a threat to the very existence of the guild. As her settings work to tear her apart from the inside, how long will it be before she truly does do away with the guildmaster? Other:
“World conquest… has a nice ring to it, doesn’t it?”
We thought this was YGGDRASIL. We thought we were doing the right thing. Were… were we wrong?
|| The Story ||
So. There you were. The last of your kind. Facing down the end of an age. Defeated yes, but not alone. Never alone.
As you and what few guildmates you could manage to network together for one last big blowout on the Evening of Crash (what many players lacking in style and imagination had taken to calling the cancellation of YGGDRASIL, an event so dreaded its reputation near the end had become almost apocalyptic) eat and drink happily, the nonexistent ale leaves a bittersweet aftertaste as you and your friends swapped stories and discussed the adventures that used to be. Is this really the end? Is this what all your hard work, friendships and connections amounts to in the end? A quiet refund and a “game over” screen? Unacceptable. You were the kings of YGGDRASIL once. Okay, well, maybe not kings. Grand viziers or princes at least though. Still, this was your world! Who are they to take it away from you? And who are those among you who would dare go quietly, slinking out the doors of the guild hall as if accepting the inevitable, refusing to stay with YGGDRASIL and your friends to the very end?
You keep your mouth shut, not wanting to ruin the mood of the party for everyone else on the last night of service. This was everybody’s goodbye. They deserve to enjoy it. Who are you to complain?
But as the night winds down and everyone who hasn’t left or logged out inevitably gets drunk and groggy on real drinks instead of fake ones (or pretends to if they’re underage), you decide in a drunken stupor to speak your mind. You ask them all a very simple question. To your dear friends, the ones who’d stay with you to the end, and even to the NPCs for their years of faithful service.
“What if YGGDRASIL didn’t have to end?”
Of course you don’t expect anyone to take it seriously. It’s just your way of expressing the anger and frustration you feel at the culmination of what feels like a life’s work. And the sadness of seeing something that brought you so much joy come to an end. But to your surprise, everybody else agrees with you. Maybe the drinks or the mood have opened up their hearts in a way online interaction so rarely does, but they all express the same earnest wish to you from the bottom of their hearts.
“We don’t want YGGDRASIL to end either.”
They all smile at you, waiting. You can’t say anything. To say anything would be to ruin this precious moment. The last memory you’ll have of YGGDRASIL and the guild. But you have to say something. Before you make this weird for everyone.
Your voice shakes as you shed tears none of them will ever see the entire time your lips are inexplicably curling into the saddest smile you’ve ever seen. The clock counts down to ten. With renewed strength and emotion, you raise your glass and give your thanks to the guild.
“Cheers!”
The clock strikes zero. Zero zero: zero zero. Then, a miracle happens. It counts back up to one.
Everyone looks around. Are the clocks running ahead? Did some disgruntled employee who will be receiving praise from the gamers and some strongly-worded reprimands from his boss tomorrow decide to extend the server life by a few hours? The room is deadly quiet. No one’s even lowered their glasses yet.
That’s when you hear it. A low, soft, almost silent rumbling, like an earthquake. The room remains perfectly silent and still because it’s so far underground, but you definitely hear the sound of the earth moving. Lowering your glass, you get up out of your gilded chair to go and investigate, thinking for sure this must have something to do with the server shutdown. You’re so busy contemplating what must be going on that you don’t even hear one of the NPCs calling your name as you leave the room.
As you urge the large blast-proof bunker-like doors that protect the guild hall to move aside, shouldering your way through the tiny crack into the beautiful night sky, you’re met with a blast of crisp, cold air that smells like pine and earth. And it’s not what you see that tips you off. It’s not the mountainside literally shedding rocks like dandruff as your guild hall displaces the mountain around it. It’s not the unfamiliar night sky. It’s that smell. The smell of fresh air, and the taste of dirt.
YGGDRASIL never supported smell and taste.
You meander outside in disbelief, taking a few deep breaths and even embarrassingly licking your armor and tasting a few of your items just to confirm what you’re feeling. This is real sensory feedback. Which means… oh shit. You’re not in YGGDRASIL anymore. But you’re amazed by just how much it looks like it.
