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~Kekata Walker - Kocoum~




Name: Kekata Walker
Other Names: Kay
Real Name: Kocoum Akecheta
Age: 35
Occupation: Juvenile Social Worker

Appearance - Thirteen Years Ago (Age 22 + 400 Neverland years):



Appearance - Today (Age 35 + 400 Neverland years):



Personality Traits:
By nature, Kocoum is the silent type playing the part of calm and composed in almost all situations. He is seen as a practical, responsible person which often-times leads to copious amounts of trust between the few people he allows in but because of his lack of trust in the common man, he very rarely gives second chances.

On the opposite hand, when Kocoum does cross paths with someone who has done him wrong, he seeks the path of resolution and though he may not forgive them for their wrong-doings, he moves their relationship forward rather than look to the past.

His notion of understanding is perhaps his largest weakness as he tends to give the benefit of the doubt to those who make wrong choices and uses that against them to help shape them into being a better person, even when the other does not wish to change.

The phrase "tough love" comes to mind when dealing with Kocoum, as his serious, strict and oftentimes stern personality seclude him from others as they oftentimes feel uncomfortable around him, though what others fail to realize is that his heart is large and full of love - he just doesn't know how to show it.

He is a brave individual, always willing to do the dangerous but necessary thing and does not fear death. This makes Kocoum a fierce protector, for there is nothing Kocoum won't do to save the people he loves.

Skills:
Kocoum possesses the skills any average Indian would, honed to near perfection in his many years living in Neverland. These skills are, but not limited to: chopping/cutting wood, carving, stripping bark, hunting, cleaning game, fishing, climbing, fashioning makeshift weapons, making fire and basic combat and defense. Kocoum is completely at home in the wilderness and prefers it to what Earth would consider a domesticated lifestyle - though to keep up appearances he does own a small hut on the edge of town where he appears to live (semi) normally.

On a related note, Kocoum also possesses the skill of blending in, both metaphorically and literally. While hunting, Kocoum has mastered the art of stealth to stalk his prey and by the literal meaning, it took almost nothing for Kocoum to adjust to life on Earth as he simply kept quiet and observed.

Perhaps one of Kocoum's best, and most notable skills, is his ability to track. Both on Earth and in Fairy Tale World, Kocoum's keen sense of direction and paying attention to the smallest of details has always led him to what he needed to find - whether it be game or a person not wishing to be found, Kocoum's adept methods always point him in the right direction.

Biography (Before Earth):
Kocoum was born to a rather modest Indian tribe within Neverland to one day take up the mantle of his father, Chief Powhatan. Such titles are very rarely passed on within Neverland, as it is a magical island that keeps it's inhabitants from aging too quickly and therefore people rarely die of old age. However other circumstances that bring about death keep the Indians within the tribe producing offspring, simply far less frequent than what would be considered 'normal.' So Kocoum was raised as any other Indian child would be in Neverland, though as he grew older, Kocoum took interest in the position of a warrior and became a fierce protector of his tribe against the pirates, mermaids and fairies that inhabited Neverland.

He took special care to look after his younger sister, Pocahontas, and though there was a rather large age difference between them and their personalities polar opposites that gave them very little in common, Kocoum didn't love her any less though the one thing he would come to regret the most in life is not spending more time with her.

One fateful day, visitors arrived to Neverland. They were not pirate nor fairy nor mermaid. Chief Powhatan ignored Kocoum's warning about not letting the strangers in, as Powhatan saw it as an opportunity to create allies to better aid them against the pirates. What began as a truce amongst friends quickly turned to an imprisonment. The visitors, led by a man by the name of John Ratcliffe, overran the Indians by taking advantage of their hospitality. Kocoum watched on helplessly as his people were bound, tortured, and eventually, killed.

On the final day of the year-long war, Kocoum decided to take a stand and led a group of those who would follow him bravely to death against Ratcliffe, however his efforts were in vain. One by one his men perished, his father - the Chief - among the fallen and his sister missing. In a cry of rage, Kocoum made a final attempt at Ratcliffe himself but Ratcliffe was far more skilled. He attacked with striking force, rendering Kocoum unconscious but not before leaving a sword's length scar across his back - forever a memory that still haunts Kocoum's dreams presently, for it is a reminder that he was not good enough to save his people; his family.

Kocoum awoke days later from the sound of whimperings from his pet wolf, Kachina and when Kocoum was able to get his wits about him enough to comprehend what had happened, it was too late. Ratcliffe and the other visitors were gone, half of the tribe left dead and a quarter taken as slaves with the remaining quarter broken as a people with no chief. When all seemed lost for the Indians of Neverland, a miracle in the form of a magical sorcerer appeared and after much apprehension, gained Kocoum's trust by promise of being reunited with his younger sister once again and was thus given a job.

Kocoum had no idea what it was that he was getting himself into...

Biography (Life On Earth):
Kocoum spent the first year or so on Earth quietly watching and observing, getting used to the way Earth worked, simply remaining "invisible." It was with intention, when he was sent to Earth, that he would be looking over Peter Pan, specifically, but when both he and Eric had somehow ended up on the other side of Earth on the continent of Australia, Kocoum instead found that he began to look over the boy, Mowgli, instead from a very fair distance. Once Mowgli was settled in the state of California - adopted into a foster home, Kocoum found a way to be involved in the boy's life without raising suspicion.

Kocoum extended his skills of being able to find people by offering to work for the foster home in which Mowgli was placed in, working to bring back those who tried to run away and also to help those who had been adopted to new homes. He frequented the foster home, became a familiar face. But it wasn't until Mowgli (now called Caleb) fully began to understand his situation and became rather angry towards everything did he and Kocoum form a close relationship.

Mowgli took to running away very often, and Kocoum was always the one to bring him back. More than that, though, Kocoum also became as a sort of guardian angel for the boy. He helped him out of juvenile hall on multiple occasions and even helped to resolve a few squabbles Caleb found himself in with other youngsters who defined themselves as a 'gang.' No matter what Caleb tried, Kocoum was always there to set things straight in his life, much to Caleb's disdain.

He continues to look after the boy in such a way, and though it is long, tiring work, at least Kocoum knows that he is safe and his duty still being fulfilled.

Other:
Kay was allowed to bring his wolf companion from Fairy Tale World to Earth. The two are rarely seen apart, even when Kay is working. Kachina is a fierce protector but gentle towards those who prove to have a pure heart. Because of Neverland, the two have been together since Kocoum's birth, however being on Earth has put a physical age on his best friend and Kay is starting to fear for the worst that age is finally taking it's toll on her.


Theme Song:
"Art Of War" by We The Kings.


-
~Sebastian Beachley – Peter Pan's Shadow~




Name: Sebastian Beachley
Other Names: Crush
Real Name: The Shadow
Age: Physically 19 - Technically Ageless
Occupation: Student

Appearance - Thirteen Years Ago (Shadow Age 4):



Appearance - Today (Physically 19):



Personality Traits: Sebastian is an overly-outgoing boy who just can't seem to sit still most of the time. Though those who don't particularly know him would deem his boisterous personality as 'annoying' or 'disruptive,' his friends and even teachers find him to be a charming boy who's fun to be around and adds just the right amount of 'ridiculous' to the everyday cycle brought on by the school scene because unlike most 'class clowns' Sebastian knows that line of 'too much' and has learned over the years how not to cross it with a little help from his medication, however this system is not perfect and a handful of times has landed him in the principal's office for a quick scolding.

His personality really comes into play whenever Sebastian performs on stage. Whether going crazy on the drums or attempting the newest, dare-devilish stunt, it does not matter, he always has something new to add to the table and though he is unable to learn at the same rate as his fellow students, his teachers recognize a certain light within him that unfortunately can not be transferred to paper to measure his intelligence. Therefore, Sebastian doesn't exactly have the best academic record, the earlier part of his life even requiring tutors to help him through classes but after a while Sebastian stopped trying to achieve the same level of 'greatness' as his brother and looked for other ways to let him shine.

His strong popularity within the schools he has attended keeps him in a solid social group and as his talents as a athlete become more and more noticed, his friends are only too eager to brag about his talents. For the most part, Sebastian lets them brag for him as he prefers to stay on the sidelines when it comes to conversations about his success, however, there are a couple times when he himself will make a sort of small comment or jab that alludes to him knowing full well that he's 'just that good' though on most cases, this is done within the context of just screwing around and not particularly meaning anything behind it.

Sebastian is almost constantly in some kind of relationship. Notably the last time he was single was when he was thirteen years old and still uninterested in girls. Though he doesn't go through girlfriends like fast-food by any means as he is considered to be a very attentive boyfriend that tries to put his all into a relationship, most times his extracurricular activities keep him from being able to commit as much as he wants, which oftentimes leads to relationship problems. His popularity coupled with his addictive fun personality, however, keep the ladies coming despite knowing that he is most times 'too busy' for a relationship, all hoping to be 'that one exception' though none ever are no matter how much his heart is into the relationship. Simply put, his own self comes first.

