"If we had no winter, the spring would not be so pleasant: if we did not sometimes taste of adversity, prosperity would not be so welcome." ~ Anne Bradstreet
~General Information~
Name: Roy Ulysses Montag Nick-Names: Bobby Frost, Coldhands, Winter's Child (Rarely used), Sub-Zero (Used primarily by Griffin and Ky' vie), Sex/Gender: Male Age: Twenty-Years Old Place Of Origin: Nevada City, California Camp Cabin: Cabin One - Zeus (Temporary Residence)
Appearance - Twenty Years Old:
~Relationship Information~
Relationship Status: Single Sexuality: Heterosexual/Straight Partner: None at this point in time Godly Parent: Βορέα - Boreas, the North Wind and God of Winter Human Parent: Susan Thatcher, Cafe Worker Siblings: Khione (Half-Sister) Legacy: Khione - Goddess of Snow Pet/s: A large Irish Wolfhound named "Hircine" Other: Erin Chase (Acquaintance/Friend - The Grinch), Claire Bellerose (Friend/Secret Crush - Sea-Biscuit), Syleste Nioré (Close Friend - Pixie), Arianna Watson (Friend - Ivy), Logan Murdock (Acquaintance/Just Met - Shock Jockey), Gideon Carlyle (Friend - Achilles), Ky' vie Morgan (Close Friend - Hot-Head), Hawley Griffin (Friend/Mild Annoyance - Will Scarlet), Kiran Khanna (Friend) Jericho Brooks (Frienemy/Potential Bro - Moony), Archer Andrew (Friend/Mild Annoyance - The Joker), Colt Winger (Dislikes - Don Jon), Aella Stedford (Friend), Calista Eden (Friend), Carmen Latham (Acquaintance/Just Met), Emerald Armsted (Friend/Sometimes Annoyance - Starburst), Lang Monyethabeng (Acquaintance/Just Met).
~Personal Information~
Personality: In many ways, Roy's personality resembles that of his father's domain. Like the winter, he is fierce, indomitable, and powerful; capable of both peaceful tranquility and harsh, intense rage. He is loyal, steadfast, and honest to a fault, never one to hide his opinions or beliefs, even in regards to his friends. He is courteous and well-mannered, yet aloof and somewhat distant, his eyes always remaining cold and indifferent, no matter how warm his smile may be.
Demanding and impulsive at times, Roy can be harsh and single-minded, prone to a strictness whenever those in his cabin disobey him. This harshness, coupled with his blunt, borderline rude honesty cause a number of campers to dislike him, but he does not appear to be fazed by such information, believing that a man has to say what needs to be said; even if it hurts or offends others.
Often called larger than life for his intimidating stature and inclination towards taking the leadership role in a group, Roy possesses strong leadership skills, known for valuing cooperation and teamwork while ensuring that each member be treated equally, specialized in a way that maximizes their skills while counterbalancing their weaknesses. During quests he becomes incredibly brave with a determination to focus on a single task. During such times, he becomes almost frighteningly devoted, often risking his own safety in order to complete an objective. This resolute nature often appears during more recreational tasks, such as Capture the Flag, or even simple hobbies.
Many who speak to Roy describe him as being incredibly friendly and good-natured, but end up knowing very little about his personal life or interests due to his somewhat stoic demeanor. He becomes hesitant upon any mention of his past or hobbies, usually clumsily attempting to divert the topic back into something more general. However, he is a man of good humor who enjoys good discussion and healthy drink, showing that he desires peace and serenity far more than strife and conflict.
Nevertheless, Roy is infamous for his short, oftentimes explosive temper. Tumultuous as a winter storm, he is capable of loud, sometimes even violent outbursts that manifest whenever he feels particularly stressed, indignant, or simply angry. This short temper is only magnified by terrible stress-management skills. Though a good leader, Roy has a difficult time adapting to fast-paced scenarios, or situations that don't go according to plan. Instead of leading during such times, he simply overloads, unable to properly think or process. Roy is aware of and disgusted by his temperamental nature, often choosing to secluding himself out of shame or disappointment for a few hours following any particularly vehement outburst.
Lastly, Roy has a somewhat complicated relationship with both his father and half-sister. Boreas is the winter personified, and thus has difficulty showing affection or care for his son. Likewise, Roy is disgusted by his father's totally apathetic nature. As such, when together, they rarely speak for fear of argument. Some theorize that this mutual dislike stems from deep similarities between the two of them. Likewise Khione's relationship with her younger brother tends to be complex. Though they do not speak much, Roy implies that at one point she attempted to seduce him, the full details of this encounter being unknown.
Skills:
Physical Fitness: Having participated in many outdoor activities since he was young, Roy is in excellent physical shape as a result. As the winter is firm and resolute, so is he. Possessing tremendous strength, endurance, and dexterity, Roy is capable of surviving, and even thriving in seemingly inhospitable environments, with many describing him as an ox of a man.
Combative Ability: Roy's physical prowess is only heightened by combative and weapon training. Versatile, he is capable of wielding a variety of weapons, ranging from dual daggers all the way to a massive battleaxe or warhammer with the same amount of skill, though he seems inclined towards wielding stronger, heavier weapons. Likewise, he is trained in hand-to-hand combat, frequently incorporating a boxing-type style in fistfights, where he relies on his own strength to overpower opponents.
Cryokinesis: As the son of Boreas, Roy has complete control over the elements of winter. He naturally emanates cold air around him, which is capable of covering the ground in frost if he's sufficiently angered. On a more offensive note, Roy is capable of projecting jets of swirling ice and snow from his hands, summoning hailstorms and freezing winds, creating objects out of solid ice, freezing objects or opponents, covering himself in hardened ice for "armor", and even potentially summoning a blizzard. Roy frequently uses his powers to create weapons in the midst of battle, though extended use of his Cryokinesis can drain him physically, leaving him weak and tired should he overexert himself.
Aerokinesis: As his father is the North Wind, Roy has some control over the air and wind, though not nearly to the extent of the sons or daughters of Zeus/Jupiter. He can create and manipulate air waves and currents, create powerful gusts of wind, and even learn to levitate or fly.
Survival Skills & Instinct: Due to having an outdoors-oriented childhood, Roy possesses excellent survival skills in the wild. He has expansive knowledge on knot tying, how to build a shelter, start a fire, treat water, build traps to catch food, and even first aid knowledge for injuries one would typically receive outdoors. Likewise, he possesses incredible survival instincts that give him good control over his fight-or-flight response.
Fluency in French: As his father himself is based in Quebec, Roy is naturally adept at understanding the language. He can read, speak, and write French almost perfectly, though he doesn't appear too interested in the language itself.
Skill with Animals: Roy seems to be naturally gifted with animals. Most any type of creature, ranging from domesticated animals all the way to wild creatures seem to gravitate towards Roy, and he has an uncanny ability to calm down most wild animals he sees, barring an angry bear or wolf, of course. As a result, Roy often forms deep connections with animals, especially his own dog, Hircine.
Carpentry: Though his skill with building and tinkering pales in comparison to the children of Hephaestus, Roy is skilled at making items out of wood, typically small whittled statues or sculptures. Whittling seems to calm him down, give him something to do. It's even said that, should one catch his attention, they may receive a crafted gift...
Biography: To Roy's mother, her union with Boreas was very intimate and special. In disguise, he would often grab a cup of coffee or bite to eat at the local cafe she worked at, tending to him each of his visits. The two soon grew fond of each other, beginning a romantic pursuit. Then, one fateful night after one too many glasses of wine...you can guess the rest.
Nine months later, Roy Ulysses Thatcher was born. Roy's father, who bothered not to reveal his own identity to Susan, disappeared without a trace, leaving her to raise him alone for the first few years of his life. Then, as luck would have it, nearly four years after Roy's birth, a new man would come into the picture: Jack Montag. An Army-man turned logger who happened to own his own lumber mill, Jack was strong and dependable, soon wooing Susan much the same way Boreas had years before.
Before long, the two were married, and Roy, now with the surname Montag, had a family. Growing up, Roy was raised in a solid lifestyle, being taught the value of hard work and trustworthiness since he was old enough to walk and talk. As Roy grew older, he would become involved with various youth groups, such as the Cub and Boy Scouts, as well as frequently participating in his family's church; even helping work at the lumber mill when he got old enough.
Roy had a strong relationship with both parents, being taught how to whittle and play guitar by his father, and how to sew and cook from his mother. Things were...happy.
However, as was the case with every demigod, the time would come when they would need to leave...even if they had no idea they were demigods.
One fateful day, Roy was walking through the woods on the outskirts of his house, looking for new trees or animals to discover. Suddenly, a flash of white in front of him caught his eyes, drawing them up to a tall branch in a towering tree...a snowy owl. Native to the Arctic regions, the bird had no place here in California, yet here it was...
Intrigued, Roy could only stare at the bird, completely entranced. It was only there for a moment before disappearing in the flutter of wings, with a single letter floating to the ground, left by the owl.
