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Jessamine “Jess” Daniels


Name: Breeze.
Real Name: Jessamine “Jess” Daniels.
Age: 25.
Position: Strategist, Lookout.
Occupation (If Any): N/A.

Appearance (Jessamine - Right Side):


Jessamine has very light blue eyes and her sister has red. Dark red. Jessamine is also slightly taller than her sister. Jessamine has a slight a light blue tinge to her skin color where her sister has a little bit of red to her skin color.

Personality Traits: Jessamine seems to be the complete opposite of her sister. She more serious and takes things very logically. She does, sometimes, go with the flow of whatever is going on, but normally, she is the brains behind the operation. While others might go into the field to fight, she stays back at headquarters and relays commands out to mutants who are out in the field. She does love to go out into the field though. She will always go with her sister whenever her sister is out there, which is often. She is fiercely loyal to her family. She does not seem to have a temper, but when it comes to her family, you do not mess with them or she will mess with you.

Abilities: Air Manipulation: She has the ability to manipulate the air around her and form it into strong winds or tornadoes. She can also increase air pressure, causing the ability to crush objects. She can repel objects with the air as well. She can also use sonar with the air as well.

Flight:She can use the air to lift her up into the air and carrying her a short distance (kind of like Jack Frost in Rise of the Guardians).

*She can do power moves with her sister. Her sister can super-heat her tornadoes, causing them to burn anyone that they touch.

Skills: She is very talented when it comes to math and science. She is very good at close, hand to hand combat. She is also very quiet and stealthy and can climb trees faster than most people.

Biography:
Jessamine and her twin sister are a very unusual case for mutants. Both of their parents were mutants, which it is really strange for there to be a family of mutants. What is also strange is that they are TWIN mutants, and no more, complete opposite in powers. There is also fear when it comes to a family of mutants. When her and her sister were only six years old, their mother, a shape shifting movement, was taken from their home and had experiments done on her. They waited for days for their mother to come back, but, unbeknownst to them, the humans had killed her mother in the process of one of their experiments.

Her father did not know this as well. He scouted for days until he came across the facility which she had been taken. He led an attack against it, only to find that his wife had been killed and he, in turn, was killed. Jessamine and Blaire waited for days for their parents to come back, hoping that they could be a happy family again. They were about eleven at this time. When they had heard of their parents’ deaths, they did not mourn. They knew immediately that they needed to go into hiding. They found some other mutants who were also in hiding and stayed with them until they were fifteen. They then got their own place, within the compound of the Pit, and have stayed there ever since.

Other:
Secretly, she is very jealous of her older sister because she seems to be the one everyone likes.

Theme Song:
"Bottom of the River" by Delta Rae.
Blaire Daniels


Name: Blaze.
Real Name: Blaire Daniels.
Age: 25.
Position: Assistant Trainer, Hacker.
Occupation (If Any): N/A.

Appearance (Blair - Left Side):


Personality Traits: Blaire is exactly like her name implies. She is a very bright, blaring, vibrant person who loves to have fun and never takes anything seriously. She does have a very short temper and is easily angered, especially when it comes to her past and her family. She loves to get into fights and is a total tech geek, though she does not look it when you first meet her. She is fearful of water, snakes, and spiders, but everything else she seems to be fine with. She is a very daring person and loves to take more risks than to hang back and be in the background. She loves to be the center of attention and can be a little narcissistic at times. She sometimes has her head in the clouds, but once she’s in a battle, she is grounded and focused and seems like a completely different person.

Abilities: Fire Manipulation- She has the ability to manipulate fire to her whim, which includes forming the fire into fiery shapes, like whips or swords. She mostly likes to send them off in shot blasts though. She feels like it is more effective that way.

Skills: She is very skilled in hand to hand combat and with multiple kinds of medieval weaponry like swords and bow and arrows. She is also good with ninja weapons as well, such as Katanas and Nunchuks.

Biography:
Blaire and her twin sister are a very unusual case for mutants. Both of their parents were mutants, which it is really strange for there to be a family of mutants. What is also strange is that they are TWIN mutants, and no more, complete opposite in powers. There is also fear when it comes to a family of mutants. When her and her sister were only six years old, their mother, a shape shifting movement, was taken from their home and had experiments done on her. They waited for days for their mother to come back, but, unbeknownst to them, the humans had killed her mother in the process of one of their experiments.