Despite popular belief, Sebastian does manage to stay out of trouble for the most part. Extended outside of school, he keeps a pretty good rep with his adopted parents since (aside from his ADHD that gets him into trouble for lack of attention) they have never been given reason to distrust him. Even with the pressures of his peers, Sebastian steered clear of alcohol and drugs. There had been a few instances when he went to a party where he tried a beer a time or two, but that sort of life wasn't anything that ever interested Sebastian, as he could have fun and feel free without the aid of any substance. His relationship with his adopted parents was even close enough at that time for Sebastian to tell on himself, feeling a small sense of pride in knowing what he had learned from the experience.

Most times, whenever a situation would arise that would cause most people to get angry, Sebastian would instead find a humorous side to the situation and dwell on that, able to almost literally 'brush' it off of his shoulders and not ever letting anything stick for him to dwell on, aside from the very important question that he sometimes keeps himself awake at night thinking where did I come from? The question of his life before being adopted strikes a raw nerve in him which gets him slightly angry and defensive, so those he is around have learned to leave the topic of conversation alone.

Being quite popular among his peers, he hardly has any time to himself but when he does get a chance at solitude, Sebastian grows quite introverted and spends time dwelling on his life before being found in the empty stands of the race track. Very few people have seen this withdrawn side to Sebastian, as he is very good at making face, and is never comfortable showing this side to himself to anyone.

Skills: Having been exposed to the world of motocross an early stage in his life, Sebastian has adopted a very athletic set of skills, pertaining to both physical and mental strength, balance, focus and stamina. And because of the social demand within his school and growing fame as a musician, Sebastian is extremely sociable when he wants to be, using his life experience to be the one guy that has all the funny jokes, witty comebacks and intriguing stories to share with those he is close to, making him quite likable and a very good storyteller.

On top of his social expertise, Sebastian is also very proficient when it comes to the outdoors. Enjoying camping, fishing, hiking and boating, Sebastian has learned a large assortment of skills of everything one should know about survival if he ever got stranded like how to make or find a capable shelter, safe food and water to eat and drink, a compass out of practically nothing, a fire and so on; an exceptional hands-on kind of guy.

Being a natural 'hands-on' learner, Sebastian learned that he also had a talent for keeping a beat when he stood in for his friends' drummer when their band first started up in their 9th year. As fate would have it, Sebastian had a better talent for the drums after picking it up his first time than the actual drummer, and has been drumming for them ever since.

Minorly, another skill Sebastian seems to posses was discovered completely by accident when he was really hurting for some cash in high school to buy himself a ticket to one of the motocross competitions a few hours drive away. He took up babysitting the neighbors four kids and though the stories he heard about these kids to be nothing but little terrors, he actually found the job to be quite easy as the kids all seemed to take an immediate shine to him. A few times after that with different children, Sebastian came to the strange realization that he was just overall good with children of any and all ages.

Biography (Before Earth):
The birth of Neverland brought forth the birth of a single spirit - the soul that kept the island not only magical, but alive. The Spirit of Neverland, as it was called by the natives, had quite the mysterious nature about it as no one seemed to know what it truly was. Legend had it, The Spirit of Neverland was simply waiting for the perfect being to step foot on the island, where it would then attach itself to that being, creating the perfect, physical and true ruler of Neverland. Such a day came when Peter Pan was brought to the island by the fairy, Tinker Bell; and Peter Pan received his Shadow.

Peter's Shadow gave Peter both the understanding and knowledge of the land, sharing with Peter Neverland's secrets, and though he was young, the Shadow saw such potential in the boy, it knew immediately it had made the right choice.

The longer the two were forged, the more the two became one. Though Peter's Shadow certainly had it's own personality about it, always running off and making Peter chase him, they grew to be as brothers, causing all sorts of mayhem for others who shared the island with them.

Then, one day, when the Shadow had run off to have Peter give chase, Peter was gone. Not just from their home, but from Neverland itself. Confused, the Shadow went out in search for Peter. Not knowing where his other half had gone, and confused as to why he had left, the Shadow was then very suddenly encased by a vortex of magic and sucked inside, only to be spit out upon the sands of Australia in a world called, Earth.

Because Peter had been sent to Earth, and because the Shadow and Peter were one in the same, by some unforseen magic, a portal had opened and took the Shadow to the same realm Peter had gone. But because there was a severe lack of magic on Earth, the Shadow was given a physical form - just as any normal boy would be, and once more became his own person.

Confused, scared, and outraged from being taken from his home and other half, the Shadow fell into exhaustion on the sands, vaguely aware of a pair of adult arms picking him up and raising him into a life that would change him forever.

Biography (Life On Earth):
Found washed ashore by a young surfing couple within the light tide of Bells Beach in Australia one day, Sebastian had no idea who he was or where he had come from, his mind a complete blank. He was quickly adopted by the surfer couple, and Sebastian began his new life as the Beachley's son.

Sebastian started his new life quite introverted. His adoptive parents, the sweet and caring souls they were, tried everything to help Sebastian find his niche' as surfing just didn't interest him in the way it did the rest of his family. Through their efforts, Sebastian found that he did take an immediate liking to the outdoor world, though not necessarily the sea. Camping, fishing, hiking and boating became a few of his favorite activities and his adopted parents decided then that Scouts would be a good thing to put Sebastian in. He enjoyed it and seemed to fit in well, but it wasn't until Sebastian was ten years old he finally found what he was looking for when he stumbled into the world of motocross.

Sebastian completely immersed himself into the racing life, taking on every meet he could get himself into both in school and within the community. He loved the way he felt when he was on the bike - like flying. Unfortunately, it was at this same time that Sebastian started to get himself into trouble in school and with his parents as he didn't seem to be able to sit down and listen and after a quick doctor visit, Sebastian was diagnosed with ADHD.

As he grew older (having a better grasp on being able to focus when on his medication), the races he participated in increased in difficulty and variety but Sebastian embraced every challenge with open arms and took them down with seemingly little effort. His life was back on track.

However, things came to a roaring halt once more as Sebastian began struggling in school again and for the longest time, Sebastian nor his parents could figure out why. He was taking his medication, hell they even increased the dosage a few times, but Sebastian just wasn't getting it. He went through a series of tutors to help him through school, managing to scrape by with passing grades but eventually Sebastian simply quit caring, realizing that no matter how hard he tried, he simply could not keep up academically. It was discovered then at sixteen years old that not only did Sebastian have ADHD, but dyslexia as well, rendering his learning capability next to none without any extra help, and Sebastian wanted no part of it and simply became an average 'C' student putting most of his focus into motocross and drumming for a band that was finally starting to get somewhere.

Sebastian graduated from Scouts and high school around the same time and jumped right into college, studying to become a professional athlete, even getting as far as obtaining a sponsorship that earned him lots of recognition and even some great, new friends. Any extra time he got, Sebastian volunteered at the old middle school he went to, helping out his favorite teachers by becoming a volunteer aid, finding an overwhelming amount of joy in working with the younger children and becoming somewhat of a leader to them. And when he wasn't burdened down with homework on the weekends, Sebastian split up his time in practicing with his band and spending time with his adopted parents, either just lounging around the house like the sometimes lazy teenager he was, or going out on a quick family vacation to the beach or out camping. Either way, Sebastian was exceptionally content with his life, as busy as it may be.

Other: Thanks to a rather profound effect a certain movie had on him, a particular quote stuck with Sebastian from one of the lines from Peter Pan. "To die would be an awfully big adventure!" As soon as he was eighteen, Sebastian had these words tattooed onto his left rib-cage in loopy penmanship where he feels a strange sense of pride connected to these words.

There was an instance when Sebastian was out ocean fishing one time with his friends and Sebastian reeled in a rather large sea turtle. His friends, finding it rather hilarious, began calling him 'Crush' ever since, as the movie 'Finding Nemo' had just been released and quite the hit in Australia.

The name of Sebastian's band is blank.5 (pronounced blank point five) and are considered alternative rock.

~Theme Song~


"I Got A Feeling" By Black Eyed Peas.

~Li Shang - Mushu~



Name: Magnus Ping
Other Names: Mushu
Real Name: Li Shang
Age: (Physically 33 Spiritually 153)
Occupation: Martial Artist/CEO of Dragon Fist Martial Arts and Athletics

Appearance - Thirteen Years Ago (Physically 20 - Spiritually 140):



Appearance - Today (Physically 33 - Spiritually 153):





Personality Traits:

Magnus' exterior is seen as a practical, sensible person. The way he runs his business is though the business itself is his life and can not be parted from it for very long but when he needs a bit of time to himself has no problems with directing people to those he has hired and come to trust over the years to inadvertently take his place if something were to happen. That in itself lets others who know that he is not from Earth that Magnus is always thinking one step ahead. He knows that he will not remain on Earth forever, and already has a plan for the business he built up should he unexpectedly return. He has his feet planted firmly on the ground and knows just what is what.

Magnus is also a very great person to go to for practical advice. Many of his students respectfully treat him as an equal, as they are not shy or afraid to ask him for help whether it relates to their form or something in their personal life. He is absolutely fantastic with children, and never underestimates or undermines them, no matter their age. He doesn't sugar-coat his words, by any means, but neither is he harsh when he speaks with them unless absolutely necissary to get the results from them he knows them to be capable of. He has pushed these boundaries only a handful of times in his life and regrets each and every one of them, still remembering how it felt to break a child's spirit, if even for a few moments.

