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@Feisty-Pants; I like her, a lot; and that's saying something cause I have a personal hatred towards the Hunt, fueled mostly by the third Percy Jackson book, loll. Natalie is accepted, I'll pop her across into the character section soon. :'3





@Vetis; yeah, I'm really sorry about the restrictions I popped on children of the big three, but personally I feel as though they should be limited due to the fact that they are so powerful- if you have too many running around, it would cause chaos. -shakes fist- Damnit Ate..! The restriction is also inclusive of the Gods Roman counterparts; so for example if there was a son of Zeus, and a son of Jupiter both in the camp, both spots in that cabin would be filled and no one would be able to make a child of those Gods until one passed away, or left camp for good. (<- that sounded worse than I meant it to...)

As for the other Gods and Goddesses; there is no restrictions on how many children they possess, only some of them- such as Hecate for eg. - have restrictions on their powers.

Also... I see what you did there..! Do we happen to has a Whovian in our midst..? If so, don't worry, I am too -ish wearing a sonic screwdriver top as I type all this-





Also, note for all, I'll be posting up the cabin councilors soon..! So keep an eye out..! o:
-Work In Progress-



"?."
~ Octavia.


~General Information~


Name: Octavia Ramírez-Arellano (Doesn't use her last name).
Nick-Names: The Amazon, The Warrior, Tavia.
Sex/ Gender: Female.
Age: Seventeen Years Old.
Place Of Origin: Unknown.
Camp Cabin: Cabin Six - Hermes.

Appearance - Seventeen Years Old:


~Relationship Information~


Relationship Status: Single (Hates Men).
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Godly Parent: Ἑρμης - Hermes; God of animal husbandry, roads, travel, hospitality, heralds, diplomacy, trade, thievery, language, writing, persuasion, cunning wiles, athletic contests, gymnasiums, astronomy, and astrology.
Human Parent: Hylla Ramírez-Arellano; Queen of the Amazons.
Aunt: Reyna Avila Ramírez-Arellano.
Siblings: Luke Castellan (Older Half-Brother - Deceased), Connor Stoll (Older Half-Brother - No Longer A Camper), Travis Stoll (Older Half-Brother - No Longer A Camper), Hawley Eames Griffin (Older Half-Brother).
Legacy: Αρης - Ares; God of war, battle lust, civil order and manly courage. Ενυο Ενυω - Bellona; Roman Goddess of war, destruction and devastation.
Pet/s: None.
Other: Erin Marie Chase (Acquaintance - Reaper Of Souls), Syleste Astrea Niore (Acquaintance - Clasher Of Dreams And Nightmares), Arianna Louise Watson (Acquaintance - Twister Of Minds), Ky’ vie Morgan (Acquaintance - Master Of The Forge), Aella Lorraine Stedford (Acquaintance/ Respects - Roman Mounted Warrior Beauty), Roy Montag (Acquaintance - Master Of The Four Winds).

~Personal Information~


Personality: ?.

Skills: Seen to be not only exceedingly athletic, but also rather skilled in things such as parkour by all those within her tribe who know her; Octavia is an extremely agile young woman, her quite notable speeds along with her both exceedingly nimble and flexible body allowing her to manoeuvre herself up walls and trees, and into small or high places that most, if not all others might find impossible to do so.

Taking more after her Legacy than she does her actual father, Octavia shows extensive skill and love when it comes to her abilities with a weapon of almost any kind; the young Amazon showing no hesitation or fear when engaging in battle with the opponent of whom comes up against her- each and every action taken just as fast and precise as the last, and at times, twice as deadly and dangerous; and while preferring the familiar feeling of steel as her friend in combat, Octavia shows no quarrels in using whatever she can find laying about while engaged in a fight, whether it be to attack, or to defend herself.

Biography:
Once again, I sit in the silence of my room writing the thoughts that wander into my mind… Mother believes that I am too old to be writing such memoirs, though I stood strong against her once again. She believes this to be a good quality for the next Queen- she even went as far as to tell me that I am doing well in my studies as next in line. I truly have no thoughts against such things. Ever since I can remember, I have been trained… raised into this life, and taught all that I must know in order to be able to take my place as head of the tribe when the time comes- to hear such a compliment fall from mothers lips… it fills me with such pride. I know that I can do this. I can become the warrior, the leader- the woman that she wants me to become… I just need to focus on the things that are important.

This morning, we fought. I am by far the strongest to travel through the tribe since my mother; it is something I have heard over and over- but today they finally gave me that chance to prove myself against any and all who believed themselves to be strong enough to take me in combat. It was not as though I was not enjoying myself; when I fight, I feel as though I am truly alive… as if my heart is soaring. Body, mind and blade become one, and I can do anything. Take anyone. Those of who believed me to only be favoured learned such a thing the hard way; each of them earning a permanent reminder of my skill as they fell to the ground at my feet.

Once three of them fell to the dirt, most others decided to shy away. Such cowards we have within the tribe. It is a sign that they are pathetic, and weak. Two traits I will not allow, under any circumstances, to fester in among the women after I am made the Queen… Later, Chieya and I were in the middle of our match when the sound of the warning horn blew, ringing both loud and clear throughout the village, and for all within and working around it to hear. Neither of us hesitated. Neither of us even spoke a single word to each other, or anyone around us; we just left to carry out our duty- to protect the tribe at all cost against whatever was threatening us.

It was not the first time have seen a man; though it is the first time that I have seen one so young, and wandering so close to our village before. He was alone… or at least, from what I could see he was alone. How he had even managed to cross over the deep and raging river without the help of the tree tops was surprising, and seemed to have even him celebrating the fact that he had arrived on the opposite side alive and in one piece. That was, until I ran my spear through the center of his chest… The sound of terrified screams and scrambling filled the air from somewhere on the opposite side of the river, but I just could not look away from the man now slumped back, unmoving and bleeding out on the rocks not too far from where I stood. The look upon his face… the surprise… I cannot deny that I felt quite a deep satisfaction welling within my heart.

I carried him back to the village. Presented him to my mother and the other elders, while the rest of the tribe watched on in silence. I was the only one to bring back a prize from the hunt; the others I had not realized were with him, had managed to get away from the area, and out of the tribes reach. My mother and the elders left to meet- there was nothing else left but to return back to what we had been doing before the horn had sounded. Though I tried to focus on the task at hand; I just could not stop thinking about the look upon the man’s face… the way that his blood had stained the rocks and the water red; and how I had been the cause of his death. It was not until the sun was almost set upon the horizon that I was called in to speak privately with my mother.

She spoke to me about my heritage, and about two men and a woman I had spent my life giving praise to, and worshipping along with the other Gods and Goddesses within our lives. Lord Hermes, the mighty Lord Ares, and the Lady Bellona. I do not know what it is that I am meant to believe anymore; mother claims them all to be real… and above that, she claims Hermes to be my father, and that I am Legacy to the war Gods... I believe it to explain much about myself... She spoke to me of a place in which my father sent word about; a place where others fathered and mothered by the Gods can go to learn the ways of their divine halves. A place she called Camp Half-Blood. Fitting… half-blood… my blood is tainted, but with that of the Gods. I am still unsure as to whether or not this is a good thing.

