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2 yrs ago
Current Holiday hiatus coming to a close, updates for all soon!
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2 yrs ago
Stop being passive aggressive. Just be aggressive.
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3 yrs ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
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3 yrs ago
One might say your villain arc has begun. Embrace it.
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3 yrs ago
Man do I love watching the circus
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Based on/heavily influenced by a novel of the same name by Christopher Golden.
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Tin Men



Facing continuous political upheaval, massive economic collapse, a major energy crisis, and environmental disaster on a global scale, the world has been engulfed in chaos of near apocalyptic proportions. The EU and other World-wide organizations have collapsed, and alliances are breaking down as countries compete with one another for the world's dwindling resources. In this sea of anarchy, the only thing that separates order from anarchy, as nations wage free-for-all-battle for survival and supremacy, is the military might of the United States, who are determined to keep the peace- whether other countries want them to or not.

But such unprecedented conflict worldwide requires as unprecedented of a military force. Enter the Remote Infantry Corps: robotic soldiers deployed in warzones around the world, controlled by human operators thousands of miles from the action. These Remote Infantry- dubbed Tin Men, are highly resilient machines, unfazed by fatigue and possessing of the intellect and decision making prowess only a trained soldier could provide. While the Tin Men are not indestructible, the soldiers piloting these machines have little to fear about possible injuries or sickness. Immune to injury and death, and seemingly untiring, this new breed of American warrior has a battlefield edge that's all but unstoppable. With their powerful new tools of war, the American military has forcefully begun policing the entire world, and bringing its anarchy to heel.

Or so it would seem.

When a routine patrol through the civil-war stricken streets of Syria goes awry and the men and women of the 1st Remote Infantry Division finds themselves cut off from headquarters, they must make a desperate push out of hostile territory towards home. However, such a daunting task is easier said than done, and far less simpler than originally believed.

With the men and women of the 1st Remote Infantry Division finding themselves facing up against foreign nations, sick and tired of being under the heel of American occupation; anarchists, ranks swelling with rocket-wielding “Bot Killers”; and even each other, it’s the worst possible time for the Tin Men to face their most crucial mission. An economic summit under terrorist attack, the U.S. president running for his life, and more, the Tin Men must take the fight to the next level—if they want to be the last combatants standing, and not the first of their kind to fall forever.


Plot and Context

Hello and welcome to the interest check for 'Tin Men', a military RP based in the alternate near-future, when America has become something of a Freedom enforcing equivalent of the schoolyard bully, forcing its will upon the smaller, less influential nations. In this alternate universe, organizations such as NATO, EU, the UN, etc still exist, but are considerably less powerful or influential. America is not the only major power in the world, however, due to the energy crisis and general economic crash the world is in, most countries tend to keep to themselves and look out primarily for their own interests. Thus America has taken upon itself the role of international peacekeeper, and have deployed its forces to various locations across the world- much to the chagrin of other nations.

Political intrigue aside, this RP will focus primarily on the struggles and tribulations of a single squad of the 1st Remote Infantry Division, as they struggle to survive in an increasingly hostile place. This RP will try to adhere to some sense of realism, and will aim to be a dark and gritty military RP- so if those aren't your cup of tea, this probably isn't the RP for you. I want this RP to focus on a relatively small group, so I'm going to try to put the character limit at 4-5 players total. As such, this RP is not first come, first served.
OOC Information


Still here, just creeping around. If necessary I'll get something up about Sara saying goodbye for the evening tomorrow
Thumb twiddling intensifies.
Odran Tarlach

"The stroke of a plume, the strum of a string, the scream of a blade, the slumber of the Efertide."




42 | Human | Mage-Eyes


P E R S O N A L I T Y

❖ Charismatic
❖ Knowledgeable
❖ Warm-hearted
❖ Pragmatic
❖ Perceptive

Kindly but reserved, Odran is a warm and gentle soul- at least as much as one can be in such a harsh world. He often appears lazy and relaxed when interacting with others, and is difficult to offend and slow to anger. Generally amicable, Odran has no problem engaging in song and story with others, and appreciates any with artistic and musical talent- trades often forgone entirely in these trying times. Stories and song hold a soft spot in Odran's heart, some of the only things Odran has kept from his old life. To him, song and story bring hope and light to an otherwise bleak world.