Held together with a snowflake wax seal, the letter lacked any other markings or address. And yet...Roy knew inside that whatever it was and wherever it came from; it was important. Taking it straight home, Roy sat down both his parents and opened the wax seal.
Inside was a single piece of paper, its writing at first appeared completely unintelligible to Roy, written in a language that his parents could only infer to be French. Soon, however, the words seemed to rearrange themselves, becoming legible to him. The letter referred to Roy as the "Son of Boreas", speaking of Camp Half-Blood and a formal invitation for Roy to attend. Stressed at the sudden news, Roy at first was unresponsive, utterly unsure of who Boreas was or how he could be his father. After a few hours of close discussion, Roy's mother came to the conclusion that Roy's biological father - her mysterious suitor all those years ago, was Boreas, himself.
Deciding that Camp would indeed be the best option for Roy's growth and safety, his parents reluctantly sent him on a plane to New York with directions to the Camp placed conveniently in the letter.
Now, Roy has integrated well into the camp, becoming a strong leader and fighter. Still keeping in semi-regular contact with his parents, Roy has all but immersed himself in his Greek heritage, but still keeps a cross necklace and knowledge of a few hymns to remind him of home...
~Weaponry Information~
Weapon/s: Dual Tomahawks Weapon/s Name: Chillrend & Grimsever Weapon/s Type: Wrought of Silver Attributes: Though lacking any special abilities themselves, both of Roy's tomahawks are made of silver, making them especially effective against Lycanthropes, due to their sole core weakness being silver.
~Other Information~
Other:
Though a Greek demigod by heritage, Roy was raised under a Christian household, and still seems to hold onto some tenets of his religion, most notably a cross necklace worn around his neck and a fondness for hymns.
Roy's natural body temperature is incredibly low, due to his Cryomantic abilities. Though he does not appear personally affected by this fact, many who around him note a distinct drop in temperature in his presence, which only further worsens if his emotional state should change.
Roy is a talented guitar player, keeping an acoustic guitar in his cabin that was a gift from his mortal step-father.
Roy has a deep fondness for Christmas movies and music, becoming distinctly more jolly when the winter months hit.
Roy is prone towards using nicknames when describing other people. This behavior becomes especially apparent in the midst of battle or fast-paced scenarios.
Roy often wears winter clothing even in the hottest of weather
Roy cannot stand the heat, despising it with a passion. He even appears to suffer from heat exhaustion or heatstroke much faster than the average person.
Roy is a big eater, known for having a seemingly endless appetite during meals.
Roy still acknowledges his mortal parents as his "real" family, practically disowning Boreas in all but name and title alone.
Any mention of Khione makes Roy incredibly tense and nervous.
“You cannot control me, you cannot control this, I can’t even control this.” ~ Bartholomew Scott Garrick.
~General Information~
Name: Bartholomew Scott Garrick. Nick-Names: Scotty, Barry, Bart, Fuck-Up (Reserved for family).. Sex/ Gender: Male. Age: 21. Place Of Origin:Lake Louise, Alberta. Camp Cabin: Cabin Three, Poseidon.
Appearance - 18 Years Old:
~Relationship Information~
Relationship Status: Single. Sexuality: Straight/Heterosexual. Partner: None. Godly Parent: Poseidon. Human Parent: Lorraine Garrick (Coast Guard). Siblings: An older brother and sister. Legacy: None. Pet/s: None. Other: Erin Maria Chase (Cousin, Actual Satan), Syleste Astrea Nioré (Acquaintance, Sweet Dreams), Arianna Louise Watson (Acquaintance, Vodka Neat Four Xanax), Logan Murdock (Acquaintance, Flashlight), Gideon James Carlyle (Acquaintance, Lumberjack), Ky'vie Morgan (Acquaintance, Zippo), Hawley Eames Griffin (Acquaintance, Ezio), Kiran Khanna (Acquaintance, Sunbeam), Jericho Brooks (Acquaintance, Moon Moon), Archer Trey Andrew (Acquaintance, Double A), Colt Malow Winger (Acquaintance, Anger Management), Aella Loraine Stedford (Acquaintance, Daisy Duke), Carmen Latham (Acquaintance, Sapling), Virgil Ponce DeLeon (Cousin, Thriller), Roy Montag (Acquaintance, Jack Frost), Emerald Dosen Armstead (Acquaintance, Northern Lights), Lang Monyethabeng (Acquaintance, Prodigal Sun), Eve Lumière (Acquaintance, Ronda Rousey).
~Personal Information~
Personality: Barry is an honest young man, honest to a fault some would say. He has a hard time lying, hiding his inner thoughts, opinions, and emotions. He can be very unstable, as he has almost no handle on his abilities if he begins to use them it is almost impossible to stop them. He requires something to almost immediately take his mind out of whatever was so bad to make him use his abilities in the first place. Barry has a habit of not being trusting. He hasn't trusted anyone since his father claimed him as a demigod, since the first accident of many that would follow Barry for the rest of his life.
To Barry when someone, somehow manages to get past his barriers that he has set up, utilizing sarcasm and harsh truths and becomes close to him, then he has problems with not being completely attached to that person. He would hold them above everything, even his own personal safety and that of everyone else around him. He is plagued by nightmares of the havoc he has wreaked and the lives he has endangered or even ended. As such he usually runs on less than five hours of sleep, typically three.
In combat Barry views himself as a threat to everyone around him. He lacks the fine tuned control that makes an effective fighter just that. However, his innate control over the elements and weather will not harm himself. Almost as children of Poseidon can survive underneath water for prolonged periods of time, Barry is at home in the midst of a natural disaster.
Barry's barrier or 'Barryer' as he dubbed it in an attempt to be funny that failed from the moment it began is largely because of the relationship he shared with his family.
Skills: Barry has worked as a lumberjack for a long time in Alberta building a very strong physique. He has a large amount of stamina and due to a lot of experience fishing he also has adequate practice with a trident.
Biography: My name is Bartholomew Scott Garrick, if you are reading this memoir -- I am dead.
We'll start at the beginning of this story. I was born in a small fishing town on the outer rim of Lake Louise in Alberta Canada. There I was raised in part by my mother, Lorraine Garrick, my sister Abigail Garrick and my brother Johnathon Garrick. Abby and John taught me how this world works, and my mom made the dinners, made ends meet made everything much easier in my life. I started schooling when I was six years old, but for the sake of this story we're going to need to jump forward to when I was ten.
I was different growing up, I'm not sure I can tell you why but one thing is for certain, everyone knew it. It was no secret in Lake Louise you watched out for the Barry, because he was a freak. Well, our story starts when one day a couple of my fellow students decided they'd finally do something about old Barry. They took me out to the lake, they were hitting me and pushing me and then they held me underwater. They held me and I was scared and then I started feeling more scared, more scared than I had ever been. It was weird it was if I could feel their pain and their fear. Which was odd, when you think about it because they were drowning me.
I was underwater for approximately eight minutes and that was after I started counting, it must've been three minutes by then. That shouldn't have happened but I did, I was scared, maybe it was the adrenaline. But there was a trident above me and then above me was a hurricane. Actually, it was a waterspout, there is a technical difference. Pardon me, so there was a waterspout and I watched a boy get lifted up by this waterspout, then it was in and out, in and out. I woke up later in Jonathon's room afterwards, but neither Jonathon nor Abby was there. Instead there was an overwhelming smell of sea salt, a smell that was completely distinct to me. I had only smelt sea salt once in my life and I was too young to remember the circumstances. Two people were arguing, well one person -- my mother was yelling at a deep voiced man. I heard a lot of shit no one wants to hear when I was sitting in that bed. No had meant to take me on and raise me. Her real kids weren't a freak like me. John and Abby deserved normal lives, that kind of thing, not something you disagree with but something you replay in your head for the next eleven years without pause. The man sounded like Santa Claus and a father would sound like. Granted at this time I had no clue, no clue that this was my father. He just smelled like one that's all.
He came up to my room and he put a light hand on my chin and called me his son. He handed me a necklace, it look Hawaiian but I've been told it has... 'other' origins. The necklace turns into a.. I should leave that out, it's not all that important to the story at hand. Anyway after that my father told me who I was, what I was and what I was destined to be. And then he left me to fend for myself. On one of the islands in Hawaii, that year a volcano erupted that was when I found out I could spur something like that. Again, I'm not going to go into detail about that either. It doesn't matter, everywhere I went I wound up stirring something else up. So I called my dad, the only way I knew how at the time because I was scared and alone so angry at the world.
My dad met me at the shore by the beach and he told me where to go. It is a... It's a place known as the Delphi Delivery Service. I'm going to die there so please do not look for me anymore. Mom, John, Abby, I love you guys and I'm sorry for everything I did to you. Have a good life.
Love, Fuck up.
~Demigod Information~
Demigod Abilities:
Geokinesis: Barry inherited his father's skill to literally shake the earth. Barry can create and manipulate earthquakes, fault lines and even split the earth beneath him at his most focused.
Aerokinesis: Barry inherited Aerokinesis but not at a fine level at all. He'll never be able to use this ability like a child of Zeus, however he can use it in order to whip up hurricane level wins or finely control these winds over water in the form of a waterspout.