I am being sent away. At first light, I leave the village. One last test; one that I must complete so that I may prove myself to the tribe, before I am to come back and take my mother’s place as Queen. I have already packed away the things that I am to be taking with me; the only thing left is this book… I could not put it away without writing in today’s events. They are far too great- far too important to just settle in mind before being forgotten in the morn. I understand what it is that I must do… and while I am reluctant to truly put faith into what I have been told this day, I will do what I must in order to securely preserve the future of this tribe.

As the sun rises within the East, so shall I take my first steps out of the tribe’s boarder and into the rest of the world. The only comfort I will have is this book and the rest of my belongings I am to take with me… May my father's blessing shine over me on this journey… and pray we never encounter one another. I would hate to spill blood that I share in my veins… Now as the thought crossed through my mind, I must wash clean the crimson that stains my blade- I will not soon forget the way in which I felt when I took my first life.

I must go now. My eyes beg for rest, when my mind cannot settle. I still have much to think of.
Octavia.

~Demigod Information~


Demigod Abilities: Born into the world as a child of Hermes, and a Legacy of the God of War; Octavia has been lucky enough to inherit not only ? of her father’s more notable traits and abilities, but has also been able to inherit one of Ares more commonly noted abilities- the young Amazon herself, while holding no mastery over her abilities of ?, ? and ?, showing both an exceedingly strong and rather disciplined control over the ability of telumkinesis; the only trait inherited to her by the Lord Ares..

Telumkinesis (Slight) - Born a Legacy to Ares, God of war, Octavia has a rather extensive and vast amount of control and slight power over the weapons in which she chooses to wield; the young Amazon, while not able to conjure weapons from thin air like any normal child of Ares, is able to correctly identify a vast majority of weaponry as well as how to correctly use such weapons while in combat. Exceedingly competitive and prideful, especially against the male species, Octavia is able to use her inherited ability, along with her natural and trained talent in combat to quickly engage in battle against any and all who come up against her; the young woman able to hold her own, even against the best of opponents for any given time.

~Weaponry Information~


Weapon/s: Seen to be one of the most dangerous, unpredictable and exceedingly violent demigods within Camp Half-Blood, both her strength and her skills during combat within the arena are not only remarkable, but also rarely matched by those who come up against her; Octavia’s volatile style of fighting not only able to keep her opponent on their toes, but also second guessing what it is they believe her capable of doing.
Weapon/s Name: Brought up with more important things to worry about; Octavia does not believe in naming the weapons in which she wields- the young Amazon believing it to be a trivial matter, and not worth wasting her time on such things.
Weapon/s Type: Spear, twin daggers, and a war horn.
Attributes: None.



Fighting Abilities: Showing remarkable skill and ability when it comes to leading those under her command, Octavia has been classed as not only a fierce warrior, but also the best warrior of her generation within her tribe; proving her worth to the elders of her tribe in both armed and hand-to-hand combat, her rather unique and, at times, deadly style of combat leaving her opponent tending to wounds or laying still, and unmoving upon the ground. Exceptionally skilled at handling a blade during battle, Octavia’s almost lightning-fast reflexes mixed with her excellent speed and flexibility, allow her to be able to not only pull her weapon quickly from its sheath, but to send it soaring or to strike down her target in a rather quick succession of time- and while her obvious hatred for men is shown clear upon her features, the young Amazon shows almost no hesitation in having to team up with them in order to get the job done if necessary.

~Other Information~


Other: Given to her as not only a sign of her high status within the tribe, but also to mark her as the next in line to take over her mother’s place as chiefest; Octavia was marked at an incredibly young age with greyish-black tribal like tattoos, which cover a majority of the right-side of her body- the tattoo a long-standing tradition practiced within the tribe, and the ceremony for which spanning over the course of three days after the girls ninth name day.

~Theme Song~


Theme Song:
"In The End" by Black Veil Brides.







"Figure out what your Everest is, then make that mountain your bitch."










Name: Cassie Elizabeth Jones
Nick-Names: Cass, Jonesy, Jones
Gender: Female
Age: 17
Place Of Origin: New York, New York
Camp Cabin: Counselor of Cabin 21

Appearance - 17 Years Old:










Relationship Status: Single
Sexuality: Bisexual
Partner: N/A
Godly Parent: Eris
Human Parent: Jacob Jones
Siblings: N/a
Pet/s: N/A
Other: TBD









Personality: For a daughter of Eris, Cassie is a surprisingly peaceful person. In fact, she hates conflict. When people start fighting, she gets incredibly anxious. She genuinely just wants everyone to get along. She's one of the few truly kind people in the world. She's down to earth, lovable, and loyal.

Now that doesn't mean Cassie is a pushover. Far from it. As easygoing as she is, she's firm in her beliefs, and won't budge an inch on a subject she's passionate about. Cassie views her relations in the very same light. She'll stand by someone no matter what, knowing full well what it's like to be a pariah. She'd hate to make anyone else feel that way, and because of this, is very friendly with everyone, new campers and old.

Some might describe Cassie as a bit of ditz. While she's far from stupid, she's easily distracted, and can sometimes run off on a tangent. While this makes her an incredibly observant combatant and a fierce opponent, it makes for some odd conversations. Cassie is also extremely open with her feelings, which can lead to her being rather easily manipulated. She's quick to trust, and a bit naive when it comes to people

Skills: Cassie is an excellent diplomat, who's very good at getting people to agree and compromise. She's also skilled with a spear and shield in battle.

Biography: Jacob Jones was a mess when he met Eris. A drunk, a drug addict, and living in his car, Eris was drawn to the chaos of this man. She helped him build himself up, into a prominent businessman, who'd throw extravagant parties. While his outside appearance changed and allowed for Eris to show off her pet mortal, his erratic behavior remained, and it's what kept Eris with him for three years.

When Cassie was born, Jacob became a much more reserved man, boring by the goddess' standards. She abandoned him and Cassie when she was only three months old, and turned Jacob into a somber man. Growing up, Cassie could tell her father's heart had been broken. He never spoke of her mother, and he never went out on dates. In school, Cassie did average, although not very many students wanted to be friends with her. They all said she made them angry.

Based on that, it's easy to see that Cassie's early childhood had been a bit of a mess. She had no friends, and while her father cared about her deeply, he was a busy man, and a depressed one. When Cassie was 12, the Big Accident happened. She hadn't meant to do it, but those girls were just being so mean, and she'd been so furious, and then the girls stopped being mean to her. And they started being mean to each other. Really mean. The girls, four of them in total, ended up in the hospital. Deep down, Cassie knew it was her fault, and when a satyr showed up at her door, well that confirmed it.

The satyr had been sent by Chiron, who'd heard about the incident. He explained the world of gods to Cassie and her father, who couldn't believe any of this to be true. Cassie was all for attending Camp, but her father refused to let her go. The mist was too thick for him, and a fight broke out. Cassie ended up at Camp Half-Blood, but she hasn't been back home. She knows that if she goes back, her dad won't let her come back. At camp, Cassie learned to control her abilities, and she actually made some friends. She would go on to become the counselor of Cabin Twenty, and a friendly face for all the newbies at Camp Half-Blood.









Demigod Abilities:

Fight! - An ability that Cassie hates, she can manipulate the rage of those around her, and focus it on a person or thing. While many of her half siblings use it to start fights, Cassie uses it to end them, often having two people who were fighting focus their anger on a common subject, and using that to bond them.

Battle Ready! - Chaos energizes Cassie, and makes her stronger and faster. Screaming, fighting, any sort of chaotic situation gives her a certain amount of energy, although if she gets too much she tends to crash down pretty hard.