Odran is an old soul; ambition and lust for power supplanted by compassion and pursuit of knowledge and tempered by practicality and realism. Stricken with wanderlust, Odran is driven by the desire to seek out more knowledge and the unknown, and is loathe to stay in one place for long periods of time- though time has lost concrete definition for the man. He might stay in a single town for little more than a night, or longer than a year before picking up and moving on again. Insightful and intuitive, it is difficult to confound Odran with lies and deceit, and he often appears to know more than he lets on- whether he actually does or not. Odran can be fairly generous with what little he has, and holds a sense of compassion for the outcast and downtrodden.

A P P E A R A N C E

Broad shouldered and approximately 6 feet tall, Odran looks more like a veteran warrior than he does a travelling bard. His posture is decidedly casual, but his build is obviously of one used to travelling. Course black hair with flecks of gray are pulled into a short ponytail and his beard is the salt-and-pepper deal of a man past his prime. His skin is lightly tanned and travel-worn, and his mouth is typical worn in a wry grin. His face has a single visible scar cutting inbetween his right eyebrow. His grey eyes are devoid of visible pupils, and seem to constantly swirl with some sort of milky-foggy liquid or substance. His voice has lost its youth, bright and clean tenor tones replaced by more mature, gravelly bass.

Like many other travelers in Tempesta, Odran's frame is often covered by a thick brown hooded cloak, its bottom edges fraying and dirty from the mud, dirt, and grime of the outside. A slight clink can be heard as he walks, underneath his cloak wears a shirt of mail and leather over a thick long sleeved shirt for a modicum of protection. Thick breeches are tucked into a pair of worn leather boots and are secured in place by a wide leather belt. In a belt worn across his chest, are four sheathed daggers. He blends in well with the other tired travelers of the Tempesta, and his only notable ornament is a pendant he wears over his clothes, a silver raven's skull hanging on a dense cord.

On his back, Odran carries the entirety of his worldly belongings in a leather rucksack. His belongings few, the rucksack often appears partially deflated, as Odran often opts to hang many of his belongings off of the rucksack instead of placing them inside. A waterskin, hangs on the rucksack's back, and a sheathed sword wrapped in a bedroll are strapped to its top.

H I S T O R Y

An aging storyteller hailing from the northern regions of Tempesta. Odran was born as Braum Samson, in a small and unremarkable town in the Causeway. The second son of the family that ran the local inn and tavern. Though Braum's town was simple and poor, it was still a fairly regular stopping point, being on one of the few maintained roads between the Tempesta and Andrea's Fault. Braum spent most of his childhood helping out around the inn, carrying food and drink to weary travelers and would often listen to the travels and stories of those when came and went through the Causeway. Much of Braum's knowledge of the world outside the tavern came from the words and tales of others- be they truthful or not.

As Braum matured, he joined the town's small militia, and was trained by an aging, irksome old member of the Army of Heroes. As the Army of Heroes was the primary military force in the town, hiring only the most promising of individuals, the rest of the town's militia were little more than a group of auxillaries that defended the tiny town from the occasional monster, or rare bandit and thief when the Army of Heroes couldn't be bothered to, and typically just defended the town from rowdy drunks and inebriated travelers. As a result, even with his new profession, Braum spent much of his teen years in the inn he grew up in, doing much of the same that he did as a child. Though now that he was older, and held the status of a warrior- albiet a small time and simple one, he would often take the stories of others, and spin them off as his own to visiting travelers, and gained a knack for reciting things he had heard in a more amusing or compelling way.

After a leg injury forced Braum to temporarily take his leave from the guard, he returned to his family's inn and served as a barkeep at the age of twenty. It was sometime during the next few years that Braum met his soon to be mentor, a travelling mage and storyteller by the name of Odran. Originally just another traveler passing through the Causeway, Braum found himself drawn to the storyteller, mystified and and cautious of at the same time. Unlike other humans, Odran's eyes were entirely white, which marked him as a man of magic, and while in the tavern, very few locals outside of Braum himself interacted with the magical storyteller. This magical storyteller stood in stark contrast everything Braum knew in his life. Stability, regularity, normalcy, all of these values were swept up like a storm.

