Appearance: blonde hair, green eyes, and 5'7". Jack is not built for hardwork, no muscle and hands smooth as a babies he looks catered for.
Role: [no information]
Duties: help out anywhere
Residence: in a corridor were no one else goes there is a small but well furnished room. This is Jacks residence.
Relations outside of LD 10: back on earth is where Jacks uncle lives and this is important as Jacks uncle is the owner of multiple massive companies and is the reason Jack is here.
Backstory: Jacks family is filthy rich and has been for generations. Jack is the current heir of this vast fortune. Jack has always been a decent enough guy, sometimes he isn't empathetic enough but in this new world who isn't? Jack was never particularly great at anything other then numbers and patterns but he was always decent at everything else earning him the nickname "Jack" as in jack of all trades. On his 30th birthday Jack is meant to inherit the family fortunes and companies. But Jacks uncle (the current owner of the family fortunes) thought that he wasn't good enough to use his uncles legacy. Thus Jack was sent to LD10 to "toughen up" and "get a bit colder in isolation". Jack unbeknownst to his family has a slight problem with himself. Jack has severe anxiety especially around people causing him to seem not good enough for his families company, which he is even if he didn't have severe anxiety.
name: Gray the grey man Archibald Gramen Age:58 Sex: male Appearance: Gray is titled correctly as the only thing he is ever seen wearing is a grey trench coat and fedora. Under the trench coat he wears a grey suit with a white undercoat and grey tie. Gray has short hair not buzzed per say but close to his head and of course his hair is grey. He has two pistols that he wields one called Blackburner a normal bullet pistol with the exception of its black and goldish (actually is pyrite but most people don't realize that) coloring and Whiteweal a cristol pistol with a white and blue colaration to it.
Brief Background: before he became the grey man he was Archibald Gramen a simple man who was a people pleaser doing what he needed to do for everyone else. This was until the town he lived in was raided. In the attack Archibald took a pistol from one of the shops in town (what would eventually be whiteweal) and shot down a raider and picked up his pistol (Blackburner) and fled into the desert leaving his neighbors to die. He was out in the desert for a week only surviving on by hydrating himself by drinking the hallucinogenic juice of the special cactus that surounded his town. The combination of dehydration, hallucinations, and his guilt of leaving his neighbors to die turned him into the man he is now someone who is a husk of a man with no morales or humanity left. While out in the desert the gun he had taken from the store in his town became bleached because of the sun and took on the look that it does now as Whiteweal. Out in the desert he began to think of his hallucinations as visions stripping him of his identity as Archibald and making him Gray. Along with this new identity he also took up the world view that in existence the thing that truly matter was nothing and absence. He became a nihilistic person who seemed stripped of anything that made him a person.
When he found civilization after wondering through the desert he began to take on jobs and use that money to train himself to be stronger and a more deadly shot. His husk like state made him highly suggest able causing him to take on jobs no matter how terrible they might be.
Now in his older age he is considered a force to be reckoned with as a veteran mercenary.
Strengths:
Athletic: despite his age Gray is in peak physical condition.
Gunslinger: Gray's skills with a gun are incredible and many consider him a very a very reliable choice when in need to shoot someone.
Test of Charachter: Gray is very good at telling what kind of person someone is even without speaking to them.
Silent killer: while he isn't trained highly in stealth Gray can usually pass under people raidars because of how silent and unmoving he is.
Weaknesses:
Language: Gray has a problem with talking to people. He is a terrible negotiater and generally tries not speak at all other then the odd "yes" "no" "accomplished"
Memory: Gray has major problem with his memory with the only thing he can consistently remember is the job he is on.
Reality: He has a hard time telling falsehoods from reality and can even some times see visions in the middle of nowhere.
Suggestion: Gray is highly suggest able and will do nearly anything for anyone.