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    1. Vordak 12 yrs ago

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I think i still should rather give up my spot to Des, since as i already said, the concepts behind Ijok's abilities were meant for a higher tier, not just the numbers.

Even making Ijok as durable as steel plate, he would still be freakishly durable for this tournament, given his ability to just pile up more mass around his core when needed.
IDK what i could really roll with, since the durability of his body determines not only how good his defenses are, but also how sturdy his weapons will be. I'm afraid that i choose a material that would make for a satisfactory weapon, it would be too tough as a defense, and if i choose something your characters deal with, it'll make for shit blades, limiting him to just bludgeoning his opponents, or stabbing, and hoping that the tip won't break or blunt too much.
Well, this is why my initial question is still relevant. What would be the toughest material your characters could put a 4 inch deep gash into?
BTW, isn't the rule such that you don't need to defeat the opponent character to win? The scoring system doesn't seem to be based on who kicked who's ass, so as long as there an opportunity to attack, defend and counter for either character, any fight should be fine. So technically, Ijok doesn't have to be easy to kill, but only possible to fight.
I can feel that storm brewing, the long posts with 'facts' and 'reasons.' Contesting the initial point, even though multiple solutions have been presented, and multiple arguments against it being an issue as well.

A Bad Moon is Rising.


Well, i did say i had no qualms about forfeiting and finding myself another fight.

Ijok has his weaknesses, but indeed, they were made with more powerful characters in mind. For example, the substance his body is made of can only exists within a 4 meter radius of him, disintegrating as soon as it leaves this area. I intended this to be exploitable by means of explosions, high-energy impacts or simply lobbing off a limb and then sending Ijok flying before he can pick it up and re-attach it (he cannot actually regenerate mass in combat, mind you, only reclaim parts of his body). But all three of those, while they can indeed quickly weaken him, making the task of striking his core easier, are somewhat out of reach as option for most current participants, unless i make Ijok's durability piss poor, in which case he won't have any effective offense, ironically.
While it does irk me that you chose to disregard me saying that i'll severely limit his durability, all in all, it would indeed be too much of a pain in the ass to try and fit him in a lower tier. I'll forfeit from this tournament and search for another fight instead, since i don't think re-balancing Ijok will work out, and i assume that entering with an entirely new character is prohibited.

@MelonHead @Skallagrim
I think i'll just severely limit his durability, heat resistance, speed and strength instead. The magical resistance ties is with his backstory, and the regeneration is an offshoot of his main ability, which i wouldn't want to change - polymorphy.

The reason why i stressed durability so much is because he has no weapons other than his body, so if he wouldn't be able to harden it enough, Ijok wouldn't be able to use any form of bladed weapon.

His weakspot couldn't be more obvious, as his entire body, save for the weakspot, which glows with an orange light, is transparent and clear. Plus, it's bleeding magical energy, so for anybody who can detect it, it would be an easy guess that it's the main source of his power.

And again, fireballs and the like will work just fine. It's only magic that does not have any physical carrier, being purely energy based, that he can resist.
Well, the way i have him now, Ijok is impervious to any purely magical influence - fire summoned by magical means, or an earthbending attack will hurt him all the same, but something like Metz's Death Hand would be quickly nullified.

And to top that, he can harden the entirety of his body up to the point where it is just as tough as boron carbide - albeit, 4 times denser. If you cut off part of his body, he can just re-attach it, and the only ways you can permanently damage him is by hitting him in his weak spot, which is a grapefruit sized crystal ball protected by his body, and by burning him, which would require either potent chemicals, or prolonged exposure to temperatures of 1500 celcius and higher for any noticeable effect, even plasma as hot as 6000 degrees burning only 10-20% of his total body mass in the span of second.

To top that, he can throw punches at about 120-150 m/s (about 500 feet per second), containing over a million joules of force, and sprint at 80 m/s, which is far more than Shin is capable of, even though he is a melee superiority fighter as well.

When i was thinking mid-tier, i expected there to be characters who pick their teeth with with loaded guns and wrestle dragons to death before breakfast, so i made him very strong compared to my usual characters.
Since i think i'll have to rebalance the initial version of my character, could everyone please give me an idea of what you consider your own most powerful attack?

No need for any details, if you want to keep that secret, just a measure of said attack's strength, so i could know what the upper limit for my characters' durability should be. It's one of his major abilities, so i'd naturally want to tone it down as little as possible, unless there's a good reason to do otherwise.
<Snipped quote by Vordak>

Just make sure you're really committed to this one, we haven't forgotten you flaked out of the second round of Innue's tournament just a few weeks ago.


I wouldn't be applying for the tournament otherwise.
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