You might just want to go with an trap master/combat robot support type of character then, maybe with some barrier creation included. This way, your character will be as good in a solo fight as he would be in a team.
So which one of you knuckleheads can take the title from Rilla? Who can take the champ down? Who can step into the arena with him and say "THE CHAMP IS HERE!" and actually mean it?
I also wonder how people in the Arena judge the description of collateral effects from more powerful attacks. No hits, enemy completely avoided the attack but then the player describes it as the explosion destroying half the ring, limiting the space they can fight in.
Alternatively the same thing happens but the player describes the effects of the enemy's attacks along with the way he dodged.
Either way it's an abuse.
Similarly, defining the battle in "turns" is a nice way to simplify things but it doesn't always work.
Some actions take more time while others require less. You have to judge the "time window" your opponent gave you with that.
The Midnight Stalker, is a peculiar fellow, of an unknown origin. Word is he is an assassin, though for which organization is unknown. Many multiversal police and federal agencies consider him an unknown element, or a freelance mercenary.
He is often described as just over six feet, but not quite six foot one. His weight doesn't seem to be substantial, though he does seem solidly built, if not a little on the smaller side. A sinister smile paints his face, and from his visible arms to the shaven sides of his scalp tattoos of runic origin roam.
The stalker is oft equipped with several weapons, including three swords - two of which are rune-able, referencing being able to be magicked, and one that is rune equipped. With adequate preparation, said runic sword can increase its cutting power. Two of the swords are sheathed between his back and the oval shield that protects his back. It has a large rune etched onto it which, when powered, increases it's defensive capabilities. At base, it can contend with light weaponary, and medium level melee attacks.
The stalker is not a particularly powerful man, but nor is he extremely weak. His main asset, physically, is that he is very quock and agile. A capable evader of attacks, and can swiftly maneuver around and over obstacles. Stalker is easily able to blend into shadows, though this is not magical. Anyone with good eyes can spot him, unless he uses his runes to blend in - a common tactic of his when hunting his marks.
The most vicious part of Stalker, however, is not his physical abilities or his martial skills with the blade. He is often contracted as a assassin, or hitman, because of his infamous skill with runes and the light at the end of the string. Using his energy, he can swing the light to and fro etching out runic words in the air. Aside from the runes to increase his cutting or defensive powers, he uses five others:
"To Hide in a Shadow...": Every time this rune is activated, Stalker's abilities to blend into the shadows increases.
"Out goes the flickering flame...": This rune snuffs out the lights of a given room, for a total of two turns per charge.
"Two of me, one of thee...": For each charge, Stalker can appear to be in two places at once - via what appear to be clones. They have no physical abilities, aside from looking just like Stalker at the time of activation. He can have up to two an activation.
"Watch your step...": One of Stalker's two offensive runes. This etches the runes to the floor, and when stepped upon causes an explosion to occur. The rune is one foot in width, and four in length. Each charge is equivalent to three full sticks of dynamite. Multiple can be laid, if each is charged, and can be triggered into a successive explosion.
"Blow....Bang...": This is his second offensive rune, and is similar to Watch Your Step, in that it has explosive tendencies. He can use this rune to send out an explosive blast of energy, in the same width x length specifications as Watch your Step. It is equivalent to three full sticks of dynamite per charge as well.
<Snipped quote by Vordak>
Good Vordak, very close. But since Dyayun is throwing an upper cut with his left hand, he is open to an overhand right to the chin. Which even if he twists his head opens it to the downward strike from the over hand right to breaking the jaw in a terrible manner. Although we are both dead, it still is a hard thing to shake off.