Your guildmates and the NPCs come rushing to your side, displaying an unusual amount of personality and independence you never knew they were capable of (the NPCs that is, unless your guildmates were truly that boring to you). As you gaze out at the stunning scenery and the accidental destruction brought on by your dramatic arrival, you all have the same question on your minds.
“Have we been transported to the world of YGGDRASIL?”
After a few long hours of searching and investigation, the answer to that question is: you don’t know. What you do know is that you and your small group have been transported to an unknown location that looks an awful lot like YGGDRASIL, but with some alarming dissimilarities. And you have no idea how you got there or how to get back. The NPCs and monsters have all come alive in ways you never could have anticipated, and the world’s taken on a depth and verisimilitude that’s almost frightening to you. Taste. Smell. Touch. Hunger. Exhaustion. Pain.
What’s worse, it seems you’ve landed in what might be the most desolate, backwater human nation there is, a kingdom bordered by dwarves and so cut off from the rest of the world that they barely know what magic is. The land is familiar, fraught with peril of course (if only for the locals), but also just strange enough to be considered foreign to you, and unsettling in its disarming similarity. What’s the same? What’s different? Was anyone else brought here, and is this really the world of YGGDRASIL that it appears to be?
And as if only to add to your problems, there are rumors of a new power rising in the north near the heart of the continent. A small organization with the power of many concentrated in the hands of a few. Cloaked in shadow, this mysterious group of god-like entities is known only by the dreaded name of “Ainz Ooal Gown”...
Hey, don't complain. You got your wish. Now YGGDRASIL never has to end.
|| Overview ||
Welcome to this Overlord RP of mine! I’ve been thinking of making something like this for a while, but this is the first time I’ve put any of the ideas I’ve had to digital paper. Basically, you are a group of YGGDRASIL belonging to a as-of-yet unnamed guild (I’ll leave that part up to you) of middling to average importance who were transported to the New World along with your guild hall on the night YGGDRASIL shut down.
You find yourself in a strange new world that seems similar to YGGDRASIL, but you know nothing and no one there. Your first contact with other people comes in the form of a small nameless kingdom. Militarily weak, exploited by dwarves and besieged on all sides by monsters, they appear to be some of the last vestiges of human civilization in this region. And you have the power to save them.
But… will you? Maybe you’ll exploit them to suit your own needs like the dwarves. Or maybe you’ll just leave them to be devoured by monsters and the legions of the damned while you look out for you and yours in a world where nothing is familiar and nothing you know can be taken for granted.
This is an RP about you and your guildmates, and the effects you have on the New World as godlike player characters. Establishing a power base, protecting the locals, surviving the trials of living in a new world and even waging war on anyone who threatens your chances of survival. These are all things you can and maybe must do in this strange new world. And maybe, for those who seek it, you might even find a way back home.
… pffffft. Yeah right.
|| Rules ||
[1.01] The usual rules. No godmodding, metagaming, powerplaying, autohitting, etc.
[1.02] Swearing, alcohol, drugs, and (off-screen) sex are fully permitted in the RP long as you do not do it excessively.
[1.03] There may be character deaths in this RP. By submitting a sheet, you acknowledge that your character will have to deal with the consequences of their actions. If your character does something dangerous, then they may get injured or die (unlikely given your nearly almighty status, but it could happen if you make some particularly egregious mistakes or if I think it’s funny). Don't godmod your way out of it. I won't purposely go out and kill characters (in fact I’d rather keep everyone alive unless someone gives me a reason to really want you dead), but I may purposely injure or inconvenience them for the sake of the story.
[1.04] You are required to post once a week or you will placed as inactive. But, please say if you're leaving the RP, especially if you're in the middle of any interactions/important subplots. Any inactive characters will be forgotten about, or killed off if they were significant enough to the story. However, everyone is free to do as they please with any inactive characters.
[1.05] I don't care too much about post length. I rather have a short meaningful post over one full of filler. That said, all I want is one paragraph. Just one. Be prepared for some long posts every now and then. However, I expect average writing at least. I also recommend that, once we get into the mix of things, you do plenty of collaboration posts.
[2.01] Respect everyone else at all times, please. Solve conflict with civility. Last thing I want is for things to become toxic and halt the RP because of drama. Do as Dirty Bomb says: Don't be a dick.
