Avatar of Ubermensch
  • Last Seen: 6 yrs ago
  • Old Guild Username: Ubermensch
  • Joined: 12 yrs ago
  • Posts: 939 (0.21 / day)
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  • Username history
    1. Ubermensch 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current Powering up Cerebro.
2 likes
8 yrs ago
Who's up for a good fight? See me if you like Jurassic Park, Mortal Kombat, and Cthulhu Mythos in one.

Bio

I prefer group RPs and cooperation in between players. Usual characters are superhumans, half-human hybrids, cynics, and Nietzscheans. Usual settings are civil wars, blood feuds, and/or outside-context problems.

Most Recent Posts

@Twhirtley: Looks good. Plus you rolled 68. Magic capable too. By the way, your character will technically be considered a heavy.

@Everyone else: Thanks for reminding me. I can be a little absent minded at times when multitasking.
As a reminder, the OOC is up and running. I forgot to post it here.
What a lucky number XD

Anyways, what would magic entail? Stuff you'd see in RPG like fireball/heal/enchant or basically reskins of the Psi powers of XCOM?


Psi reskins was the intent for the "normal" or base powers, but I'm thinking of giving more powers as ParaCom got more understanding of magic during the years after the war. Faust, the Infernal Empress, was able to shoot lighting from her fingertips not unlike Palpatine. So yes, one idea is to give them more fantastical powers as they get stronger.
@ClocktowerEchos:Great character actually. As for magic, you got a 69. Consider your support a magic capable woman. Welcome to ParaCom.

EDIT: If you like, place your CS on the characters tab for better streamlining.
The CS itself is as follows.

Name:

Country of origin:

Specialty/Class:
Normal classes----
*Assault (Close Quarters Battle, with shotguns, assault rifles, submachine guns, etc.)

*Sniper (Long Distance Fighting with sniper rifles and marksmanship)

*Support (Combat Medic to keep the team alive, using assault rifles, PDWs--Personal Defense Weapons, etc.)

*Heavy (Large Weapons such as machine guns as well as Explosives)

Transhuman classes - Splice Soldiers (Genetically Modified Operatives) and WREC (Weaponized Robotic Exoskeleton Chassis) troopers.

Magic testing is based on RNG though. Lower than fifty means nothing. 50+ is magic positive

Appearance: (Description or picture, though a picture says a thousand words.)

Bio: (At least a paragraph's worth.)

Personality: (Like bio, at least a paragraph's worth.)

NOTE: The Transhuman classes aren't available for magic testing for balance. Think of their progression as linear compared to the quadratic normal classes. Splice Soldiers are a jack of all trades but a master of none when it comes to the weapons. Their genetic mods do most of the action for them. WRECs aren't small at all. They look similar to this. Mini-mecha sized for the suits themselves. Also I have a list of genetic modifications here.


Moving along, I will get the show on the road.
Is this going to end up like Horror under the Sea?"


Unlikely. This is a spinoff.
<Snipped quote by Ubermensch>

Are we allowed to give input for ideas for weapons, armor, gear, power, etc? Since I think I can come up with some pretty neat ideas if I knew a bit more about the world


Be my guest! PM me as it is three years later from the First Paranormal War. I collaborate a lot.
I must ask, what would the RP's stance be on friendly paranormal phenomenon? ESPers, Casper-the-friendly-ghosts, Reformed Skeletmans, that sort of thing? You mentioned "reverse-engineering enemy technology", but I'm not totally sure what this implies since you really haven't said anything about the enemy, squish...


During the time skip, it was revealed to be "magitech" and also it led to advanced technology such as energy weapons and better armors/vehicles. ESPers were revealed in the magic labs similarly to that of XCOM's Psi Labs. Also, I will allow/let in friendly paranormals, given it doesn't break the game. For magic testing, it'll be on the roll of a dice. Just request for it once I get the CS up and running.
interested. Sounds like XCOM with ghosts and demons and stuff XD


Exactly what it is!

What kind of RP will this be: a squad-based military RP where the PCs take on missions?


Turn based and squad-based. Strategic too. Though the ParaCom operatives are more or less cleaning up the mess made after the First Paranormal War. And yes, there will be missions.
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