Tsunamis and Tidal Waves: Barry can, if already in a large body of water, create and manipulate absolutely massive and devastating waves that have the ability to crush entire coastal cities. This is however, problematic for an incredulous amount of reasons, primarily, he does not want to devastate coastal cities.
Floods and Droughts: Though Barry can not use this ability by will, if put into a state of complete emotional devastation it will begin to rain. Then, if this state is not removed quickly (within minutes) the rain will increase and increase until it is completely overflowing amounts of rain water that can take over a landscape.
Typical Children of Poseidon Abilities: The usual fanfare of prolonged bouts of being underwater, walking on water, enhanced swimming, and healing when inside water.
~Weaponry Information~
Weapon/s: Trident. Weapon/s Name: πνίγω (Drown). Weapon/s Type: Trident. Attributes: Typically takes the form of a necklace with a small three pronged trident head, with a seashell on the base.
"If I had to choose between betraying my country, and betraying my friend... I should only hope to have the guts to betray my country." ~ Aella Lorraine Stedford.
~General Information~
Name: Aella Lorraine Stedford. Nick-Names: Ella, Lori, Raine, Stedford, Vixen. Sex/ Gender: Female. Age: Seventeen Years Old. Place Of Origin: Texas, USA. Camp Cabin: Cabin Eight - Ares.
Appearance - Seventeen Years Old:
~Relationship Information~
Relationship Status: Single (Coping with a loss). Sexuality: Heterosexual/ Straight. Partner: None at this point in time. Ex-Partner: Nolan Dias (Deceased). Godly Parent: Mārs - Mars, God of war, battle-lust, destruction and manly courage, honor and duty. Human Parent: Reyna Stedford; Owner of her own ranch. Siblings: Gideon James Carlyle (Half-Brother). Legacy: Vinəs - Venus, Goddess of love, beauty, sex, fertility, prosperity and desire. Pet/s: Aella owns a beautiful dark brown mare named Alcippe which she was given by her mother at a young age; the young demigoddess very proud of her companion, and is very quick to refuse to let anyone else care for her. Other: Logan Murdock (Superior Centurion - Best Friend - Fallen Relationship), Colt Malow Winger (Friend), Archer Trey Andrew (Brother's Best Friend - Love Interest), Jericho Brooks (Mutual Interests), Erin Marie Chase (Unknown), Hawley Eames Griffin (Unknown), Syleste Astrea Nioré (Unknown), Arianna Louise Watson (Unknown), Ky' vie Morgan (Unknown), Claire Ari Bellerose (Unknown), Kiran Khanna (Unknown), Calista Celena Eden (Unknown), Carmen Latham (Unknown), Virgil Ponce DeLeon (Unknown).
~Personal Information~
Personality: Seen to be both an extremely spirited and quick-witted young woman, Aella has a very compassionate and caring nature towards those who show her that they deserve it, allowing them to see the real her, rather than showing them just what everyone expects her to be due to her being a daughter of Mars; the young woman showing nothing but comfort and love towards those she considers to be her family and friends. Considered to be exceptionally beautiful by many who meet her, she tends to attract both the attention and affection of numerous men, and while the quite passionate and suave young woman is unafraid to flirt and lead them on to get whatever it is that she desires, she is intensely faithful and loyal to the one who has managed to steal her heart at any given time.
An incredibly intelligent young woman, Aella proves herself time and time again to be not only quite the beauty, but also capable at handling anything and everything that gets thrown her way, her strong and almost unbreakable fiery spirit, unbridled will-power and passionate independent streak helping the demigod to rarely ever hesitate whenever it comes to standing up against someone; whether it be someone as simple her older brother or someone of more importance as her Centurion superior. Displaying an immense amount of courage and a slightly heroic ability as a fighter when the situation calls for it, Aella is never afraid to intervene and put herself in the middle of an argument or fight; extremely stubborn she is always willing to stand up for what she feels in her heart is right. Immensely protective over both her family and her friends, she tends to take any sort of threat against them with a severity like no other; intensely loyal to the ones that she loves and cares for, Aella does not stop to think twice before jumping into action- the reckless young woman oftentimes letting her emotions get the better of her, and is willing to do whatever it takes to keep them safe, even if it means putting her own life on the line to do just that.
Despite portraying a rather fierce, just and kind young woman, Aella sometimes has the slightly dangerous habit of twirling the small blade which she keeps on her person at all times whenever she gets feelings of nerves or anxiousness; the young woman sometimes having to force and consciously refrain herself from doing so when she is in the company of others. A vicious little thing whenever she is pushed far enough, Aella is widely known for being quite tough; not only being able to take a physical beating from those who come up against her, but mentally as well, and though her conscience does sometimes tend to get in the way of her actions, the woman has a mean streak strong enough to shake Olympus, her (occasionally) well-kept temper leaving her a force to be reckoned with.
Skills: Mentally stronger than most she has come up against due to her father's strong influence upon not only her nature, but also her personality; Aella has a peak of durability which oftentimes show that disease and illness rarely seem to affect her in any way, allowing the young demigoddess to keep her already keen senses sharp and ready to use at but a moments notice. Also seen to be extremely skilled at riding horseback, Aella spends any and almost all spare time that she could find at Camp Jupiter honing her abilities; the fiery Texan showing pure natural talent which has been developed since as far back as she can remember.
Biography: -TBW-
~Demigod Information~
Demigod Abilities: Born as a child of war; Aella has been lucky enough to inherit two of her father's more note worthy of traits and abilities; the demigod herself holding both an exceedingly strong and rather disciplined control over not only the ability of telumkinesis, but also over the power of odikinesis- the young demigoddess herself the first after her older half-brother, Frank Zhang, to inherit the rarer form of being able to constantly hear the two voices of her father filling her head.
Telumkinesis - Born to Mars as a daughter of war, Aella has a vast and great amount of control and power over weapons of all and any kind that she wields; the young woman able to not only conjure and use any weapon presented to her, but also able to identify different types of weaponry and it's use/ how to use it with just a simple touch. Extremely boastful and competitive at times when it comes to pitting her ability and physical strength against that of her siblings; Aella is able to not only quickly disarm her opponents in order to render them hapless, but also has the ability to curse the weapons of those she finds herself and her cohort up against in a fight.
Odikinesis - Showing more vulnerability to suggestible emotions such as pure hatred, blind rage, and unadulterated anger; Aella has a strong and powerful control over the feelings and emotions that come with the trials of war, and is able to easily induce and cause them to stir to life within others in order to start fights.
Father's Voices - Taking after her older half-brother, Frank Zhang, when it comes to her strong and almost constant ability in hearing the voices of her father; Aella is able to not only hear, but also communicate with both the Lord Mars and Lord Ares within her head. Considering it as more of a gift than any; Aella is able to control both voices to an extent, and is also able to ask each of them for advice whenever she is seeking their guidance; however ever since the civil war between both camps, the voices of Mars and Ares oftentimes bicker and yell at one another causing the young girl to try and shut them off before seeking out pain-killers for the headaches in which they cause her.
~Weaponry Information~
Weapon/s: Though known to be one of the more temperamental and violent demigods within the camp, her strength and skills shown within a fight are quite exceptional; Aella knows that she can not only rely on her physical strength to win a battle, or to solve all the problems she faces in life- the demigod choosing to also hone her intelligence and battle strategy as best as she can in hopes to do her father proud. Weapon/s Name: Ahasuerus and Aiolus - 'Great Warrior' and 'Quick-Moving' Weapon/s Type: Sai and a small blade. Attributes: None.
Weapon/s Appearance:
Fighting Abilities: Seen to have great skill and ability when it comes to not only battle planning, but also in her leadership (though she has never truly pursued a promotion through the rankings); Aella is known to be a fierce warrior, and a master of both armed and hand-to-hand combat. Exceedingly talented and skilled when it comes to swordsmanship and handling a blade in battle, Aella has amazing reflexes; her great speed and quite excellent flexibility allowing her to not only pull her weapon rapidly, but also to strike down several targets in a rather quick succession. And while she is able to wield such things as a bow and arrow with accuracy; she prefers to use other weapon types during combat- the young woman also having no issues with using her body and flirtatious nature as a weapon against those of the opposite sex, and sometime those who share the same sex as herself.
~Other Information~
Other: Growing up surrounded by family and friends who loved to not only celebrate and get together for almost any reason, but who also rarely ever said the word no or refused a drink whenever offered to them; Aella has taken a strong liking to both beer and whiskey, the young girl able to out-drink almost all and any who come up against her in a drinking competition.
One of the only possessions she ever really seems to care about with all her heart; Aella is rarely ever seen without the beautiful charm bracelet hanging around her right wrist; originally gifted to her by her late partner, Nolan with a beautiful horse charm hanging from it, she does all that she can to keep it close to her heart, in memory of the love she lost.
"You can't do it? Give up. Sit down. You're fucking done. Then stay the fuck out of my way." ~ Colt Malow Winger.
