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    1. Vahir 12 yrs ago
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I am very interested. Have you decided on the look of the world yet? Cause may I suggest somewhere with a Romanian feel? Dracula minus the vampires of course, I'd love to make a count


Well, I always encourage players to flesh out the world more. The Tolosi empire to the south was in my mind originally a Roman or Byzantine feel, but maybe they could be romanian in culture? It's a topic for discussion, anyhow.

Unfortunately, I've been pondering the lack of interest this has received, and I've come to the conclusion that this is simply the wrong time to start this. Therefore, I believe it would be best to make the OOC in a few weeks, when all the students out there (Including myself!) have the time to actually RP.
Well, I put mine on the character tab out of habit. Kind of odd that we haven't heard a peep from the GM for a while now.
So, so far, we've got:

* Stupid Elves
* Boring Humans
* Insect Menace
* Fungus?
* Bearded, hard-drinking, battle-loving, mine-dwelling Dwarves
* Fetish Fuel Snakes
* Variations of humans, I Guess
Here's a statistic for population comparison: The Roman Empire, generally regarded as placing a great deal of importance of on the military, had, at its height, at most 0.5% of its population serving in the military. You guys are talking about military in the double digits, for mechant states.

Just sayin'.
THE NAHUD CONFEDERACY


Common Name: The Confederacy

Government Type: Confederation, democracy

Technological Level: The Confederacy has, in general, little use for technology, besides in war, agriculture, and architecture. In these three domains, however, it is firmly bronze-age in position, using bronze-tipped spears, and basic siege weapons.

Demonym: Nahudese, or Confederate

Species: The Nahud Confederacy oversees the Oriat, a curious strain of life that are almost two entirely different species, the oriat swarms, and the oriat drones.

Oriat drones are mindless creatures which, though physically imposing, are little more than animals by themselves. However, in groups, their behavior changes: they seem to have a subconscious link between each other, and packs of oriat drones will act in unison as if they were a single organism, able to react to things that others in the group can see. The more drones are in a pack, the stronger this connection is.

Eventually, the hive mind becomes sapient, and this collective intelligences are known as oriat swarms. Each swarm is nevertheless an independent organism, with its own personality and ambitions. It is these swarms who, banding together, have formed the Confederacy, to protect their fragile existence from the predations of other species- and the ravenous hunger of predatorial swarms, who would seek to consume other swarms to grow in power.

Drones, individually or in swarms, live primarily underground, digging expansive tunnel systems designed to defend their egg nests from other colonies.



Cultural Traits:

Language: Drones can only communicate through clicks and pheromones, and due to their immaterial nature, swarms are also unable to physically communicate with other species. However, their psionic powers allow them to possess hosts, though this is difficult for them, and generally only the largest of swarms have a permanently dominated organism to communicate for them.

Population: The exact number of drones under the control of the confederacy is both massive and thoroughly inconsequential, due to their unintelligent nature. The population of the confederacy is instead better measured by the number of swarms. To date, there are twenty-seven swarms within it, of greatly varying power.

History:

Military Type: There is little in the way of diversification among the Confederate military. Swarms typically wage war by sending thousands upon thousands of drones against the enemy (generally other swarms), with the victor generally being the side which can either out-number or out-maneuver the other. Morale, for obvious reasons, does not affect Confederate warfare, and therefore their battles tend to very long, and very bloody.

When two swarms are locked in battle, they fight not only with their armies, but also with their minds: the swarms will engage in a mental struggle, with the victor quite literally stealing away the opponent's army.

This kind of psionic warfare, however, does not work well against other species, as the biological differences make establishing a mental domination over them exponentially more difficult than on drones. Thus, most swarms don't bother attempting to possess foreigners in battle.

Population in Military (%): (Gonna have to have a chat with the GM for this one, given my species's social structure)
Did someone say map? I can make one, with geography customized to your wishes :P

Will post sheet in few hours


As a fellow cartographer, I'm floored by that map's quality. I'm nowhere near as good. How do you manage those mountains?

Work (very much) in progress:



I figure, we always see the damn hivemind species in space RPs, but never in fantasy. This must be corrected!

Here's an example of a CS, with some sections of course omitted due to inapplicability:

This looks neat! I'm interested in Grandell's Elder Folk. Could they be considered more "barbaric" and primal than other ethnic groups? I was considering the possibility of rolling a chieftain of sorts.


Well, they're certainly more "barbaric" than the southern peoples, if only because their land doesn't support the kind of easy life they have down there. They do have chieftains, a sort of intermediary between the Fauch-cultured aristocracy and the Elder Folk, who generally are responsible for the administration and stability of a collection of rural villages.

But they aren't fur-wearing, battleaxe-swinging savages; their position demands that they at least know how to speak Fauch, to be able to interact with their overlords. They're generally seen as abandoning their ways by the Clan Fathers and Mothers, and as savages by the Fauch aristocracy.

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