Weapon/s: A spear and a shield that were forged by one of her friends, a son of Hephaestus.
Weapon/s Name: Troy is her spear. She tells everyone that it's a reference to the city which her mother caused the downfall of, but really it's a reference to High School Musical. Her shield is nicknamed Praesidio.
Weapon/s Type: Spear and shield
Attributes: Her shield has no actual magical properties other than it's slightly enhanced durability. Her spear can shrink down to a small stick, which she often keeps in her boot, for easy access.











Other: Zeus was the prettiest girl at the ball. Even Aphrodite was jealous.









Theme Song:
Gasoline - Halsey
~Alan Carpenter~




"The day you die is worth living for."
~ Alan Carpenter.


~General Information~


Name: Alan Carpenter.
Nick-Names: Fly Boy, Horus.
Sex/ Gender: Male.
Age: 18.
Place Of Origin: Little Rock, Arkansas.
Camp Cabin: Cabin Six - Hermes.

Appearance - Eighteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual.
Partner: None.
Ex-Partner: None.
Godly Parent: Hermes.
Human Parent: Cybil Carpenter - Contortionist and acrobat in the circus. Married to the ring leader and Alan's step-father, Jack Carpenter.
Siblings: Luke Castellan (Older Half-Brother/ Deceased), Chris Rodriguez (Older Half-Brother/ Camp Alumni), Connor Stoll (Older Half-Brother/ Camp Alumni), Travis Stoll (Older Half-Brother/ Camp Alumni), Cecil Markowitz (Older Half-Brother/ Camp Alumni), Hawley Eames Griffin (Older Half-Brother), Octavia Ramírez-Arellano (Younger Half-Sister), Magnolia Hartford (Younger Half-Sister)
Legacy: Eros - God of love.
Pet/s: Growing up in the circus, Alan considers all of the animals, ranging from monkeys to tigers to elephants, his pets. Although he has none in camp with him. He does, however, volunteer a lot of his time to the stables and helps out looking after the Pegasi.

~Personal Information~


Personality:
Alan has a very positive outlook on life and is generally a very easy-going kind of guy. Having been subjected to a rather poor lifestyle, constantly surrounded by the smell of shit and sweaty bodies, Alan has always taken the little things in life for full value. The smell of a flower, the feeling of a gentle breeze rolling over his skin, the soft touch of a woman...

He is most often times a quiet sort of guy when it comes to day to day activities, however when he uses his shoes to fly, his whoops and hollers of excitement can be heard all throughout the camp.

Most of his (male) companions in both the circus and camp poke a bit of fun at him for being overly sensitive, but Alan's thick skin and playful personality doesn't take their teasing negatively, though in the more quiet times in his life, he does wonder if perhaps they might be right.

He's got a very adventurous spirit about him, always wanting to make each show or quest he does different and more exciting and while it can be dangerous, Alan finds that he practically craves the adrenaline rush he gets at the very idea that injury could very much be a thing. This makes him a bit reckless at times though at face-value, Alan tends to be more calm and calculated on the outside.

Strengths:
His acrobatic skills he learned in the circus gave Alan the art of timing, able to calculate jumps and honed his reflexes into something superior to avoid injury. Tightrope walking and the trapeze being his two main events, he learned these very quickly and has only gotten better and more fluid in his movements as a performer.

Biography:
Alan was born and raised into a family deep into the traveling circus business, and was raised in the carny lifestyle. As a kid, Alan was tasked with caring and cleaning up after the animals though eventually worked his way up to aerial acrobatics. His parents were amazed at just how natural Alan acted when it came to heights. Even when the trapeze artists tried to discourage the young boy from the dangerous act by having him join them in practice, including jumps (with a safety net), twists, grabs and so on, Alan only grew to love the sport even more. So in the air he stayed and as he grew older, became one of the most famous aerial acrobats.

The nickname "Horus" was given to him by his fellow trapeze group, joking about how he was a "God" of aerial acrobatics. Alan went with the jest, finding the humor in it himself and found himself rather liking the nickname, though there was something just not quite right about it.

As he grew from a youth into a man, strange things began to happen. So strange, in fact, that during the middle of a show, Alan's vision blurred for a few moments before he was suddenly able to see things with the utmost precision and clarity, over twice as well as he had been able to before. He could hear heartbeats - hundreds at a time. He could even see in fine detail the dirt under his partner's fingernails as his calloused hands reached out to grab him. It all happened in a split second, but it was enough to throw him off balance in his jump and ended up missing his partners hands, falling into the safety net below. That in itself had been humiliating, and after trying to explain what had happened to his friends and parents, they shrugged it off as some sort of "you need more sleep" explanation.

But the weird only kept coming. He would be backstage, helping to clean up the previous shows act when he saw the Strong-Man speaking with one of the jugglers. Normally, this would be an every day occurrence and for a year or so, people within the circus began pestering the Strong-Man about asking her out already. But as Alan paused to witness their conversation, something just wasn't feeling right to him. Instead, he began to imagine the Strong-Man with someone of a much more delicate nature, someone that hadn't yet been brought into the carny lifestyle. The thought was so intense, so realistic, that Alan was forced to shut his mind off before he began to grow sick. He ran from the scene, and made it back into his trailer in record time. Just a few seconds, in fact, when he knew prior that normally it would have taken him a couple of minutes. Pushing aside the whole instance as a fever, Alan put himself to bed early, and waited for the new morning. Fate had something else in store for him.

A cyclops attacked their camp just a few moments before dawn. After realizing that this wasn't just some carny joke, Alan sprung to action, at first running from the beast as he wasn't sure what to do. The Cyclops, for some reason, seemed trained on him, but after making sure his mother and step-father were safe (his running faster than normal coming into play), Alan made a decision that if it was he that the monster was after, then he needed to protect his large, carny family. Before taking off, however, Alan's mother stopped him, and pleaded that he follow her quickly as there was something she wanted to show him. Reluctant at first, Alan obliged and followed his mother to her trailer where she handed him a small, pocket-sized multi tool that would usually belong on a key chain. Skeptical, Alan took it, and with a little instruction from his mother, the multi-tool transformed into a bow in the likes and craftsmanship he had never before seen. Alan's mother went on to tell him that it was a gift that was left behind for him some years ago, and that it would come into play when he needed it most. Not having much else to go on, Alan accepted the bow, and went to confront the monster. A quiver with three arrows appeared on his back, but not having much time to be able to question anything anymore, Alan took to the circus and on his third attempt, managed to stick the cyclops in the eye with one of the fast-moving arrows. The carnies were safe, but Alan had questions.

Together, Alan's mother and step-father sat him down and began to explain the years-long legacy that had been created from the time he was conceived. He learned that his father was Hermes, the messenger god, and that Eros, god of love, had taken quite a shine to him over the years and not only blessed him as an infant, but left gifts for him over the years to his mother - most recently being the bow he had used to slay the cyclops. It was a bit of an emotional conversation between Alan and his parents, as he had never even heard whispers of his true father before until then. And then, learning that he was a god, and that his powers were starting to manifest and attract monsters... it was almost too much. Alan's mother then handed him over a pamphlet with tears staining her cheeks. Another "gift" from Eros (Alan was starting to consider the god of love more of a father figure than his true father. At least Eros showed an inkling of interest in him, even from afar), Alan read the pamphlet over carefully and within the hour, decided on what he needed to do.