Her father did not know this as well. He scouted for days until he came across the facility which she had been taken. He led an attack against it, only to find that his wife had been killed and he, in turn, was killed. Blaire and Jessamine waited for days for their parents to come back, hoping that they could be a happy family again. They were about eleven at this time. When they had heard of their parents’ deaths, they did not mourn. They knew immediately that they needed to go into hiding. They found some other mutants who were also in hiding and stayed with them until they were fifteen. They then got their own place, within the compound of the Pit, and have stayed there ever since.

Other:
She is the older of the two sisters.

Theme Song:
"Sympathy for the Devil" by The Rolling Stones.
<Snipped quote by Vicier>

Changed again. I put them as intermediates, which is above novice, but below expert. Is that good?


You just needed to write that one was a hacker and the other was a strategist, didn't need to put a level on them at all. I'll add them to the accepted characters now
@Vicier

Changed it... Is it better? Changed age, positions, and powers for Jessamine.


Their a lot better however, for their positions, they still wouldn't be experts in their fields (even my girl is still learning), it takes years to develop those types of skills. If you could change that, it would be awesome.
Samuel Williams


Name: Trigger.
Real Name: Samuel Williams.
Nicknames: Cowboy, Sam, Sammy.
Age: 37.
Position: N/A.
Occupation: Scout.

Appearance:


Personality Traits:
  • Shy - Sam, though old and experienced, is still quite shy and socially awkward when it comes to making friends or talking (despite his outward appearances), what with the stigma associated with a power set as radical as his. He makes an effort to never use his powers around people if he's trying to talk to them.
  • Helpful - Though quiet, he does like to help out his friends or whoever he finds in need of some assistance.
  • Quiet.
  • Hardworking.
  • Gruff.

Abilities:

  • Probability Manipulation - Sam is able to manipulate the elements of Probability itself, able to land impossible shots and do otherwise unimaginable things with his bullets. He is also able to manipulate other things, like the Probability of something happening in the immediate present or the chances of someone else succeeding at something. However, he is unable to influence events he does not know about, or events in the future or past, and his powers only work within a twenty foot radius around him or on objects that he's using.
  • Minor Dimension Warping - Sam is also able to (albeit very slightly) warp the space between dimensions and thus alter physics and reality itself. This results in things like him being able to bend the path and trajectory of a bullet as it's in flight, or being able to make minor alterations in any small or medium sized object around him. However, using this power too much drains his stamina very quickly.

Skills:

  • Marksman - Sam is an accurate marksman even without his probability powers, being able to knit tight groups of shots together on his targets. He is no stranger to inaccuracy though, and his peers that rock more modern weaponry or better powers often outclass him in long-range fights.
  • Intuitive - With age comes increased experience, and this is something Sam normally shows off in high stress situations, being able to plan ahead of an enemy force if he's cornered or outnumbered.
  • Good with Horses - Sam's a cowboy by trade. He knows horses like the back of his hand. 'Nuff said.
  • Keen Eye - With years of experience on the land, Sam has learned to use his sense of sight more efficiently, able to pick out targets however distant, though details are lost on him the further away a target is.
  • Quick-draw - With his hobby as a trick shooter, it is no surprise that Sam is very fast on the draw, moreso than normal shooters. Other mutants with either keen reflexes or super speed trump this though.

Biography:
A cow hand before the days of the civil war, Sam received his powers at adolescence as most mutants do, however they never really manifested themselves physically (how do you physically and visually portray probability manipulation), nor did he even know that he had them. To him, in his youth, he was merely one of the luckiest boys on the ranch. It didn't occur to him that his luck was born of mutant powers until he was in his twenties, by which time the mutant wars were in full swing.