Being far from superficial, Magnus' more romantic side comes from knowing the person rather than judging them by their looks. To Magnus, any average-looking female can be the most beautiful woman in the world if she has the right personality and carries herself well. On the same side, if Magnus were to see what society would call a supermodel, he would look and appreciate like any other male would, but would not have any interest in persuing anything more than conversation if he does not know them too well. Because of this, Magnus has been called demisexual on more than one occasion. And when he does find an attraction to a woman, he's not afraid to flirt a little to gauge their interest in him back. If it isn't reciprocated, he backs off immediately and does not press the issue.

He's also a bit of a nerd. His Asian culture brings a love of all things comics, anime, manga and yes, he does play Pokemon Go. He would never go as far as dressing up at a Comic-Con or any other Con convention, though he has been known to make appearances at them from time to time to browse the merchandise and spend his money on collectables. Magnus has also been known to have a little fun by visiting casinos, doing a bit of gambling, drink, and enjoy a show or two.

Skills:

Magnus has a natural knowledge of the rarely used Dragon style of Martial Arts, where the style in itself is classified as strong, smart, deceptive and unpredictable. Magnus is all of these things and more having mastered the style quite some time ago before his death. The Dragon style also has a few select traits of the other four Shaolin animal styles but is deemed to be the most difficult to master and the most powerful. Magnus uses quick, snapping kicks that hit with the blade of the foot and uses a full fist and his forearms to strike. He teaches his students that any part of the body that can be grabbed would be considered a target while practicing, especially the head which is simultaneously grabbed and struck. In order to master this style, Magnus had to learn how to keep his muscles relaxed even while fighting and hone the ability to switch from soft movements to hard ones. As a child, and even until this day, Magnus keeps his body in it's prime by doing drills to build the explosive power the style is known for.

Magnus has two trademark attacks he uses that his students aspire to perfect one day. This includes a Dragon-Tail kick, which is used to hit or sweep, and the Dragon Claw, which positions the digits in a flatter orientation than the Tiger Claw position.

With his marital arts training came absolute patience and respect for Chinese history, which in turn transitioned into arcane knowledge of the China both on Earth and in Rivenspire. He is a quick learner and has an incredibly adapt mind, allowing him to read up to three large books a day and retain most if not all the knowledge he gains from them to store into his long-term memory. During his schooling days in Rivenspire, this adept mind and speed-reading ability granted him the "Jinshi" title.

He had very minimal military training, and though he knows his way around a sword he never got the chance to see what he could really do with it before his death, though it became known very early on in his training that Magnus is ambidextrous. Whether he conditioned himself this way to be better than the rest or he was simply born that way remains a mystery even to him.

His years running his own company and opening up various Martial Arts buildings gave him an early knowledge of management. He shows excellent leadership skills by not being afraid of getting results by methods that are both brutal and exhausting, though they are highly effective in the grand scheme of things, showing an efficient leader behind his harsh exterior. He is excellent with money management, advertising, and keeping his company afloat even when merging into the world of athletic sponsorships when he had accumulated enough money to do so.

Magnus also has a hidden, introverted ability stemming from him being a spiritual guardian of the Royal Family. Though these powers have yet to be explored in his human form, he often-times thinks about what his magical limitations might be once returning home. When especially angry, his eyes flash a golden-yellow color for the briefest of moments before dissolving back into the dark brown eyes he was born with. So far, this seems to be the limitations of what he is able to do on Earth.

Biography (Before Earth):

Son of worldy renowned General Li, Shang was born into a heavily-influenced military family. Growing up, Shang was given nothing but the best for the slightly-above middle class family. He was given the best schooling, the best clothes, the best reputation and of course, one of the best houses. Things went well as he grew up so long as he kept perfect marks. There was a single time when his grade dipped a letter and his father had him conditioning for weeks until he was able to get it back up. Shang never made that mistake again. He was always pushing himself, forcing him to be the best student in all of his classes right up until graduation when he then immediately enlisted into the army to fight alongside his father.

For years, things went very well and Shang grew to be a very strong, independent man. He didn't have a whole lot of influence in the army in his young age, but he never let something like title keep him from offering to do jobs he knew was above his status. It was in one of these voluntary jobs that ultimately brought him to his end.

His squad was camped high up in the mountains, awaiting a traveling group that had been suspected to try and attack China from the outside. When the group never arrived, Shang, along with the others, began to get very suspicious. When he went out on a scout, which was not part of his orders, Shang came to the terrifying realization that the enemy had known about their location and was getting set to ambush them instead. Returning to the camp as quickly as he could, Shang didn't even have a chance to let out a breath before bombs and arrows were being rained down on the camp. His first thought was that of his father, his General, so by breaking every rule, Shang ran into the general's tent and tackled his father to the ground where he would be safer. Explosives near the tent went off, and shielded by his son, General Li lived to fight another day and drive off the attacking forces, but Shang was not so lucky.

After the war, a ceremony was held for Shang in high honor and was given a near-royal status upon his death bed. It was the events of his bravery and selflessness that then led to his father's promotion to the Emperor's second, as he could not have any children of his own. Then, suceeding as The Emperor, General Li took over and Shang's younger brother, Li Ping, took over. Li Ping eventually got married and they had a daughter Jí Yíng, who took over as second. She was then quickly married to Ying Zheng, who, after Li Ping's death, took his position as Emperor.

A shrine had been built near the palace a great number of years ago. It was a place where the royals could go to pray to their ancestors for a great many different things. Shang had a statue built in his honor - an Eastern Dragon to symbolise his spirit in battle. Legend had it, the sign of the dragon was to protect treasure, defend against famine and floods, and is filled with ancient wisdom and folklore. But above all else, Shang's personal statue of the dragon was considered one of the two most powerful animals in Chinese astrology and the sign of the emperor.

In spirit, Shang continued to watch over and protect his family - appearing in dreams, giving answers to their prayers by making things "happen" that wouldn't normally. And, when the other ancestors would allow it, Shang could obtain the appearance of his old physical body to interact with those with the purest of hearts for a few moments. Of all of his ancestors that prayed to him, little Mulàn Fa Yíng became his favorite. He spent a great deal of time with her in his spiritual form, finding it easier to lead and guide her this way.

But as tragedy struck, where Shang tried to test the limits of Mulan into making her a better warrior and ultimately breaking her small spirit for a few moments which led to events that nearly costing her, her life, Shang was stripped his title of guardian and cast out by the other ancestors that lived within the shrine. Guilt-ridden, humiliated, and having no honor, Shang was destined to wander the mortal realm as a spirit for the rest of his days, until a Sorcerer approached him with a job that could very well redeem what he had lost. More than interested, Shang was given a position as a guardian for a few children the Sorcerer wished to send to another land. Though still a spirit, it came to a strange (and oh, so wonderful) shock that his body once more became solid and alive when arriving to Earth.

Biography (Life on Earth):

After insuring that the children he had been sent with were safe, Shang continued to follow Merlin's orders by means of fitting into the strange world he had been put into. Knowing that he needed money, he needed a job, but what he was good at didn't seem to settle very well with Earth's standards as he got busted a handful of times trying his hand in fight clubs. After a year, or so, however, Shang, who had changed his name to Magnus Ping (to help him remember his home back in Rivenspire - Ping being a nickname he gave the child of the Emperor when his job was to be her guardian), decided to start his own business in martial arts.

It took perhaps five total years for Magnus to see more profit than loss, but his hard work and dedication definitely started to pay off and very quickly. Suddenly, he had gone from a romen-noodle-every-night kind of budget to being able to go out to the kinds of places that only let you in if you had a reservation. He was able to buy himself a penthouse that overlooked the city, have his home furnished and decorated for him, and even got a taste for the expensive suit style.

He didn't want to spend all of his hard-earned money on luxury, however. Instead, Magnus had invested his time into thinking about how he could, somehow, get some of the children he had been sent to Earth with to be associated with one another. It wasn't until he was at one of his demonstrations, watching as some of his students went up a belt, when the idea of throwing his funds at possible his own sponsorship occurred. So he branched out his business to not only teach Martial Arts, but to sponsor other athletics - more specifically, snowboarding and motocross. He had kept distant tabs on both Elsa and the very strange occurrence that happened to Peter Pan once he came to Earth. At first, the thought of a boy and his shadow splitting and becoming two different people was very strange to him, but then he had to remember that he was a spirit himself that took on very distinct dragon traits.

So reaching out to both Elsa and Pan's Shadow, now Eliza and Sebastian, he offered them a sponsorship to help them in their careers, and was more than pleased to find out that a friendship had formed between the two of them. He kept in touch with the other guardians as well, though save from Pinocchio who seemed to vanish completely. Magnus had to start wondering if the puppet had even made it through the portal at all.

Magnus now spends his time running his business, traveling the world, and simply having a good time. Though when he was almost unexpectedly reached out to by Merlin himself, he knew that things were going to be changing very quickly.

Other:



Theme Song:
"Painkiller" by Three Days Grace.