Braum occasionally tried to impress the storyteller with his own stories- tales of others he had appropriated for himself. Odran with some sort of mysterious foresight- or plain logic, easily poked out flaws and falsehoods in the young man's stories, asking how could a man that had never left his village have any stories to tell. Still, Braum pressed on, eager to impress this storyteller, show him that he was more than just a forgettable welp in a forgettable town with a forgettable name. This storyteller, this mage, had everything Braum wanted in life- the power to control what happened around him, the ability to bend reality with magic-intoned words, freedom to do what he liked and come and go wherever and whenever he damn well pleased. Eventually, Odran the storyteller left the town, and Braum followed him, his burning desire to be more than who he was surpassing the comfort and safety his life currently possessed.

Managing not to die in his first few months of travelling with Odran, the old storyteller finally took him in and began teaching him the intricacies of Concordance, the magic of Julieta Sinqueleur, youngest of the legendary Nine Sisters. Braum found his first lessons difficult- almost impossible even. He sought the power to bend the world to his will, and here with Odran, Braum learned that the way of Concordance did naught but help, heal. He wanted to know words of power, the strength to tear down walls, yet his master would continuously chide him and his more aggressive tendencies. For the first few years of their travel, Braum reluctantly picked up the singing, along with musical lessons in various instruments from Odran, becoming a bard instead of a mage.

Though dismissive and and reluctant to adopt his mentor's teachings, believing the world to be too harsh and cruel a place for the relatively pacifistic powers of Concordance, years on the road eventually showed Odran's virtues to be more powerful than Braum's arrogance. Braum slowly learned to accept the values and teachings of his mentor, his strength and control over Concordance growing in turn. Braum became the face of their new two-man bardic duo. His younger voice and unwarped eyes more pleasant to behold than the older man's coarse gravel and unseemly eyes. The pair traveled together for close to a decade, Braum slowly shifting from a youthful singer, to a deep voiced bard in his own right.

Odran would eventually pass away, but not before teaching Braum as many of his secrets as he could. As an ode to his mentor's legacy, Braum took on the name of Odran Tarlach, casting aside his old name for the moniker of the old storyteller and bard. His eyes had become lost by that point, and significance of his old name with it.

Now Odran Tarlach, with the mantle of his mentor, took to traveling the Tempesta much like his old mentor. Odran managed to survive the war and bloodshed between the Legion and Army of Heroes by avoiding it as best he could, escaping this dark time alive, but not completely unscathed. Having honed his craft over the course of a decade, Odran now travels from town to town plying his craft and following his mentor's goals- seeking out the lost songs of Julieta Sinqueleur.

I N V E N T O R Y

❖ An aging steel sword of decent craftsmanship, its blade rusted in places but still sturdy and serviceable.
❖ A quartet of enchanted throwing daggers, formerly the property of Odran's mentor. Intricate enchantments cause them to begin slowly and gradually fading from existence after being drawn, reappearing in their sheaths a minute later.
❖ A cittern, along with a few spools of wire to replace broken strings
❖ A harmonica
❖ A Book of Concordance: spells, songs, and music written on parchment and bound by thick leather covers.
❖ A pouch of herbs and a pipe.
❖ A rucksack carrying all a traveler would need - a spare set of clothes, dried rations, a waterskin, bedroll, flint, and the like.

O T H E R

Anything that doesn’t fit in the other sections? Throw it here!
Can't think of anything else at the moment.
My first present of the day was a car accident, luckily there was no major damage.
Ooh ooh get me a souvenir :D also its my birthday!
sssh
Still waiting on word for mine .-.
Riley

Though Urkwia led the three of them through the Collision, Maverick walked slightly ahead and to the left of her, relying on his peripheral vision to keep the other two and by extension Urkwia's lead in sight. As the sturdy and close combat oriented wall of their little outfit, it only made sense that he stood in front to take any surprise hits. The walk was relatively quiet, the only real sounds Maverick heard was the crunch of gravel and the dulled padding of loam and grass as his armored boots stepped across the ground. Maverick was inclined to agree with Urkwia's sigh of disappointment. Hackers typically were quite talented computer programmers. Many of them could make plenty of money in the current work atmosphere, but alas decided to go the illegal route in making money.