Camp Half-Blood was his next stop, wanting more answers that his parents could not provide him with. He was claimed shortly after by Hermes with a box of flying shoes left on his bed he had been staying in (ironically enough, in the Hermes house) and has been residing there ever since. However, unlike most of the other campers, Alan is only there for a few months during the year, as he has not been able to pull himself away from the carny lifestyle completely as of yet.

~Demigod Information~


Demigod Abilities:

Love Sense: One of two abilities given to him by the God, Eros, Alan is able to look at a person and get a vague depiction of the kind of person they are meant to be with. If such a person is around, he is able to sway emotions just slightly in their favor as a sort of push to help them fall in love. Unfortunately, he is unable to use this ability on himself. If he happened to be someone's type, even if sitting right next to them, he would never know.

Archery: The second, more prominent ability that Alan was given by Eros is near perfect archery skills. He also excels in other target-precise/shooting-based activities such as basketball or football, and aerial acrobatics. He has been known to be able to split his own arrows in half on a target, and be able to shoot an apple off of someone's head while blindfolded. Because of his natural demigod abilities of heightened senses like sight, his range has been measured to around 500 meters before his accuracy starts to wane.

Athletics: As the son of the god of Athletics, Alan has a naturally enhanced athletic ability.

Enhanced Speed: Like his father, Alan has an incredible amount of speed and when wearing his father's shoes, can even reach supersonic speeds. He can use this ability even to run on walls and ceilings.

Flight: Thanks to his father's shoes that were gifted to him in his first days at Camp Half-Blood, Alan is able to take to the skies and fly for long periods of time. The altitude changes do not affect him as it would others, and is able to reach limits up and into the clouds before the temperature drop and lack of oxygen slowly start to effect him.

Prophecy: Inspired by his own fathers ability of being able to roll dice to predict the future, Alan has been working hard on this birth-given ability to refine it into something more. But just like his love sense ability, he is unable to use this on himself, nor can he predict himself in other peoples futures.


~Weaponry Information~


Weapon/s: Alan is quick, so if his enemy can not see him, he can not be hurt. Alan uses his speed and quick reflexes to gain the advantage on an opponent, and with his near-perfect archery skills can be quite a force to be reckoned with on the battle field, however Alan has never shot to kill or severely injure. His style is much more catching the baggy part of their clothing and pinning them to a wall.
Weapon/s Name: Swiftwind
Weapon/s Type: Bow
Attributes: Speed (arrow travels faster than normal)


~Other Information~


Other:
Materializing arrows: Since Alan can't be expected to carry around a quiver of arrows on his back at all times, his bow has been modified so that when a simple multi-tool he has in his pocket is activated to Swiftwind, a quiver and arrows will materialize on his back. It is still in the works, but Alan is currently limited to five arrows in his quiver as of date.

~Theme Song~


Theme Song:
Higher - Taio Cruz


~Aella Lorraine Stedford~




"If I had to choose between betraying my country, and betraying my friend... I should only hope to have the guts to betray my country."
~ Aella Lorraine Stedford.


~General Information~


Name: Aella Lorraine Stedford.
Nick-Names: Ella, Lori, Raine, Stedford, Vixen.
Sex/ Gender: Female.
Age: Seventeen Years Old.
Place Of Origin: Texas, USA.
Camp Cabin: Cabin Eight - Ares.

Appearance - Seventeen Years Old:


~Relationship Information~


Relationship Status: Single (Coping with a loss).
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Ex-Partner: Nolan Dias (Deceased).
Godly Parent: Mārs - Mars, God of war, battle-lust, destruction and manly courage, honor and duty.
Human Parent: Leah Stedford; Owner of her own ranch.
Siblings: Frank Zhang (Older Half-Brother - No Longer A Camper).
Legacy: Vinəs - Venus, Goddess of love, beauty, sex, fertility, prosperity and desire.
Pet/s: Aella owns a beautiful dark brown mare named Alcippe which she was given by her mother at a young age; the young demigoddess very proud of her companion, and is very quick to refuse to let anyone else care for her.
Other: Erin Marie Chase (Unknown - Balkan Triple-Distilled Vodka), Hawley Eames Griffin (Unknown - Bruichladdich Quad-Distilled Whiskey), Syleste Astrea Nioré (Unknown - Pink Lemonade Moscato), Arianna Louise Watson (Unknown - Absinthe), Ky' vie Morgan (Unknown - Bacardi 151º), Roy Montag (Unknown - Brandy Plum Sour), Octavia (Unknown - Scorpion Vodka).

~Personal Information~


Personality: Seen to be both an extremely spirited and quick-witted young woman, Aella has a very compassionate and caring nature towards those who show her that they deserve it, allowing them to see the real her, rather than showing them just what everyone expects her to be due to her being a daughter of Mars; the young woman showing nothing but comfort and love towards those she considers to be her family and friends. Considered to be exceptionally beautiful by many who meet her, she tends to attract both the attention and affection of numerous men, and while the quite passionate and suave young woman is unafraid to flirt and lead them on to get whatever it is that she desires, she is intensely faithful and loyal to the one who has managed to steal her heart at any given time.

An incredibly intelligent young woman, Aella proves herself time and time again to be not only quite the beauty, but also capable at handling anything and everything that gets thrown her way, her strong and almost unbreakable fiery spirit, unbridled will-power and passionate independent streak helping the demigod to rarely ever hesitate whenever it comes to standing up against someone; whether it be someone as simple her older brother or someone of more importance as her Centurion superior. Displaying an immense amount of courage and a slightly heroic ability as a fighter when the situation calls for it, Aella is never afraid to intervene and put herself in the middle of an argument or fight; extremely stubborn she is always willing to stand up for what she feels in her heart is right. Immensely protective over both her family and her friends, she tends to take any sort of threat against them with a severity like no other; intensely loyal to the ones that she loves and cares for, Aella does not stop to think twice before jumping into action- the reckless young woman oftentimes letting her emotions get the better of her, and is willing to do whatever it takes to keep them safe, even if it means putting her own life on the line to do just that.

Despite portraying a rather fierce, just and kind young woman, Aella sometimes has the slightly dangerous habit of twirling the small blade which she keeps on her person at all times whenever she gets feelings of nerves or anxiousness; the young woman sometimes having to force and consciously refrain herself from doing so when she is in the company of others. A vicious little thing whenever she is pushed far enough, Aella is widely known for being quite tough; not only being able to take a physical beating from those who come up against her, but mentally as well, and though her conscience does sometimes tend to get in the way of her actions, the woman has a mean streak strong enough to shake Olympus, her (occasionally) well-kept temper leaving her a force to be reckoned with.

Skills: Mentally stronger than most she has come up against due to her father's strong influence upon not only her nature, but also her personality; Aella has a peak of durability which oftentimes show that disease and illness rarely seem to affect her in any way, allowing the young demigoddess to keep her already keen senses sharp and ready to use at but a moments notice. Also seen to be extremely skilled at riding horseback, Aella spends any and almost all spare time that she could find at Camp Jupiter honing her abilities; the fiery Texan showing pure natural talent which has been developed since as far back as she can remember.

Biography:
-TBW-

~Demigod Information~


Demigod Abilities: Born as a child of war; Aella has been lucky enough to inherit two of her father's more note worthy of traits and abilities; the demigod herself holding both an exceedingly strong and rather disciplined control over not only the ability of telumkinesis, but also over the power of odikinesis- the young demigoddess herself the first after her older half-brother, Frank Zhang, to inherit the rarer form of being able to constantly hear the two voices of her father filling her head.

