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    1. Vordak 12 yrs ago

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You might just want to go with an trap master/combat robot support type of character then, maybe with some barrier creation included. This way, your character will be as good in a solo fight as he would be in a team.
I think what you mean is a mutal symbiont, not parasite, since the latter is not beneficial to it's host in any way. Im surprised you lean towards your second option though, since that just seems like a generic healer/buffer magician character than an actual symbiont, which uses biological interaction to aid its host.
So which one of you knuckleheads can take the title from Rilla? Who can take the champ down? Who can step into the arena with him and say "THE CHAMP IS HERE!" and actually mean it?


If that is the prize...
The past month was a busy one for me, but im finally ready not to be a lazy ass and start this battle. That is, if you are still up for it, IN.
@Willy Vereb

I have already explicitly stated that we do not strictly use T1 as a turn based system, so there isn't any purpose to argue that that would be ineffective.

As for how you describe a combo, that idea is pretty sound and many do actually write in such a manner - albeit that is not exactly what we call a combo. A combo, to clear it up, is a series of actions carried out in one post, while the examples you provided involved only planning out said actions. But yeah, you're absolutely right otherwise.

P.S. - the "prep" idea was never fully understood by me, nor did it truly appeal, so i have nothing to say on that matter.
@Willy Vereb

I think that a good way to avoid these "coincidences" is to enforce a rule which requires any environmental destruction with beneficial results to be either intentional or situationally unavoidable. If the attack isn't aimed specifically to do collateral damage, then it will always do the minimal amount of it possible.

For example, the attacker may gain an advantage by striking a building support and collapsing said building onto their enemy. If there was no prior mention of the target being near the support, then an attack aimed solely at them will have no chance of hitting it - it is neither intended to strike said support, nor does the context of the previous posts make hitting it unavoidable.

If the target were to be standing right in front of it, then the support is within reach of the attack and will be affected by collateral damage, whether intended or not. Same if the attacker plans ahead and strikes from an angle that permits hitting the support.
I also wonder how people in the Arena judge the description of collateral effects from more powerful attacks. No hits, enemy completely avoided the attack but then the player describes it as the explosion destroying half the ring, limiting the space they can fight in.
Alternatively the same thing happens but the player describes the effects of the enemy's attacks along with the way he dodged.
Either way it's an abuse.


I don't quite see the abuse here. If you have the power of the attack described well in the character sheet, then the effects are rather predictable and the extent of its ability to damage the arena is known to all participants of the fight, allowing them to fairly judge beforehand how advantageous it would be and regulate it.

Similarly, defining the battle in "turns" is a nice way to simplify things but it doesn't always work.
Some actions take more time while others require less. You have to judge the "time window" your opponent gave you with that.


Yes, timing is actively used throughout the arena. Most of us do tend to lean towards a realistic depiction of combat.
@Willy Vereb

T1 Rules. This should explain a lot, but if you'll still have questions left, feel free to ask.

And these are our ranking headquarters. Free for anyone to join, this is the place where most challenges are issued and battles are agreed upon. You just need to post the characters you want to roleplay in the arena with in the respective tab and announce that you're open for fight in the OOC.
The Midnight Stalker (@Rilla)


The Midnight Stalker, is a peculiar fellow, of an unknown origin. Word is he is an assassin, though for which organization is unknown. Many multiversal police and federal agencies consider him an unknown element, or a freelance mercenary.

He is often described as just over six feet, but not quite six foot one. His weight doesn't seem to be substantial, though he does seem solidly built, if not a little on the smaller side. A sinister smile paints his face, and from his visible arms to the shaven sides of his scalp tattoos of runic origin roam.

The stalker is oft equipped with several weapons, including three swords - two of which are rune-able, referencing being able to be magicked, and one that is rune equipped. With adequate preparation, said runic sword can increase its cutting power. Two of the swords are sheathed between his back and the oval shield that protects his back. It has a large rune etched onto it which, when powered, increases it's defensive capabilities. At base, it can contend with light weaponary, and medium level melee attacks.

The stalker is not a particularly powerful man, but nor is he extremely weak. His main asset, physically, is that he is very quock and agile. A capable evader of attacks, and can swiftly maneuver around and over obstacles. Stalker is easily able to blend into shadows, though this is not magical. Anyone with good eyes can spot him, unless he uses his runes to blend in - a common tactic of his when hunting his marks.

The most vicious part of Stalker, however, is not his physical abilities or his martial skills with the blade. He is often contracted as a assassin, or hitman, because of his infamous skill with runes and the light at the end of the string. Using his energy, he can swing the light to and fro etching out runic words in the air. Aside from the runes to increase his cutting or defensive powers, he uses five others:

"To Hide in a Shadow...": Every time this rune is activated, Stalker's abilities to blend into the shadows increases.

"Out goes the flickering flame...": This rune snuffs out the lights of a given room, for a total of two turns per charge.

"Two of me, one of thee...": For each charge, Stalker can appear to be in two places at once - via what appear to be clones. They have no physical abilities, aside from looking just like Stalker at the time of activation. He can have up to two an activation.

"Watch your step...": One of Stalker's two offensive runes. This etches the runes to the floor, and when stepped upon causes an explosion to occur. The rune is one foot in width, and four in length. Each charge is equivalent to three full sticks of dynamite. Multiple can be laid, if each is charged, and can be triggered into a successive explosion.

"Blow....Bang...": This is his second offensive rune, and is similar to Watch Your Step, in that it has explosive tendencies. He can use this rune to send out an explosive blast of energy, in the same width x length specifications as Watch your Step. It is equivalent to three full sticks of dynamite per charge as well.
<Snipped quote by Vordak>

Good Vordak, very close. But since Dyayun is throwing an upper cut with his left hand, he is open to an overhand right to the chin. Which even if he twists his head opens it to the downward strike from the over hand right to breaking the jaw in a terrible manner. Although we are both dead, it still is a hard thing to shake off.


Yup, now i feel ready for some mentoring of my own. :D

Though it is debatable if the strike to the chin would land, as Dyayun is feinting the uppercut and thus, may be able to block with his left forearm in time.
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