~General Information~
Name: Colt Malow Winger. Nick-Names: Winger, Wings, Beau. Sex/ Gender: Male. Age: Nineteen Years Old. Place Of Origin: Los Angeles, California, USA. Camp Cabin: Counselor of Cabin Ten.
Appearance - Nineteen Years Old:
~Relationship Information~
Relationship Status: In A Relationship. Sexuality: Heterosexual/Straight. Partner: Arianna Louise Watson. Godly Parent: Venus, goddess of love, beauty, sex, fertility, prosperity and desire. Human Parent: Rames Jeremiah Winger - Drunkard, alcoholic, janitor. Siblings: None at the moment. Legacy: Unknown. Pet/s: None. Other: Erin Marie Chase (Best Friend, Fallen Relationship), Syleste Astrea Nioré (Friend, Cloud Walker), Logan Murdock (Dislikes/Hates, All Brawn No Brains), Claire Ari Bellerose (Acquaintance, Water for Brains), Ky’vie Morgan (Somewhat Friend, Tinker), Hawley Eames Griffin (Dislikes, Sly Cooper), Kiran Khanna (Acquaintance, Doesn't Talk Much, huh...), Jericho Brooks (Acquaintance, Sit the Fuck Down), Gideon James Carlyle (Friend, Chill Pill), Archer Trey Andrews (Friend, All Brain No Brawn), Aella Loraine Stedford (Friend, Sexy Legs), Calista Celena Eden (Half Sister, Ditz), Carmen Latham (Acquaintance, Hang Me Now), Virgil Ponce DeLeon (Acquaintance, Stay Out of Oakland), Roy Montag (Dislikes, Frostbite in the Brain), Emerald Dosen Armstead (Dislikes, Smiley), Lang Monyethabeng (Acquaintance, "The Fuck...?"), Eve Lumière (Acquaintance, French Tasmanian Devil)
~Personal Information~
Personality: Being a newbie to Camp Half-Blood, only being there a little under a year, many know him as the male version of Erin, though some say he is much worse, and others say he is better. He is very rebellious and independent, keeping mainly with what he believes is right and what he believes he should do. He is quite intelligent, both in street smarts and book smarts, and has a hard will. He can be considered blunt and steely at times-well, all the time, but he really doesn't care that others find him offensive or harsh at times. Though how Erin can recede from the spotlight, Colt steps right into and expresses his exuberance and outgoing nature there. He cannot stand people who hide in the shadows when life is so short, but if they hide because they cannot do what is put in front of them, then he begins to ignore them. From the abusive relationship from his parents, Colt has become very shelled and hard and tends to not listen to leadership or an adult presence very well.
Being a son of the Roman version of Aphrodite, Colt knows how he looks and he isn't afraid to exploit it to get what he wants. Arrogant and proud, he can seem a bit snobbish at times, though it much more likely that he seems like a jerk or an asshole. He flaunts his looks, his muscles, and everything along those lines. He is a major flirt, but he flirts mainly with girls just to get into their pants rather than to actually find love. With his powers, it's very easy for him to get human girls to fall for him, while it is rather hard to get the demi-goddess to fall for him. Not that he hasn't tried... That being said, he is very uptight about his looks and makes sure that he looks good every day, which he doesn't have to try hard for. Venus's beauty is natural for him, which means he can wake up looking perfect. He can become very envious, however, of other people's beauty, especially those without the parent of Aphrodite or Venus.
When it comes to anger, Colt can seem very intimidating. Standing at just over six foot four inches, he tends to hike himself up even taller to make those that have made him angry seem a lot smaller and insignificant in their own minds. He is quick to get revenge on those who hurt him or his friends and tends to hold grudges for a very, very long time. He has an excellent memory, and if he doesn't get someone back right away, that means something worse is coming in the long run. Colt has a longer fuse for anger, but he gives off a big explosion when he's set off. He sometimes becomes blind to the fact that it was a friend that made him angry and in his blindness, he can hurt those that he cares about.
However, even through all his bad, Colt still has a small glint of good in him. He is truly loyal to his friends and family, those that he considers family anyways, and is extremely protective of them. He isn't afraid to get back at those who hurt his friends or those who hurt anyone close to him in general. He can be considered overly protective at times, but he hardly shows that side. He mainly shows his "I don't give a damn" side to the world, while this softer side is hiding underneath.
Skills: Colt has been known to use amokinesis to get mortal girls to fall for him and get them to bed. He has also been seen using charmspeak on people to get out of working or doing things that he does not want to do. When it comes to physical skills, Colt is an amazing runner and a half decent fighter. He is a skillful horsemen as well as a great dancer, though no one has ever seen him dance. Besides those things, Colt doesn't expose many of his skills.
Biography: Born to a single father at the time, Colt grew up in with a very broken childhood. His father was in between jobs at the time he was born, but as soon as Colt was born, his father knew he needed to get a job. Rames began working as a janitor at one of the local elementary schools. He worked multiple shifts, or so he claimed, but many a time, he would come home to the babysitter and a baby Colt smelling an awful lot like tequila, beer, or any other form of drink, depending on what mood he was in that night. As soon as the babysitter was thrown out the door by Rames, Rames would turn his drunkenness to Colt. Whenever Colt would cry, Rames would leave the room, slamming the door behind him, which would only make Colt scared and cry louder. He would purposefully ignore the poor child and leave him be, sometimes forgetting to feed him for hours, only to have the babysitter come the next day and feed him.
As Colt grew older, when he was about five years old and beginning to develop a rebellious personality, Rames married an elderly hag named (at least, a name that only Colt was allowed to call her) Miss Pricip. She never took Rames last name, which meant that Colt was required to call her Miss Pricip at home, in public, wherever they went. Colt, when he went to school, only referred to her as "the rich hag". His father had only married Miss Pricip for her money, and once she died when Colt was eleven, his father inherited all of it...
And almost immediately flushed it down the drain. His father went out all night partying with janitor friends and came back drunk as he used to be when Colt was a baby. Colt would avoid his father as much as he could, barring his door with his bed or a chair, making sure that his father stayed away from him while he was drunk, but when Colt came down in the morning, his father, still drunk, would beat him, verbally abuse him, and neglect him as he always had. This began turning Colt into a hard shelled young man. This abuse went on for many years.
Colt met Erin when he was freshmen in high school, being one of her first friends. He and her became close and he was very much for her dating their other friend, as he did not know what the guy was like underneath. High school was a getaway for Colt, and a new sensation, as he was beginning to unearth his god like beauty. He was the flirt of the group, the guy who always spoke of his conquests. He would flirt with Erin, on occasion, mainly when he was bored, but he never did anything about it, especially after Erin and their friend started dating. His relationship with his father had now reached the point to where they mutually ignored each other and didn't acknowledge that the other existed.
Erin began pulling away around the time of Colt's fifteenth birthday. He had began noticing slight changes in her at first. He had asked her, on many occasions, what was wrong, but she seemed to pull farther away from him. He couldn't believe it, especially after how close they had been before. He began trying to get her to tell him, begging her, even threatening her, but it wasn't of any use. She wouldn't tell, and it was beginning to worry him immensely. He pushed at her harder, and finally saw the truth. He saw the exposed bruises on her skin and the cuts, and he couldn't believe it. He had thought the guy to be nice. He pleaded with Erin to break up with him, that Colt would protect her, but she went back to him anyways.
After losing contact with her for many days, Colt, and the rest of her friends and family, became increasingly worried, and they went out to find her. They found her, Colt actually being the first to find her, and took her back, and her mother explained her parentage. Colt knew what they had to do, but, with much resistance, he borrowed money from his father and took Erin to Camp Half-Blood and dropped her off, before heading back to Los Angeles. It was another year before he told his father the story, and his father laughed, drunk as usual, and explained where Colt had come from. Colt, shocked and angered by this, immediately packed up his things and headed to Camp Jupiter, staying there for only a year before heading to Camp Half-Blood to meet up and reconnect with Erin, though they were both different now.
~Weaponry Information~
Weapon/s: Though Colt prefers fists to weapons, he does have his weapons of choice when he gets into situations that he cannot handle with his fists. All of his weapons are very small, easily concealable in anything. Weapon/s Name: δαγκάνες (Claws), Ηθοποιοί (Stars), μπουλόνι (Bolts). Weapon/s Type: Bagh Naka (tiger claws), Sai, Chakram. Attributes: None of the weapons, as his mother is not a fighting type person, are able to extend his abilities.
Weapon/s Appearance:
~Other Information~
Other:
Before Erin began dating the abusive boyfriend, Colt had a small crush on her, but it has been long gone since. Erin never knew about it.
Colt learned many of his skills at Camp Jupiter the year prior to him heading to Camp Half-Blood.
"You want a fight? You got one. All you have to do is throw the first punch. I'm not dumb enough to start one, but if you are... come at me." ~ Archer Trey Andrews.