Born in Dallas, Texas, he was the youngest of a trio of siblings and the proud owner of a horse called Tess. He and his family lived on a ranch out in the countryside, growing wheat and corn and tending to livestock. A happy, countryside life. With little hobbies outside playing the guitar and riding horses, Sam soon took to his father's interest in firearms, and then developed his skills as a trick shooter, being able to hit coins flipped in the air and tin cans that were hidden behind a plywood sheet and other quirky little things that trick shooters did. When his powers manifested, his family did take note that his tricks became more and more successful the more he practiced and attempted them, which they no doubt attributed to the practice. When he grew older though, he realized that his improbable luck was less of that, luck, and more of something he could control. On the sly, he tested out his theories by attempting extremely difficult shots with the wrong types of weapons and found out that he was able to manipulate probability and chance enough to make the impossible possible. With the realization, though, came fear and uneasiness: he knew, from the news, that mutants were bad people, and he was a mutant! He didn't want to get caught by the authorities so he kept his powers a secret and tried to live his life normally, which he did for several years more. By 2016, however, roving gangs of anti-mutant hunters eventually found and tracked down Sam and his family, simply through the word of his trick shooting abilities that had spread around the county. Forced to cut ties and run, he gathered his belongings, sat astrode Tess and bolted for the hills, not stopping until he was miles away from the family that he'd abandoned.

Eventually, through his wandering of the country, he lost his horse, but gained a home in The Pit. A mutant scout found him wandering amidst the rubble of the city and brought him in, and with his skills and powers, he soon made a living for himself as one of the Pit's many scouts, spending his days wandering the city and its outskirts (and chancing upon an adorable beagle puppy on one of those days), searching for other mutants or mapping terrain, while spending his nights alone, tending to his guns and the dog he found.

Other Information:
  • Sam owns a pair of guns, Smith & Wesson Model 29 .44 revolvers. These are his life and soul, remnants from his previous life as a cowhand and trick shooter. The guns have small names engraved on the sides of their barrels, one reads 'Carl' and the other 'Bessy'.
  • Sam also owns a beagle he calls 'Casey'. It sports a neat brown leather collar with a single tag with its name on it, and is a young female beagle in the prime of her life.
  • Lastly, Sam owns a very nice hat. There are many others like it but this one is his. Do not touch.

?
Louie Black


Name: Omen.
Real Name: Louie Black.
Age: 28.
Position: N/A.
Occupation (If Any): No job as of now.

Appearance:




Personality Traits: Louie doesn't pick a side. In anything, ever, never will. He always does what he thinks is right, whether in reality it be wrong or not. He's generally a caring person, though, and would do anything for a friend. He's been criticized by people for it, saying he's a suck-up and such, but he shuts them out.

He's always had a darker side of thinking, so what's right to him could be absolutely infuriating to another. It all depends on who he's with, what he's doing, and what kind of mood he is in.

Louie's a very brave person, always willing to do whatever it takes to get the job done. But, being that brave has it's problems. He often takes very risky chances, even if it's gambling on his own life.

Abilities: With a lot of concentration, he's able to wipe your memory of him.

Skills: Skilled with small guns, and has a fancy for old-England type revolvers. Usually keeps one on him wherever he goes. Very fast, and next to silent when he runs.

Biography:
When Louie was little, he could never understand peoples' ways of doing things. This made him angry and frustrated, giving him severe anger issues at the time. He would hurt people, throw complete tantrums. Looking back on it now, it embarrasses him greatly, but he understands why it happened. Even today his brain doesn't think as others would. He simply couldn't figure out why almost everyone, including himself, were so stupid, idiotic, and arrogant.

As he grew up, he got over it. He still thinks about it, but he knows how to hold his tongue. His entire reasoning for helping people is to teach them common sense and to use it.

Other: During casual activities, he usually carries a backpack around, keeping his revolver and a few other miscellaneous things within it.

Theme Song:
"The Pretender" by the Foo Fighters.
Wallace Warwick Williams


Name: Wallace Warwick Williams.
Nicknames: Warwick.
Age: 21.
Position: Scout/Lookout/Transporter.
Occupation: Occasionally works the odd shift at the local bar. Has a knack of giving away free drinks.

Appearance:


Personality Traits: Warwick is a very carefree person, with him deciding at an early age that the best thing to do was block out all the trauma of life and be free and happy all the time. This led to him never really taking responsibility for himself until fairly recently when he was outed as a mutant. While still retaining his "party" attitude, when it comes to the task at hand he is very dedicated, although Warwick still manages to make the occasional quip from time to time.

Abilities: Warwick has the ability to teleport himself, the clothes he is wearing, and within limits, any additional mass in contact with him. Warwick is only able to teleport to places within his vision or if he has been or knows of the exact location beforehand. The longer the distance over which he teleports, the harder and more exhausting it is for him to make the "jump". This also applies if he constantly teleports within a short amount of time, as he needs to rest.