Telumkinesis - Born to Mars as a daughter of war, Aella has a vast and great amount of control and power over weapons of all and any kind that she wields; the young woman able to not only conjure and use any weapon presented to her, but also able to identify different types of weaponry and it's use/ how to use it with just a simple touch. Extremely boastful and competitive at times when it comes to pitting her ability and physical strength against that of her siblings; Aella is able to not only quickly disarm her opponents in order to render them hapless, but also has the ability to curse the weapons of those she finds herself and her cohort up against in a fight.

Odikinesis - Showing more vulnerability to suggestible emotions such as pure hatred, blind rage, and unadulterated anger; Aella has a strong and powerful control over the feelings and emotions that come with the trials of war, and is able to easily induce and cause them to stir to life within others in order to start fights.

Father's Voices - Taking after her older half-brother, Frank Zhang, when it comes to her strong and almost constant ability in hearing the voices of her father; Aella is able to not only hear, but also communicate with both the Lord Mars and Lord Ares within her head. Considering it as more of a gift than any; Aella is able to control both voices to an extent, and is also able to ask each of them for advice whenever she is seeking their guidance; however ever since the civil war between both camps, the voices of Mars and Ares oftentimes bicker and yell at one another causing the young girl to try and shut them off before seeking out pain-killers for the headaches in which they cause her.

~Weaponry Information~


Weapon/s: Though known to be one of the more temperamental and violent demigods within the camp, her strength and skills shown within a fight are quite exceptional; Aella knows that she can not only rely on her physical strength to win a battle, or to solve all the problems she faces in life- the demigod choosing to also hone her intelligence and battle strategy as best as she can in hopes to do her father proud.
Weapon/s Name: Ahasuerus and Aiolus - 'Great Warrior' and 'Quick-Moving'
Weapon/s Type: Sai and a small blade.
Attributes: None.



Fighting Abilities: Seen to have great skill and ability when it comes to not only battle planning, but also in her leadership (though she has never truly pursued a promotion through the rankings); Aella is known to be a fierce warrior, and a master of both armed and hand-to-hand combat. Exceedingly talented and skilled when it comes to swordsmanship and handling a blade in battle, Aella has amazing reflexes; her great speed and quite excellent flexibility allowing her to not only pull her weapon rapidly, but also to strike down several targets in a rather quick succession. And while she is able to wield such things as a bow and arrow with accuracy; she prefers to use other weapon types during combat- the young woman also having no issues with using her body and flirtatious nature as a weapon against those of the opposite sex, and sometime those who share the same sex as herself.

~Other Information~


Other: Growing up surrounded by family and friends who loved to not only celebrate and get together for almost any reason, but who also rarely ever said the word no or refused a drink whenever offered to them; Aella has taken a strong liking to both beer and whiskey, the young girl able to out-drink almost all and any who come up against her in a drinking competition.

One of the only possessions she ever really seems to care about with all her heart; Aella is rarely ever seen without the beautiful charm bracelet hanging around her right wrist; originally gifted to her by her late partner, Nolan with a beautiful horse charm hanging from it, she does all that she can to keep it close to her heart, in memory of the love she lost.

~Theme Song~


Theme Song:
"Before He Cheats" by Carrie Underwood.







"Fuck the gods! They don't run your life! That honor is reserved for you!"










Name: Magnolia Hartford
Nick-Names: Maggie
Gender: Female
Age: 17
Place Of Origin: Seattle, Washington
Camp Cabin: Six

Appearance - 17 Years Old:










Relationship Status: Single
Sexuality: Heterosexual
Partner: N/A
Godly Parent: Hermes
Human Parent: Marianne Hartford
Siblings: Hawley Griffin,
Pet/s: N/A
Other: TBD









Personality: What is there to say about Maggie Hartford? She's your typical daughter of Hermes, really. She's fun-loving, and she has one of the best senses of humor around. Sometime's it seems like she'll never stop laughing. She's a thrill seeker as well, constantly looking for the next adrenaline rush. She has a knack for getting herself into some sticky situations because of it, but one of her better qualities is her ability to stay calm and collected in the face of danger.

One thing that isn't immediately obvious about Maggie is that she's loyal as hell. She'll defend her friends and family to the death. She's never one to betray anyone, and considers loyalty to be the most desirable trait someone can posses. This has been proven throughout her life and many relationships, intimate and otherwise. Despite her naturally flirtatious nature, she's never even considered cheating on one of her boyfriends, and has condemned the girls who have.

Another thing many don't realize about Maggie is that she's got one hell of a temper. While she's not quick to anger, when she does all hell will break loose. Her rage is rarely cool and collected, and often times will result in something breaking. She's gotten quite good at keeping it under control, and she knows how volatile her fury can be, and so she works extremely hard to keep calm all the time. Meditation is a favorite activity of hers in fact.

Skills: Outside of the abilities that she's inherited from her father, Maggie is a bad ass chef, and one hell of a shot with a bow and arrow. She isn't half bad at sword fighting either, though she's certainly not the best. She's also extremely athletic, and very agile.

Biography: Marianne Hartford was an artist, young and beautiful, when she met Hermes. At the time, he was going by the name of Lewis Graham, pretending to be an art collector. He shared three months with Marianne, before she ran away from him upon discovering who he truly was. Unbeknownst to her, she was pregnant. Nine months later, Maggie was born. In Hermes' defense, he did attempt to aid Marianne in raising her child, leaving her money at the beginning of every month, enough so that the two of them could live a comfortable life.

Growing up, Maggie always new she was different. She was quicker than all the other kids, and she had a penchant for getting herself into trouble. She could never focus, and it made her rather unpopular with the teachers, but she tried her hardest. Her mother used to tell her stories about the Greek gods, although she didn't reveal the identity of Maggie's father until much later.

As she grew older, Maggie's differences led to more and more trouble, until finally, when she was thirteen, it came to a head. She was at a school dance when a cyclops attacked, attracted by Maggie's scent. Most of that night was a blur. All she can remember was that she ran, faster than she had though possible. When she finally found her mother, the two left Seattle immediately, and Marianne brought her to Camp Half-Blood.

At the camp, Maggie finally felt like she truly belonged. Claimed as a daughter of Hermes, she became well known around the camp as the girl to go to if you're looking for an adventure. She's shied away from any real responsibility, despite being a year round camper, although she loves the camp, and all the friends she's made while there.









Demigod Abilities:

Catch Me If You Can! - Being that Hermes is the god of travel, Maggie is extremely fast and agile, with reflexes that have made her quite the opponent in a sword fight.

You Can't Fool Me! - Maggie has an innate sense for traps, be they magical or mortal. Generally, when near a possible pitfall, her head will begin to hurt, as if someone was drilling into it.

Alohomora! - Maggie can pick locks with her mind, although the time it takes to do so is dependent on the complexity of the lock, and on whether or not it's enchanted. Certain locks just can't be broken, even by Maggie.









Weapon/s: A bow, gifted to her by her father upon her arrival at Camp Half-Blood.
Weapon/s Name: Kindness
Weapon/s Type: Bow
Attributes: Kindness is enchanted so that, should Maggie wish, it will point north, a handy directional tool should she ever be lost.











Other: Zeus was the prettiest girl at the ball. Even Aphrodite was jealous.