[2.02] I and anyone I may select for co-GM status now or in the future have the final say. I don’t wanna be a tyrant, but if things get out of hand, I will step in.
[2.03] I'd rather that we talk on the OOC as much as possible - even if it's irrelevant chatter. It makes the RP seem more lively, and keeps everyone attached to it. Skype is awesome if you have it!
[2.04] I’m going to try to be critical when judging sheets, both in a metagame sense and an aesthetic sense - please don't take it as a personal attack if I ask you to change some things so your character will fit in better with the RP.
[2.05] Feel free to ask about anything, anything. I'll happily answer them.
[3.01] This is a high-casual/low advanced RP, I expect a moderate amount of detail when writing your sheet. Try not to make your characters too one dimensional. Look at my sheets for an example if you have to.
[3.02] You have a great deal of freedom when creating a character. You can make someone of any gender, sexuality, background, etc. As long as it's written respectfully, we should have no problems.
[3.03] I'm gonna say it now; I'm not a fan of one-note characters, especially stereotypical badasses or generic psychopaths. One-dimensional can work for minor characters if that’s what you intend to play, but major characters like you’ll be playing should have some depth. Even if it’s not immediately visible on the surface or it doesn’t come up until we’re well into the RP, I want you to at least put some thought into your characters and get inside their heads a bit.
[3.04] I’m willing to be flexible with powers since you’re supposed to be unstoppable demigods. However what does and doesn’t fly is still up to my discretion, and if I see anything that looks like it could cause an undue amount of grief to me or your fellow players, I will question you about it and possibly ask you to remove it.
[3.05] This is a fandom RP inspired by a light novel and its anime adaptation. That means no IRL photos for your character description or appearance. Use actual drawn art, please. This is something that really trips my trigger/grinds my gears/rustles my jimmies, so please respect it and try to make it look like your character would belong in an anime. If you’re having trouble finding a picture, I suggest searching on one of the boorus.
Not your character’s real name please, their username. Try to be creative. This also includes nicknames and aliases which is why I’m giving it its own section.
Gender:
If applicable for your race.
Height:
Your character’s height, preferably expressed in centimeters or meters.
Weight:
Optional. If you do choose to give a weight and your character wears armor or other heavy gear, please specify weight in and out of armor.
Race:
Name of your race and a brief summary of their characteristics if you’re not using one of the races mentioned in canon (there are over 700 so that’s okay). Blue text if human, yellow for demihuman, red if heteromorphic. Keep in mind that heteromorphic races were heavily discriminated against in YGGDRASIL, and that the guild probably won’t have many.
Title:
A moniker usually signifying your race, job class, and achievements i.e. “Bloody Valkyrie”, “Dissolving Cage”, “Ruler of Glaciers” etc.
Job:
Your class, basically. There’s a list of known classes here but feel free to make up your own within reason. You may have more than one but less than five (four if you're demihuman or heteromorphic).
Residence:
For all player characters this should be the guild base. For NPCs be specific about which area.
Alignment:
D&D stuff. Chaotic Neutral, Lawful Good, etc.
Sense of Justice:
On a scale of -500 to 500, how just are you? Loaded questions ahooooooy!
Racial level:
Applicable only to demihumans and heteromorphic races. Basically how much have you specialized and trained your race’s inherent abilities over learning a skill or a trade?
Job level:
Your class level, and the opposite of the above. Your racial level and job level together equal your total level, which in this guild should be at least 80-100 if not exclusively 90+ for player characters.
Stats:
HP:
MP:
PHY. ATK:
PHY. DEF:
AGILITY:
MAG. ATK:
MAG. DEF:
RESIST:
SPECIAL:
Spells:
There are over 6000 spells in YGGDRASIL, and even pure warriors are expected to know some ([Message] and teleportation/gate spells for example). Which ones do you have? Level 100 magic casters can learn up to 300, double that with certain classes or skills. You don’t have to list them all, but I expect at least a dozen or a couple dozen. Stretch your creative muscles! (or borrow from the canon if you have to :P)
Skills:
The realm of warriors, and their magic equivalent. Similar to the Martial Arts of the New World but not quite, Skills are basically spells or techniques that warriors can use a limited number of times per day. Again, not many of these have been mentioned in canon, so you're free to use your imaginations.