~General Information~


Name (Earth): Zelena Dufresne.
Other Names (Rivenspire): The West Witch, The Green Witch, Wicked (Citizens of OZ - Presently), Elphie, Fae, Zelena.
Real Name (Rivenspire): Elphaba Maria Chopper.
Maiden Name (Rivenspire): Elphaba Maria Thropp.
Occupation (Rivenspire): Witch of OZ.
Place Of Origin: OZ; Rivenspire.
Age: Twenty-Six.



Affiliation (Rivenspire/ Earth): Neutral Good (Presently), True Neutral (Presently).

Neutral Good (Presently) - * A neutral good character does the best that a good person can do. She is devoted to helping others. She works with Kings and Magistrates, but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.

True Neutral (Presently) - * A neutral character does what seems to be a good idea. She doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

Appearance - Thirteen Years Ago (Age thirteen):



Appearance - Earth (Age Twenty-Six):



Wardrobe Style (Rivenspire):
OZ (Formally) - Having been brought up, and trained as the next Witch of the West within the exulted Emerald City of OZ; Elphaba was always taught and expected to dress the part of which she was born to play- the Wizard, Oscar Diggs, along with her parents being sure to provide her with a large range of outfits to cover a many different occasions in which she was sure to find herself (Emerald City Dress #01, Emerald City Dress #02, Emerald City Dress #03, Emerald City Dress #04, Emerald City Dress #05), however she has always preferred the comfort of less extravagant dresses which she is able to wear at home in the company of her husband; the only dress in her wardrobe the young witch actually feels any real attachment to being that of her wedding dress.

Earth (Presently) - Having been sent to Earth with her husband, Nicholas Chopper, to be a guardian and to look after the children sent to safety; Elphaba's style has had to change dramatically from that which she used to dress up in back when she lived within the Emerald City- her wardrobe filled with a large variety of items which the young witch is able to wear for many different an occasion, whether it be a typical day in class with her friends (Casual Outfit #01, Casual Outfit #02, Casual Outfit #03, Casual Outfit #04, Casual Outfit #05, Casual Outfit #06, Casual Outfit #07), a cute date night out with her loving husband (Date Outfit #01, Date Outfit #02, Date Outfit #03, Date Outfit #04), or even just attending one of the more formal events thrown by the university, or the lodge, ect. (Formal Outfit #01)- the young woman however, never able to really shake the urge to window shop, even when her eyes wander over bridal shops in search of the perfect wedding dress that would out-do the one she's already used.

~Relationship Information~


Relationship Status: Married/ It's Complicated.
Partner: Nicholas Chopper.
Love: Li Shang (Magnus Ping).
Real Father (Fairy Tale World): Wizard Of OZ (Yen Sid - She Doesn't Know About Him).
Real Mother (Fairy Tale World): Rosalie Argent (Deceased - She Doesn't Know About Her).
Adopted Father (Fairy Tale World): Carlisle Augustus Thropp.
Adopted Mother (Fairy Tale World): Melena Thropp.
Siblings (Fairy Tale World): Myrddin Wyllt (Older Brother), Shell Thropp (Older Adopted-Brother), Nessarose Thropp (Adopted-Sister).
Pet/s: While not owning any pets within Rivenspire; since moving to Earth to keep an eye on the children as head guardian, Elphaba was given a small and precious little kitten, which she calls Oliver, from Magnus as a present for her last birthday.
Other: Glinda (Best Friend), Witch of the East (Friend), Witch of the North (Friend).



~Personal Information~


Personality Traits: Seen to all those who are lucky enough to know her as an extremely forceful and independent young witch; Elphaba has always been noted to be not only exceedingly intelligent, but also a relatively hard working and quite efficient individual- her time within the walls of the Emerald City proving her to be quite studious when she feels the need to be, and most times coming out within the top percentage of her classes, while her magical abilities coupled with her readily relied on logic helping her to deduce and search out information that many others would have missed completely. Though she is also seen at times to show a vast amount of not only social conscience, but also social tenacity and compassion; Elphaba's strong emphasis on logic has more times than not made her quite skeptical about accepting almost anything without being presented with any sort of rational proof or hard and physical evidence; nevertheless, as the years have passed her by and she has seen and learnt more about the world, she has become slightly more willing to accept things as they are, and is willing to also come to intuitive conclusions.

Though showing quite a high sense of responsibility, and a very low sense of remorse for the actions of her past, Elphaba rarely ever regrets any of the choices that she has made which have led her to where it is that she stands in the present- the free-spirited young woman usually always seen to be full of life, occasionally coming across to those around her as sharp of tongue, and exceedingly quick-witted; her light cynicism and on the rare occasion, snarky attitude oftentimes leaving her to be the voice of reason among her more impulsive friends, to varying level of success. Nevertheless, in spite of her straitlaced disposition, Elphaba is not above using coercion and threats to get just what it is that she wants; the witch learning at a very young age that she needs to be unafraid to stand up to not only her enemies, but also to those that she calls and considers to be her friends, especially when she truly believes that it is in their best interests or when she feels in her heart that they are in the wrong- however, it is shown that she can also be extremely cruel and harsh towards those that cross her, or those of whom she dislikes; her determination and focus showing that she can become absolutely relentless, the woman herself not above taking revenge on those who have wronged her in the past- whether it be casting a simple hex, or something more permanent such as taking another's powers.

Because of her overly opinionated and oftentimes interfering nature; Elphaba in her younger years held fast to her status of being quite the bossy know-it-all, her sometimes abrasive attitude, masked with her many deep insecurities and her strong fear of failure, causing her most times feel the need that she had to prove herself to those who were around her- however this is partly because of the many people who look down upon her due to the reputation that followed her due to her background and the real parents which she never knew. Nevertheless, Elphaba never truly let anyone use her past life as a means to bully or belittle her, and never had any issues when it came to both ignoring and standing up to bigots and bullies; and despite her strong confidence in her abilities, she is rarely ever shown to be arrogant or conceited; and although she is not seen to be as short-tempered as her friends, she is quick to get annoyed and frustrated- never once backing down from an argument, a trait that has been exceedingly evident even during her time spent as a child in OZ.

Rather popular during her time within the Emerald City thanks to the help of her best friend, Glinda; Elphaba was seen to gain fancy from numerous guys who met her, causing her older brother, Shell, to often remark that after a while she had indeed become too popular for her own good- the young witch's charisma and charm, along with her witty nature causing others to gravitate towards her; her sense of humor and caring nature oftentimes helping to make others laugh and feel better about themselves, even when they feel down and depressed. Extremely loyal to her friends, Elphaba is willing to risk her life frequently to help them, and has no second thoughts about standing by them, even when others seem reluctant to do so; prepared to give others advice when it is asked of her, it is shown that she is quite blunt with her opinions, sometimes even to the point of being tactless- despite this however, she is seen to be generally sensitive to others' emotions, and while reluctant about it, will resort to lies when she has no other choice; though showing a more honest nature than most, it is clear that she is also rather good at lying, and capable of being quite opaque when necessary.

Strengths: Proven to have a multitude of potential, as well as having inherited both her biological father's magical abilities and prowess, Elphaba is seen by all in OZ to be an extremely powerful witch, even in spite of her young age; the young woman having been referred to in the past as the the more powerful of the four witches of OZ by not only her peers, but even the Wizard himself, Oscar Diggs- her magical capability coupled with her raw talent and quick-to-learn nature leaving her to be considered a borderline genius in the eyes of all who really know her.

Weaknesses: Though seen to hold a rather strong mastery of logic that most others seem to lack, Elphaba's intelligence can also be considered a handicap at times; her tendency to rely more heavily upon facts and information that could be proven by background analysis rather than making intuitive leaps sometimes landing her in difficult positions, and leaving her to stress about the results, though it is seen that she has over her years on Earth grown more willing to accept things as they are, and is indeed more willing to also take that leap and jump to intuitive conclusions.

Magic Capabilities:
-tbw-

Weapons:
Brought up in the Emerald City as one of the Witches of OZ, Elphaba does not own, nor does she know how to use weapons of any kind; the young woman instead preferring, and having been trained to use her strong magical powers and abilities for both defending herself, as well as when attacking an opponent.

Brief Biography (Life In Rivenspire):
-tbw-

Brief Biography (Life On Earth):
Chosen personally to become the head guardian of the children, along with her husband and the others by the revered Sorcerer of Rivenspire, Elphaba now tries to live comfortably on Earth with her other half, Nicholas Chopper; doing what she can to blend into every day life, and everything in her power to look out for the children who were placed within their care all those years ago... though with her marriage crumbling, and her heart breaking further with each day; Elphaba finds herself more and more in the company of her close friend and fellow guardian, Magnus Ping.

~Other Information~


Other: One of her most cherished and prized possessions, as well as the only thing linking her to the parents that she never really knew, Elphaba is rarely ever seen without a beautiful emerald necklace hanging delicately over her neck; originally given to her by her biological mother before being given away to her adopted family, the young witch wears it always in the hopes that maybe, one day, she'll be able to meet the parents who chose to give her away, and finally ask them just why they did what they did.

Entrusted to her by both the Witch of the East, and the Witch of the North in an attempt to keep its power out of the hands of evil; Elphaba keeps safe within her home on Earth the most revered and powerful spell book from OZ, the Grimmerie- the young witch doing all in her power to keep it safe, while studying the spells held within during her free time between university and her work as a guardian.