Theme Song:
She Sets The City On Fire - Gavin Degraw
"-Scared of spiders? I don't work with such simple fears. I prefer things to be a bit more abstract. Fear of being alone. Fear of everything you doing being pointless. Personally, my favorite is fear of being watched-"

~ Walter R Tiller.

~General Information~


Name: Walter R Tiller
Nick-Names: Terry
Sex/ Gender: Male
Age: 17
Place Of Origin: Bowie, Maryland.
Camp Cabin: 8 (for the time being)

Appearance - 15 Years Old:


~Relationship Information~


Relationship Status: Single
Sexuality: Hetero
Partner: None
Godly Parent: Phobos
Human Parent: Natalie Tiller
Siblings: He's an only child, at least as far as his mortal parent is concerned.
Legacy: None.
Pet/s: None.
Other: None.

~Personal Information~


Personality: Walter is a very quiet man who rarely speaks up. Instead, he prefers non-verbal communication, like nodding and hand gestures. When he does speak, he's gonna be talking for a while. However, he does have problems controlling his tone, making it rather hard to read his mood.

He's rather arrogant about his abilities and very much a show off. He'll almost always introduce himself by silently appearing directly behind someone, likely startling them. He's also rather a jerk, and will try to psychologically torment whoever he decides is getting on his nerves.

In combat, he is a completely different person. He will talk to his opponent, and he will talk them down as much as possible to infuriate them. He does that because it makes them less likely to think rationally, and more likely to be caught off guard. He doesn't use his weapons too much, instead preferring to go with whatever he can find lying around.

He is a literally fearless man, which he speculates to be because there's not much to be scared of when you partially embody scariness itself.

His fatal flaw is his lack of commitment. He is terrible at keeping to schedules and promises, and will often abandon them if something more interesting arises.

Skills:

Design: Walter can be very creative when it comes to decorating and design. He's decided that he is going to be the designer for the future Phobos cabin.

Reading People: He is very good at reading a person's emotions from their body language, and can pick up even the slightest sense of fear or irritation in a person.

Biography:
Walter had a hard time with his powers. For 12 years, he was never able to turn off his silencing field, leaving everyone to assume that he had been completely mute. On the plus side, his constant silence made it very difficult for monsters to track him down.

He finally learned to control his power until the day he turned thirteen, when Phobos claimed him by causing a skull to manifest on his palm, which screamed rather loudly. From that point on, he just seemed to have a better understanding of the world around him, and a better understanding of who he was. Although he finally knew how to control his power, the time took its toll, and, despite now being capable of verbal communication, he lacks the speaking skills a normal boy his age would.

He was eventually found by one of the camp recruiters, who could tell right away what was up with him. He was calmly whisked away to Camp Half-Blood without much incident. No one missed him.

~Demigod Information~


Demigod Abilities:

Shadow Creation: He can create shadows of any shape or size. As these are just shadows, this technique lacks any real offensive power.

Night Vision: He can see perfectly in the dark, though he has problems identifying color.

Sound Nullification: He can completely negate any sound within one meter of him. This allows him to move completely silently, hold a conversation with someone without any chance of being overheard, and even silence something like a gun.

~Weaponry Information~


Weapon/s:
Weapon/s Name: "Achtung!" and "Lincolnshire Poacher".
Weapon/s Type: A pair of tonfa.
Attributes: The two are a functionally identical pair of tonfa, made of wood and celestial bronze. The area around the grip is made of oak wood, while the ends are made of bronze. "Achtung" is painted blue, while "Lincolnshire Poacher" is painted white.

~Other Information~


Other: I'll fill this out later

~Theme Song~


"Windowlicker" by Aphex Twin.






"When the darkness comes, the owl still flies."










Name: Johnathan Lewis Hamilton III
Nick-Names: Webster
Gender: Male
Age: 17
Place Of Origin: Stanford, California
Camp Cabin: Seven

Appearance - 17 Years Old:










Relationship Status: Single
Sexuality: Bisexual
Partner: N/A
Godly Parent: Athena
Human Parent: Johnathan Lucas Hamilton II
Siblings: Niesha and Michael Stevenson
Pet/s: N/A
Other: TBD









Personality: When people think about a typical child of Athena, what normally comes to mind is a studious, clever, charming child, one who might be somewhat awkward, but is an all together agreeable person. Webster is not your typical child of Athena. Sure, he's clever. Incredibly intelligent, gifted really. His mind works in a way that many can't comprehend, in fact, even he doesn't quite understand how he does what he does.

The intelligence is right about where his resemblance to his half-siblings stops. Webster is outgoing, flirtatious, and charismatic. He loves practical jokes just as much as any Hermes kid, and he's one of the friendlier faces at camp. He knows exactly how to work a crowd, and it's here where his wisdom truly shines. A true diplomat, he'll always turn to words before the sword, and despite his rowdy nature, this has made him the go to mediator for most camp disputes. He's well liked by mostly everyone, and he's been around longer than most as well.

Despite everything Webster has going for him, his dark side is darker than most know. While Webster may be a cool headed negotiator, he's vengeful as hell. He might not turn to his sword right away, but wrong him and he'll tear you apart with words. He'll make you wish you had agreed to a duel. Not only that, but Webster has the hubris of a thousand heroes. It's a hubris that's earned, but he's been warned that one day it might be his downfall.

Skills: Webster has many skills that aren't directly due to his parentage. He can read Latin, and speak it somewhat fluently, thanks to one very helpful centaur. He's also rather athletic, thanks to his years at camp, and he's got quite a lot of endurance.

Biography: Johnathan Lucas Hamilton II was a young college professor at Stanford, when he met Athena. She was beautiful, smart, and could hold her own in a battle of wits against the young man. They fell madly in love, and Johnathan promised to stay with her, despite her status as a deity. Athena had a habit of leaving and returning at a whim, and one day she returned, a baby in her arms, only to find a disaster had occurred. Johnathan had died in a fire, an accident. So, what does a goddess do, when she shows up to leave a child on a man's doorstep, only to learn that he'd been killed?

She does the only thing she can, in a time when war is being waged. She takes him to one man who she believes deserves a second chance. Frederick Chase. Athena left him on his doorstep, the second time she'd left her child there, with a not explaining the situation. Frederick, overjoyed to have another chance at parenthood, took him in, and raised him as his own. When Annabeth returned to rebuild her relationship with her father, she was surprised to find another demigod.

As Webster grew up, he became close with his half-sister. She was the one who gave him the nickname Webster, after the dictionary, a book that he'd seemingly memorized by the number of sophisticated words he'd use. He kept in close contact with her even as she moved to New Rome. When he finally got to Camp Half-Blood, he was already a bit of a living legend, the adopted brother of Annabeth Chase. He quickly proved himself to be more than just that.

As he became a skilled demigod, a renowned son of Athena among Greek and Roman demigod's alike, Webster became a candidate for the position of head counselor of Cabin Seven. Annabeth was the one who convinced him to accept the position, assuring him that he'd do great. And Webster did do great. Sure, he was in constant contact with Annabeth, but she helped him keep the cabin under control, and finally, their talks lessened to once a week, rather than twice a day. Webster has become almost a legendary figure at Camp Half-Blood and considers it his home. He'd do anything to keep it safe.









Demigod Abilities:

Master Strategist - Webster is in possesion of one of the greatest strategic minds in recent memory. He excels at analyzing a situation and figuring out the best possible way out of it, a gift that he can thank his mother for.