~General Information~
Name: Archer Trey Andrews . Nick-Names: Arch, AA, Scamp (by Gideon). Sex/ Gender: Male. Age: Twenty. Place Of Origin: New York City, New York, USA. Camp Cabin: Counselor of Cabin Seven - Athena's Cabin
Appearance - Twenty Years Old:
~Relationship Information~
Relationship Status: Single. Sexuality: Heterosexual. Partner: None. Godly Parent: Athena. Human Parent: Trevor Alam Reese - Mechanical Engineering for Boeing. Siblings: None at the moment. Legacy: Unknown. Pet/s: A pet snowy owl named Frost. Other: Erin Marie Chase (Acquaintance, Catwoman), Syleste Astrea Nioré (Good Friend, Daredevil), Arianna Louise Watson (Good Friend, Harley Quinn), Logan Murdock (Acquaintance, Electro), Claire Ari Bellerose (Friend, Aquagirl), Ky’vie Morgan (Good Friend, Ironman), Hawley Eames Griffin (Acquaintance, Spiderman), Kiran Khanna (Friend, Sister Salvation), Jericho Brooks (Acquaintance, Banshee), Gideon James Carlyle (Best Friend, Batman), Colt Malow Winger (Enemy, The Joker), Aella Loraine Stedford (Acquaintance, Black Widow), Calista Celena Eden (Acquaintance, Mary Jane), Carmen Latham (Acquaintance, Poison Ivy), Virgil Ponce DeLeon (Acquaintance, Cyborg), Roy Montag (Friend, Killer Frost), Emerald Dosen Armstead (Friend, Starfire), Lang Monyethabeng (Acquaintance, Thor), Eve Lumière (Half-Sister, The Hulk).
~Personal Information~
Personality: Being a self-proclaimed "funny man", Archer has a very light hearted aura about him. He is always making the jokes during awkward situations and depressing moods. He is considered to be annoying by the other campers at times, as he also tends to make jokes at inappropriate times. His jokes are offensive at sometimes, depending on the person. He seems to be able to make a joke out of everything and seems to be a person that doesn't take situations as seriously as they should be taken.
He did grow up under discipline though, which allows him to turn the jokes on and off whenever it is necessary. This also forces him to focus in dire situations, causing him to turn the jokes completely off. He can be solid in dire situations, as his father, through his engineering, has taught Archer to think outside the box and think differently in certain situations than other people do. He tends to be able to use everything around him to his advantage in a situation, which, through has mother, made him learn that anything can be a weapon. The battle strategies coming from his mother have helped him also in the past with certain situations.
When it comes to a battle, Archer never turns down a chance to fight, but he is never the one who provokes it. If it ever seems to be that he has started a fight, he always defuses the situation by walking away. However, if someone picks a fight with him and they take the first swing, he happily complies with their eagerness to fight a son of Athena. In a fight, he is observant and takes into consideration all the factors of doing one simple move, including the outcome of many different scenarios. He thinks quickly though, which allows him to process this information rapidly as well, which also always him to act in good time.
Archer does sometimes tend to think of himself better than everyone else, as he is one of the best fighters and most athletic people at Camp Half-Blood. He is never humble about his accomplishments and tends to always be bragging about the different quests he has completed in the past, especially hard ones. He never seems to learn that this is why people tend to pick fights with him. He never seems to go on quests as often as the other campers, but when he does, it seems, to him at least, that it is a harder quest than some of the others.
He is extremely flirty. Like ridiculously flirty. If there is a female human, demi-god, or god in any vicinity, Archer with most likely flirt with them. He is quite charming, though he can be a bit of a goof at times when it comes to girls. He always tries to show off in front of them. The only person that he does not flirt with that is female is his mother, which both of them are okay with that. He has never had a serious girlfriend however, and girls tend to find him inattentive in relationships as well as noncommittal. No matter how much he flirts, he seems to not have found "the One" yet.
Skills: Archer is a naturally athletic person, so things like running long distance, swimming, climbing trees, rock climbing, and all of those things come very naturally to him. He tends to leave swimming to Claire, though. He is able to fight with almost any weapon and can become very adaptable to anything as a weapon on the spot. He is a quick learner, which allows him to adapt to certain situations, and his ability to think outside the box allows him to use whatever sources he has around him to his disposal.
Along the lines of magical or godly abilities, he, like Gideon, has telumkinesis, but Archer's is much more powerful and much more refined. Archer, since he has had his ability long, can conjure up almost any weapon, minus a few big weapons such as cannons or mortars and other great weapons like those. He has the ability to conjure up some weapons that he can just create out of his imagination. When he comes in contact with other people's weapons, he has the ability to make them weaker. His powers, however, are not that refined, and sometimes it can backfire to where the weapon is only barely weaker or his own weapon or skills become weaker. And, no matter how much he will NOT admit it to anyone, he is fairly good at weaving.
Biography: Archer actually grew up never knowing his father for the longest time. He was dropped off at an adoption home when he was just barely a baby. The baby was crying nonstop and it woke up the other children in the house, so the mother of the house, as she was called then, decided that she needed to go check out the crying. She saw what it was and immediately brought him into the orphanage. He had no name on him, no letter saying where he had come from, so the mother named him herself, naming him after her first born son that had died when he was only three: Archer.
The rules of the orphanage were strict, and Archer adhered to them as he got older, but he was never put down for wanting to have a bit of fun. Because no one knew where he came from, he took on the orphanage's mother's maiden name, which was Andrews. He hung out with the children and became like a little brother to the older children. When they were adopted off, he never cried, but he would always tell them, "I know I'll see you again soon. Some day." The mother was always worried when he said that. She thought he would freak out the children about them getting taken back to the adoption home, but it never happened, and she slowly got less and less worried.
When Archer's father came back for him, it was a big surprise to everyone. No one knew who this man was, not even Archer, but he presented the mother with a picture of himself at Archer's age, which, at the time, was seven years old, and the resemblance was uncanny. Sadly, the mother gave up Archer back to the father, but Archer, as he normally did, told her that he would see her again soon. She gave him a kiss on the cheek and he left with his father.
Archer found out very quickly that he did not like living with his biological father. His father, being a strict engineer who was always busy, never seemed to have time for him and when he did, it was always to teach Archer about manners or to teach him something about engineering, or, in Archer's opinion, to bore him to death. Archer became so tired of this that he joined a bunch of clubs, teams, and such just so he could stay out of the house and away from his father. He would get rides from teammates or club members and he almost never had any contact with his father, which he was fine with. They both seemed fine with the arrangement.
As Archer got older, he began noticing he was getting attention from the opposite gender. He wasn't humble about being good looking. Rather, he was confident about it. He showed off all the time, and this was the time period when he got into more trouble. He was around fifteen at the time when it began. He brought girls home, he was ditching classes, and he was skipping practices. His father was not amused. He would kick the girls out and force Archer to go to class and practices. This drove Archer to the edge and he and his father, on the night of his sixteenth birthday, got into a screaming match, which was how Archer came to learn the truth about where he came from and what he was.
He knew any life could be better than living with his father, so he packed up and left for Camp Half-Blood. He was there within a few hours, and found himself right at home with everyone else. He made fast friends with a few, flirted with all the girls, and now loves his life and lives it as he had back at the orphanage rather than how he was back with his father.
~Weaponry Information~
Weapon/s: As a son of Athena, Archer has mastery over many weapons and thinks it is great fun to spar with as many people as he can with as many different weapons as he can, which is one of the reasons why he likes Gideon so much. Weapon/s Name: ασημένια φωτιά and φλας which is "Silver Fire" and "Flash". Weapon/s Type: An old, authentic Jian Sword and a crossbow. Attributes: ασημένια φωτιά enhances his physical abilities, making him move faster and jump higher. The power of it drains him though, even though the enhancement only goes up slightly. φλας gives him better accuracy without having a scope, but while he is holding the crossbow, he cannot create bolts for it.
Weapon/s Appearance:
~Other Information~
Other: Frost tends to chase Erin's cat almost all the time, which is one of the many reasons why both Erin and Archer don't like each other.
"Character cannot be developed in ease and quiet. Only through experience of trial and suffering can the soul be strengthened, ambition inspired, and success achieved." ~ Helen Keller.
~General Information~
Name: Jericho Brooks. Nick-Names: Moony, Bow-boy. Sex/ Gender: Male. Age: 20 years old. Place Of Origin: Hunts Point, Washington. Camp Cabin: Cabin Twelve- Artemis.
Appearance - 20 Years Old:
~Relationship Information~
Relationship Status: Single Sexuality: Straight Partner: None Godly Parent: Artemis Human Parent: Les Anderson: Archer extraordinaire, Daphne: Ex-Huntress Siblings: None Legacy: Ares, father was a demigod as well. Pet/s: A larger than average jet-black wolf- named Fenris Other: Erin Marie Chase (Best Friend), Arianna Louise Watson (Best Friend - Partner In Crime), Aella Lorraine Stedford (Hottie With The Body! - Girl From Mars), Syleste Astrea Nioré (Acquaintance), Gideon James Carlyle (Advise Caution), Ky' vie Morgan (Quick On The Trigger!), Hawley Eames Griffin (Tentative Bro), Logan Murdock (Ky's Boy Toy), Kiran Khanna (The Doc), Archer Trey Andrew (Advise Caution), Colt Malow Winger (The Sometimes Friendly Competition), Calista Celena Eden (The Scatterbrained Girl), Carmen Latham (Flower Girl), Virgil Ponce DeLeon (Erin's New Roomie).