Maverick whistled as they reached the base of the tower. Slightly mossy but still sturdy, if not inclined to point to the right. It was impeccably detailed for what looked like just another building in the urban jungle. "You ever wonder how much time and effort goes into these Collisions? And for no audience either- unless you count us." he remarked offhandedly to the others. Sparky chirped cheerfully to puncuate his sentence.

As the trio entered the building, Archimedes automatically peeled off to the right, which Maverick countered by automatically sweeping around the left, moving diagonally to the side wall. There was no point in him sticking to the wall while he swept, as he had no means of engaging anything out of arms reach, so the sweep was more for him to make visual recognition on anything and everything of note. It wasn't difficult to sweep the room. There was little- if anything blocking line of sight on this floor, almost completely empty except for a few small piles of rubble and scattered office supplies.

"Clear." he heard Archimedes call out, signifying his neck of the woods were clear.

"Clear." Maverick responded, a bit lazily, as he returned his attention to Urkwia- just as a pile of bricks turned into a 3-foot tall cuboid enemy. Followed by a dozen more.

"Not clear, not clear." Maverick corrected himself as Archimedes immediately open fired on the first- Sparky squeaking out warning tones all the while. Their instructors often told them to identify targets before attacking, but Maverick had noted that often times, in a Collision, if it wasn't himself, Urkwia or Archimedes, it was an enemy. Also, Archimedes easily had the fastest reaction time of the three which led to Maverick's perception of him shooting at anything that moved.

As Sparky screamed warning tones and flew away to a safe distance, Maverick with little more than a slight nod of his head closed his helmet around his face. Something akin to a very angular ballistic face mask rapidly materialized over Maverick's face, a set of glowing vertical slits where his eyes would be, his entire body now encased within his armor like some sort of techno knight. His armor hud blinked into view over his eyes, the bottom left corner depicting a representation of his armor and its status. Holding his arm out to the side, he grasped at a white blade hilt as it appeared, a thin triangular blue blade springing from the hilt as his hand made contact.

"A rocky start, don't you think?" Urkwia joked as she prepped herself, punctuated by the sound of Archimedes' gunfire.

"And here I thought I was the funny one." Maverick remarked, with a slight tilt of his head and a wink- though the wink was invisible underneath his armored face mask.

Maverick rushed forward, his blade behind him, focusing on the left side of the group, as he didn't like the idea of walking into Archimedes' gunfire. The majority of the little buggers turned to face him- the closest target, though a few of the others still kept on plodding towards Archimedes and Urkwia.

As Maverick closed in on the first golem, he brought his blade up and over for an overhead slice. His blade bit into the golem, the edges of its wound glowing a white orange as the blade sunk into it. The golems were denser than Maverick anticipated, his blade stopping halfway through the concrete monster's body. With more closing in around him, Maverick didn't have the time to force his way through. Drawing his blade back, he delivered an armored kick into its torso.

Shifting his attention to the next foes, Maverick cut at one to his right, dealing superficial damage at best, as he lifted his free arm just in time to catch a two armed hammer blow from an oncoming golem. Maverick reeled back and stabbed at the offending golem as he backpedaled away from the pack. The left arm of his armor figure in his HUD flashed red for a moment, and a warning text appeared at the top of his vision 'Damage Sustained'. Damage was fairly normal for him, as he was often responsible for occupying larger groups of enemies so Archimedes and Urkwia picked them off. Sometimes Maverick wished he went for a sword and shield, but he preferred the more fluid and cutting power of his saber.

Lunging forward again, he delivered a downward stab into the one that he had just poked, forcing it to the ground before he pulled back and adopted a more defensive stance. Archimedes recommended moving, which Maverick was quick to echo. "Making moves sounds like a good idea to me."

"Unless you're set in stone about staying here." Maverick added, one of the golems responding the poor pun by windmilling its arms and attempting to bowl Maverick over. Maverick sidestepped the little bastard giving it a half-side-kick-half-donkey-kick sending it falling face first into the floor, its concrete arms digging gouges into the floor.
'allo boss.
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