Can We Build It? Yes We Can! - Webster is a skilled architect and can even understand the layout of a building simply by touching it, due to his mother's status as a patron of architects. When he's touching a building, the blueprints appear in his head and he can study them for as long as he has contact.

Care To Duel? - While many forget Athena's status as a goddess of war, her position as a goddess of war has left Webster with a bit of telumkinesis, enough to make him one of the better sword fighters at camp.









Weapon/s: A sword that Annabeth gave to him when he was appointed head of Cabin 7. It's his most treasured possession, and his go to weapon.
Weapon/s Name: Washington, in reference to a famous son of Athena, George Washington.
Weapon/s Type: One Handed Sword
Attributes: The weapon is enchanted to never harm Webster. Someone could stab him straight through the heart with it and it would do no damage.











Other: Zeus was the prettiest girl at the ball. Even Aphrodite was jealous.









Theme Song:
TBD
~Jayanti Soman~




"Sometimes we tend to spend so long looking for the pot of gold forget to recognize the beauty of the rainbow"
~ Jayanti Soman


~General Information~


Name: Jayanti Soman.
Nick-Names: Jay (she often introduces herself as Jay as it easier and quicker to pronounce), Rainbow (when she was officially claimed one of the younger campers started calling her this after her mother's position, she embraced it and it caught on).
Sex/ Gender: Female.
Age: 19.
Place Of Origin: Delhi, India.
Camp Cabin: Seventeen- Cabin counselor.

Appearance - 19 Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Hetreo/straight.
Partner: None.
Godly Parent: ρις- Iris; Goddess of the rainbow and messenger goddess between mortals and immortals.
Human Parent: Akash Soman (Father) Riya Soman (stepmother).
Siblings: None, she's an only child but she has 2 cousins; Ada Soman and Sanji Soman, who are like a sister and brother to her.
Legacy: Εὐφροσύνη- Euphrosyne; Goddess of joy and one of the three graces.
Pet/s: Technically it's not her bird but she started feeding and caring for one of the ravens she found in the forest, she sometimes brings it into the camp grounds and it trusts her as a pet bird would so it's often credited as hers.
Other:

~Personal Information~


Personality: Fun, quirky and confident Jayanti, to most people, is fun to be around. She embraces awkward silences like they're her best friend and is often found joking around. She tries to get along with everyone and has dedicated herself to spread joy through everyone she meets. With a bucket-load of confidence Jayanti is not afraid to do some of the most random things absolutely anywhere. Jayanti is carefree and very much an optimist. She believes that almost any problem or problematic situation has some hope in working out and the rest are something to not dwell upon.

Jayanti can be very clumsy and embraces her clumsiness with open arms. She often pokes fun at her own insecurities, she found it was very effective with being teased less in her younger days (because if you find it funny it's going to be hard for others to get you down about it) but she also uses it as a way to cheer up the people around her.

Jayanti is a bit of a slob. Laziness is something that hits her for a small chunk of time before she gets back to being moderately active. Her room, however, is most probably the disgrace of cabin seventeen. She's respectable to keep her junk out of the shared spaces but her room is usually atrocious. Odd smell coming from one of the room's down the hallway? Probably Jayanti's room. Haven't received last week's washing? Probably in Jayanti's room. That mug she drank out of a month ago? Yeah, that's still on the window sill. For some cabin inspections she cleans it quickly but half of it is usually stuffed in the wardrobe or such. She calls it creativity, everyone else calls it messy, not that she minds, the time could be spent in better ways. Jayanti loves food and often jokes food is her life. The three things she'll claim to need in her life is food, sleep and happiness. When she's not doing her duties as cabin leader or the camp's activities she probably is eating, socializing or lazing about, possibly sleeping.

Jayanti is known to be childish but she can actually be rather mature and responsible when she feels she needs to be, she just doesn't see many opportunities that call for it, situation doesn't call for maturity in her eyes as quickly as most people would think it would. Commitment scares Jayanti slightly, she's terrible when it comes to commitment particularly in a relationship and has failed to date someone for over seven months. Though her joyfulness and childishness Jayanti can get annoying to some campers more often that others and has a tendency to walk herself into everyday dangers and threats.

Skills: She has quite the knack for cheering up other people and spreading joy like a disease. She claims to be skilled at eating too, she can devour twice as much as any girl her age and have room for dessert even if she doesn't look it. She's actually quite skilled in the art of baking too.

Biography:
Jayanti was raised in Delhi with her father and, for most her life, her stepmother. Jayanti always knew who her mother was growing up and never really held and ill-will toward her. Jayanti was only 3 when her father married Riya, a childhood friend of his, leading to the woman becoming a big part of Jayanti's life. Although she never got the title Riya was always the mother figure in her life.

Growing up Jayanti's Dyslexia and ADHD that comes with being a demigod made school harder and more effort was needed on her part over the other kids. This got on her father's nerves slightly. Don't get me wrong, he was a great father, but he wanted his daughter to do well in everything she did so when most other student's grades were leaps and bounds ahead of hers he wasn't the most pleased father in the world. No matter what they tried, although it helped, it never really got her far enough to match other student's grades in the academic subjects. As she was so behind so many students she was often teased about her low grades and had few friends, that was until she learnt by poking fun at herself not only would the bullying become less dramatically but she would get more friends. By the end of that year she wasn't bullied so much but was the go-to student when you were blue. Some people wouldn't like such attention so quickly especially if it came from teasing themselves by Jayanti loved it and still does today.

It was when her 14th year was dawning upon her the Cyclops came. It was the quick thinking of Riya who, upon seeing the abnormally tall man with one eye, getting too close to Jayanti threw a stick at the Cyclops and dragged Jayanti inside before admitting she was one of the rare humans who could see through the mist, unknowing to them that Riya's gift was Iris' doing.

Only 5 days the small family got an 'anonymous' letter telling them about camp half-blood and that a satyr was set up to meet Jayanti in one week in New York. The family packed up and left on a 'holiday' to America. As Jayanti grew up learning both of Delhi's official primary languages (Hindu and English) there was and has not been a language barrier. She celebrated her 15th on the day she departed with the satyr and left her father and stepmother.

Since then Riya and Akash received their visa and moved to New York to be closer to Jayanti. Although Jayanti's primary place of residence is camp half-blood she owns an small apartment in New York her father insisted on getting her and will leave camp half-blood for a night or 2 every now and again, usually when only the year round campers are at camp. She hasn't been to Olympus but, instead, spends that time in New York with her family.



~Demigod Information~


Demigod Abilities: She can summon rainbows and multi-colored blasts of energy. The second can tire her quickly, then again that might be with help of Jayanti's laziness and love of sleep kicking in.

~Weaponry Information~


Weapon/s: Dagger.
Weapon/s Name: άμυνα- defense.
Weapon/s Type: Celestial Bronze dagger.
Jayanti takes after her mother, Iris, and only uses weaponry as a defense.



~Other Information~


Other: ?

~Theme Song~


Theme Song:
Happy by Pharrell Williams (I know, so freaking generic, if you have a better one please please please let me know XD)
~Deon Alexander~




"If you're gonna be the best, you have to take out the best."
~ Deon Alexander.


~General Information~


Name: Deon Alexander.
Nick-Names: D, Big Dog.
Sex/ Gender: Male.
Age: Twenty Years Old.
Place Of Origin: New York City, New York.
Camp Cabin: Cabin Eight - Ares.