~Theme Song~


"Defying Gravity" By Wicked Soundtrack.

-
~Little Lion – Simba Lionhart~




Name: Tarzan.
Other Names: Prince of The Pride Lands, The One True King, Little Lion.
Real Name: Simba Lionhart.
Age: 20.
Occupation: None.

Appearance - Thirteen Years Ago (Age Seven):


Appearance - Today (Age Twenty):


Personality Traits:
As a child, Simba was a very curious, adventurous and almost foolishly brave young man, always looking for something fun to do. He was exceptionally energetic and rambunctious, turning even the scariest of places into a fun adventure. Feeling like he always had something to prove to his father, Simba would sometimes throw himself into dangers way for no reason other than proving his bravery where his arrogance, mischievous and cheeky attitude often times got him into a lot of trouble. Born a royal, he was brought up knowing that one day he would be king and reveled in the knowledge that one day he would rule everything, looking forward to the day when he could order around his subjects. Despite his rather pompous attitude, Simba also had a good heart and longed to become the wise king that he saw his father as and hoped that one day he could become just like him, feeling absolutely beside himself any time he managed to disappoint his father.
However, everything about Simba changed when he witnessed his Uncle murder his father in cold blood.

Suffering from severe emotional trauma, blaming himself for his father's murder, Simba became withdrawn and depressed, no longer putting value in his own life. It took a few years of isolation outside of The Pride Lands for him to forget about his past and move on with his life. Over the years Simba picked up a happy, carefree lifestyle, thinking nothing of his responsibilities back home. He developed somewhat grotesque habits such as burping and eating bugs, becoming sedentary and stubbornly refuting of his past life. Years of isolation made him no longer see the need to help others (humans), preferring to lock himself away in bliss with his animal friends rather than face the harsh reality of day-to-day life in civilization. Any time he is reminded of his past, Simba is quick to become defensive and oftentimes has bouts of anger that isn't directed towards anyone but himself, but ends up hurting others anyway making him feel more guilty than before.



Skills:
Simba is incredibly fit and athletic, making the mundane tasks of day to day life fairly easy on him as well as harder tasks such as lifting and throwing heavy objects, scaling difficult terrain such as rock walls and steep inclines, and running great distances without tiring almost second nature. He's got a powerful second wind so long as he can control his energy though he can't always depend on it. He's very proficient and can fend for himself in almost any part of the world so long as he has the means to make tools for his survival.

One of the more unique skills Simba possesses is a particular gift he was given at the young age of seven years old. On his right palm lay a scar in the shape of a lion cub that when near any living, breathing animal, glows a soft blue color alerting Simba that he is near someone who he can bond with. This bond gives Simba the ability to enter the mind of an animal and control it's actions, though controlling the animal is much easier to do if a bond has already been created and strengthened over time. The animals harder to bond with are those of their own strong will, such as lions, leopards, crocodiles and so on, as the easier ones such as jack rabbits, birds, and hippos have a lesser mind and though may not be able to hold as good as a conversation as the others, are easier to control. The interaction between Simba and the animal he is currently bonding with will influence both personalities, for example Simba will take on the characteristics of a lion (such as a true roar) while the lion in turn could have a hankering for some fruit rather than meat. This gift has only been tried on animals, as Simba has not yet had the opportunity to test it on another human being.

Simba can reach out his mind to bond with animals he has already created a link with, and can converse with them over large distances; the stronger their link, the further they can communicate. So long as this bond is in effect, Simba can see, feel, taste, hear, smell everything the animal can; as if his soul and the animals soul have become one being. If the animal in which he is bonding with is killed, Simba feels the pain and is forced back into his own mind where the traumatic experience of death will remain in his mind though only 'true death' can be achieved is if Simba is completely and fully within his own mind at the time of the strike.

Biography (Before Earth):
Born the first and only child of King Mufasa and Queen Sarabi, Simba was brought up in a very rich, provided-for life, never having to want for anything. He was a curious young boy, always wanting to soak up any and all information he could as well as trying to walk in his father's every footsteps so that one day he could become a great King like him. At the age of seven, Simba was put into his father's army to begin his training; the age in which all eligible boys were able to join. At first Simba was excited; he yearned to learn how to fight and defend himself, not to mention the War General was his very own Uncle Scar who he looked up to considerably. But then everything changed when Simba stumbled upon a meeting between Uncle Scar and a few other of the higher ups, planning the murder of The King - Simba's father. Frightened and unable to understand his Uncle's reasoning, Simba returned home to tell Mufasa everything he had overheard, giving the King plenty of time to prepare for Scar's attack. True to their plan, Scar did indeed attempt to take over the castle but Mufasa was ready and Uncle Scar was apprehended and put into an isolated prison.

A feast was held in Simba's honor that night, but Simba didn't feel very heroic. His Uncle had betrayed his trust, something the seven-year-old boy couldn't quite comprehend but to keep from disappointing his father, he put on a face and tried to enjoy the festivities anyway. His father's Shaman, Rafiki, called the attention to the room to bestow the young prince with a gift; a blessing. After Mufasa's approval, Rafiki approached Simba and took both of Simba's hands in his own. The Shaman murmured a few things which Simba did not understand completely, but being taught the ancient language of his people he was able to pick out a few choice words such as 'blessing' 'hope' and 'life.' Something changed in Simba then, a slight tickling feeling in his palm which forced the young prince to look at his hand. A wash of blue light encased his entire palm and with a sudden flash of white light it had all disappeared, but in it's stead was a scar in the shape of a lion cub that seemed to pulse with an energy that he did not understand.

Over the next couple of months, Rafiki took it upon himself to teach Simba the ways of life, how everything was connected and about the gift that he had since bestowed upon him; the ability to bond. His training with Rafiki was cut off short, however, when one night as Simba was sneaking about to play in the halls of his castle, he caught the shadow of a hulking figure heading towards his father's throne room. Curious, Simba followed. Catching up to the shadow, he realized suddenly that it was his Uncle Scar, who had since been banished from The Pride Lands but Simba said nothing, trusting that his Uncle had been invited so that he and his father could work things out and everything could be the way it was before. But he was wrong. Watching from the shadows, like the coward he realized he was, he saw his father fall as Uncle Scar withdrew the blade from his ribs. His mother was screaming, begging for mercy but Simba didn't stick around any longer to see what happened. He ran, and he never stopped.

Thirteen years later, Simba now has a very comfortable, isolated life on the outskirts of the Pride Lands where he has very little contact with other humans. He has made a series of friends over the years, his first and best friend, a red warthog named Pumba (who he had learned about through his bonding skill) provided to be a constant companion, as he and Pumba had very much in common with having deserted their families and their near-constant companion Timone. Simba has a deep connection with all the land around him, but more specifically it's wildlife. He only hunts when he has to, and only animals of which he hasn't already bonded with (mostly fish and other small-game) and has no plans of returning home to see what has become of his home or his family, constantly blaming himself for his father's ultimate death.

Biography (Life On Earth):
Simba never went to Earth, and has no idea the place even exists.

Other:
Simba wears a ring on a necklace, a gift he received as a child from his mother with his name inscribed on the inside as well as the name of his father and mother, all interconnected in what his mother calls 'the circle of life'. He wears it to this day as a reminder that everything has it's beginning and everything has it's end, but the time in-between is entirely up to him.

~Theme Song~


"Life Won't Wait" By Ozzy Osbourne.







~General Information~


Name (Rivenspire): Audrey Rocio Ramirez.
Other Names (Rivenspire): Audie, Chief Mechanic, Hot-Head.
Real Name (Rivenspire): Lady Kiara; Third sister of the house of Kiburi.
Occupation (Rivenspire): Chief Mechanic of Province (Presently).
Place Of Origin: The Pride Lands; Fairy Tale World.
Age: Twenty-Seven.



Affiliation (Rivenspire): True Neutral (Presently).

True Neutral (Presently) - * A true neutral character does what seems to be a good idea. She doesn’t feel strongly one way, or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than commitment to neutrality. Such a character thinks of good as better than evil- after all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

Appearance - Thirteen Years Ago (Age Fourteen):



Appearance - Fairy Tale World (Age Twenty-Seven):





Wardrobe Style (Rivenspire):
The Pride Lands (Formally) - Having grown up during her younger years within the Pride Lands; Audrey was always taught to believe that her body was a temple, blessed to her by the Gods that watched over them, and something that she should truly be proud of and not be ashamed to show what she had to offer to those who were around her- her father being sure to provide her and her two sisters with a large range of outfits to cover a many different occasions (Noble Dress #01, Noble Dress #02, Noble Dress #03, Noble/ Traditional Dress #01, Everyday Dress #01, Everyday Dress #02, Everyday Dress #03, Training Outfit #01), however she prefers to have the mobility to move around freely, and occasionally will walk around without the constraints of a top or dress altogether.