~Personal Information~
Personality: Jericho is an aloof sort of person, preferring to stay out of conflict and not share his opinion with most. He’s learned to be quite independent, never asking another for help and keeping everyone at an arm’s length. When he does speak, it is usually in a dry and bored tone, as if he’d rather be back in the woods he spends most of his time in. This solidarity often finds him at odds with the other campers, especially because of his parentage. He dislikes it immensely whenever anyone asks how he came to be, because he has no answers. Always a perfectionist, Jericho often finds himself in the woods or at the training grounds to perfect his various disciplines.
He did not inherit his mother’s chastity however, being quite the flirt. He always finds time for a beautiful lady and goes out of his way to make a good impression. His soft-spoken and cold demeanor often labels him as one of those classic bad-boys, an image he takes full advantage of. Girls seemed to go wild for that sort of thing and girls are one of Jericho’s very few passions.
Underneath his cynical and sometimes insulting behavior is a very understanding and sincere person. He only truly cares about Erin, the two’s similar dispositions making them natural friends. Some of his favorite activities is sitting back and making fun of the more idiotic campers that run amok.
Skills: Jericho is an excellent huntsman, able to track his prey with uncanny precision and over time that a human hunter couldn’t hope to replicate. His marksmanship is also top notch, able to split an arrow with another and acrobatically fire off rapid shots from his favored bow.
He’s a skilled negotiator, often using his distant attitude as a stance of neutrality with the other counselors of the camp. It’s not often he can be bested in a debate or argument.
He can carve well, making small animal figurines in his spare time, a craft his father taught him. This allows him to make his own arrows and heads, when his bow’s own magical supply seems lacking. Able to sew, he can mend most of his clothing on the go. His abilities with traps are unparalleled within the camp, always catching monsters unawares, only to dispatch them back to Tartarus with a well-aimed shot. He’s very agile and acrobatic, often running up the trunks of trees only to kick up and grab a branch, spinning to land on it with both feet. These abilities make him one of the better of questers that the camp sends out.
Eye of the Hunter: Jericho never misses his shot, the young man having the blood of Artemis in his veins. He sees where his target will go and where he should shoot, but this also gives him a keen edge in close quarters as well. His honed senses tell him through minute muscle movements where his enemy will strike and move.
Hunter’s Concealment: Jericho can hide his presence at will, becoming invisible in any light bar direct and bright sunlight. The sounds of his footsteps disappear and his scent will be lost to monsters and other beings alike.
Hunter’s Focus: Everything slows down for Jericho when his mind truly focuses on the task at hand. His eyes can zoom in like an eagle’s from up high, his sense of smell is like that of the wolf’s, and his analysis of the situation is almost savant-like.
Animal Tongue: Jericho can communicate with all manner of animals in their tongue, understanding them as easily as any human.
Call of the Wild: Jericho can summon the predators and larger creatures of the forest to aid in battle when the going gets tough.
Tree-friend: Very rarely, Jericho can convince the stately trees of the forest to aid him as well, entangling enemies and knocking them down.
Biography: Jericho grew up in a rural town aptly named Hunts Point. His father found him on his doorstep in a silver wicker basket, with a letter from the Goddess of the Hunt. Les Anderson kept the boy secret, not wanting any to know of his strange origins. He raised him in an isolated cabin, where he lived with him until he was twelve. Les taught Jericho everything he knew about the art of the bow, finding his son unbelievably talented. Their training wasn’t limited to just the bow, however, as his father was a son of Ares. Trained in all manners of combat and weaponry, Jericho grew up secluded, but well versed in battle and tactics. Eventually, Les realized his boy needed people of his own kind to surround him and brought him to Camp Half-blood to live permanently, promising to visit when time permitted.
Les never kept his promise, dying shortly after by a monster attack that had been meant for his son. This event created a deep hatred of monsters for Jericho, who thereafter made it his personal mission to exterminate their kind. He took on more and more quests, never being seen much around the camp. Recently he’s had much more of a presence, much to the consternation of the other males.
~Weaponry Information~
Weapon/s: Bow and arrow, Saber, and a large K-bar knife Weapon/s Name: Moonlight, Wolf’s Fang, Talon Weapon/s Type: Silver, Celestial Bronze, Stygian Iron Attributes: Moonlight needs no arrows, the desired amount appearing on the bowstring whenever fully drawn. The arrows disappear after a set amount of time, but the damage does not and cannot harm normal mortals. Wolf’s Fang grows bright when in the presence of monsters, much like the full moon’s glow. Talon allows Jericho to slash at his enemies with the power of the shadows, imbued with unholy power. It poisons the target, causing fatigue and intense pain after a few moments with only a cut or two.
"Young people don't always do what they're told, but if they can pull it off and do something wonderful, sometimes they escape punishment." ~ Hermes
~General Information~
Name: Hawley Eames Griffin. Nick-Names: Grif, Wingfoot, [The] Trickster. Sex/Gender: Male. Age: Twenty-Years Old. Place Of Origin: Northern Ireland, raised in America. Camp Cabin: Counselor of Cabin Six - Hermes.
Appearance - Twenty Years Old:
~Relationship Information~
Relationship Status: Single. Sexuality: Heterosexual/Straight. Partner: None at this point in time. Godly Parent: Ερμής - Hermes, God of roads, speed, messengers, commerce, travel, thieves, merchants & athletes. Human Parent: Holly Griffin, High-School student. Siblings: None at this point in time. Legacy: Αθήνα - Athena, Goddess of wisdom, handicrafts, useful arts & battle strategy. Pet/s: None. Other: Syleste Nioré (Best Friend - Childhood Friend), Ky' vie Morgan (Close Friend - Met at Camp), Arianna Waton (Close Friend - Met at Camp), Erin Chase (Close Friend/Acquaintance - Met at Camp), Kiran Khanna (Friend - Met at Camp). Aella Stedford (Friend - Met at Camp), Logan Murdock (Acquaintance - Just Met), Jericho Brooks (Dislikes - Met at Camp), Claire Bellerose (Friend - Met at Camp), Gideon Carlyle (Annoyance/Enemy - Met at Camp), Archer Andrews (Friend - Met at Camp), Colt Winger (Dislikes/Enemy - Met at Camp), Roy Montag (Friend - Met at Camp), Virgil DeLeon (Acquaintance - Met at Camp), Carmen Latham (Acquaintance - Just Met), Calista Eden (Friend - Met at Camp), Emerald Armsted (Friend/Amusement - Met at Camp), Lang Monyethabeng (Acquaintance - Just Met).
~Personal Information~
Personality: Upon first impression, many people dislike Griffin for his sardonic nature, snarky attitude, and apathetic, brutally honest demeanor. Often unwilling to take a position of responsibility and begrudgingly following orders, Griffin can be aptly described as a "free spirit", uncaring of what he does so long as he chooses to do it.
Griffin does not suffer fools gladly, and completely disregards anyone he perceives to be arrogant, rude, cruel, or stupid, treating them with open disdain and sarcasm.
This mocking nature masks a more insightful side that Griffin only displays to those he is closest to. Remarkably intelligent and well-read, his span of knowledge is only bested by his thirst for it. Problem-solving by nature, Griffin will often lock himself in his cabin for hours, poring over some old book or scroll and scrawling down notes. This thirst for knowledge stems from a naturally passionate personality. Griffin will pursue anything that interests him to the ends of the earth, seeking to learn all he can about said topic. Consequently, Griffin will outright ignore subjects that bore or disinterest him, dismissing them as simply not worth his time (even if all evidence points to the contrary).
Griffin is fun-loving and humorous by nature, known for his frequent jokes and quips, as well as playing the odd practical joke whenever the whim strikes him.
Despite his scornful behavior and borderline cruel nature, Griffin highly values loyalty and honesty, with a distinct desire to be trusted and liked by his fellows. This nature often causes him to attempt to "prove himself" to those he respects, taking compliments very sincerely and letting critiques bother him far more than they should.
Griffin is something of a hypocrite in regards to his personal philosophies. He values honesty in his friends and despises those who deceive him, though he has little issues lying himself if he believes it to be the best course of action.
In compliance with his free-spirited personality, Griffin does not believe in things such as fate and destiny, disliking the Oracle intensely due to her cryptic prophecies that send young demigods on (often fatal) adventures.
On a more serious note, Griffin is a conflicted and complex young man. While he's immersed himself in his Greek heritage, he believes his demigod status to be a curse of sorts, as it forces him into hiding to preserve not only his own well-being, but the well-being of others as well.
Lastly, unlike many demigods, Griffin has a rather close relationship with his godly parent, communicating with Hermes on a semi-regular basis and seeking to improve his abilities constantly to impress him.