Skills: While not really qualifying as a skill, Warwick is able to still use his abilities to some degree of accuracy even while intoxicated. A more important skill would be how Warwick is fairly adept at pyrotechnics, with him able to easily create small-scale handmade explosives (if he has all the materials needed at hand that is!)

Biography:
Warwick had a fairly bad childhood, with his father often beating Warwick or his mother. When he was five, his father returned home and again in his rage savagely beat Warwick's mother, accidentally killing her. With his mother dead and father in jail, he was sent to live with his aunt and uncle where he spent the next few years in a docile state due to what had happened. When he was 12 however, Warwick decided that the best thing he could do was move on and just stop worrying with life. His grades quickly dropped in school, although the boy didn't care, with him spending a lot of his school days playing hooky and wandering the streets.

He was 13 when his abilities manifested, although fortunately he managed to keep them hidden. He decided after seeing a mutant-rights riot broken up on the news that revealing himself to the world probably wasn't the best idea. Barely managing to stay in school, Warwick decided to participate a bit more with his work, while at the same time finding time to party and relax at the weekends. It was at one of these parties however that he was outed as a mutant, after teleporting while drunk in front of everyone. With everyone realizing he was a mutant, Warwick managed to flee his home with anything he needed, "jumping" away as SWAT officers raided his home.

After a few days on the streets, Warwick fell into a mutant gang, using his abilities to partake in riots and rebellion against the government. It was here that he was taught pyrotechnics, with the young mutant blowing up several *insert anti-mutant government name* facilities. Obviously though he made sure that there were no innocent people at these places before destroying them.

His days with this group soon ended, with their safehouse being raided. He barely managed to escape with his life, transporting a few people out with him.

Warwick soon found his way to the Pit, where he quickly found refuge, retaining his party-like attitude in the mutant community.

Other:

Theme Song:
"Furr" by Blitzen Trapper.
?
Elise Reynolds




Name: Shadow.
Real Name: Elise Reynolds.
Nick Name/s: Eli, Public Enemy #2, Reynolds, Reaper, Death.
Age: 24
Position: First in Command.
Occupation (If Any): Training Instructor.

Appearance:


Personality Traits: Sweet and gentle, Elise shows a kindness to all those she believes that she can trust or call friend, allowing them to see the comfort and love that most would describe as being more like that of a mother caring for her child. Optimistic and quite dreamy, the young woman occasionally comes off as being a very carefree individual, showering those she loves with both the attention and affection she believes that they deserve. A very multi-talented person, Elise can be quite persuasive leading her to be very influential to those around her. Though loyal to only a few, Elise has issues when it comes to trusting others, both causing her see this as both a weakness and a strength.

Also brave, selfless, extremely resourceful and highly intelligent, Elise has a very strong and independent survivalist instinct fueled by her difficult past causing her to be quite good at thinking outside the box. Very strong, often stubborn and unwittingly determined, Elise will most times act first before asking questions later, the woman learning from her past that she needs to do whatever she can to survive though she has a base instinct to protect those who are weak and have no skills or methods in which to protect themselves. Usually a very logical person, Elise sometimes has trouble controlling her emotions when things become quite stressful around her; this at times causing her to become quite dangerous.

Unlike most who are forced into surviving on their own, Elise is not a natural born healer, becoming quite squeamish and reluctant when it comes to tending her own and the wounds of others around her, instead choosing to focus on things that she deems more important such as expanding her knowledge base by reading and honing her skills by training and sparring with whomever feels they can take her on. Nevertheless, she knows the basics of first aid, including how to clean and dress a wound to keep it from getting infected and in turn the person getting worse over time.

A fiercely determined and resourceful fighter, Elise is easily underestimated by those who stand against her and almost always finds herself in some sort of disagreement with those in positions of authority, using her own resources when it comes to getting through life, showing that she has the true instincts of a survivor. Though seeming confident and calm in most situations she is forced into, Elise has a nasty habit of biting her nails whenever she gets nervous or anxious, sometimes having to force and consciously stop herself from doing so when she is in the company of others.