Province (Presently) - Taken in by a loving Spanish family, and forced to adapt to not only a new kingdom, but also new customs; Audrey's new family did all that they could to provide her and her sister, Nena with everything that they would need to be able to live a normal life within Province- the young girl's wardrobe soon filling with different clothes that she is able to wear for many different occasions (Formal Outfit #01, Formal Outfit #02, Dressy Outfit #01, Dressy Outfit #02, Dressy Outfit #03, Dressy Outfit #04, Casual Outfit #01, Casual Outfit #02, Casual Outfit #03, Exploration/ Work Outfit #01, Exploration/ Work Outfit #02, Exploration/ Work Outfit #03, Exploration/ Work Outfit #04), though mostly bought with her own money, she still tends to receive something new every so often from her adoptive family, even if she feels uncomfortable wearing such things due to lack of free movement; however on occasion when she's travelling with the rest of the team, she doesn't hesitate to fall back into the habit of wearing clothes from the Pride Lands when there isn't much use for her at the time.

~Relationship Information~


Relationship Status: Single/ Engaged (Betrothed).
Partner: None.
Ex-Partner: Scar Lionhart (Kovu - Fiance/ Betrothed).
Children: Elaina Ramirez.
Father: Subira Kiburi (Deceased).
Mother: Asha Kiburi (Deceased).
Adopted Father: Manuel Ramirez (Retired).
Adopted Mother: Ana Ramirez.
Siblings: Zira Kiburi (Deceased), Nyah Kiburi (Nena Ramirez).
Pet/s: None.
Work Exploration Team: Milo Thatch (Linguist), Helga Sinclair (King's Consort), Vincent "Vinny" Santorini (Weapons Expert), Joshua "Sweets" Sweet (Physician), Gaetan "Mole" Moliere (Kingdoms and Flora Expert), Cookie Farnsworth (Cook).
Other: Isabella De' Fortesque (Friend), Gaston Le' Gume (King), Clayton Le' Gume (Past King).



~Personal Information~


Personality Traits: A mechanics expert and an intellectual genius when it comes to all things involving the use of tools, Audrey throws herself into her work with a fiery passion that's unmatched by any other seen in Rivenspire. Extremely resourceful and able to think 'outside of the box', this handy teenager is a force to be reckoned with, her designs and creations like nothing ever seen by those of her generation. A keen and driven young woman when it comes to her job, Audrey pushes the boundaries of inventing, her hard work and determination helping to further the advancements of the world with her interesting idea's on both technology and transportation.

Most times seen as extremely loud and always dependable when it comes to a job, this knowledgeable young woman is very quick of wit and high tempered, not allowing those who think themselves better than her to walk over and try to control her. Stubborn as an ox and more hot headed than most living in the Fairy Tale World, Audrey is unafraid to speak her mind, her anger and frustration causing her to unknowingly mix both English and Spanish phrases and more times than not ends up confusing whoever is on the receiving end of the teenagers wrath.

A vicious little thing when she's pushed far enough, Audrey is known for being tough, not only being able to take a physical beating, but mentally as well though her conscience does sometimes tend to get in the way. With her stubbornness and her determination to get things done, Audrey is extremely strong-willed, rarely changing her stance on something once she has set her mind to it causing many to waste their breath when they try to convince her otherwise. Quick to call others out on their behavior and actions, her own emotions (when running high) tend to cause the young woman to be both foolish and irrational, leading her into situations that she rarely thinks about first.

A brave girl at heart, Audrey isn't afraid to take jump into action, the reckless girl willing to do whatever it takes to get the job done, even if it means putting her own life on the line. Known as a major risk taker and driven by the thought of money lining her pockets, Audrey has a love of racing, the teenagers skills on a motorbike unmatched by any other that she has faced on the streets of Avonlea. Growing up in a family with very little to their name, she learnt quickly to become a fighter in all senses of the word, in order for her to live and survive everything that life and everyone in it had to throw her way, believing that even in the toughest of situations there was a bigger force that had a plan for her and all those she cares for.

Filled with faith and belief of a higher power watching over her, Audrey is an exceptionally religious person, often seen wearing her favorite cross which was given to her as a young child, or holding onto the rosary beads that were given to her when she first got her position in the royal court. Intensely loyal to the ones she loves and cares for, Audrey is highly family-oriented and sentimental, going above and beyond the duty of a normal teenager by working her hardest to provide them with a life better then they have ever had. Immensely protective over her family, she tends to take any threats against them with a severity like no other, willing to do whatever it takes to make sure that they are safe, well looked after and have everything in life that they could possibly need.

Strengths: Thanks to growing up surrounded by inventors and mechanics, Audrey has an extensive and expert knowledge base when it comes to mechanics and inventing, the young woman learning everything she knew by silently watching as others worked and explained what it took to make different things work as one to get a job done. Now the youngest and most talented mechanics in Province, Audrey is able to effectively communicate with her team about both the diagnosis and how to repair a range of different machines, allowing her to quickly identify the source of a problem and any other related issues before having them taken care of in a timely manner; her excellent (and sometimes challenging) communication skills helping her to be able to translate complex and technical jargon into simple terms for all to understand easily.

Working hard and dedicated to her particular field of work, Audrey has a solid work ethic and is nine times out of ten committed to quickly solving and repairing problems that seem to occur with what she's working on, the feisty woman having no issues with voicing her opinions and being brutally honest with those asking her about her work. Able to use a wide variety of technical (and at times strange) tools to address various issues that might occur, Audrey also has a mastery over several integrated systems such as: electrical, fuel, air, and cooling. The young woman, though holding a great knowledge of the industry, always pushing herself to the limits to expand on her intelligence and skills so that she can continue to be the best, and give her family the life she wants them to live.

Weaknesses: -

Magic Capabilities:
While she herself has not looked into whether or not she is able to use magic, most believe that she does not possess any magical ability or qualities that she is aware of; during her travels all over Rivenspire with the rest of the exploration team, Audrey has both come across and met many a person who are capable of wielding such powers, and over time has become more comfortable being in their company and in dealing with those who possess such capabilities.

Weapons:
Though she it known throughout Avonlea for her hot blooded personality, short fuse, and a temper that could match even that of Maleficent and Scar; Audrey doesn't use weapons of any kind, having no prior training in handling blades and other types other than the training received by her fiance in the Pride Lands- however the woman has an incredible body strength for one her size, and extremely mean hook; she is also unafraid to use the tools she owns for target practice when she has been angered enough.

Biography (Before Earth):
Born as the third daughter into a noble family of the Pride Lands, Kiara quickly grew into a confident and outgoing young child; her beauty, courage and intelligence seeming to far surpass even that of both her elder sisters as she continued to blossom into the young woman that she truly wished for herself to be. Growing up not only looking up to, but also idolizing her future husband to be, Taka Lionhart; Kiara always did her best to impress him and to stand out apart from her two sisters who came before her, the young woman not only taking the time to learn how to read, speak and write the native tongue of their people, but also seeming to take an interest in the art of combat- the young girl following along behind the men in her life that were a part of the kingdoms army, watching them and learning all that she saw while doing all that she could to stay out of trouble, and to keep from causing problems for those who knew her; the youngest of the three quickly realizing and embracing the fact that she was always going to be considered to be the ‘black sheep’ of the Kiburi house.

With the tragic death of her father within the arena, and the untimely death of her mother to illness; Kiara was left under the care of both her elder sister’s, the young girl doing all that she could to help the both of them out, whether it be helping out with shopping in the marketplace, or helping to look after the house while both Zira and Nyah were otherwise busy with other things. However, unable to do anything for Scar (22) as the news of his betrayal to the throne and attempted murder of the King spread throughout the kingdom; Nyah (18), fearing for their safety and lives, especially that of her younger sister, quickly packed up all that she could of their belongings while begging for Kiara to leave with them. Flat out refusing her sister's pleas for her to leave the Pride Lands, Kiara (15) essentially turned her back on her two sisters, making it clear to the both of them that she wanted to instead leave and live with her fiance in exile, away from the Pride Lands. Not happy with the choice that their little sister had chosen to make, and unable to wait any longer, in fear of might happen if they did; Nyah hurried to gather everything that they had packed, and any gold that she could find before she stole away into the night with a very defensive Kiara in tow- the young woman kidnapped from her home and love, and forced to leave behind the only life she had ever known in attempt of one that would offer them both the safety that they once had in the Pride Lands.

Found together in the midst of a rather violent, and extremely angered argument while wandering the streets of Avonlea weeks after having been forced to flee their homeland by beautiful Spanish couple; Nyah and Kiara were both taken into their home, and in turn into their lives with loving and open arms. With a new home, a new name, and stuck under the ever watchful eye of her elder sister; Kiara, now known to all as Audrey, soon seemed to take an interest in the craft of her adopted father- the young woman, as time passed them by, beginning to spend more and more time with the new man in her life in the workshop, learning everything that she could before eventually, all her hard work began to pay off; the girl taking over her adopted father’s work for the King as his head mechanic and inventor, and becoming one of the first within his specialized expedition team by the time that she had turned only eighteen years of age.

Still madly in love with Scar, and unable to stop herself from thinking about him; Kiara, now twenty-two years old and without her sister’s knowledge, set out to once more return back into the arms of the man that she had been promised to all those years prier; the young mechanic, while managing to spend a blissful night of pleasure within his company, biting off more than she could chew as she hurriedly returned back to Province with a wound upon her right shoulder, and a small surprise stirring within her that she never dreamed to be possible, each a reminder of something she now knew and understood was far out of her reach. Giving birth nine months later to her first and only child, Elaina; Kiara, while still pining for the love she had lost, threw herself into her work, immersing herself with everything and anything she could to help her to forget the man who had her heart, and doing all that she could to earn coin, and provide her daughter with the life she deserved… one where Elaina would never have to go through the heartache and pain that her mother did.