Equipment:
List all your worn and equipped items along with their class (Divine, World etc.). For simplicity's sake, this includes weapons. Feel free to be creative! Remember, not much has been established in canon.
Bio:
What was your character’s story before coming to the New World? What are they like as a person?
Other:
Other miscellaneous stuff and/or gags.
Raw version included below. Feel free to omit the [list] tag according to your preference (I'm honestly debating whether it looks better with or without it).
[hider=Your character] [b]Name(s):[/b] [list] [*]Not your character’s real name please, their username. Try to be creative. This also includes nicknames and aliases which is why I’m giving it its own section.[/list] [b]Gender:[/b] [list] [*]If applicable for your race.[/list] [b]Height:[/b] [list] [*]Your character’s height, preferably expressed in centimeters or meters.[/list] [b]Weight:[/b] [list] [*]Optional. If you do choose to give a weight and your character wears armor or other heavy gear, please specify weight in and out of armor.[/list] [b]Race:[/b] [list] [*]Name of your race and a brief summary of their characteristics if you’re not using one of the races mentioned in canon (there are over 700 so that’s okay). [color=deepskyblue]Blue text[/color] if human, [color=yellow]yellow[/color] for demihuman, [color=red]red[/color] if heteromorphic. Keep in mind that heteromorphic races were heavily discriminated against in YGGDRASIL, and that the guild probably won’t have many.[/list] [b]Title:[/b] [list] [*]A moniker usually signifying your race, job class, and achievements i.e. “Bloody Valkyrie”, “Dissolving Cage”, “Ruler of Glaciers” etc.[/list] [b]Job:[/b] [list] [*]Your class, basically. There’s a list of known classes here but feel free to make up your own within reason. You may have more than one but less than five (four if you're demihuman or heteromorphic).[/list] [b]Residence:[/b] [list] [*]For all player characters this should be the guild base. For NPCs be specific about which area.[/list] [b]Alignment:[/b] [list] [*]D&D stuff. Chaotic Neutral, Lawful Good, etc.[/list] [b]Sense of Justice:[/b] [list] [*]On a scale of -500 to 500, how just are you? Loaded questions ahooooooy![/list] [b]Racial level:[/b] [list] [*]Applicable only to demihumans and heteromorphic races. Basically how much have you specialized and trained your race’s inherent abilities over learning a skill or a trade?[/list] [b]Job level:[/b] [list] [*]Your class level, and the opposite of the above. Your racial level and job level together equal your total level, which in this guild should be at least 80-100 if not exclusively 90+ for player characters.[/list] [b]Stats:[/b] [list] [*]HP: [*]MP: [*]PHY. ATK: [*]PHY. DEF: [*]AGILITY: [*]MAG. ATK: [*]MAG. DEF: [*]RESIST: [*]SPECIAL: [/list] [b]Spells:[/b] [list] [*]There are over 6000 spells in YGGDRASIL, and even pure warriors are expected to know some ([Message] and teleportation/gate spells for example). Which ones do you have? Level 100 magic casters can learn up to 300, double that with certain classes or skills. You don’t have to list them all, but I expect at least a dozen or a couple dozen. Stretch your creative muscles! (or borrow from the canon if you [i]have[/i] to :P)[/list] [b]Skills:[/b] [list] [*]The realm of warriors, and their magic equivalent. Similar to the Martial Arts of the New World but not quite, Skills are basically spells or techniques that warriors can use a limited number of times per day. Again, not many of these have been mentioned in canon, so you're free to use your imaginations.[/list] [b]Equipment:[/b] [list] [*]List all your worn and equipped items along with their class (Divine, World etc.). For simplicity's sake, this includes weapons. Feel free to be creative! Remember, not much has been established in canon.[/list] [b]Bio:[/b] [list] [*]What was your character’s story before coming to the New World? What are they like as a person?[/list] [b]Other:[/b] [list] [*]Other miscellaneous stuff and/or gags.[/list] [/hider]
Lastly, please only post sheets in the character tab once they've been accepted. Thanks!