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    1. Vordak 12 yrs ago

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Ill just drop her strength to a bit lower than James' and her speed/agility can stay quite high, plus her control over shadows is quite tenuous, she can only control them in simple motions, such as a spike, shield or blade, within a distance of a few metres @Vordak


I'm still not too sure about it. Other than his illusion ability, which due to the one minute restriction will probably be only ever used once in our fight, there isn't really anything that sets James apart from the normal swordsman - not even armor.
Your character don't seem to be evenly matched, i may say. Jasmine is much closer to mid-powered than James, which makes it rather problematic for me to pick a character that would be an even match for both.

@YamiNoNeko2341 @Lunarlors34
Alright then. If nobody else shows interest in becoming my teammate anytime soon, would you be fine fighting me in a 2v1, where i pick a mid-powered character?
Just gimmie a link to your character sheets, and i'll see if i have anyone of similar power.
While I don't have a lot of experience in Arena fighting I do write and read often and I have to say, isn't reading all about suspension of disbelief? Most fantasy books are grossly inaccurate when it comes to writing fighting scenes anyways. I find that they take their cues from movies and not directly from the source. Real fighting is never that clean. I was watching a video on knight and how they fought based on manuals that were find (primarily western Europe) and its some brutal stuff, nothing like you see in television.

Take Bruce Lee for example, anyone that thinks he actually fought like he does in his movies knows nothing.


Well, we, arena folk, still do like ourselves a modicum of realism, so most of us do adhere to actual real-life fighting styles, with a bit of our own imagination mixed in.

Also, i still remember fighting as Ido and actually comparing the time it would take for my projectiles to travel to the average human reaction speed of 100-150 milliseconds. XD
nvm
@Cruallassar I have to interject on that last part. Magic is not a separate entity from physics, but simply another side to it. Science and magic are more closely related than you may think. Magic, on most occasions simply manipulates physics and interactions between objects that give the appearance of outright defying them, but most of the time does not actually break physical laws.

To increase the 'energy' of a sword strike, you'd need some form of increase in speed or mass, because an objects energy is determined by those two factors. There are many ways to increase an objects damage potential with magic without just saying 'cuz magic', because while it might be magic, every action in RP still needs to be at least somewhat logical.

just thought I'd give my two cent.


I love you.

jk lol, i don't, but i'm glad to see somebody with views on magic similar to mine
<Snipped quote by Vordak>

I've made a few edits to it...would that be something along the lines of better?


Certainly, but there still are a few bits missing. First, the size of the fireblast is quite an important factor in determining the amount of damage done; second, the exact effects Shadow-weaving are still unclear (to me, at least); and finally, the power of his enhancemet abilities still remains undefined. I would also once again suggest you add a cooldown to his teleportation ability, since having him be capable of avoiding any sort of attack he can perceive is pretty OP.

well, and i can't help but point out that you can't have an increase in force without either mass or acceleration increasing as well. maybe what you're looking for is some sort of forcefield that envelopes the object and pushes away anything else that comes in contact with it. that would make a bit more sense - though ultimately, this is a negligible detail.
<Snipped quote by Vordak>
You mention that I seem to be going for a fairly low level character. I see a pointless comment and a question that should be brought up here. The comment is...I am waaaaay too used to my previous RP environment where realistically powered characters are required, and where more than one type of magic added to physical aptitude is heavily frowned upon...I should fix that...and the question is, what defines a low/mid/high level character? I assume low-level is something around the level of normal people, while high ranks as high as ultra-powerful demons, angels, and other beings challenging the limits of destructive godhood, but there are probably some almost-clearly defined transitions?

As for the rest, I'm actually trying to go for a somewhat mid-level character, but I may have to up his power levels a bit for that. That said, it seems like the major bit I need to improve here beyond that is details, am I correct?


There are no concrete boundaries as of now, and i think you've already got the gist of what there is to the levels system.

And indeed, it's the detail you're lacking.
Ok, here it is. Don't mind my dry and possibly snarky tone, i never intend for it to be insulting.

Shadowmelding, teleporting from place to place through shadow magic, and making himself purely ethereal in the process. He often looks like a shadowy wraith himself when in combat, shadowmelding from place to place, attacking, then disappearing in a stream of dark magic before anyone can attack him in return.


Keep in mind, teleporting is considered pretty high-level stuff, and for a good reason, so you might want to slap a cooldown, since it seems that you were aiming for a low-powered character here.

Shock-wave: Emanates a short-range concussive-blast from an open palm, can be directed into the ground for a wider surrounding effect, can also be used to propel the user in the opposing direction.

Fireblast: Emanates a mid-range focused burst of flame from a hand, in the direction of the user's choosing.


These two abilities lack any description of their power, and thus, there is no indicator as to what kind of damage you expect them to deal: whether the fireblast can roast a man inside a suit of armor, or just leave a painful, but ultimately survivable burns - this sort of thing. Also, you and your opponent might have a different understanding of what 'mid range' may be, so i suggest you be more concrete here as well.

Shadow-wielding: Wields the shadows to do the user's bidding, including effects very similar to telekinesis, or shadowcloaking...making oneself nearly invisible in the shadows.


The shadowcloacking part is clear, but the telekinesis is slightly confusing. Does it mean that he can move around shadows, or does it mean that he can turn the shadows into some sort of tangible object than can move around other objects? Or maybe even something else entirely?

Strength enchantment: Adds a substantial amount of force to an action using the enchanted item, or self.

Speed enchantment: Typically a self-enchantment, allows the user's actions and perceptions to speed to utterly supernatural amounts for as long as it is channeled. Generally used in short bursts.

Power enchantment: Adds a substantial amount of energy to an attack with the enchanted item, allowing it to cut some otherwise armored items, or damage beings less vulnerable to physical harm. Also makes the item present in an ethereal form as well as the physical.


Again, you need to specify the exact magnitude of these effects: 'utterly supernatural' and 'a substantial amount of force' can be interpreted in a variety of ways.

'running at 700 meters per second', 'lifting a ton overhead' and 'strong enough to bend a horseshoe with their hand' are the most commonly used descriptions for a character's physical capability, but similar measurements can apply to their abilities as well: 'with enough power to punch through 2 inches of solid steel', 'hot enough to boil iron'.

Also, can't help but point out that increasing force applied would increase an object's speed, which in turn, would increase its kinetic energy, thus, making these abilities almost entirely the same thing.

(F=ma, where 'a' is acceleration; v=at and E=1/2*mv^2, where 'v' is velocity)
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