Biography (Life On Earth):
Even though she was born a noble in the Pride Lands; Audrey never went, nor had the opportunity to be sent to earth as her adopted family was neither royal or of much importance within Rivenspire; and as such, the young woman is unaware that such a place exists- to this day Audrey both lives and works, staying and serving under the King Gaston, in the kingdom of Avonlea.

Other: Raised to be an extremely religious person by the family that adopted her and her sister when they first came to Avonlea; Audrey owns two beautiful crosses that were passed down to her from them, when they felt that the time was right- the first an elegant though simple cross, which she wears always, that was given to her when she first joined the family, and the second a set of stunning rosary beads which she only ever uses on occasion; the beads passed down to her when she took up the responsibility of looking after her family by getting her position working under King Gaston, as head mechanic in Avonlea.

Though she does all that she can to force herself from thinking about the man that she had no other choice but to leave behind, Kiara refuses to ever let herself forget the love and beautiful memories that came from their time in one another's arms; the young woman almost never seen without the beautiful silver lion engagement ring presented to her worn hanging on a black cord around her neck- the ring itself also standing in as the only thing that she has of his, and in honor of the man who helped to father her daughter.

With no choice or say in the matter when it came to being forced into becoming both a young and single mother to an extremely beautiful and smart young girl; Audrey constantly pushes herself above and beyond her limits, and does all that she can to provide her four-year-old, Elaina with the very best that she can give her- swearing to keep her happy, and praying to the Gods so that her daughter would never have to go through anything that she went through in her life; both mother and daughter sharing a sweet Spanish lullaby in which her own adopted mother used to share with her while growing up.

Theme Song:
"Behind These Hazel Eyes" By Kelly Clarkson.

~Davy Jones – Jas Nedakh~




Name: Davy Jones
Other Names: Captain Jones, Jones, The Ferryman of Lost Souls, Devil of the Sea
Real Name: Jas Nedakh
Age: 853
Occupation: Pirate Captain - Ruler of the Seas

Appearance - Thirteen Years Ago (Age Eight-Hundred and Forty):



Appearance - Today (Age Eight-Hundred and Fifty-Three):



Wardrobe: Jones has sort of adapted his own style of clothing over the years as a pirate, finding two different types of outfits that both match his personality as well as give him the comfort and maneuverability that are needed for his life at sea.

While aboard deck, he tends to keep to a simpler regime with a waist-length, dark blue suede jacket trimmed with gold lace, with a longer tail over the top of a button-up silk vest and button-up white shirt with the occasional scarf around his neck to bundle up the whole look. This outfit, of course, comes complete with a pair of white pants and knee-high leather black boots.

While at Sea
While at Sea 2

On more 'noble' occasions such as time spent ashore or if Jones is feeling particularly handsome that day, he will switch up his overall look in favor of something with a bit more refined taste. He trades over his blue suede waist-long frock for a near knee-length one made out of more hardy material. Buttons line down both sides of the frock but it's design is merely for show as they do not actually close. This pattern continues to his red waist coat of the same material underneath, tied together with a golden, silk sash over the matching in color to that of his jacket, shin-length trousers and white button-up shirt underneath, complete with his knee-high, black leather boots.

Feeling Fancy
Feeling Fancy 2

Always on his person, Jones has a rather beautiful rapier sword which he does most of his pirating with. However, on a more 'decorative' occasion, he will swap out his usual sword for something with a bit finer taste and go with his second rapier sword.

Personality Traits: Jones has a fierce reputation, known as a dangerous and fearsome Captain of the Seas. Disbanding his true name long ago (very few people even know Davy Jones isn't his given birth-name let alone what his real name is) his reputation now spreads as the cruel and less than merciful Davy Jones. Jones, is a tormentor. He enjoys bullying others both verbally and physically. He is confident to the point of being highly cocky and arrogant, which only enables his mocking and ridicule towards others. He is not above name calling or putting people in their place for the sheer purpose of entertainment. He has a strong sense of humor, however probably one only understood by his shipmates.

He is of a dark nature, and takes great pride in his role as Captain, and all he has achieved in this position. Whether it be his encounters with women, or all the gold and riches he has looted. With that said, he does enjoy the company of women and will often find himself in such company when he and his crew break on land, and find the nearest tavern. A great deal of his charm is revealed through his story telling. Having explored the world, he has a great deal of knowledge and can keep a crowd interested by the stories he has to share.

He has a skewed sense of honor, referring to himself as a man with a code of honor, however is not above killing needlessly should someone dare challenge him to such a fight. He is a determined and vindictive man, never one to back down from his purpose. Despite his rank as pirate, he speaks with eloquence and intelligence, which shows that he has a higher education than one would assume from that of a common pirate. He will never admit fear nor defeat, and never backs away from a fight or challenge. He is not trustworthy and can be quite deceitful at times. But then again, he is a pirate after all so one cannot expect much else.

Skills: Even before becoming a pirate and adventurer, Jones was always skilled in physical and martial training. A talented sailor, Jones' skill in voyaging a ship is almost unmatched, even by Atlantean standards. Bolstering this skill is an inherent amount of skill when it comes to reading the stars for navigation. Because of this, he is able to journey across the seas without need for a map. However, he is a talented cartographer, and can chart maps completely unintelligible to anyone other than himself. To this end, he can also decipher the maps of others unless they are magically enchanted. Jones likewise has consummate knowledge and experience in regards to the sea. He is so skilled, in fact, that it's said he can even pinpoint the location of the legendary whale Monstro more likely than not.

A highly talented fighter and duelist, Jones displays master over both hand-to-hand combat and swordsmanship. Owing both to his training and his heightened physical abilities, Jones has never lost a duel. Being a pure-blood Atlantean, Jones, like all members of his race has strength, speed, stamina, senses, agility, reflexes, accuracy, durability, intelligence, healing time and flexibility that are far superior to that of the average person which he uses to his advantage.

Also, thanks to a rather profitable trip to Thebes a number of years ago, Jones has obtained enough Pegasus feathers to fashion into sails, thus granting The Flying Dutchman the ability to fly, really amping up it's reputation as a ghost ship of legend.

On an off-handed note, Jones can also work a tattoo gun and has tattooed himself and many of his shipmates on a number of occasions. He also does piercings, having done his own ears and a handful of those on his crew.

Biography (Before Earth):
Spanning back over a great number of years, Jones (then known as Jas) was born in Atlantis into the royal family. The younger brother of the two, Jas grew up slowly in the shadow of his brother, though paved his own way even from childhood in an attempt to be a normal kid just like everyone else. Jas had no pride for his royal blood, in fact, he detested it. All his friends saw him differently, treated him differently, and oftentimes Jas could even hear them talking about him behind his back, afraid that if they didn't do what he said, they would get in trouble. For this reason, Jas eventually grew up without having friends, not wanting to have to subject others into feeling that they were forced to like him, so he spent his free time developing skills that could keep him entertained by himself for hours on end to pass the time by. So Jas took up learning how to fight, learning to read and write, studying the stars and other various skills that he could have fun with just by himself.

His older brother, Kashekim, tried to be both a good brother and a friend to Jas, but he was well on becoming shaped to be the next Leader of Atlantis and was kept busy with learning other mundane skills that Jas had no interest in such as water magic, spiritual healing, alchemy and meditation. As both boys grew up, they grew further and further apart, having nothing in common with the other save for the blood that kept their hearts pumping (discount the life crystal that helped to prolong their already-long lives).

Their father, on the other hand, took a special shine to Jas and gave him as much of his time that he could spare when not running Atlantis. He was patient with Jas, kind and loving - his only true friend. But fate frowned upon Jas quickly, as their mother obtained some strange disease not known to Atlantis and quickly died. And then, shortly after, their father left. It was assumed that their father had left from a broken heart, but all Jas could comprehend was abandonment. It was their mother's sister who took the boys in - she and her husband taking the mantle of King and Queen and ruled Atlantis for many more years to come, raising the boys like their own.

Despite the longevity of life that the crystals brought the Atlanteans, their lives couldn't go on forever, however. At the ripe old age of nearly three-thousand, Jas and Kashekim lost their uncle and King to death. The loss of their city's leader was a deep and heavy one, the mourning ceremony went on for months until finally Kashekim was named his successor completely and took up the mantle. With his brother now Chief Shaman, Jas felt even further away from his family than he did before, getting an overwhelming sense of 'not belonging' though for the time being, said nothing on the matter.

A few hundred years later, with Jas now three-hundred and eighty-one years old, his brother gave Jas a niece in which Jas took an immediate liking to, despite her royal blood that he grew up to hate so much. The two of them simply connected in a way that Jas hadn't experienced before; a bond of both family and friendship. He watched over Kidagakash often, putting in whatever time he could in having a hand in raising the young princess and once she was old enough, the two spent countless hours together talking more philosophically about what life had in store for them and where their paths would take them one day.