Skills:
Athleticism: As a son of Hermes, Griffin is incredibly athletic, noted for being remarkably fast, agile, and nimble. He is well-coordinated, especially dexterous, and highly reflexive.
Swordsmanship & Combat: As a sub-skill of his above-average athleticism, Griffin is a highly skilled swordsman, noted for being fast, precise, and deadly. Griffin prefers ingenuity and creativity over sheer might in combat, and thus frequently incorporates hand-to-hand techniques and misdirection to his arsenal when fighting.
Lock-picking: Griffin is capable of magically sensing the inner mechanisms and structures of nearly any lock he touches, and is able to make it unlock with minimal effort. Griffin is even capable of unlocking certain locks telepathically. Likewise, Griffin can identify curses or traps placed on locks, and can deactivate them with concentrated effort.
Pick-pocketing: Due to his heritage, Griffin possesses remarkable intuition when it comes to pick-pocketing, capable of taking just about anything from someone's pockets without them noticing. It's even theorized that his ability with thievery is capable of even affecting the Olympians, themselves...
Money Skills: As Hermes is the god of merchants, Griffin is quite skilled when it comes to dealing with finances. Likewise, he is remarkably adept at poker, and it is said that he rarely loses.
Stamina: Aside from his great physical ability, Griffin possesses remarkable, almost inhuman levels of endurance and stamina; capable of running great lengths, swimming vast distances, or engaging in combat for an extended period of time without appearing to tire.
Intelligence: Noted for his creativity, resourcefulness, and sharp mind, Griffin possesses an instinctual, intuitive intelligence that allows him to make various intellectual leaps that others who rely on logical conclusions would not be able to. This cleverness is also matched by an inborn curiosity, as Griffin constantly desires to gain knowledge of new things or items that intrigue him.
Cunning: Uncommonly cunning, Griffin is highly adept at all manners of misdirection, ranging from pulling humorous pranks to severely wounding foes with dangerous tricks. He is also an incredibly skilled liar.
Biography: Griffin's backstory is a somewhat complicated and bittersweet one. His mother, at the time, was a high school senior with aspirations of being a physical therapist. Hermes unintentionally soon found himself involved with the young girl, first as a friend, then as something more...
Nine months later, Baby Griffin was born. Young, scared, and with no idea how to raise a child, Griffin's mother, Holly felt that her child's best option would be with someone who could care and provide for him. That answer came in Holly's maternal uncle, Redmond. Officially putting Redmond down as the baby's godfather, Griffin was raised in the capital city of Belfast in Northern Ireland under the caring, watchful eye of his great-uncle.
Highly curious and mischievous in youth, Griffin, given the first name Hawley in remembrance of his birth mother, was an explorer, frequently running off on his own to appease his inquisitive nature. Though Redmond tried his best to steer the young Griffin towards a more quiet, conservative nature, Hawley nonetheless continued his haphazard 'adventures'.
Unbeknownst to Griffin at the time, his guardian was no mere mortal - but a demigod, son of Athena. Knowing full well the dangers that came with raising a demigod, Redmond did all in his power to keep the boy safe from harm, monitoring him closely for any sign of his special powers. Such a sign would come when Hawley was merely 6 years old. An old rusted shed he was trying to break into in his backyard was sealed shut by multiple padlocks. In a fit of irritation, Hawley tugged at the chains securing the doors, only for the locks to shatter into pieces, falling onto the ground.
Now with Hawley's growing powers revealed, Redmond took the boy and fled to America to escape any potential monster threat, settling in the bustling state of New York in hopes that the extensive mortal presence would hide the young Griffin's blood.
As Griffin grew older, he began experiencing the various troubles that came with demigod children: crippling ADHD, debilitating dyslexia, and a feeling of disconnect with the other children. As such, when he turned 13 years old, Redmond decided to reveal Hawley's heritage to him.
Learning that he was the son of Hermes, messenger of the gods, Griffin did not react with vehement disbelief like many other demigods had, but merely took the fact as an interesting note of his heritage.
Shortly after, he was sent to Camp Half-Blood, where he would be kept safe from harm, taught to hone on his abilities.
~Weaponry Information~
Weapon/s: A single xiphos sword, given to him by his father. Weapon/s Name: κουρά αέρα - Roughly translated to: The Shear Wind Weapon/s Type: Wrought of Celestial Bronze Attributes: The blade is said to be remarkably light, yet weighed almost inhumanly perfect for one's grip. Shearwind is nigh-indestructible and dangerously sharp, capable of slicing through stone and even certain metals. Perhaps most remarkably, the sword is capable of teleporting individuals when swung through the air. Similar to the infamous Shadow Travel used by children of the Underworld, the blade's reach is capable of sending one nearly anywhere they desire, though it causes Griffin great fatigue which only increases with the gain of distance, thus he limits himself as much as he can. Likewise the blade needs time to recharge between instances, as overuse will cause it to shatter.
~Other Information~
Other:
Griffin despises his first name, not liking the sound of it. As such, he introduces himself solely by his surname, and reacts negatively anytime his first name is said.
Griffin has never met his birth mother, and yearns to one day meet her, though he keeps this hidden from all but his closest friends.
Griffin is somewhat known for a trademark two-fingered salute that he will use as a greeting or acknowledgement.
Griffin is incredibly skilled at video games.
Though relatively laid-back, any negative mention of Griffin's mother will send him into an uncharacteristic fiery rage that few can console him from.
Griffin has a fondness for animals, primarily dogs, that belie his generally barbed nature.
Though raised in America for most of his life, Griffin speaks with a typical Irish accent
A self-proclaimed aficionado of western pop culture, Griffin frequently makes various references to books, movies, TV shows, and video games from that era.
An avid fan of music, Griffin carries a personal iPod on his person at all times, loaded with a random assortment of genres, ranging from Oldies from the 1920s-'50s, Alternative Rock and Grunge, all the way up to musical scores from various movies and video games.
It is said that Griffin's interest in intellectual pursuit and skill in battle come from his ancestral ties to Athena.
"Even when your whole world shatters, you need to learn to live in the moment. Those who fall off the bike, need to know that they can get back on." ~ Ky' vie Morgan.
~General Information~
Name: Ky' vie Morgan. Nick-Names: Ky, Speed Racer, Apple, The Mechanic. Sex/ Gender: Female. Age: Nineteen Years Old. Place Of Origin: Melbourne Victoria, Australia. Camp Cabin: Counselor of Cabin Nine - Hephaestus.
Appearance - Nineteen Years Old:
~Relationship Information~
Relationship Status: Single. Sexuality: Heterosexual/ Straight. Partner: None at this point in time. Ex-Partner: Derek Corvine; though Ky' vie is single, still holds feelings and is in love with him. Godly Parent: Ἡφαιστος - Hephaestus; God of fire, metalworking, stone-masonry & the art of sculpture. Human Parent: Cheryl Morgan; Never there, she was raised by her grandparents who are now both deceased. Siblings: None at this point in time. Legacy: Αγλαιη Αγλαια - Aglaea, Goddess of beauty, splendor, glory, magnificence & adornment (One of the three Graces). Pet/s: Ky' vie has a mechanical dog the size of a husky that was given to her by her father which she calls Ratchet. Other: Erin Marie Chase (Best Friend), Hawley Eames Griffin (Best Friend), Syleste Astrea Nioré (Best Friend), Arianna Louise Watson (Best Friend), Gideon James Carlyle (Best Friend), Logan Murdock (Close Friend - Love Interest), Claire Ari Bellerose (Close Friend), Kiran Khanna (Friend), Colt Malow Winger (Friend), Archer Trey Andrew (Friend), Aella Lorraine Stedford (Acquaintance), Calista Celena Eden (Acquaintance), Carmen Latham (Acquaintance), Virgil Ponce DeLeon (Acquaintance), Jericho Brooks (Annoyance).
~Personal Information~
Personality: A mechanics expert and an intellectual genius when it comes to all things involving the use of tools, Ky' vie throws herself into her work with a fiery passion that's unmatched by any other seen in Camp Half-Blood. Extremely resourceful and able to think 'outside of the box', this handy teenager is a force to be reckoned with, her designs and creations like nothing ever seen by those of her generation. A keen and driven young woman when it comes to her future, Ky' vie pushes the boundaries of inventing, her hard work and determination helping to further the advancements of the camp with her interesting idea's on both technology and transportation.
Most times seen as extremely loud and always dependable when it comes to a job, this knowledgeable young woman is very quick of wit and high tempered, not allowing those who think themselves better than her to walk over and try to control her. Stubborn as an ox and once known to be more hot headed than most living in the camp, Ky' vie is unafraid to speak her mind, her anger and frustration causing her to sometimes unknowingly mix in Australian slang into her speech, more times than not ends up confusing whoever is on the receiving end of the teenagers wrath.
A vicious young woman thing when she's pushed far enough, Ky' vie is known for being a stereotypical tough biker chick; not only being able to take a physical beating, but mentally as well though her conscience does sometimes tend to get in the way. With her stubbornness and her determination to get things done, Ky' vie is extremely strong-willed, rarely ever changing her stance upon something once she has set her mind to it, causing many to waste their breath when they try to convince her otherwise. Quick to call others out on their behavior and actions, her own emotions (when running high) tend to cause the young woman to sometimes be both foolish and irrational, leading her into situations that she rarely thinks about first.