A vicious little thing when she's pushed far enough, Elise is known for being tough, not only being able to take a physical beating, but mentally as well though her conscience does sometimes tend to get in the way. With her stubbornness and her determination to get things done, Elise is extremely strong-willed, rarely changing her stance on something once she has set her mind to it causing many to waste their breath when they try to convince her otherwise. Quick to call others out on their behavior and actions, her own emotions (when running high) tend to cause the young woman to be both foolish and irrational, leading her into situations that she rarely thinks about first. Stubborn as an ox and more hot headed than most living in the compound, Elise is unafraid to speak her mind, and when mixed with her anger and frustration sometimes causing her to unknowingly lash out at whoever is on the receiving end of the young womans wrath.

A brave girl at heart, Elise isn't afraid to take jump into action, the reckless girl willing to do whatever it takes to get the job done, even if it means putting her own life on the line. Known as a major risk taker and driven by the thought of money lining her pockets, Elise has a love of racing, the teenagers skills on a motorbike and behind the wheel of a car unmatched by any other that she has faced on the streets of the city. Growing up in a family with very little to their name, she learnt quickly to become a fighter in all senses of the word, in order for her to live and survive everything that life and everyone in it had to throw her way, once (a long time ago) believing that even in the toughest of situations there was a bigger force that had a plan for her and all those she cares for. Immensely protective over her family, Elise tends to take any threats against them with a severity like no other, willing to do whatever it takes to make sure that they are safe, well looked after and have everything in life that they could possibly need.

Skills: An extremely intelligent young woman, Elise has a knack for researching, able to recall almost every piece of information that she has ever read. A great strategist, she uses her talents well and when called upon, catching any flaws in the plans that others tend to more times than none, run by her. Mentally stronger than most and with a peak of durability, it shows that disease and illness rarely affect her in any way, allowing her to keep her keen senses sharp and ready to use at a moments notice.

A skilled climber, parkour enthusiast and a fast runner, Elise has a great reflexes, especially when it comes to handling a gun; her good speed and excellent flexibility allowing her to pull her weapon and strike down several targets in a quick amount of time. Quite skilled with weapons of all kinds, Elise prefers the feel of blades to most others that are available for her use, though with the choice at hand she will always chance a pistol and daggers above all other weapons at her disposal.

Abilities:
Shadow/ Darkness Manipulation - Elise has the ability to create, shape, and manipulate both the shadows and darkness that seem to follow her where she goes, allowing her to cloud almost everything into complete and utter darkness whenever she feels the situation calls for such a thing. Able to use her abilities to not only create both an absence of light as well as a solid substance, she is able to successfully use these techniques in a number of different ways, such as: creating and dispelling cover and area's of total darkness, and teleporting herself and others through massive distances via these shadows.

*Though Elise is quite powerful when it comes to her shadow manipulation, she is unable to teleport either herself or others outside of the country she is in at that present time.

Soul Manipulation - Along with being able to manipulate shadows and darkness, Elise possesses the unique power of soul manipulation causing her to act sort of like a magnet for the souls of those who have passed away; the souls following along behind her where ever she goes and protecting her from anything she deems to be a threat. Though most of the time they are fueled by her emotions, whenever Elise gets pushed too far she is able to control each and every action made by the souls in her possession, even to the point where she is able to use them in order to slowly and painfully rip a soul from a living being (earning her the nick-names Reaper and Death).

*Though Elise is has these abilities she is not proud of them, believing the souls that are following her to be "demons" sent by God to condemn her to the depths of hell. When fueled by her emotions (mostly negative emotions such as: sadness, grief, depression, anger, ect.) Elise can tell what she is doing is wrong, however most of the times she is unable to stop herself without some help from others she trusts.

Biography:
(Being worked on.)

Other: Raised by her family as a very religious person, Elise owns two crosses that were given to her by her family. The first a simple cross that was given to her at a young age which she wears around her neck each and every day, and the second a set rosary beads which she keeps locked away in her apartment, the beads passed down to her by her mother before her untimely death. Though she keeps them with her and handy, Elise has lost all faith, believing that God has forsaken her she no longer worries about things such as religion and now only keeps these items for sentimental value.

After being found out in the streets of the city and taken in by Desmond, Elise joined the rebel cause and once she moved into The Pit with the other mutants she began collecting tattoos; one on her lower right back with the one on her right shoulder blade joining into it, one on the left hand side of her rib-cage, a small one on her left collar-bone, and one just behind her ear.

Theme Song:
"Going To Hell" by The Pretty Reckless.
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