Interestingly enough, Kidagakash had taken an interest in Jas' learned skills and asked Jas to teach her privately, both knowing that Kashekim would throw a fit if he found out. Jas and Kida's relationship had already grown strained because of Kashekim, The Shaman had confronted Jas a number of times asking Jas to be more careful with his topics of conversation with Kidagakash, not liking the influence he had on her. Jas didn't listen, however, finding it to be in Kidagakash's best interest to be well-learned in any and all fields possible and trained her in private, just as she had asked, both in body and mind.

So as the years went on and the relationship between Kidagakash and Jas grew stronger, what was left with Jas' relationship with his brother grew weaker, reduced to nothing but squabbles on the streets and late-night scoldings that often-times stemmed from Jas' close relationship with his niece. Finally, one fateful night, at four-hundred and eighty-three years old, Jas had heard enough and left Atlantis, fully well knowing that he would never be able to return (such was the law of Atlantis). He hadn't been given the opportunity to say goodbye to Kidagakash, but it was just as well. Jas never was good with emotional situations. Washing his hands clean of his life in Atlantis, Jas formerly changed his name to a more appropriate translation, now going by Jones. Davy, was simply a name picked up over the years by legends being started about him.

Putting the last four-hundred-some years of learning various skills to use, Jones found himself in the life of a sailor, free to explore the world that was otherwise kept off-limits to him and live a life of freedom with a new name and as a new man. He made friends, enjoyed the company of women, took to raging, pillaging and plundering to get what he wanted with the addicting fuel of adrenaline coursing through his veins. As a pirate, Jones never felt more alive, he never felt more 'home.'

It didn't take Jones long at all to discover that he, like his brother Kashekim, held some sort of concealed power within him. At first, Jones believed it to be coincidence. While at sea, it rained when he felt sad, the winds picked up and the waves rocked when he was angry, storms dissipated when he felt content. But the more Jones began to experiment over the years, the more he came to understand his power. He could control the ocean - a true God of the sea. Sea monsters would attack, and he could command their surrender. It was all very exciting and confusing for Jones, but as the years dragged on into centuries, it became the norm. Very rarely does Jones even think about how he had come to possess these abilities anymore, and simply just... is. Though in the quieter moments in his life, Jas can't help but to feel that the strong talent of magic that courses through he and his brother's veins has something to do with the father that had abandoned them so many years ago.

He became a legend amongst men - his reputation spreading far and wide. The Atlantean crystal and his Atlantean heritage kept him alive, making the pirate seem immortal. Jones proffered much in smuggling otherwise hard-to-find and illegal goods from one land to another, making many friends and even more enemies. Perhaps the most unlikely and unexpected friendship was formed in The Pride Lands, when a young prince sought him out to put an end to his father. Jones took a special liking to the young man, and over the years, fashioned a strong friendship with him.

Jones frequents other areas of the world, though his home-base is Tortuga where the drink and women are plenty. He resides there currently, living his life day to day and always jumping at the opportunity to stir the pot wherever and whenever he can.

Biography (Life On Earth):
Jones never made it to Earth and doesn't know of it's existence.

Other: Jones' body is covered in an assortment of tribal-style tattoos. These tattoos are mainly make up his back, chest and arms.

Jones has encountered many sea beasts and sent them away, however Jones kept one close to him should the need arise for a... special touch. A sort of pet, as it were, Jones now holds Jörmungandr as an ally, reminding and and all who sail his oceans to behave themselves and not cross him.



Theme Song:
"The Good Life" by Three Days Grace.




~General Information~


Name (Rivenspire): Snow White.
Other Names (Fairy Tale World): ?.
Real Name (Fairy Tale World): Snow White.
Occupation (Fairy Tale World): Snow has no occupation.
Place Of Origin: Grahtwood; Rivenspire.
Age: 18.
Affiliation (Rivenspire - FT World): Neutral Good.



Appearance - Thirteen Years Ago (5 Years Old):



Appearance - Earth (18 Years Old):



Wardrobe Style (Rivenspire - FT World):
Unknown Location (Presently) - Snow White wears an array of clothing from rather common looking dresses to extravagant gowns that she had from her time as a princess.

~Relationship Information~


Relationship Status: Single.
Partner: N/A.
Father: King Leopold (Deceased).
Mother: Queen Eva (Deceased).
Step-mother Queen Pricilla.
Siblings: Shaba (No true relation but she feels as though he is).
Pet/s: None.
Other: Doc, Happy, Sleepy, Sneezy, Bashful, Grumpy, Dopey, and Isabella De' Fortseque.

~Personal Information~


Personality:
Snow is soft and gentle, she cares deeply for those around her but there is a fire in her eyes. She can be cunning and deceptive when she chooses and often can be quite sassy. After a lifetime cooped up in a castle and then cottage, she wants to explore the world and she what it has to offer. She is fierce with an adventurous side, which can get a little dangerous because although she is often aware of her limits, she likes pushing the boundaries of her own abilities.

Strengths:
In the last two years, Snow has been learning how to fight with and without weapons. She has become capable enough in all of them and strives to be more competent with them. Snow is incredibly driven and goes after what she wants. She is quick to learn and although she is confident in her abilities, knows when she is outmatched. She is intelligent, cunning and crafty thanks to most of her sparring partners having a height disadvantage and still kicking her butt.

Weaknesses:
Snow is not a specimen of athletic ability. Despite training over the last few years, she is still not incredibly strong.
Snow wears a lot of dresses that prevent any proper ability to move.

Weapons:
Snow's preferred weapon is a dagger as they are small, easy to conceal, and most people wouldn't expect it.

She also has her own bow and arrow (which she can hit most of the targets with) and a sword that she can swing in a deadly manner.

Brief Biography (Life In Rivenspire - FT World):
Snow White was born in the middle winter as small snowflakes whisked outside the window. She was raised by her two doting parents, who ensured their daughter had nothing but the best. It was clear from a young age that the girl was gentle and kind, happily chattering away with anyone who would listen. Singing to the birds in the garden, she was a truly happy child.

However, when Snow was only three, tragedy struck their home and she lost her mother to illness. Although she was young and couldn't fully understand what had happened that day, Snow was visibly changed. The young girl didn't talk as much and seemed to prefer to quietly play rather than skip around the garden, singing.

It was only a year later when her father chose to remarry. It was for himself and for his daughter that he did it. He was in love and his little girl needed a mother figure around to support her in the years to come. And that she did. Pricilla was a kind mother to the young girl, everything that she needed. Slowly, Snow began to sing to the birds again and jump and skip to her heart's content.

And things were lovely, they were a happy family. Pricilla's son, Shaba would visit and play with Snow and the two became close and Snow began to regard him as her own brother, even if she rarely saw him. It wasn't until she was ten that things began to spiral for the worse once more. It was in this tenth year that she lost yet another parent and for a moment, she truly felt like an orphan. However, Pricilla was quick to remind her that not all parents were related by blood. The woman continued to care for her despite the death of her father but her treatment of the girl slowly became worse and worse.

As Snow White grew older, the woman began to strictly monitor her eating, ensuring that she was only eating foods that were healthy for her. She had Snow assisting the maids in cleaning the castle on various days. Despite, the sudden change in treatment, Snow took in all in stride. She tried not to complain as Cilla had ensure that it was all for her benefit, which Snow could some what understand.

Things then reached a peak around Snow's 16th birthday. She was no longer cleaning once and awhile, she was working most everyday and rarely found time to get out of her rags. She had come to enjoy the work though, in her own little way. She sang to the birds when she worked in the garden and hummed when she worked in the castle. All was well until a new figure entered the castle.

Snow had never met the woman, Isabella De' Fortesque, prior to that day but she was certain she had heard her name in the halls some days. She seemed important and looked it too. It was that afternoon that Snow was instructed to accompany Belle into the woods. The young girl beamed, believing that this was an opportunity to take a break and leave the palace that she truly didn't know when she had last stepped outside the gates of. She dressed herself in cleaner clothes and spoke to Belle as they walked deeper and deeper into the woods. They continued to walk until Snow realized she could no longer see the castle and there was an unsettling feeling in the air.

It was then that Belle explained to her the real reason they had come so far into the wood. The only woman she truly remembered as a mother had given Belle clear instructions to return with the girl's heart. Snow placed her hands to her chest, as though to protect her vital organ but quickly realized that there was no way that she could escape this fate. She was not strong or fast, she had nothing to defend her life with... Tears started to escape her eyes as she stared at Belle and excepted her fate.

The killing blow never did come though. The Huntress couldn't bring herself to kill the innocent girl and instead dragged her further still into the wood. It was there that they found a small cottage, inhabited by 7 rather small men. They promised to protect the young Princess but only if she promised in turn to help them, however she see fit. So, she did as she knew and cleaned the house when it got messy and cooked when it was her turn. She cared for them and they cared for her.

Belle continued to return and check on the young Princess as she settled in. It was in one of these visits that the girl asked for training in self defense, in weapons, in just about anything she could learn. Snow no longer wanted to be protected by guards and dwarves. Because if it came down to it, if she was left to her own devices, she didn't want to have to accept a deadly fate ever again.

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