A brave girl at heart, Ky' vie isn't afraid to take jump into action, the reckless girl willing to do whatever it takes to get the job done, even if it means putting her own life on the line to save others from harm. Known as a major risk taker and driven by the thought of protecting both her camp and the ones that she loves, Ky' vie has a strong love of racing; the teenagers skills on a motorbike unmatched by any other that she has faced on the streets. Growing up in a family with very little to their name, she learnt quickly to become a fighter in all senses of the word, in order for her to live and survive everything that life and everyone in it had to throw her way, believing that even in the toughest of situations there was a bigger force that had a plan for her and all those she cares for.
Intensely loyal to the ones she loves and cares for, Ky' vie is highly family-oriented with the exception of her father, and is extremely sentimental when it comes to both her late grandparents and her home back in Australia; the demigod going above and beyond the duty of a normal teenager by working her hardest to provide them with a life better then she ever had. Immensely protective over her family, she tends to take any threats against them with a severity like no other, willing to do whatever it takes to make sure that they are safe, well looked after and have everything in life that they could possibly need.
Strengths: Thanks to growing up surrounded by people who encouraged her to pursue what mattered most to her, Ky' vie has an extensive and expert knowledge base when it comes to mechanics and inventing, the young demigod learning everything she knew by silently watching as others worked and explained what it took to make different things work as one to get a job done. Now one of the youngest and most talented mechanics world-wide, Ky' vie is able to effectively communicate with her team about both the diagnosis and how to repair a range of different machines, allowing her to quickly identify the source of a problem and any other related issues before having them taken care of in a timely manner; her excellent (and sometimes challenging) communication skills helping her to be able to translate complex and technical jargon into simple terms for all to understand easily.
Working hard and dedicated to her particular field of work, Ky' vie has a solid work ethic and is nine times out of ten committed to quickly solving and repairing problems that seem to occur with what she's working on, the feisty woman having no issues with voicing her opinions and being brutally honest with those asking her about her work. Able to use a wide variety of technical (and at times strange) tools to address various issues that might occur, Ky' vie also has a mastery over several integrated systems such as: electrical, fuel, air, and cooling. The young demigod, though holding a great knowledge of the industry, always pushing herself to the limits to expand on her intelligence and skills so that she can continue to be the best, and give what little family she still has left the life she wants them to live.
Biography: Growing up under the loving care of her mothers parents, Ky was always a sweet and kind young girl. Forming a stronger relationship with the guys of the group rather than the girls, the young Australian learning from a young age how to look after and defend herself. Hanging out with the guys helped her to grow into a beautiful, confident young lady. Wanting to do her best and help her family in anyway she could, she threw herself into her studies, raising her grades so that she could make her grandparents proud of who she was becoming. Deciding that it was time for their granddaughter to become a woman of her own, her grandparents sat her down telling her the truth about her past their wishes for her to seek out and live within the camp that her father had spoken to them about many times. Reluctantly she packed her bags saying goodbye to her family before heading off for a new life within Camp Half-blood where she met her several people who welcomed and accepted her for who she was. After a year of arriving in the camp the close knit group of friends decided it was time to travel packing their things into the back of her newly build car before they set out to travel around unknowingly putting a target on their backs and causing them to land in a hell they never believed they would get out of; the Goddess Ate unintentionally teaching them that they needed to be more careful about what they do.
After what seemed like days of torture, Ky woke up finding herself in the infirmary surrounded by the Apollo children who worked tirelessly to keep the pain of her injuries at a bare minimum; just another reminder of what their lives would have in store for them all. Soon after getting back to a normal daily routine Ky pushed herself into her work growing closer and closer to one of her friends who had been by her side since day one in the camp, the two of them eventually giving into their feelings for each other and beginning a relationship. After a year, one trip back to her hometown and the loss of grandfather caused a strain on their relationship and in turn caused the love of her life to walk out and leave the camp to be with his family, leaving her on her own once more with those she thought were friends moving on with their lives one by one. At the loss of her last known family, her grandmother, she flew back home for the last time knowing that once she had set all affairs in order she would no longer be able to return to the place she grew up into the loving arms of people she once knew. Now a mature polite young teenager, Ky stepped out of the safety walls of the place she had called home and back into the world nervous to rejoin camp and mess things up for her family who are watching over her. Slipping back into a semi-normal daily routine she tries her best to keep out of trouble and reform the bonds she once had while forgetting the love she once shared, knowing that it wasn't meant to be.
~Demigod Information~
Demigod Abilities: Born as a child of the forge; Ky' vie was lucky enough to inherit two of her father's more notable of traits and abilities; the demigod herself holding a strong and rather controlled power over not only the more common ability of technokinesis, but also the more rarer of her father's abilities, pyrokinesis- the young woman herself, the first after her older half-brother Leo Valdez to master this particular and rather fiery ability.
Technokinesis - Taking after her older half-brother, Leo Valdez, when it comes to her both strong and rather impressive mechanical abilities; Ky' vie is able to skillfully manipulate both machines and technology by not only physically animating them, but also by controlling and communicating with them- this part of her abilities allowing her to manipulate a rather extensive amount of machines and technology including things such as lamps, vacuums, computers, ect. Seen to be the most experienced and skilled within the Hephaestus cabin; Ky is able to understand and sense machinery, and has the rare talent of being able to expertly operate machines in which she had no prior knowledge or experience with- the young woman able to instinctively fly and or drive any mechanical vehicle proficiently; including vehicles such as cars, trains, and helicopters.
Also able to sense faults in metal ore, and able to identify different types of machinery and it's use with a simple touch; Ky is also able to (in particular types of mechanical traps) sense traps, the demigod capable of disabling such complex traps of her father's design when others might find it impossible- while showing that she is more than capable within her abilities, there are certain types of her technokinesis are also dependent on electrokinesis as most of the machines used are run by electricity.
Pyrokinesis - The very first demigod after her older half-brother, Leo Valdez, to master the more dangerous and at times extremely unpredictable ability of pyrokinesis; Ky' vie is able to proficiently generate as well as both manipulate and control the flames of a fire- allowing her the ability to manipulate something as small as lighting and or playing with the flame of a candle, or something much grander as being able to shoot or cover her entire body with white-hot flames; the temperature of such flames able to reach such heights that, despite her well-known and extremely strong resistance to fire and heat, are able to both char and damage her body to the point that she will need to spend time with the Apollo children within the infirmary.
Though showing mass amounts of control over the rare ability of a child of Hephaestus, Ky' vie does however have sometimes have trouble whenever she gets overly excited, scared or even flustered; her emotions causing varying effects such as causing her to heat up and smoke, or even have her hair flair up or burst into flames- however on any normal circumstances, Ky is able to both create and throw such things as fireballs, fire bolts, fire blasts, and when concentrating hard enough on the task at hand, can create impressively large and intense columns of fire; her ability showing that she could potentially be held in comparison to the children of the big three, though her passive nature and non-violent persona help to keep her grounded and down to earth.
~Weaponry Information~
Weapon/s: Though once known to be one of the more violent people within the camp, her strength and skills in fighting matching even that of the Ares children; Ky' vie no longer relies or believes that fighting should be used to solve all her problems like she did when she was younger, the demigod only ever using her weapon when the situation calls for her to do so. Weapon/s Name: χόβολη - 'Ember'. Weapon/s Type: Scythe. Attributes: Doing everything to earn its name 'Ember' and the fearsome reputation that it and its owner both hold; the scythe, when used correctly and the lantern lit with her spark, emits both deadly flames and sparks, sending embers flying through the air with each and every swing- a dangerous game to play, especially when surrounded by the highly flammable liquids she uses, and the forests of the camp which could light up easily.
Weapon/s Appearance:
~Other Information~
Other: With immense talent for drawing up both blueprints and plans that are unmatched by any other in Camp Half-Blood; Ky' vie has an absolute love for tinkering with plans and parts, building machines and other items from scratch, and for fixing broken things that other campers come to her for help with; whether it be as simple as fixing the Aphrodite children's hair curlers, or something more complex such as cars or motorbikes.
With a simple need and enjoyment of both spending time and entertaining her friends within the camp, Ky' vie has a strong love of cooking and will often throw barbecue's for the campers, giving those who wouldn't normally the chance to hang out and mingle with others around them- the demigod sometimes showing her musical talent by even not only breaking out her guitar and piano playing skills, but also her singing voice when those around her all ask for and cheer her on to do so.
Having once been kidnapped with her friends by the Goddess Ate, so that they could become her new found and most favorite of 'toys', Ky' vie has an extremely strong fear and pure hatred of the Goddess herself and more times than none tends to grow both angry and exceedingly violent while in her presence- the only other things to cause such terror to strike her heart being the thought of finding herself stuck at a great height, and the thought of having nothing left to live for.