Who's up for a good fight? See me if you like Jurassic Park, Mortal Kombat, and Cthulhu Mythos in one.
Bio
I prefer group RPs and cooperation in between players. Usual characters are superhumans, half-human hybrids, cynics, and Nietzscheans. Usual settings are civil wars, blood feuds, and/or outside-context problems.
Anyways, what would magic entail? Stuff you'd see in RPG like fireball/heal/enchant or basically reskins of the Psi powers of XCOM?
Psi reskins was the intent for the "normal" or base powers, but I'm thinking of giving more powers as ParaCom got more understanding of magic during the years after the war. Faust, the Infernal Empress, was able to shoot lighting from her fingertips not unlike Palpatine. So yes, one idea is to give them more fantastical powers as they get stronger.
Magic testing is based on RNG though. Lower than fifty means nothing. 50+ is magic positive
Appearance: (Description or picture, though a picture says a thousand words.)
Bio: (At least a paragraph's worth.)
Personality: (Like bio, at least a paragraph's worth.)
NOTE: The Transhuman classes aren't available for magic testing for balance. Think of their progression as linear compared to the quadratic normal classes. Splice Soldiers are a jack of all trades but a master of none when it comes to the weapons. Their genetic mods do most of the action for them. WRECs aren't small at all. They look similar to this. Mini-mecha sized for the suits themselves. Also I have a list of genetic modifications here.
Specifics:
The RP takes place in 2025, a few years after the First Paranormal War from 2020-2022. A Pyrrhic victory was achieved against the invaders, the Infernal Empire. Now the organization ParaCom (Paranormal Combat) will have to seal a power vacuum and wipe out any remaining threats. This will involve a lot of covert operations. The operatives will have most of the action as the science and engineering teams have discovered all that is needed for the project. It's up to the troops on the ground to do the rest. Keep in mind that we're playing as human characters for the sake of plot and game integration.
Story and history:
December 31st, Year 2020 was the start of the war between the normal and the paranormal. Just as the Western world was celebrating the eve of the New Year, they attacked. During Times Square's annual ball drop and while shouts of “Happy New Year” echoed the area, the attacks commenced! The civilians of New York City were absolutely in shock and awe, due to the holiday letting the guard down. Unbeknownst to the supernatural forces, humanity would retaliate after a reeling assault. The armed forces across the world defended their nations from the attacks happening across the globe. However, despite dealing some damage to the enemy forces, they kept coming. Not even nuclear weapons stopped the otherworldly enemies in their tracks.
After grueling defeats in the name of species preservation, the UN realized that alone the nations cannot stop the threat. On August 1st, 2021, humanity formed a new line of defense. The elite, multinational, paramilitary team known as ParaCom was formed to act as the specialized line of defense against this threat. Thanks to heavy investments from the UN and all monetary sources, ParaCom has access to the top notch technology, science, engineers, and soldiers. The fate of mankind rested in their hands.
After fighting back and reverse engineering enemy technology, the war was brought to a halt on July 1st, 2022. However, though they have won the war, humanity found out, one year later, that a paranormal civil war broke out. Several factions were created out of the Infernal Empire. The Imperials that want to restore the previous rule, the Loyalists who want a senate-led republic and thus keep the current paranormal regime, and the Anarchs, who wish to overthrow both and install a meritocracy. Splinter factions, derogatorily called Antitribu, also formed out of the chaos. Now it is up to ParaCom to prevent another war by cleaning up the mess on the other side.
Are we allowed to give input for ideas for weapons, armor, gear, power, etc? Since I think I can come up with some pretty neat ideas if I knew a bit more about the world
Be my guest! PM me as it is three years later from the First Paranormal War. I collaborate a lot.
I must ask, what would the RP's stance be on friendly paranormal phenomenon? ESPers, Casper-the-friendly-ghosts, Reformed Skeletmans, that sort of thing? You mentioned "reverse-engineering enemy technology", but I'm not totally sure what this implies since you really haven't said anything about the enemy, squish...
During the time skip, it was revealed to be "magitech" and also it led to advanced technology such as energy weapons and better armors/vehicles. ESPers were revealed in the magic labs similarly to that of XCOM's Psi Labs. Also, I will allow/let in friendly paranormals, given it doesn't break the game. For magic testing, it'll be on the roll of a dice. Just request for it once I get the CS up and running.
interested. Sounds like XCOM with ghosts and demons and stuff XD
Exactly what it is!
What kind of RP will this be: a squad-based military RP where the PCs take on missions?
Turn based and squad-based. Strategic too. Though the ParaCom operatives are more or less cleaning up the mess made after the First Paranormal War. And yes, there will be missions.
I prefer group RPs and cooperation in between players. Usual characters are superhumans, half-human hybrids, cynics, and Nietzscheans. Usual settings are civil wars, blood feuds, and/or outside-context problems.
<div style="white-space:pre-wrap;">I prefer group RPs and cooperation in between players. Usual characters are superhumans, half-human hybrids, cynics, and Nietzscheans. Usual settings are civil wars, blood feuds, and/or outside-context problems.</div>