Appearance - Twenty Years Old:



~Relationship Information~


Relationship Status: It's complicated.
Sexuality: Heterosexual.
Partner: Vander Pzypialkowski (the woman he knocked up).
Ex-Partner: He has had too many to remember.
Godly Parent: Ares - Aris; God of War.
Human Parent: Maya Alexander - Middle-class single parent that always did what she could.
Siblings: Elena Reese (Younger half-sister), Aella Stedford (Younger half-sister)
Legacy: Tyche - Goddess of fortune, chance, providence, fate, luck, success, and prosperity.
Pet/s: Though he doesn't consider it his dog, his mother has a pet German Shepherd named Frankie
Other: Simon Pzypialkowski - 2 year old son.

~Personal Information~


Personality:
Firstly, Deon is incredibly conceited and self-centered. His only priority is himself which he often-times refers to as "number one." He is incredibly boastful and cocky and appears to believe himself invincible, given his parentage of a god. He will stop at nothing to prove himself better than the rest in whatever he can, and when losing, he somehow twists his words to make himself the Victor in one way or another. He doesn't know how to lose.

In battle, whether it be verbal or physical, he is extremely cut-throat and merciless. Though he has never taken a life, his reputation of landing many people in the infirmary for months at a time has instilled fear in others for facing the proverbial beast. It has been noted by many that a literal fire takes place in his eyes when he has had a victory and in holding his weapon to their body where he very well could kill a person. This fire, coupled with a twisted, smug smile on his face is a thirst for warfare that he simply gets drunk off of, and had become addicted to. In many people's opinions, it is only a matter of time before he does kill, and steer clear of him in battle to keep from being his first.

He holds no remorse for those he injures while fighting in camp and on more than one occasion has attacked with a more powerful purpose than to simply injure or knock unconscious. It is said that Deon holds a certain, animalistic rage when he fights which has kept him champion in most games even when he was outmatched. He laughs at his pain, showing no weakness and many times others have often wondered if he is even human. Well... they were half-right.

His hardened exterior can be chipped away, though, when a woman or two come into play, as he is a bit of a womanizer and has a pretty high sexual drive. He will, however, never put a woman on too high of a priority level, especially when his reputation is on the line of being a "bad boy."

When enticed, he can be quite charming and ever the smooth-talker. This, along with his bad boy nature, for some reason, always manages to have a handful of girls out for his attention and hanging off his arm.

Strengths:
Deon's strengths boil down to his physical body and prowess in battle. He has a higher amount of stamina and dexterity than most demigods, and can fight for hours at a time before he starts feeling drained. He has a small amount of control of when his second wind comes into play and even has third and (very rarely) fourth winds to keep him going.

Biography:
Deon grew up knowing that he was capable of great things. It seemed that right out of the womb, Deon's abilities began to showcase themselves, leaving his mother no other choice than to tell Deon at a very early age about his father. Deon took the information in stride, always running around the house chasing their cat at the time with a foam sword, screaming "I am the God of war!" He pretended to be Ares quite regularly, and though he had never met him, constantly asked his mother when he would be coming home.

Because of her son's special background, Maya remained single despite being still quite young and very attractive. She knew Deon was a handful and didn't want to bring anyone else down with her baggage, so Deon became her one and only.

Deon was only eight when the first monsters began to show. Amphisbaenas, empousas, and then finally harpies. The older he got, the more powerful the monsters that began to try and attack him became. For a while, Maya was able to defend her son against these monsters, but in an accident by a harpy who's claws nearly ripped his head from his young body, leaving the child with a mutilating scar from his brow to the top of his head, she decided to she could no longer protect him, and took him to Camp Half-Blood.

He was twelve when Deon first arrived, though for the first few years it was for the summer only - enough for the camp to teach him how to fight and defend himself for when he would return for the school year. It wasn't until he was fifteen did Deon even realize that it was because of the goddess Tyche that he was even still alive. Ares had known for quite some time that Deon was attracting monsters at a young age. Not wanting to get involved first hand, he instead sent the goddess to bless his son with her ability of luck, thus sparing his life from the harpy attack. Though he still has the scar, raw and mutilated as the day he got it, without Tyche he would certainly have died.

At fifteen, the camp strongly recommended that Deon start staying with them year-round, as the world outside only continued to become more and more dangerous for him. It took much more convincing on his mother's part than Deon's, as he was all she had, but she eventually agreed that it was for the best.

There have been a few times Deon has been allowed to return home to see his mother. It was during one of these visits he grew bored and went out to meet some girls. A few months later, Deon recieved a text from a girl he had hooked up with that she was pregnant. Deon became a father at the age of eighteen.

He doesn't see his kid very often, and isn't exactly interested in seeing him either. Like his father before him, he is distant by choice and blames it on the fact that he doesn't live in the same city as them, so it makes visits difficult. Most of the time, he even forgets he has a kid, but there are times when he remembers, he can't help but to wonder if his kid has inherited any of his abilities.
~Demigod Information~


Demigod Abilities:

Telumkinesis: As a son of the God of War, Deon has the potential to have a great amount of control over weapons, just like his father.

- Weapon Conjuration: Perhaps his most honed skill, Deon can transform a weapon into seemingly any handheld weapon conceivable, including a "huge" hunting knife, an aluminum baseball bat, a Late Medieval two-handed greatsword, and a shotgun.

- Weapon Transformation: Though much more difficult, Deon can also transform weapons into something far less threatening, like turning a gun into a plastic toy that shoots corks.

- Weapon Curses: Deon has very little experience in this field, but is hungry to learn anything and everything he can about it. He has only ever successfully cursed a weapon once - a pair of tweezers that whoever used it, ended up with twice as many hairs that had been plucked. He still hasn't figured out how to take the curse off.

- Disarmament: Deon has the ability to disarm an opponent of their weapon with a simple gesture, however it has only ever worked for him when his adrenaline has spiked to extreme levels that are rooted from fear.

- Weapon Omniscience: It was this ability that led Deon to believe that he wasn't normal. Upon touching a weapon, he learns of not only it's history, but somehow automatically learns how to use it.

Odikinesis: Still not able to control it as it only seems to happen when he is angry, Deon does possess the ability to control feelings and emotions of war (such as hate and rage), and can induce them in order to start fights.

- Battle Jitters: If he concentrates hard enough, Deon can cure someone of their "battle jitters" by simply making eye contact. However this ability is better and easier used by speaking to them.


~Weaponry Information~


Weapon/s: Inherited by his father, Deon has a significant amount of strength and dexterity, making him out to be quite the power house. And when wielding either Rigormortis or Heart Seeker, that strength shows significantly, striking terror into the hearts of his opponents.
Weapon/s Name: Rigormortis, Heart Seeker
Weapon/s Type: Sword, Spear
Attributes: None


~Other Information~


Other:
Deon smokes and never passes up an opportunity to get drunk off his ass even when expected to train that day. He also has connections within the camp of dealing and selling harder drugs which he usually then sells to others at a higher price. Though occasionally he will indulge. He is also known to sell these goods to women for sexual favors instead of money.

Deon uses a small pocket knife to transform into his main weapon - his sword Rigormortis. Thanks to his weapon manipulation ability, with a certain flick of the wrist, Rigormortis can then change into his spear, Heart Seeker.

~Theme Song~


Theme Song:
Don't Stop - Innerpartysystem


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